Title: new map scan Post by: StarController on July 17, 2006, 05:48:17 am Hello all,
I have scanned in the white scII map, such as this one: http://starcontrol.classicgaming.gamespy.com/collecting/images/collect0011.jpg anyone have a place I could upload it? I curently have a photobucket copy uploaded... but im limited to 1meg of size there... which really doesn't satisfy me for a printable copy. Have a look see, tell me what you think, any help would be appreciated. --Star Controller The pic is located at: http://i95.photobucket.com/albums/l139/StarController/scIIwhitemap.jpg Title: Re: new map scan Post by: Bongo Bill on July 18, 2006, 06:36:40 am Imageshack (http://imageshack.us/) gives you 1.5MB. If it's a lot bigger than that, then use Rapidshare (http://rapidshare.de/).
Title: Re: new map scan Post by: StarController on May 30, 2007, 02:13:22 am so... about a year has gone by... do I need to rapidshare the scanned map i did before? anyone wanting a fancy high res version?
Title: Re: new map scan Post by: Anthony on May 30, 2007, 01:50:10 pm Hi-res? Sure, that would be awesome. There's a ton of people who would have a use for it. It's not everyday that someone makes an update to a map, or makes an incredibly clear one.
Title: Re: new map scan Post by: Lukipela on May 30, 2007, 06:48:31 pm You could contact Scott or Chad over at Star-control.com and ask if they can host it on the site.
Title: Re: new map scan Post by: StarController on May 31, 2007, 06:42:49 am http://rapidshare.com/files/34369282/whitemap_clean.png (http://rapidshare.com/files/34369282/whitemap_clean.png)
here's the link. That's the full size file, about 2.3 MB. I did contact chad and scott about hosting the map, no word as of yet. Hope y'all enjoy it. Title: Re: new map scan Post by: Jaenis on May 31, 2007, 11:30:54 am Whoa, amazing map quality!
Great scanning job there. Thanks. Title: Re: new map scan Post by: countchocula86 on June 03, 2007, 09:10:45 pm Thats a beautiful map! Very clear, and containing all the appropriate information.
Have you ever considered making a coloured version? Like just the star colours? Would be a lot of tedious work, but useful. Title: Re: new map scan Post by: Vee-R on June 06, 2007, 07:44:55 pm Have you ever considered making a coloured version? Like just the star colours? Would be a lot of tedious work, but useful. http://uqm.stack.nl/forum/index.php?topic=2496.0 ;) Of course, this clear, white map is better for printing than mine is. Title: Re: new map scan Post by: countchocula86 on June 06, 2007, 08:29:17 pm Oooooh very very nice!
Title: Re: new map scan Post by: John on February 21, 2008, 09:23:19 am http://rapidshare.com/files/34369282/whitemap_clean.png (http://rapidshare.com/files/34369282/whitemap_clean.png) here's the link. That's the full size file, about 2.3 MB. I did contact chad and scott about hosting the map, no word as of yet. Hope y'all enjoy it. Bummer! It's not there any more. Does anyone else have this, and couild repost it? I was playing this game on a 386, when it first came out. The white map is a must for anyone wanting to really get down to bidness. Many thanks in advance! Title: Re: new map scan Post by: countchocula86 on February 22, 2008, 07:07:43 am At the least, looks like the photobucket version still lives
http://i95.photobucket.com/albums/l139/StarController/scIIwhitemap.jpg Title: Re: new map scan Post by: meep-eep on February 22, 2008, 10:22:01 am I advise against using that one, as it contains spoilers. I would suggest the colour HyperSpace starmap. This one, and others, can be found at the PNF (http://starcontrol.classicgaming.gamespy.com/files/sc2.shtml).
Title: Re: new map scan Post by: Novus on February 22, 2008, 02:33:37 pm http://uqm.stack.nl/forum/index.php?topic=2496.0 ;) Any chance of a spoiler-free version for inclusion with UQM as was discussed back then?Title: Re: new map scan Post by: meep-eep on February 22, 2008, 07:10:49 pm There's a starmap generator in SVN, created by fOSSiL, which creates very pretty starmaps from description files containing the star and constellation data.
One of the maps generated by this program will probably be included with the next release of UQM. Title: Re: new map scan Post by: grayfox777 on February 22, 2008, 09:33:46 pm There's a starmap generator in SVN, created by fOSSiL, which creates very pretty starmaps from description files containing the star and constellation data. So there's a way to use that generator right now?One of the maps generated by this program will probably be included with the next release of UQM. Title: Re: new map scan Post by: Novus on February 23, 2008, 12:06:01 am There's a starmap generator in SVN, created by fOSSiL, which creates very pretty starmaps from description files containing the star and constellation data. So there's a way to use that generator right now?One of the maps generated by this program will probably be included with the next release of UQM. Title: Re: new map scan Post by: countchocula86 on February 24, 2008, 09:17:52 am Heres a non-spoiler map of just the stars:
http://img257.imageshack.us/my.php?image=sc2starmapxv3.jpg And a printable 8.5x11 version with some resource hints: http://i35.photobucket.com/albums/d152/cchocula/sc2map_page.jpg Title: Re: new map scan Post by: grayfox777 on February 25, 2008, 08:04:37 am There's a starmap generator in SVN, created by fOSSiL, which creates very pretty starmaps from description files containing the star and constellation data. So there's a way to use that generator right now?One of the maps generated by this program will probably be included with the next release of UQM. Yep, a binary would be nice. But more detailed instructions would work too. ??? Would greatly appreciate it if someone would give me such instructions or a binary. ;D Title: Re: new map scan Post by: Mormont on February 25, 2008, 10:23:04 pm There's a starmap generator in SVN, created by fOSSiL, which creates very pretty starmaps from description files containing the star and constellation data. Why not include the original color hyperspace map? It looks nice and has the alien spheres of influence as of SC1 - which helps get a new player started, but doesn't really spoil much like the white map does.One of the maps generated by this program will probably be included with the next release of UQM. Title: Re: new map scan Post by: meep-eep on February 26, 2008, 01:06:03 am Why not include the original color hyperspace map? It looks nice and has the alien spheres of influence as of SC1 - which helps get a new player started, but doesn't really spoil much like the white map does. We can't, for copyright reasons. But the new generated starmap we were talking about was created as a replacement for this map. It also shows the SoIs as they were before the start of SC2, and it also looks nice.Title: Re: new map scan Post by: Novus on February 26, 2008, 02:55:29 pm Yep, a binary would be nice. But more detailed instructions would work too. ??? I managed to put together a Map generator Windows binary (http://koti.mbnet.fi/lonnberg/map.zip) (including the required libraries; ridiculously large 3 MB ZIP). The whole thing is a bit of a mess, I'm afraid; those libraries are definitely not optimally compiled in any way, but it works. I'm not going to write instructions because there has got to be an easier and more elegant way to do this than what I did (basically, added FreeType and SDL_ttf to what I'd used a while back to compile UQM).Would greatly appreciate it if someone would give me such instructions or a binary. ;D Title: Re: new map scan Post by: Resh Aleph on February 27, 2008, 07:22:02 pm Nice! That map's going to be an excellent addition to UQM. :)
Anyway, a general question: why are the "unknown" spheres of influence (Pkunk/Thraddash/Druuge) in the map? I mean, why specifically those races out of all the unknown-yet ones? Title: Re: new map scan Post by: AngusThermopyle on February 27, 2008, 07:54:23 pm Anyway, a general question: why are the "unknown" spheres of influence (Pkunk/Thraddash/Druuge) in the map? I mean, why specifically those races out of all the unknown-yet ones? Because that's how it was drawn up in the original paper starmap that came with the game. Title: Re: new map scan Post by: Cedric6014 on February 27, 2008, 08:11:17 pm Ooooh that's a good question. I remember pouring over the starmap when I first got the game back in '93. The unknown spheres of influence got me all excited and made me want to fly to those areas at once to see what was there.
I guess, story-wise, it is an Alliance of Free Stars Map, and those are regions where the members know an alien race exists, but haven't formally engaged with them yet. Clearly the Alliance did not know of the Supox and Utiwg. Title: Re: new map scan Post by: meep-eep on February 27, 2008, 09:08:25 pm "This map details the spatial relationship between the stars in our known region of the galaxy, as well as the spheres of influence for each alien race as of AD 2133."
From the original map. Note that SC2 starts in 2155. Title: Re: new map scan Post by: countchocula86 on February 27, 2008, 09:30:49 pm Quite a nice map
Title: Re: new map scan Post by: AngusThermopyle on February 27, 2008, 09:41:06 pm I always wondered what Alliance race had contact with the Druuge.
Possible condidates are Yehat, Syreen, and Arilou. However, I don’t recall any conversations with any of these races indicating they had ever met the Druuge. In any case, I wonder if it’s possible some Alliance members made some deals with the Druuge in the final, desperate phases of the war. Title: Re: new map scan Post by: Elvish Pillager on February 27, 2008, 11:02:57 pm Syreen seem most likely :P
Title: Re: new map scan Post by: grayfox777 on February 28, 2008, 11:09:13 am Yep, a binary would be nice. But more detailed instructions would work too. ??? I managed to put together a Map generator Windows binary (http://koti.mbnet.fi/lonnberg/map.zip) (including the required libraries; ridiculously large 3 MB ZIP). The whole thing is a bit of a mess, I'm afraid; those libraries are definitely not optimally compiled in any way, but it works. I'm not going to write instructions because there has got to be an easier and more elegant way to do this than what I did (basically, added FreeType and SDL_ttf to what I'd used a while back to compile UQM).Would greatly appreciate it if someone would give me such instructions or a binary. ;D But I'm still lost... I tried "mapgen -n -i" (and some other combinations) at a command prompt, the computer processed something for a few seconds.... I checked starmap.png... and it was still a blank grid. ??? Title: Re: new map scan Post by: Novus on February 28, 2008, 01:02:08 pm But I'm still lost... -i specifies a configuration script; the only full configuration provided is large300.map (the other .map files are included from it). To adjust the output, large300.map in a text editor. mapgen also needs to be told where your fonts (the ones referenced in the configuration) are. So, for example, on this XP box I get the basic large map with:I tried "mapgen -n -i" (and some other combinations) at a command prompt, the computer processed something for a few seconds.... I checked starmap.png... and it was still a blank grid. ??? Code: mapgen -i large300.map -f c:\windows\fonts -n Title: Re: new map scan Post by: meep-eep on February 28, 2008, 01:31:15 pm If you are missing text, make sure that you have the following font files in the specified font directory:
Title: Re: new map scan Post by: Novus on February 28, 2008, 02:02:46 pm If you are missing text, make sure that you have the following font files in the specified font directory: Arialnb.ttf is not necessary in the copy I uploaded (changed to Arialbd because I can't find Arial Narrow on any of my systems!).
Title: Re: new map scan Post by: grayfox777 on February 29, 2008, 12:55:49 am Woah, this is pretty amusing! I like it! ;D
What controls the placement/number of stars/constellations? It would be pretty amazing to get it to do something like this thing does... http://www.irony.com/iG-Space.html Title: Re: new map scan Post by: Novus on February 29, 2008, 07:04:39 pm What controls the placement/number of stars/constellations? The contents of the map are more or less completely controlled by the *.map files. stars.map defines stars (position, name, size, colour), clusters.map defines the clusters (name, lines) and large300.map contains the rest of the information. The formats of these files are described in the files themselves.Title: Re: new map scan Post by: Cedric6014 on March 01, 2008, 01:09:31 am Have you ever considered making a coloured version? Like just the star colours? Would be a lot of tedious work, but useful. http://uqm.stack.nl/forum/index.php?topic=2496.0 ;) Of course, this clear, white map is better for printing than mine is. Gidday mate, did you ever make a spoiler-free version of this fantastic map? Title: Re: new map scan Post by: countchocula86 on March 01, 2008, 01:33:14 am Cough cough, I made a similar map (black and white) with no spoilers
Quote Heres a non-spoiler map of just the stars: http://img257.imageshack.us/my.php?image=sc2starmapxv3.jpg And a printable 8.5x11 version with some resource hints: http://i35.photobucket.com/albums/d152/cchocula/sc2map_page.jpg Title: Re: new map scan Post by: Cedric6014 on March 01, 2008, 02:21:52 am Count Choc your map is quite nice but not quite as nice as the other fellow's. I've alwasy been keen for someone to replicate the original starmap verbatim.
Title: Re: new map scan Post by: Huggybaby on March 02, 2008, 06:20:26 am I vote for a map with MORE spoilers, as many as possible!
Also, I used Novus's command line and it worked for me, you can get it here: http://www.mediafire.com/?dnmmby2yoty Title: Re: new map scan Post by: StarController on March 05, 2008, 06:55:36 am Hello all, my apologies for not keeping up to date on the forum, im a bad lurker :(
I shall reupload the full version of the map to rapidshare when I find my archive disk of projects... currently the whole kit and kaboodle is MIA. I worked on a restoration project on the color version of the star map, working from the various scans already on the net. I even worked to take away the bleaching in the upper right and corner... and then i saw a real copy of the map, and realized the bleaching was supposed to be there. It somewhat spoiled my taste for long term tedious photoshop projects for a while :/ I may attempt a somewhat 'colorized' version of the B&W map when I find my copies of what I had done before to work from, but it would be sometime in the future. See y'all on the flipside! --StarController |