The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Holocat on June 30, 2006, 05:20:36 am



Title: Shot hardness
Post by: Holocat on June 30, 2006, 05:20:36 am
I've been mucking around against avatars lately, and noticed that Torch blaster fire, while weak in damage, seems to have endurance:  They take several hits before being taken down, and therfore get through the avatar's defenses handily.  On the other hand, several other kinds of shots do more damage but are easily shot down.

This leads me to believe that shots themselves have a variable number of hitpoints.  Is there any way to determine what this is for each ship, or better yet, an existing list of this?  I suppose this isn't the most useful information, given that only the avatar and the cruiser have truly active point defense, but is useful to know.

Shot velocity would be another useful thing to know.


Title: Re: Shot hardness
Post by: nightwrath on June 30, 2006, 12:58:09 pm
I don't know about an actual list (but it would be quite useful at times), but I know some of the actual endurances of the shots. I don't have it tested out, but with most of the small shots (1 or 2 damage) every shot has an endurance equal to the amount of energy spent on it.


THESE SHOTS ARE:Androsynth bubble, Ilwrath flame, Mmrnmhrm missle, Pkunk shot, Shofixti dart, Spathi gun, Supox bean, Syreen shot, Thraddash missle, Yehat gun and ZFP primary peashooter.


THE SHOTS WITH DIFFERENT COST COMPARED TO ENDURANCE ARE:

A Chenjesu shard and an Utwig shot has 1 endurance - it can be shot down by a PDL.

Shots that are homing (including limpets) and fighters have an endurance of 1 point of damage. The Mycon plasmoid has endurance equal to the damage it does in it's current status.

Orz marines have 3 endurance, but they automatically destroy the shot that hit them, even a single Kohr-Ah corona puff.

Orz shots also have 3 endurance.

DOGIs have 3 endurance.

Zapsats have 8 endurance.

Melnorme red (and I think purple orbs too) can't be destroyed by shots. Only a Kohr-Ah corona, a marine (untested), another orb of the same size or an asteroid/planet can destroy them.

Melnorme green bolt takes 2 points (or 3?) of damage to destroy.

Confuse ray is indestructible, but it cannot be used to destroy enemy shots, because it passes through them without any harm done.

A full Chenjesu, Ur-Quan or Kohr-Ah primary can take 2 Druuge shots. An Ur-Quan shot can destroy a Kohr-Ah shot and continue on. I didn't try this with Chenjesu.


I think that's how it works. Please correct me if I have made any mistakes.


Title: Re: Shot hardness
Post by: Draxas on June 30, 2006, 05:16:22 pm
In a protracted artillery battle, I noticed (at least I think this is right, it's been a long time) that a Chenjesu primary crystal will absorb a single Kohr-Ah blade and continue moving. However, if it is hit by a second blade, they are both eliminated. This leads me to believe that the primary crystal has an endurance of 8.

Is this info in the ship files somewhere?


Title: Re: Shot hardness
Post by: Captain_Smith on June 30, 2006, 06:33:47 pm
Zapsats have 8 endurance.

Confuse ray is indestructible, but it cannot be used to destroy enemy shots, because it passes through them without any harm done.

I think that's how it works. Please correct me if I have made any mistakes.

Zapsats have 10 endurance and the confusion ray can be blocked by the FRIED as far as I notice.


Title: Re: Shot hardness
Post by: AngusThermopyle on June 30, 2006, 07:13:01 pm
I'm pretty sure and Ur-Quan blast and a Chenjesu crystal cancel each other out.

Yeah, that Khor-Ah blade is pretty hardy. Really makes an effective shield in a lot of situations.


Title: Re: Shot hardness
Post by: Crazy_Pirate_unInc on June 30, 2006, 07:17:50 pm
Yes, shots have different values for damage and hit points.  If you want I can post a whole list of 'em later.


Title: Re: Shot hardness
Post by: Death 999 on June 30, 2006, 07:32:22 pm
I don't think confusion ray can be blocked by FRIED.


Title: Re: Shot hardness
Post by: AngusThermopyle on June 30, 2006, 09:08:59 pm
Quote
I don't think confusion ray can be blocked by FRIED.

You're right about this. I think the ray distorts the ring so that the segment hit by the ray is out of sync with the rest.


Title: Re: Shot hardness
Post by: Captain_Smith on July 01, 2006, 12:37:28 am
I don't think confusion ray can be blocked by FRIED.

Actually I think it's a yes or no proposition now that I tried it a few times.  I think it's really more of a product of the rather specific collision detection in UQM than whether the FRIED blocks the confusion ray or not.

I've noticed this especially in the fact that, as an Ur-Quan (or a Mycon) I could be nose-to-nose with an Androsynth, fire, and completely miss.

One of the handy things about being able to record something is that you can slow it down.  I did a demonstration where I did nothing but run at a Melnorme, hit him with the FRIED.  I snipped a couple of them, blew up the image, and then slowed the video down by about a factor of 6.

fried-test.avi (176KB)
http://www.yousendit.com/transfer.php?action=download&ufid=E5C097321B082692

On the first one, the "block" was unsuccessful, but on the second, you will see the confusion ray ball completely super-imposed upon the Kohr-Ah ship.  Notice as well, the confusion ray didn't pass beyond the FRIED ball that hit it square.  On the first one, I notice the FRIED ball wasn't square with the confusion ray ball, so maybe that's another indication of why what happened happened.

Hard to tell what is meant.  Maybe this is a bug, too.  Who knows?


Title: Re: Shot hardness
Post by: Novus on July 01, 2006, 01:13:59 am
This leads me to believe that shots themselves have a variable number of hitpoints.  Is there any way to determine what this is for each ship, or better yet, an existing list of this?  I suppose this isn't the most useful information, given that only the avatar and the cruiser have truly active point defense, but is useful to know.
Most of this stuff is in src/sc2code/ships/[name]/[name].c. Look for assignments to the hit_points of the missile or whatever.


Title: Re: Shot hardness
Post by: Terrell on July 01, 2006, 02:04:23 am
The Thraddash shot does 1 damage to anything it hits and has 2 hitpoints.  I have blocked them by using 2 point defense lasers on the Precursor flagship.


Title: Re: Shot hardness
Post by: meep-eep on July 01, 2006, 03:17:39 am
It may be that the confusing ball moves so fast that it skips over a FRIED element or ship.