The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: BrainFromArous on July 05, 2006, 11:43:00 pm



Title: The Price of Slavery (Druuge and Consequences)
Post by: BrainFromArous on July 05, 2006, 11:43:00 pm
I've yet to encounter this myself, but I was wondering... What's the worst thing that can happen if you do hand over 100 crew to the Druuge for the Rosy Sphere? Does anyone else in the game react to this?


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Captain_Smith on July 06, 2006, 02:22:41 am
I forget the precise numbers, but if you sell enough crew to the Druuge your crew price will raise substantially at the Earth station.


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Holocat on July 06, 2006, 05:25:52 am
The starbase commander will also have some choice words with you;  The more crew you sell the more rumours of you slave trading goes to him.  Crew RU cost is the only real penalty, but roleplay wise Hayes gets more than mad if you do it enough.


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Lance_Vader on July 06, 2006, 07:28:04 am
Copied from another thread:

"When you've sold crew to the Druuge, but no more than 100, there's no change in the crew cost. The commander talks about "rumors"."
"When you've sold more than 100 crew in total to the Druuge, but no more than 250, the crew cost goes up by 7. The commander talks about "evidence"."
"When you've sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. The commander talks about you being a "heinous slave-trader"."


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Lukipela on July 06, 2006, 07:47:58 am
Copied from another thread:

"When you've sold crew to the Druuge, but no more than 100, there's no change in the crew cost. The commander talks about "rumors"."
"When you've sold more than 100 crew in total to the Druuge, but no more than 250, the crew cost goes up by 7. The commander talks about "evidence"."
"When you've sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. The commander talks about you being a "heinous slave-trader"."

Yeah, you get chewed out pretty badly by the captain the first time, and the second time is presumably far worse. He can't actually do anything though, as you're pretty much in charge of operations, and the only hope for mankind. The higher cost reflects that people are less willing to sacrifice themselves for the greater good, if that means coldly being sold to the Druuge.


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Halleck on July 06, 2006, 08:04:38 pm
I prefer to avoid this when possible, more for the crew costs than out of the goodness of my heart.  :)
Egg shell cases and the burvix caster are usually enough trading fodder for me to get what I need.


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Lukipela on July 06, 2006, 08:49:58 pm
I prefer to avoid this when possible, more for the crew costs than out of the goodness of my heart.  :)

Really? The first time I played the game, I sold enough crew to get the first accusations, it was quite horrifying. I felt really mortified that my trusty ally would get so furious with me, and have henceforth not traded any crew purely for that reason.


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Holocat on July 08, 2006, 06:24:18 am
Yeah, the one time I traded crew and got 'rumours' it scared the hell out of me.  I was 11 at the time. 

Then I learned to cheat them with the fueling ship trick and used that and egg cases from that day on.


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Censored on July 09, 2006, 01:25:36 am
Clear evidence of how good this game is, if it gives you a guilty conscious.


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Elerium on July 09, 2006, 03:48:26 pm
Heh just farm the Pkunk ;) No skin off my bones.


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Zeep-Eeep on July 09, 2006, 07:43:47 pm
The Druuge would do really well with a crew which could resurrect itself;
like the Pkunk or Mycon.


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Censored on July 09, 2006, 10:40:18 pm
ha

the mycon are used to high temperatures, such as the ones in the Druuge's furnace. I'm sure they'll feel right at home!


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Draxas on July 10, 2006, 08:22:01 pm
"Commander, the new slave isn't burning."

"What? Oh come on, just jab him with the poker a few times, we need more organic propellant for the main gun!"

"Um, it actually seems to be enjoying itself quite a lot in there, sir. It appears to have gotten a sauna towel, and it's just kind of... leaning back and relaxing."

"Are you...? Let me see this! Oh contractually-obligated-god, I thought you were joking and was ready to fire you! Wha... Wait, what is it doing now?"

"Er... It appears to be reproducing, sir."

"Erm, do you think company HQ might want to know about this?"

"Don't they already, sir? I mean, the live video feed is still active right behind you."

*Airlocks pop as a message comes through over the fax machine: "YOU'RE FIRED!"*


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Censored on July 10, 2006, 11:03:16 pm
haha, good one!

though "you're FRIED" or "to the furnace!" sounds more like the Druuge ;)


Title: Re: The Price of Slavery (Druuge and Consequences)
Post by: Mugz the Sane on August 22, 2006, 09:50:44 am
first time I sold slaves to the druuge, I got rumours and went 'way cool. let's see what happens next!'

By the time I realised what it was doing to my crew cost I'd gone to crew being as expensive as fuel. But then, I /always/ buy fuel from the melnorme. Farm shofixti, people, farm shofixti.

Don't give the mercenary bastards the portal spawner, though. That would be silly and wrong, not to mention making hyperspace travel a good time to read a book.

ps. Long Live the Rainbow Worlds!