The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Sargon on May 09, 2007, 09:07:19 am



Title: Avoiding battle?
Post by: Sargon on May 09, 2007, 09:07:19 am
Is it possible to a faster ship to never have contact with a slower ship so the battle will never end? or is there always something for the slower ship to do?


Title: Re: Avoiding battle?
Post by: Novus on May 09, 2007, 10:54:41 am
Is it possible to a faster ship to never have contact with a slower ship so the battle will never end? or is there always something for the slower ship to do?
Gravity whips around planets are a great way to confuse the issue.


Title: Re: Avoiding battle?
Post by: Valaggar on May 09, 2007, 02:31:50 pm
Try this topic about stalemates (http://uqm.stack.nl/forum/index.php?topic=3451.0).


Title: Re: Avoiding battle?
Post by: Zeep-Eeep on May 10, 2007, 02:03:42 am
I suppose in some cases it is possible to stalemate or drag the
battle on long enough to qualify as a stalemate. Usually one person
will eventually run into the planet or a passing rock and give the
slower ship a chance. Also, many slower ships have longer
ranged weapons, so as someone mentioned before a gravity
whip will do wonders.

Two Mycon ships could probably force a stalemate if one played
defensively.


Title: Re: Avoiding battle?
Post by: Shiver on May 10, 2007, 07:03:49 am
Is it possible to a faster ship to never have contact with a slower ship so the battle will never end? or is there always something for the slower ship to do?

Yes, there is something the slower ship can do. Pause the game and start yelling at the other player. No really, do it. This shouldn't be happening at all. The best players I've gone up against don't drag out the game because they don't need to. This issue has a some grey areas to it, but a real abuse should be immediately obvious. Let's say you bring out a Chmmr to easily clear away an Arilou and the Arilou just flips back and forth across the edge of the screen trying to get you to ram the planet. This is a very clear-cut example of foul play.


Title: Re: Avoiding battle?
Post by: Lukipela on May 10, 2007, 07:48:52 pm
Yes, there is something the slower ship can do. Pause the game and start yelling at the other player. No really, do it. This shouldn't be happening at all.

Or, if you are playing hotseat, kick them hard on the shins.


Title: Re: Avoiding battle?
Post by: Novus on May 11, 2007, 09:14:40 am
Another technique you can use is to stop chasing the faster player around (assuming he doesn't have long-range weaponry). This works especially well in the Chmmr versus Arilou case above. Basically, you're saying "We're going to be stuck here until you decide to attack.".