The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Neonlare on October 21, 2006, 12:09:39 am



Title: Suggestions for SC (really) 3?
Post by: Neonlare on October 21, 2006, 12:09:39 am
Yeppers, it's that time again folks! We fantasise on what we want in the sequel (I've got a serious feeling that it'll be given the go), this could be anything from storyline to aliens to features...

I'll start...

I had an idea about this whilst browsing wikipedia (oh the joy), instead of having a new race from out of space, how about a new one from Earth?

Confused? I shall explain.

Imagine if Dolphins were uplifted by Hunams, seriously. I think it would be awesome to see the dialog, mainly because Dolphins can hold a 10 way conversation with others, as such I imagined them speaking really fast and asking multiple questions, kind of like a 5 year old on sugar, baraging you with questions like what? why? how? and when? at the same time, it'd be funny to watch on the com-links, the voice bar at the bottom could also be going nutty because of the pitches they can reach :D.

Also, how about a modify your ships thing? They did it with the precursor one, but maybe if they had something like SC1, where you could upgrade your fleet by going for precursor artefacts, then it could be made more interesting, not only would you pick them up, but so would the enemy occasionally.

More to come later, feel free to post some of your own :D.


Title: Re: Suggestions for SC (really) 3?
Post by: Anthony on October 21, 2006, 02:56:36 am
First and foremost, more ships.  The more the merrier.  The heart of Star Control is the ships!

A nice long adventure.

Answer what happened to the Androsynth.  Sentient Milieu, Keel-Verezy, etc...

That's all I can think of for now... I don't want to tell TFB how to do their jobs, but whatever it is, I know that they put their heart and soul into it...

Some online multiplayer would be nice too... just melee with people on the internet, and downloadable custom ships, etc.


Title: Re: Suggestions for SC (really) 3?
Post by: Shiver on October 21, 2006, 07:54:18 am
The Orz should go totally ballistic on one of the allied races at an inconvenient time, then relocate to the farthest corner of Dimension X. There could be a sidequest that involves confronting them in their native home only to find that the fishy folk have merged into a single entity the size of a planet. The player will get a cloaking device (or something else that's optional but cool) when they visit Orz central, but will then be forced to flee from the unkillable super Orz. I don't know where the plot should go from there but so far I feel I have captured the essence of the race perfectly.


Title: Re: Suggestions for SC (really) 3?
Post by: OOPMan on October 21, 2006, 10:14:21 am
Imagine if I was an unashamed David Brin fan and wanted uplifted dolphins in a game. Oh wait, that's you Neonlare :-)


Title: Re: Suggestions for SC (really) 3?
Post by: Bongo Bill on October 21, 2006, 12:01:15 pm
I want to see more things happening in QuasiSpace.


Title: Re: Suggestions for SC (really) 3?
Post by: Zarnium on October 21, 2006, 03:02:48 pm
I'm kind of worried I won't be able to play it, beause my computers pretty old and can't play new games, and you all probably think I'm crazy, but I'm getting a Wii and I kind of doubt it will be on any system I will have :(. I think it may run on my Operating system or whatever, but my computer is really bad with any kind of 3d games.

But, as for plot ideas, maybe the *time jokes* that the Orz say the Taalo did, Is before the Dnyaari got to The Taalo home planet, they jumped into *Heavy space* and The Orz showed them their *toys* and either the Taalo were so badly damaged before they could warp out their molecular structure got changed by the Orz, Or they got *smelled* and somehow changed their molecular structure and moved put of the area. In other words, the Taalo are now Chenjesu!

EIther way, when they got to Procyon, they lost their memory and possibly some of their sentience in changing to Chenjesu, and once they got to Procyon they lost most of their technology. In either Taalo changing into Chenjesu case, the memory and sentience loss was delayed long enough for them to get back to Procyon. The memory loss is mostly a plot filler on why the Chanjesu never tell you about this.


Title: Re: Suggestions for SC (really) 3?
Post by: Neonlare on October 21, 2006, 03:17:49 pm
Imagine if I was an unashamed David Brin fan and wanted uplifted dolphins in a game. Oh wait, that's you Neonlare :-)

:P That might have made sense if I knew who he was...

Anyhow, any more suggestions?


Title: Re: Suggestions for SC (really) 3?
Post by: Data on October 21, 2006, 11:06:29 pm
Hey, how about making a game about the Androsith? You know, something like some of them kind of escaped through Quasispace or someotherspace and are now triening to figure out what happpened to the rest of their species and find a way home from some new quadrant. Or something. This just came to mind in case TFB has to follow the SCnot3 storyline and so that they can avoid the game's plot itself.


Title: Re: Suggestions for SC (really) 3?
Post by: Sage on October 21, 2006, 11:30:55 pm
Is an Androsith some sort of artificially replicated practitioner of the Dark Side of the Force?


Title: Re: Suggestions for SC (really) 3?
Post by: Anthony on October 21, 2006, 11:51:43 pm
This just came to mind in case TFB has to follow the SCnot3 storyline and so that they can avoid the game's plot itself.

I sincerely hope that TFB does not base anything on the SCnot3 storyline...


Title: Re: Suggestions for SC (really) 3?
Post by: Arne on October 22, 2006, 06:16:59 am
I wrote a long thing here (http://itchstudios.com/psg/sce/intro_story.htm).  I've been working a tad on it since then, but don't have everything linked online.


Title: Re: Suggestions for SC (really) 3?
Post by: Elerium on October 22, 2006, 11:31:45 am
In a future SC3 I'd like to see massive war against the Orz, huge battleships bristling with cannons flanked by Nemesis craft and armies of Space Marines going toe to toe with a close alliance of Chmmr avatars (and their successors), Earthling cruisers/battleships armed to the teeth with nuclear missiles with mixes of Precursor influence (as we Earthers are into that ancient stuff :P) and Shofixti carriers (think Super Star Destroyer only smaller bristling with Energy Darts and many scout craft). Have the Syreen help out later on.

The Druuge should attempt to start their own movement, maybe hiring or being space pirates for a more sinister goal which would attack the Captain now and then.

It comes to pass that the Androsynth are the Orz, their ships and people were assimilated to fight under this 'hive mind' of the Orz. Although I think this idea might go down badly among fans.. maybe there might be a Precursor way to *reverse* the *change*?


Title: Re: Suggestions for SC (really) 3?
Post by: Matticus on October 22, 2006, 05:18:28 pm
I don't want to tell TFB how to do their jobs, but whatever it is, I know that they put their heart and soul into it...
I know it's fun to speculate and all, but this is really the best answer there is. The only thing I can add to it is if they do put their heart and soul into it like they did with SC2 I know it will be great. How could it not be?


Title: Re: Suggestions for SC (really) 3?
Post by: Shiver on October 23, 2006, 09:33:29 am
Elerium: I don't know if I like the idea of the Orz being the arch-villain of a Star Control sequel. On the bad side of things definitely, but not the main focus of the struggle.


Title: Re: Suggestions for SC (really) 3?
Post by: Mugz the Sane on October 23, 2006, 11:57:17 am
Here're my suggestions:
1. Decent story, non-linear plot (for preference)
2. Include backstory from earlier games (even if it is as a txt hidden on the cd somewheres)
3. Include ALL the features from SC1 & SC2 - update graphics is all.
4. NO faux 3D/2.5D/whateverD melee - KEEP IT 2D (but fleet battles would be nice)

Now for the important bits:
5. Bring TFB on board!
6. Proper QC and NO BUGS!


Title: Re: Suggestions for SC (really) 3?
Post by: Draxas on October 23, 2006, 05:02:23 pm
I'll second the idea of not having the Orz as the main villains. They seem much better suited to the "really creepy and uncomfortable ally" role that they're in. Perhaps they could boost the level of sinister a bit (having them consume one or more species that you have no hope of ever allying with, like the VUX or Mycon, and this during the game instead of beforehand), but there are too many other, better options for primary villains. Like, for example, the reason the Orz fled from their home dimension could be made clear, as it follows them to Truespace and begins converting our dimension into another universe of unending pain. Or not. But the idea of fighting against an Akira-esque giant blobby Orz as the big bad guy is just not an appealing idea to me.

The next SC definitely needs to tie up some of the loose ends left hanging after 2: The biggie is the question of where and how you come into possession of the Mark II. It should also address the question of what happens the Ur-Quan society now that they've been on the receiving end of the beating that's been coming to them for a few millennia (and having them turn into your meek allies is simply NOT the right decision); It begs the thought of whether they would have to be entirely exterminated as a threat to all sentients, or if they're not so far gone that they might eventually listen to reason and give up their fight. Of course, the results could be different for either faction, and nobody said they wouldn't try to make a power grab once the rest of the races turn their attention elsewhere...

On the flipside, there are certain questions that should NOT be answered during the course of the game, because they're better off remaining as questions. The how and why of the Precursors is the biggie in this category, though a few more tantalizing details would be perfectly appropriate (especially when dealing with the aforementioned Mark II). There are also certain races or factions you should NEVER be able to deal with: Keel-Verezy (they exist for a bit of additional flavor for the Melnorme, and nothing more), the Black Spathi Squadron (which, as I've said many times before, could never live up to the hype at this point; they're better off remaining a myth), the brown Ur-Quan (they're gone, get over it), etc. Also, if the Taalo were to reemerge, they had better have a damn good reason to do so... They also might be better off dead, and leave the rumors of their continued existence as nothing more than innaccuracy of your translators trying to deal with the Orz, and their (possibly non-linear) perception of time.

Finally:

Quote
I don't want to tell TFB how to do their jobs, but whatever it is, I know that they put their heart and soul into it...

Seconded, and I really can't state this enough. We all have our wants and desires for a new (true) SC game, but these guys know best; after all, they're the reason that we're engaging in speculation in the first place.