Title: SC3-topic: The Heralds Post by: Krulle on January 07, 2003, 08:23:38 pm Just read about the Orz being the heralds of the eternal1's and got a new thought:
What happened to the rest of the galaxy. In the core you were there to save the galaxy from the heralds. But in other regions of space (like earths' one for example), there must have arrived other heralds as well (regarding the distance in a galaxy and the short time the heralds/you have to gather enough sentience by products). Who has stopped those heralds? Who has fought them and if the heralds won what happened to the races living there? No need to answer that one, though. Just like most open questions in SC3, it does not need to be answered. Although this one is more intigueing to me. C Ya, Krulle Title: Re: SC3-topic: The Heralds Post by: Death 999 on January 07, 2003, 09:32:39 pm Consistency? SC3? This is the game which says, "You join the Ploxis. Then you die."
if you agree to join the Ploxis. WOW, what a detailed denouement. In any case, if the heralds were sent in every direction equally, then all the new alliance had to do to survive was beat up 20 of them. That should be easy. Title: Re: SC3-topic: The Heralds Post by: Scott on January 08, 2003, 12:59:10 am I just figured that the Heralds would start at the Kessari Quadrant and move out from there.
Title: Re: SC3-topic: The Heralds Post by: Death 999 on January 08, 2003, 04:47:18 am What made the Kessari quadrant special again???
Title: Re: SC3-topic: The Heralds Post by: Scott on January 08, 2003, 10:27:25 am It's at the core of the galaxy or something, and the rainbow worlds pointed there.
Title: Re: SC3-topic: The Heralds Post by: Krulle on January 08, 2003, 01:28:19 pm Quote Consistency? SC3? This is the game which says, "You join the Ploxis. Then you die." Nah, since the new alliance had no chance to assemble a fleet at home. (No hyperspace.) Every race was on its own, and i'm pretty sure, the Zoq-Fot-Pik, the Druuge (noone missing them), the humans, the Vux and the Syreen wouldn't stand a chance against these heralds.if you agree to join the Ploxis. WOW, what a detailed denouement. In any case, if the heralds were sent in every direction equally, then all the new alliance had to do to survive was beat up 20 of them. That should be easy. BTW: Funny isn't it: you're going to die, we have to wein but after such a small battle all ends. Like you said, consistency? Legend never heard of it.... Quote I just figured that the Heralds would start at the Kessari Quadrant and move out from there. Likely, but then the heralds wouldn't stop after 20 ships. Send 20 ships from the centere in each direction and see how long it takes to get lost in such a big galaxy.Title: Re: SC3-topic: The Heralds Post by: TenaciousC on January 21, 2003, 04:23:20 am No, no, it says in the intro to SC3 that some of the remaining Alliance/Battle Thralls moved to the Kessari Quandrant because it was the galactic core. They needed to restore hyperspace travel by stopping the interdimensional fatigue. The reason the Heralds met you at Highpoint was because that is where the Eternal Ones began too feed. I doubt that they fed in other directions, that is to say, I doubt they wouldnt have started anywhere but the Galactic Center itself, being Hightpoint.
Title: Re: SC3-topic: The Heralds Post by: WolfJaguar on January 21, 2003, 06:46:59 am This may be a silly question, as I haven't played SC3 yet(waiting for it to arrive in the mail). But what causes the IF effect? Just travelling through hyperspace alot? Or does it happen everytime the Eternal 1's decide to feed so that noone can run?
Does anyone know any links to the SC3 storyline? I'd like to read it too. Thanks. Title: Re: SC3-topic: The Heralds Post by: Krulle on January 21, 2003, 01:22:30 pm Quote This may be a silly question, as I haven't played SC3 yet(waiting for it to arrive in the mail). But what causes the IF effect? Just travelling through hyperspace alot? Or does it happen everytime the Eternal 1's decide to feed so that noone can run? no, the Alliance starts to go there, because they seek the precursors to help restore the hyperspace. The hyperspace just collapses due to overuse. At least that is all you need to know for now, until you've played the game a bit.Quote Does anyone know any links to the SC3 storyline? I'd like to read it too. Thanks. Always good to take a peek at http://www.star-control.com, even about SC3 there are some links there.BTW: Thanks Chad for your great job keeping the site so great!!!! THANK YOU, THANK YOU, THANK YOU! Without you the scene would miss a BIG thing which keeps the people up to date and thus you're keeping the Fangroup alive!) Title: If I remember correctly... Post by: Cyamarin on January 22, 2003, 01:21:03 am Whoops!
Sorry, just typed up the whole explanation here without noticing that you were about to start playing SC3. Never mind, I'll let you figure it all out. Title: Re: SC3-topic: The Heralds Post by: WolfJaguar on January 22, 2003, 03:33:11 am It's alright, I've love to figure it all out myself anyhow, I'm just overly curious.
Another thing, does anyone have any tips on getting SC3 to run on a newer system? I am building a legacy box just for this but I'll be getting the game well before all my components arrive. Just wondering if it could be run on Windows 2000 SP3. I have limited experience playing legacy games on my box but it's always a major hassle and I just wanted to know if anyone had any ideas or tips to give me? Thanks in advace! Feel free to talk in technogeek speak if you want, I will understand it :) |