The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Anthony on April 17, 2007, 09:28:02 pm



Title: One year since April 16 2006
Post by: Anthony on April 17, 2007, 09:28:02 pm
Hey everyone!

I was looking at my calendar, and I realized that it has been a year since the post on TFB's website that they want to make a new Star Control game, and that they want all of us (their loyal dedicated fans) to show our support.

They've received thousands of letters, and some artwork has even been made as inspiration.

I was just wondering, what your thoughts and feelings are towards the year that passed since their legendary post.

I enjoy writing letters to them that they could use to show Activision that Star Control cannot be ignored any longer, and I plan on writing more...  Star Control rules!!!


Title: Re: One year since April 16 2006
Post by: Tiberian on April 17, 2007, 09:56:29 pm
You speak the words of truth.

But Sadly, truth is not what interests mig masses.

My thoughts about the possible sequel: My hopes were up when they announced they wanted to make a new Star Control, but lately I've found it more difficult to believe.


Title: Re: One year since April 16 2006
Post by: Valaggar on April 17, 2007, 10:29:52 pm
*sigh* *sigh* *sigh*
The petitions are still too few. Unless Spielberg, who's a Star Control fan,  ;) makes a donation, there's no hope.
And Spielberg ISN'T a Star Control fan.
I sink into a chasm of depression that leaves me speechless.


Title: Re: One year since April 16 2006
Post by: Mormont on April 17, 2007, 11:19:31 pm
I sent an e-mail a few days ago asking if there's any news. If I don't get reply by Friday, I'm sending them a snail mail letter.

As a matter of fact, I think we should all send snail mail letters in. It's a long shot, but hey, it could do something, and shows more emotional investment and time than an e-mail.


Title: Re: One year since April 16 2006
Post by: Anthony on April 17, 2007, 11:45:30 pm
Activision is a big publisher, who are well known for their Marvel games and Tony Hawk series.  If they truly an amazing publisher of great games as they claim to be, they will allow TFB to create a new Star Control game, without being pressured.

The Metal Slug series is still being sold for consoles as is, without any additions, or new levels, or anything.  Star Control is a concept that no game up to this very moment has ever used for their games.

If TFB and us fans remain dedicated, we will see a Star Control game in the future.  It's just a matter of how much we're willing to type, write, draw, etc.

Snail mail is cool.  The feeling of paper in your hands from an envelope from someone else in this world.  I've written a few paper letters as well.  If anyone does take a moment to write a paper letter, please take a few minutes to decorate the envelope; it helps it stand out, it grabs attention, and it shows them how creative you are, and that you thought of this to show them how fun Star Control is.


Title: Re: One year since April 16 2006
Post by: countchocula86 on April 17, 2007, 11:54:09 pm
The solution is simple really. We all buy ourselves 10 lotto tickets. One of us is bound to win the jackpot right? Then we take that money, and hire TfB to make us a new Star Control. Simple! That, or we kidnap Bill Gates and hold him for ransom.


Title: Re: One year since April 16 2006
Post by: Mormont on April 18, 2007, 12:56:13 am
Heck, we might as well send a few directly to Activision as well:
http://tinyurl.com/2kpdzu

I realize this is unlikely to do anything, but I'm gonna do whatever I can.


Title: Re: One year since April 16 2006
Post by: Valaggar on April 18, 2007, 02:09:18 pm
Since there are 7500 petition signers, a donation might be possible.
How many money would they need? 1,000,000$? That's 133$ per signer. Reasonable, huh?


Title: Re: One year since April 16 2006
Post by: Draxas on April 18, 2007, 04:40:18 pm
Typical game budgets nowadays are more on the order of $40-50 million. And as it stands, I don't think too many of us are willing to part with that much money on that kind of a longshot.


Title: Re: One year since April 16 2006
Post by: Valaggar on April 18, 2007, 04:46:43 pm
This needs not be a typical game. In fact, other games recently released by TFB don't have that much budget, I think. Anyway, as I said, there's no need for hyper-modern technology here, just as it wasn't necessary for SC2.


Title: Re: One year since April 16 2006
Post by: Anthony on April 18, 2007, 06:04:38 pm
I don't think they're too worried about budget.  When Paul Reiche III  was being interviewed about Tony Hawk's Downhill Jam, he seemed to have an idea of how the game would come out, and what their plans were towards finishing the game.  They've always had the money, resources,  and staff to finish the game.  I think the only thing they've ever needed more of is time for game completion!  In any situation, they still did an amazing job with Star Control II, and I can't think of anyone else who could have done a better job using the same story, aliens, and ships, with the philosophy that "no ship is perfect".  It's not just graphics; it's the game as a whole.


Title: Re: One year since April 16 2006
Post by: Neonlare on April 18, 2007, 07:31:28 pm
I don't understand why they don't do a David Jaffe, he's releasing a downloadable game for the PS3 called "Calling all Cars" and it's not a graphical whoring game, infact I bet it could run on a PSP on a certain extent.

TfB could release a sequel for Star Control 2 for the Wii's online service, the development kit for it is only $1000 and I think Nintendo would love a new release game on the virtual console (their management even said that they were looking for games made by people who had the talent, but not the funding).


Title: Re: One year since April 16 2006
Post by: Draxas on April 18, 2007, 08:02:25 pm
While a Wii VC release would make lots of us fans happy, I think TFB would be hard-pressed to talk the management at Activision into allowing them to invest that much time and effort into something that would generate so little return. If this does get released, it's probably going to have to be a big release with the intent to make lots of money. Suffice to say, that's probably not that healthy for the future of the series.


Title: Re: One year since April 16 2006
Post by: Mormont on April 18, 2007, 08:12:28 pm
Downloadable games on all three systems are usually either quick, arcadey games or ports of old games. Calling All Cars and Geometry Wars are hardly deep epics like Star Control 2 - just quick pick-up-and-play fun. Even if it goes go light on graphics, a game as big and in-depth as Star Control is going to require a lot of commitment to make, and $8-10 would hardly be a fair price for that.

Yes, they worked on SC2 for six months without pay. But circumstances are different now. I'm pretty sure both Fred and Paul have families now (I know Paul does, at least), and it would be downright irresponsible to do something like that when you have other people to look out for. They also have other people working under them now who need to be paid.

That said, it would be nice if the genesis version of SC1 were put on the Wii's virtual console. I would buy it, and it would be a good opportunity to get a couple of my friends, who like console games but don't play PC games much, into Star Control. Porting Ur-quan Masters to XBLA or Virtual Console would probably be a lot of time and effort, UQM isn't even fully completed yet, and I'm not even sure if they're legally allowed to do it since the game is freeware.


Title: Re: One year since April 16 2006
Post by: Grakelin on April 18, 2007, 08:22:19 pm
I bet if we all started doing pushups while waiting for the next comment about Star Control from somebody high up, we'd all be pumped enough to muscle SC3(4) out of  Activision.


Title: Re: One year since April 16 2006
Post by: Neonlare on April 18, 2007, 08:24:15 pm
In honesty, I think Star Control is tuned into Nintendo's Audience. XBox tends to have the "Xtreme" audience thing going for it and Sony have the "Super Gritty Brown" stuff (both sterotypes). Nintendo tend to produce games with a Deep Plot, but add some surreal humour to it and such (Whoever says Mario isn't a parody is LYIIIIING).

But yes, hopefully, IF they port the Genesis version, they'll add Blast Processing :). Hopefully.


Title: Re: One year since April 16 2006
Post by: Grakelin on April 22, 2007, 08:49:01 pm
What exactly is Mario a parody of? Fat plumbers who ride dinosaurs?


Title: Re: One year since April 16 2006
Post by: Neonlare on April 22, 2007, 09:01:40 pm
It's a parody of the "one man army thing" that was going on in the cinemas, originaly he was a Carpenter, but he basically parodies the idea that there has to be a really cool guy to be the hero, with sword/beams/etc.