The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Tomf on December 14, 2006, 08:44:02 am



Title: Hex Adresses
Post by: Tomf on December 14, 2006, 08:44:02 am
Can anyone tell me the hex addresses for credits? I would have posted in the other topic I saw but I thought it would be bumping


Title: Re: Hex Adresses
Post by: Sefru on April 08, 2007, 01:30:38 pm
I would like to know it too.  :)


Title: Re: Hex Adresses
Post by: Novus on April 08, 2007, 06:34:09 pm
Given the variable-length nature of the fields in the save games and continuing development of the game itself, it's probably easier to cheat by modifying the source code than try to hack the saves or executable files.


Title: Re: Hex Adresses
Post by: DavidPartay on April 10, 2007, 01:59:41 am
The game isn't THAT hard :p


Title: Re: Hex Adresses
Post by: bubonicfish on December 29, 2009, 12:52:40 am
I don't know whether you mean, RU or Credits, ie. Melnorme ones.
And whether you'll get this, It's been a while since a reply in this thread, but I may be able to help.  :)

I don't really know how to 'hex', but I know that RU is in offset 9-12, where typing numbers in there will give you a gazillion of them (letters even more so).
Melnorme Credits are kept in 130-131, but there might be an issue in which you won't actually be able to use them, so you can just sell BIO data instead, which is in 20-21

Hope this helps... I'm a hex noob  ;)


Title: Re: Hex Adresses
Post by: jucce on December 29, 2009, 02:33:48 am
I don't know whether you mean, RU or Credits, ie. Melnorme ones.
And whether you'll get this, It's been a while since a reply in this thread, but I may be able to help.  :)

I don't really know how to 'hex', but I know that RU is in offset 9-12, where typing numbers in there will give you a gazillion of them (letters even more so).
Melnorme Credits are kept in 130-131, but there might be an issue in which you won't actually be able to use them, so you can just sell BIO data instead, which is in 20-21

Hope this helps... I'm a hex noob  ;)
Actually R.U. is offset 8-11.


Title: Re: Hex Adresses
Post by: Novus on December 29, 2009, 11:07:12 am
I don't really know how to 'hex', but I know that RU is in offset 9-12, where typing numbers in there will give you a gazillion of them (letters even more so).
Melnorme Credits are kept in 130-131, but there might be an issue in which you won't actually be able to use them, so you can just sell BIO data instead, which is in 20-21
Actually R.U. is offset 8-11.
Different tasks call for different conventions. (http://xkcd.com/163/) In any case, I recommend reading src/uqm/save.c (in current SVN) to find the exact save file format. Unfortunately, the format is a bit complicated, and you probably have to read much of the UQM source code to understand even the summary at the start of the file.


Title: Re: Hex Adresses
Post by: bubonicfish on December 29, 2009, 04:35:21 pm
Gaaahhhh I meant 8-11 :)


Title: Re: Hex Adresses
Post by: Death 999 on January 05, 2010, 09:00:55 pm
The credits are kept at content/credits, of course. Their address in memory will vary from execution to execution.

... oooh, that kind of credits.