The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Valaggar on January 26, 2007, 07:40:11 pm



Title: Custom voice packs
Post by: Valaggar on January 26, 2007, 07:40:11 pm
Hello everyone!

I've been tinkering a bit with the genes... - err, voices - lately, and I've come to a problem. After replacing some voice files with mine, the voices didn't play anymore in the game! I mean, I had did this before and it worked, but now... eh, I added an extra file by mistake, although I removed it lately, but the problem still remains. What's to do? Re-archive?

And another little thingy: All suggestions are welcome, as are informations about similar in-work projects and their status. Please post some custom voices or links to them here, to have a centralized place where folks can go and pick 'em up.

That's it - Goodbye. Yes, in case you're wondering, I'm not going with you. I'm staying on board.
Why, you ask?
BECAUSE I'M LOCKED IN HERE!
HELP!!!  GET ME OUT!!!  HELP!!!


Title: Re: Custom voice packs
Post by: meep-eep on January 26, 2007, 08:00:19 pm
The root of the zipped content needs to be the dir containing the content/ dir, not the content/ dir itself.
Also, you do not need to modify the existing content packages. You can just make a new one, and use it as an add-on, or give it a name alphabetically after the original package, and your custom files will override the default ones.
See here (http://uqm.stack.nl/wiki/Content_Management) for the details.

Also, when you package files like .ogg files, you will want to tell your zip program not to compress them, as that will gain you nothing in size, while it will require more work for UQM, which may cause stuttering on slower computers.


Title: Re: Custom voice packs
Post by: meep-eep on January 27, 2007, 01:51:03 pm
:) Thank you. But, I must say...  :o this is the n'th time (n>100) when I ask for help and get an answer to another problem.
Well, you didn't give me much to go on, so I gave you the solution to the most likely cause. If you are usually this vague, that would explain how you get to n>100.

And afaik, there are no custom voice projects finished or being worked on.