The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Qwer on September 02, 2006, 12:59:45 pm



Title: "Little" problem
Post by: Qwer on September 02, 2006, 12:59:45 pm
First of i'd like to say hello to all. I've started playing the game recently and it's great. ;D Anyway one question. How to save Pkunk from being defated by Ilwarth?


Title: Re: "Little" problem
Post by: Neonlare on September 02, 2006, 01:05:45 pm
Never really comes to that, but it's the Yehat you should be careful of, that and the VUX...


Title: Re: "Little" problem
Post by: Qwer on September 02, 2006, 04:02:22 pm
I don't understand you well. You say that Pkunks can't be saved or what?


Title: Re: "Little" problem
Post by: Neonlare on September 02, 2006, 04:09:21 pm
The Illwrath don't pose much of a threat to them at present. Tis all :D


Title: Re: "Little" problem
Post by: Novus on September 02, 2006, 05:49:07 pm
As the Pkunk themselves are fond of pointing out in more or less cryptic ways, there's more to the Universe than meets the eye. Besides, if a big spider comes crawling and tries to eat a little birdling, what does the birdling do?


Title: Re: "Little" problem
Post by: Qwer on September 02, 2006, 07:26:40 pm
Heh, i thought Pkunks told something like "our homeworld is destoryed". ;D

Anyway another question. ZotFoq told that one of probes flought in line Alpha Tucane-Epsilon Muscae. I've checked all star systems in both directions (Muscae constellation and more far and other systems in second line, including Algor) and there's nothing there exept Mycons in south-east. Could somebody give me system name where Sylandro probes are coming from? ???


Title: Re: "Little" problem
Post by: Data on September 02, 2006, 09:58:14 pm
Did you check the planets? Did you even check the gas giants? And, try lookingto the north. Hope this helps.


Title: Re: "Little" problem
Post by: Waterfall on September 02, 2006, 11:50:07 pm
The best way to save Pkunk guys is to find Umgah Caster and send bloody Ilwrath into Traddash slaughter


Title: Re: "Little" problem
Post by: Culture20 on September 03, 2006, 03:36:42 am
That does not save the pkunk.  The best option is to follow their sphere of influence and chat with them.  Perhaps they might return home...


Title: Re: "Little" problem
Post by: Death 999 on September 04, 2006, 02:51:14 pm
The pkunk are perfectly safe at all times (except those individuals who get burnt to a crisp by the Ilwrath).

You may wish to keep them out of the arms (ambiguity intentional) of their Yehat brethren anyway, so you can milk them for ships longer.