The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Davey Yungblud on July 19, 2007, 04:46:25 am



Title: The Taalo Project
Post by: Davey Yungblud on July 19, 2007, 04:46:25 am
Alright, I guess since I slipped the info about me starting a new project for UQM on the Precursors feedback page, I better announce it here. I've started re-recording and processing all of the voice-overs in the game with the exception of the Slylandro Probes (that hokey voice simulator works perfectly for them). I still need to finish a full set before anything is released however (I plan to release four voices per pack). I am also in the process of finding a server to host a website for the project (If at all possible, I will accept help from anyone willing to offer their own bandwidth :p ).

Also, if anyone is interested in auditioning to be the voices, ask me, and I'll send you a copy of the script of the race you desire. you'll take a few lines, record yourself doing your best voice acting with it (preferably, do three versions of each line, each time performing it slightly differently, so I can see if you also have the range and variety required.) If I choose to do so, I may tell you to do another voice instead if your voice fits that race better than the one you selected. Also, I will do most of the processing myself, after you send me all of the samples. The process to complete several effect scripts and choose the one that fits most may take as short of a timespan as 2 days to as long as 2-3 weeks, so this may take a year or a year and a half to finish. Alright, this being said Myself and Valaggar the Wackrazy One are in charge of this project, so contact either of us if you have any questions.


Title: Re: The Taalo Project
Post by: Elvish Pillager on July 19, 2007, 11:14:58 pm
Look, dude -

I saw this thread. I don't need you mentioning it in every thread in the Starbase Cafe.

Thank you.


Title: Re: The Taalo Project
Post by: Davey Yungblud on July 19, 2007, 11:29:46 pm
Just got a little worried that noone was even taking a look at it, sorry. >.>


Title: Re: The Taalo Project
Post by: Kaelos on July 19, 2007, 11:31:30 pm
Davey: Kaelos wants to help, but he has no idea what race he'd be good for. Possibly the Orz, because of his speech habits, but he doesn't think his voice quite matches them. Ideas of what to do?


Title: Re: The Taalo Project
Post by: Davey Yungblud on July 19, 2007, 11:34:27 pm
Well, if Kaelos wants me to, I'll send him selected quotes from several races, and I will take a listen to the samples that he sends back. We'll see what happens from that point.


Title: Re: The Taalo Project
Post by: Davey Yungblud on July 19, 2007, 11:56:54 pm
Oh, one thing I forgot to add, all of your raw samples need to be recorded in .wav format.


Title: Re: The Taalo Project
Post by: Elvish Pillager on July 20, 2007, 12:15:26 am
I think this could be a cool project - I'd help if I had a convenient way of recording...


Title: Re: The Taalo Project
Post by: CeeVee on July 20, 2007, 12:40:40 am
Just got a little worried that noone was even taking a look at it, sorry. >.>

Well, there is a "Views" number for each thread, you know. ;)

Trust me, it's getting noticed. It's just that people are either too shy, have nothing to add, or don't really care. That's just the way things go sometimes.

Just because no one responds to a topic does not mean that it's not getting looked at.


Title: Re: The Taalo Project
Post by: Davey Yungblud on July 20, 2007, 12:42:42 am
Doesn't Audacity have a recording function?

CeeVee: Yeah, I know. I guess you're right, I mean, this could be quite intimidating to some.


Title: Re: The Taalo Project
Post by: Elvish Pillager on July 20, 2007, 02:19:37 pm
Doesn't Audacity have a recording function?
Yes, but my computer isn't hooked up to any sound input device, and when we hooked one up, Audacity didn't recognize it as valid input. Plus, I would worry about annoying the other people in my house.


Title: Re: The Taalo Project
Post by: Lukipela on July 20, 2007, 02:46:13 pm
Doesn't Audacity have a recording function?

CeeVee: Yeah, I know. I guess you're right, I mean, this could be quite intimidating to some.

It's also a great amount of work. Even though I'd like to contribute to this project (mainly because it sounds fun), I know that there isn't even a remote chance that I'd ever finish it if I started. Recording (and rerecording, and rererecording) a huge amount of dialogue takes enormous amounts time, which is something that'll keep many people away from this project. Still, the people who do enlist will be dedicated, so I guess it all works out for the best


Title: Re: The Taalo Project
Post by: Davey Yungblud on July 20, 2007, 07:59:28 pm
I understand. I've gone through the Kzer-Za script at least three times looking for the perfect sounding voice, and I'm still not done after 3 weeks.  :P


Title: Re: The Taalo Project
Post by: Tiger_salad on July 21, 2007, 08:21:42 am
My friend and I are willing to give the Supox and the Pkunk a shot.


Title: Re: The Taalo Project
Post by: Davey Yungblud on July 21, 2007, 09:54:56 pm
Good. just drop me a line via email or YIM and I'll send you some auditioning lines.


EDIT: Sorry, didn't notice that y'all had already e-mailed me, lol.


Title: Re: The Taalo Project
Post by: Davey Yungblud on July 21, 2007, 11:57:50 pm
Update: If the Black Spathi Squadron is ever implemented into UQM 1.0 or higher, I will be willing to write dialogue for them, record a voice over (I'm doing the rest of the Spathi anyways), and even write a few ideas for their music.


Title: Re: The Taalo Project
Post by: Koowluh on July 22, 2007, 02:38:28 pm
My personal opinion (feel free to ignore it), is that the Spathi actually sounded pretty good. They would be one of the voice overs that I wouldn't even touch.


Title: Re: The Taalo Project
Post by: Davey Yungblud on July 24, 2007, 06:22:04 pm
Not to be mean, but I am ignoring that, because EVERY voice (with the Exception of the Slylandro Probes) MUST be redone.

ANNOUNCEMENT: IT has been decided that the Ur-Quan Kohr-Ah are to be voiced by a chick/woman/girl, whatever you want to call females of our species. But, we do not have anyone to do the said voice, so I am going to need volunteers.

REQUIREMENTS: Your voice needs to be dark, sexy, depressing, and of course, somewhat emotionless (not monotone, mind you). Thank you.


Title: Re: The Taalo Project
Post by: AngusThermopyle on July 24, 2007, 07:19:14 pm
IT has been decided that the Ur-Quan Kohr-Ah are to be voiced by a chick/woman/girl

By who?

Yes, the Kohr-Ah are ruled by a female (Primat), but so are a lot of other races. What makes the Kohr-Ah warrant a feminine voice over other such races?


Title: Re: The Taalo Project
Post by: meep-eep on July 24, 2007, 07:41:21 pm
It's the Talking Pet that does the talking.


Title: Re: The Taalo Project
Post by: Lukipela on July 24, 2007, 08:27:54 pm
By who?

Presumably those that run the project? Who did you think?


Title: Re: The Taalo Project
Post by: Davey Yungblud on July 25, 2007, 12:34:29 am
Yes, it was decided by myself, Valaggar, and several other consultants who will remain anonymous for now.

1. It is more aesthetically pleasing.

2. It is conceivable and likely that they would choose to enlist female talking pets as opposed to male ones, for their own prideful reasons.


Title: Re: The Taalo Project
Post by: meep-eep on July 25, 2007, 12:43:12 am
It sounds like Valaggaria (http://uqm.stack.nl/forum/index.php?topic=3725.msg48214#msg48214) now has population 2.


Title: Re: The Taalo Project
Post by: Novus on July 25, 2007, 12:51:05 am
It sounds like Valaggaria (http://uqm.stack.nl/forum/index.php?topic=3725.msg48214#msg48214) now has population 2.
Let's see... The population of Valaggaria doubled in about a month. At that rate, Valaggaria will have world domination in about 32 more months. Oh joy.


Title: Re: The Taalo Project
Post by: Davey Yungblud on July 25, 2007, 01:11:58 am
Yes, we are like the Probes....except we're better than them - we don't rely on gyroscopes to remain mobile ;D


Title: Re: The Taalo Project
Post by: Deus Siddis on July 25, 2007, 02:40:36 am
Davey
Quote
ANNOUNCEMENT: IT has been decided that the Ur-Quan Kohr-Ah are to be voiced by a chick/woman/girl, whatever you want to call females of our species. But, we do not have anyone to do the said voice, so I am going to need volunteers.

REQUIREMENTS: Your voice needs to be dark, sexy, depressing, and of course, somewhat emotionless (not monotone, mind you). Thank you.

I think a feminine voice would be a mistake for this. It just doesn't fit.

Also, sexy? ???


Title: Re: The Taalo Project
Post by: Cedric6014 on July 25, 2007, 02:48:15 am
Yeah sexy Kohr-Ah sounds like an abomination to me. However, I don’t have to use the voice pack if I don’t want to so go nuts!


Title: Re: The Taalo Project
Post by: Davey Yungblud on July 25, 2007, 03:25:05 am
 I'm going for a Kerrigan-like feel. Please, don't knock it until you've heard it.


Title: Re: The Taalo Project
Post by: Gaeamil on July 29, 2007, 09:10:22 am
I'd be willing to give it a shot.  Are the Mycon taken?


Title: Re: The Taalo Project
Post by: Davey Yungblud on July 30, 2007, 01:03:55 am
I was gonna do them if noone else took them, but it's all good, this just means less work for me to do, lol. Alright, I'll send you a sample script and you can audition.


Title: Re: The Taalo Project
Post by: Gaeamil on July 30, 2007, 06:49:23 am
OK, could you send it to aescudal@lycos.com?  I rarely check the one that's been on my profile here.

And I might have someone willing to do the Kohr-Ah voice.  I'll see if she's interested in the slightest.


Title: Re: The Taalo Project
Post by: Valaggar on August 02, 2007, 04:53:33 pm
It's the Talking Pet that does the talking.

Quote from: AngusThermopyle
Yes, the Kohr-Ah are ruled by a female (Primat), but so are a lot of other races. What makes the Kohr-Ah warrant a feminine voice over other such races?
Artistic license.


@Davey: 1. Use this (http://www.filegunner.net/uploadedfiles/98587blackur.txt) Kohr-Ah script instead. In the original, they had mixed "Eternal Doctrine" with "Path of Now and Forever"; this fixes it.
2. Here's a concept effect set for Chmmr: (after recording their speech intoning it like in SCNot3, you know, with pauses between words, see here (http://www.youtube.com/watch?v=r2dQ42t32As)) robot filter (flanger with the same end delay as the start delay)->mix each word with (the same) xylophone sound->vary the pitches of words->shorten silences between words to believable delays->reverberate. Not tested it however, will do it in a moment. EDIT TWO: Never mind, it rather works for Orz though. Listen to the result (without xylophone/electric piano) here (http://www.filegunner.net/uploadedfiles/788413sc3chmmr.MP3).

EDIT: Added @Davey section.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 03, 2007, 04:51:51 am
Yeah, this would really work for the Orz that we were going for. Now if I could get a-certain-someone-who-speaks-in-third-person's audition files back, I can attempt to create a voice set for them.

P.S. Welcome back, Valaggar! ^-^


Title: Re: The Taalo Project
Post by: Valaggar on August 05, 2007, 10:25:12 pm
It is evident that nobody likes the feminine Kohr-Ah voice. I think we should drop that idea. Vox populi, vox Dei.

And to bring forth the other controversial voice - do you think it would be a good idea to make the Thraddash voice old and wretched, since they are, on one side, battle-scarred, and on the other hand, not as powerful as they believe?

It sounds like Valaggaria (http://uqm.stack.nl/forum/index.php?topic=3725.msg48214#msg48214) now has population 2.
Explain to me why myself and Davey are "out of reality" just because we have different opinions than you, moderator.  :D


Title: Re: The Taalo Project
Post by: Cedric6014 on August 05, 2007, 10:27:43 pm
Did anyone ever watch the original cartoon of TMNT? I think of Thraddash being like Rocksteady and Bebop.

I.e not old and wretched


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 06, 2007, 12:14:06 am
It's not going to be dropped until some samples are made for people to hear them. They haven't even given it a chance yet.

Rocksteady and Bebop...I don't remember them. then again, it's been years since I've seen it (the original).


Title: Re: The Taalo Project
Post by: Valaggar on August 06, 2007, 12:26:46 pm
Hey, I forgot, we also need a voice actor for Zelnick.

EDIT:
It's the Talking Pet that does the talking.

Quote from: AngusThermopyle
Yes, the Kohr-Ah are ruled by a female (Primat), but so are a lot of other races. What makes the Kohr-Ah warrant a feminine voice over other such races?
Artistic license.
Ah, and, my fellow Humans (and Syreen), I would like to stress that TFB did such a "gender-specific voice inversion" for the ZFP: the green ZFP is/are female, but talk(s) in a masculine voice, and the blue ZFP is/are male, but talk(s) in a feminine voice.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 07, 2007, 10:15:04 pm
No, we really shouldn't supply a voice for the Captain. That ruins the interactive feel of it. That makes the game less personal. The Captain is like the Doom Marine (or Corp. Flynn Taggart, for those of you who don't know his real name), or Link from the Zelda series; if he had a voice, the game wouldn't be what it should be. Just my $0.02, though I'm sure many people will agree with me.

EDIT: Also, I think that even if this were to be done, there's no coding that stops the Alien portrait from acting as if they were the ones speaking, and that plays a second set of voice samples in place as of the moment. If they were to put this coding in, I would consider having someone voice over Zelnick, however, even if they did, I wouldn't likely do so.


Title: Re: The Taalo Project
Post by: Resh Aleph on August 08, 2007, 04:56:42 am
Hey, I forgot, we also need a voice actor for Zelnick.
No, we really shouldn't supply a voice for the Captain.

Crud, that destroys my theory* that you are the same person.

(...or does it? ::))


*Theory in the colloquial meaning, not scientific. :P


Title: Re: The Taalo Project
Post by: Simon K on August 08, 2007, 11:31:41 am
Crud, that destroys my theory* that you are the same person.

I know what you mean; I had that same hypothesis ;-) as well.

(and I think one of them is going to take this as a compliment.)

*Theory in the colloquial meaning, not scientific. :P

Muhahaha, my evil Wording Nazi influence is spreading!


Title: Re: The Taalo Project
Post by: Valaggar on August 08, 2007, 04:09:58 pm
Crud, that destroys my theory* that you are the same person.

I know what you mean; I had that same hypothesis ;-) as well.

(and I think one of them is going to take this as a compliment.)
Of course I'm taking it as a compliment.  :P

Quote
No, we really shouldn't supply a voice for the Captain. That ruins the interactive feel of it. That makes the game less personal. The Captain is like the Doom Marine (or Corp. Flynn Taggart, for those of you who don't know his real name), or Link from the Zelda series; if he had a voice, the game wouldn't be what it should be. Just my $0.02, though I'm sure many people will agree with me.
The idea was that, if you want the voices to be like you imagine them, you turn off voices entirely; if you want voices, you aren't bothered by Zelnick having a voice.
Though if I think more, this argument doesn't hold water.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 08, 2007, 10:41:37 pm
Well, I'm not exactly sure how to take that. I mean, take into consideration, hunams, that I'm only 16 (this project will be even more delayed than it already is when school starts. As of today, I am planning to finish up the Kzer-Za, Admiral ZEX, Commander YAK, VUX in Space, and Captain Fwiffo Voice pack (collectively known as Hierarchy Log I) within the next week or two weeks.), so thinking that myself could possibly be the dinosaur (no offense) Valaggar is kinda...hmm...that goes both ways too...whatever.


Title: Re: The Taalo Project
Post by: Valaggar on August 09, 2007, 10:52:09 am
dinosaur (no offense) Valaggar
Dinosaur? Are you referring to that avatar I used because I was too lazy to upload another and that was the only one I liked among the already-available avatars? Maybe "Utwig Valaggar" or "Proctor Valaggar" or... or something of your composition.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 10, 2007, 04:10:40 pm
Alright, how about Skipper Valaggar? No, wait...damn, I can't come up with anything. Fine, you're now High Proctor Valaggar? You happy now? You've been forced to have a sex change now  :P


Title: Re: The Taalo Project
Post by: Valaggar on August 10, 2007, 04:45:49 pm
What about keeping it "Valaggar the Wackrazy One"?
Ah, and by the way, I said "Proctor Valaggar", not "High Proctor Valaggar". Proctors aren't necessarily female.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 11, 2007, 10:59:01 pm
Wow, this went off-topic fast. Anywho, I've gotten the final Kzer-Za effect set ready. This is the 5th one that I've done, but I finally got it :p


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 13, 2007, 10:58:05 pm
I am proud to announce that as of today, the last of the fixes to the Kzer-Za voice (performed by yours truly ;) ) have been completed, and it is ready to become part of the first official Taalo Project Voice Pack. As of right now, we still have 4 voices that need to be completed before the first pack is released: Captain Fwiffo, The Spathi High Council, All of the VUX in space (including Commander YAK), and Admiral ZEX. I have just recently recruited someone who I think will do a ZEX voice quite nicely. (Trust me, when he reads the lines, even I shudder out of discomfort  :P ). I have also already begun on performing the other VUX voices, which should be done by Friday at the latest.


Title: Re: The Taalo Project
Post by: Elerium on August 13, 2007, 11:22:15 pm
I think a feminine voice would be a mistake for this. It just doesn't fit.

Also, sexy? ???

QFT

Also when I see them talking in my head the first thing I think of is crusading styled moms on a quest to destroy the toughest stains in the galaxy.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 13, 2007, 11:46:50 pm
THANK YOU! For once, someone sees my dream of an Angelina Jolie Kohr-Ah...I mean...uh...yeah, you know what I mean.


Title: Re: The Taalo Project
Post by: Elerium on August 14, 2007, 12:57:51 am
You sound like this is a good thing?! O_o I don't like sexy Kohr-Ah! To me they've always been the heartless bold menacing male space nazis.

Nooooooooooo...


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 14, 2007, 01:21:19 am
<mutter> Ooh...if I only had the power to delete posts...</mutter>

Look, Once you've heard it, you'll fall in love with it. if not, and after I've posted a few samples and relevant opinions decide it won't work, then I'll do the Kohr-Ah myself. Fair Enough?


Title: Re: The Taalo Project
Post by: Garrett on August 14, 2007, 05:50:49 am
Hello. I am sorry to be a bother, and I'm not entirely sure if the project itself is closed entirely, but if you still need someone to work on the Yehat or some other race, I would like to apply. I'll need to get some recording equipment and figure out how to convert it into a sendable .wav file, but I can do that before getting to work on the "audition" three samples you mentioned sending to applicants. I'll be glad to have any real part in it, both due to liking the game and because it's practice for voice acting, I'm just specifying the Yehat because I have a specific interest in them. If the project is closed, I am sorry to annoy you and withdraw this request.


Title: Re: The Taalo Project
Post by: Cedric6014 on August 14, 2007, 08:40:03 am
<mutter> Ooh...if I only had the power to delete posts...</mutter>

You have the power to delete your own posts....


Title: Re: The Taalo Project
Post by: Valaggar on August 14, 2007, 09:42:24 am
By the way, how ARE you doing the VUX voice anyway? Annoying, insinuating and slow, or otherwise?


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 14, 2007, 07:15:50 pm
Are you familiar with the annoying voice that That guy does on "Ferris Bueler's Day Off"? (excuse my misspelling of the title, if I did so.) That's how I've done the VUX at their homeworld, and for the general VUX in space, I've done a voice similar to (but better than) the VUX voice that was performed in SC3. Also, I'm giving Commander YAX (I said YAK in my previous posts. I apologize for the discrepency.) a sort of...Southwestern feel. Like Colonel Sanders. Also, there was a particular line in which it ends with some music. I was originally going to put some Barry Manilow in there, fading it out, but then I realized that if I did that, I would run into some copyright issues. So, instead I've created some VUX music of my own using some....unique instruments.

In response to your request, Garrett,  YES! We have needed another voice for the Yehat. However, before I can send you anything, I need to know, do you want to be the voice of the Rebels or the Royalists? Whichever you don't choose will either be performed by myself or perhaps by another voice actor. <cough>Lance_Vader</cough>


Title: Re: The Taalo Project
Post by: Garrett on August 14, 2007, 07:26:16 pm
I'll voice the rebels, sir. Mainly so I get to scream "The two thousand year reign of the Veep-Neep queens is OVER! THE REVOLUTION HAS BEGUN!", which I've always wanted to say. :P Seriously though, I think I'd be better suited for that.
Edit: On another note, with "That guy", do you mean Ben Stein? Haven't seen that movie in a while, so we might mean different characters.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 14, 2007, 07:55:57 pm
I believe so. it's been a while since I've seen it too, lol. Good. I will send you samples asap. Hopefully you'll actually get some work done on them as opposed to OTHER PEOPLE WHO HAVE SAID THEY'D HELP...not singling out anyone  ::)


Title: Re: The Taalo Project
Post by: Garrett on August 14, 2007, 07:58:25 pm
I'll do what I can. Still need the proper equipment and such, but I'll spend time practicing the lines until I'm able to send you the .wav files. On another note; which of us would be voicing the pre-revolution Yehat (for example, yelling at you for lying about the Shofixti, greeting you for the first time, that stuff)?


Title: Re: The Taalo Project
Post by: Valaggar on August 14, 2007, 08:29:31 pm
You know, it makes sense to use the same voice actor for both Yehat instances - it's not like they're singular characters (Fwiffo or ZEX) which need individualization.

EDIT: I don't know that voice you're speaking about, Davey, but if you say it's similar to the SC3 VUX voice, good (though not what I imagined).
EDIT TWO: Yep, Lance would work perfectly for the Mycon. Or maybe the Arilou.


Title: Re: The Taalo Project
Post by: Garrett on August 14, 2007, 08:34:38 pm
That is a good point. The Yehat themselves pretty much give away the side they're on as soon as communications are established anyway. Perhaps Davey has his reasons for the idea, though.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 14, 2007, 09:56:35 pm
Yes, Garrett, I do. They need specialization for two reasons. One, it's like the difference between a Victorian British accent and a Cockney British accent. The Royalists would have the equivelant of a Victorian accent (Though do NOT use a Victorian accent, I am only saying this for the sake of an example), and the Rebels would have the equivelant of the Cockney accent, They both sound similar, but there would be subtle differences. Two, there are two separate scripts. And pertaining to the pre-revolutionary rebel lines that have to do with the Shofixti( Every line before that will be done by the same person who does the Royalist voice -- it only seemed fitting that those special lines where the Shofixti's rebirth is revealed to the Yehat be done by the Rebels), they will be done by the person who is doing the Rebel voice (presumably at this point, Garrett).

Garrett, I need your e-mail or YIM screenname in order to send you the sample script. You don't have to post it here, so you can PM it to me if you wish.

One side note, I have a little MIDI track I threw in at the end of a particular VUX line, but I was wondering if anyone would protest to me just inserting the VUX victory ditty?


Title: Re: The Taalo Project
Post by: Valaggar on August 15, 2007, 09:48:50 am
Then have the same actor voice both Yehat instances; both should have a Scottish accent, but the Royalists/pre-Revolution Yehat should sound more British/more proud, and the Rebels would be more like commoners.
BUT don't forget that the "THE REVOLUTION HAS BEGUN!" line should be in a Royalist style, as it would sound strange if halfway through the conversation, the accent of your Yehat interlocutor changes.

One side note, I have a little MIDI track I threw in at the end of a particular VUX line, but I was wondering if anyone would protest to me just inserting the VUX victory ditty?
What is that particular line anyway? "Very well... to the Death!" or ZEX's demise? If it's the former, the ditty would work; if it's the latter, a custom track would be required, as the Beast wins, not the VUX.
EDIT: Sorry, I think you referred to:
"Welcome to the end of your life, courtesy of VUX technology.
Our infinite supply of Intruder vessels is even now locking their vaporizers onto your position
and we shall end your painful, grotesque existence for you as soon as possible.
In the meantime, here is a little music..."

The ditty would be better here (the VUX think they'll certainly win).


Title: Re: The Taalo Project
Post by: Garrett on August 15, 2007, 10:54:44 am
Yes, Garrett, I do. They need specialization for two reasons. One, it's like the difference between a Victorian British accent and a Cockney British accent. The Royalists would have the equivelant of a Victorian accent (Though do NOT use a Victorian accent, I am only saying this for the sake of an example), and the Rebels would have the equivelant of the Cockney accent, They both sound similar, but there would be subtle differences. Two, there are two separate scripts. And pertaining to the pre-revolutionary rebel lines that have to do with the Shofixti( Every line before that will be done by the same person who does the Royalist voice -- it only seemed fitting that those special lines where the Shofixti's rebirth is revealed to the Yehat be done by the Rebels), they will be done by the person who is doing the Rebel voice (presumably at this point, Garrett).

Garrett, I need your e-mail or YIM screenname in order to send you the sample script. You don't have to post it here, so you can PM it to me if you wish.
E-mail's kmtgarrett@aim.com. So basically, you'd voice everything until the Captain starts the revolution (when I'd take over for that conversation) by showing the Yehat the revived Shofixti, and then we'd split the work? Presumably since the Rebels win I'd be doing the scene where the Yehat and Pkunk send re-enforcements for the Captain's strike on the Sa-Matra, right? I don't really know how to do a Cockney accent, but I'll try for a Scots one.


Title: Re: The Taalo Project
Post by: Cedric6014 on August 15, 2007, 12:20:18 pm
You guys are completely confused over british accents.

A scottish accent is neither Victorian, 'british', royal, cockney or 'common'. Its just scottish. The more educated a scotsman is the slightly less thick his accent is. Cockneys are from East London

Yehat have a scottish accent


Title: Re: The Taalo Project
Post by: Garrett on August 15, 2007, 12:41:36 pm
I know, I was just saying that (in response to Davey's ideas on how the voices should be done) I did not know how to do a Cockney one, but could do a bit of a Scots-sounding one.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 15, 2007, 03:40:39 pm
I was not saying to use those accents at all, I was simply using those as examples to show what the difference was between the Royalist Yehat and the Rebel Yehat. *mutters to himself, something about when people don't read the entire post*


And yes, PLEASE do a Scots sounding one. I was thinking of doing something...well, traitorous-sounding for the Royalists, since they are, in my opinion, the true traitors. I dunno, been throwing around a few ideas. Also, Valaggar, thank you. That was the line I was referring to (I had both versions made, so I just needed to know which one to delete :p) . Anywho, yeah, the  VUX are coming along somewhat slowly, but since the voice actor who will be doing ZEX's voice is coming today, I thought we might get all of the VUX done in one fell swoop.

Valaggar, do you think you could separate Fwiffo's lines from the regular Spathi lines into a new text file? As I've never threatened him, I'm not quite sure if some of these lines are his or not. It makes a HUGE difference, since I'm doing a unique voice for him. (Think Stitch, but more...well...Spathi-like  ;) )


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 15, 2007, 03:55:13 pm
Garret, I was just looking at the normal Yehat script, and I've found that you will probably also be doing the space encounters pre-revolution as well. I'll only be doing the voice overs for the Royalists in space and on the homeworld, and the Holmeword line pre-revolution. You also have the entire Rebel script you will be doing.


Title: Re: The Taalo Project
Post by: Garrett on August 15, 2007, 04:20:45 pm
Understood. A lot more work than I figured, but I'll do what I can. Still have a while before school starts again, and then there are weekends and the like.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 15, 2007, 05:45:39 pm
It will most likely be the same way for myself, since I only have a week and a half -.-. Anyways, in case you haven't checked your e-mail yet, I've sent you the sample lines, Garrett.


Title: Re: The Taalo Project
Post by: Garrett on August 15, 2007, 06:25:35 pm
Copy that, Davey. I've already sent my reply. Thank you for the enclosed advice in your e-mail.


Title: Re: The Taalo Project
Post by: Valaggar on August 15, 2007, 07:24:14 pm
Well, having two (slightly different) accents for the two Yehat instances works, but two voices? Wouldn't it sound a bit silly that half of their race has a voice, and the other half has another voice?

Fwiffo's lines are spath000.ogg through spath034.ogg (including the latter).


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 15, 2007, 10:33:20 pm
We'll see how it goes, Valaggar. If Garrett's voice fits both sides, then I shall allow him to do both sets, as long as he can pull off a slightly different accent.


Title: Re: The Taalo Project
Post by: Garrett on August 15, 2007, 10:49:31 pm
We'll see how it goes.


Title: Re: The Taalo Project
Post by: Valaggar on August 17, 2007, 10:31:39 am
Subject: Valaggar's strong opposition against a feminine Kohr-Ah voice
Summary: A feminine Kohr-Ah voice would confuse new players. (EMPATHIC CONCERN)
Detailed argumentation: A new player, upon hearing a feminine voice for the Kohr-Ah (and more so after hearing the Kzer-Za referring to the Kohr-Ah Primat as female), would assume that the Kohr-Ah are a matriarchal race. (WORRY) The aforementioned new player, upon posting on the forum (EXCITED EXPECTATION), would refer to the Kohr-Ah with "she" (INVOLUNTARY HILARITY), thus causing the thread to degenerate into noob flaming. (STRONG DISGUST)
Recapitulation: A feminine Kohr-Ah voice would be counterproductive. (STRONG STATEMENT)


Title: Re: The Taalo Project
Post by: C. Bob on August 17, 2007, 11:30:23 am
Just because one leader of one government is referred to as female doesn't mean that females rule all positions in that government, or even that all leaders of that government have been female. Just because Elizabeth I once ruled England doesn't mean you'd assume that all English monarchs are/were female.

While it is possible that the Ur-Quan may have female leaders anyway, citing one leader at one point in time as decisive proof that *all* Ur-Quan (or Utwig, or anyone else) are ruled by them exclusively is simply silly.

Besides, "sexy" does not go with the Ur-Quan in any situation.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 17, 2007, 05:38:21 pm
I have someone in mind right now. I'm gonna get some samples recorded. I will get them posted alongside samples myself doing it so y'all can compare it.


Title: Re: The Taalo Project
Post by: zenzmurfy on August 19, 2007, 12:31:12 pm
Well, having two (slightly different) accents for the two Yehat instances works, but two voices? Wouldn't it sound a bit silly that half of their race has a voice, and the other half has another voice?

I kinda see it, err... hear it in my imagination as one sounding like patrick steward and the other sounding like sean connery. :]


Title: Re: The Taalo Project
Post by: Garrett on August 20, 2007, 12:51:35 am
...There's no way I could work it so that I sound like Patrick Stewart or Sean Connery! Anyway, I have all the equipment and such I need for recording, so I'll start working on the samples tomorrow, Davey.


Title: Re: The Taalo Project
Post by: RedDaVinci on August 21, 2007, 05:29:00 pm
One thousand pardons, UQM community...

But I would just like to say that, in all honesty, the concept sounds incredibly silly. Perhaps good in theory, like when Marx said he could equate all men, women and children because of the advent of "machine labour". But in the end, only the specialists could get any work done, and that's a good reason why the USSR fell.

So... if my opinion counts... I'd just like to say maybe it would be best if we kept the work to the professionals?


Title: Re: The Taalo Project
Post by: Valaggar on August 21, 2007, 08:57:34 pm
This project is probably started just out of boredom; Davey isn't really hoping to get something better than the originals, now are you, Davey? And anyway, hiring professional voice actors would cost, and nobody wants to pay  :o :o :o.
P.S.: The original voice actors weren't all professionals; the actor who did the Syreen, VUX and Zoq-Fot-Pik was, a lot of others weren't (maybe no other one, actually).


Title: Re: The Taalo Project
Post by: Garrett on August 21, 2007, 11:31:13 pm
Does he even really intend to replace the voices from the game with those of the new actors?


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 22, 2007, 02:17:49 am
RedDaVinci, as much as I'd love to flame you right now, It's best that I stick to what I came here to do today. I must announce, unfortunately, that the deadline for the first pack is no more. The project is not dead, put on hold or in any way dismantled. But, because of the start of school, I must abolish any kind of set schedule for the project, and simply state that the project will be done when it is done (Which translates into sometime between now and the end of the school year). Also, the reason why I push for a female voice-over for the Kohr-Ah is that I am a Kingdom Hearts/ Final Fantasy fan. That may not make much sense to any of you unless you have played games from either series. Thank you. I now leave for an undefined period. >.>...<.<...


Title: Re: The Taalo Project
Post by: RedDaVinci on August 22, 2007, 06:28:35 am
Absolute ridiculousness. You are a complete moron if you intend to flame somebody just because of an honest concern and unbiased opinion. Now I'm sure many of us here find that the whole project is a bit silly to begin with, but to follow it by the letter according to you-- that is, a female voice actor for the Kohr-Ah talking pet-- is ridiculous. And just because you're a fan of Japanese RPG's.

Star Control is not a Japanese RPG. Let's not forget what the project was intended to do: replace the disappointing voice acting where it exists, not to hastily re-do all of the voice acting, especially to the whims of somebody trying to emulate something entirely different. If the project is to be done, let it be done whilst keeping in mind the original intent. That's all I have to say.


Title: Re: The Taalo Project
Post by: Elvish Pillager on August 22, 2007, 02:50:01 pm
Let's not forget what the project was intended to do: replace the disappointing voice acting where it exists, not to hastily re-do all of the voice acting, especially to the whims of somebody trying to emulate something entirely different.
What? I thought that hastily re-doing all of the voice acting was the whole point of this project.

Also, I believe the way you appeared after these people had worked on this project for quite some time, only to tell them how stupid you thought the whole idea was, is perfectly worthy of flaming. Implying that Davey was a "complete moron" in your second post only justifies this. (Admittedly, flame wars aren't a good thing, so maybe it warrants moderatorial censure rather than flames.)

Don't get me wrong; I also think that the project is kind of silly. I just don't jump in with this pretentious attitude.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 22, 2007, 03:16:49 pm
...You know, I'm just gonna wait for one of the moderators to delete his posts from this topic. And don't even try to say that whole bullshit with "Then what's the point of a forum if you aren't free to express your opinion on a topic?" because my reply is simple: Because none of us really want to get flamed, and everyone else is free to flame you for doing so if your opinion is just so...so...how to put it? Diminishing? Would that be the right term? Whatever the correct term is, your opinion is that. Also, keep in mind, these packs, along with the music remix packs, are add-ons, which means, if I'm right (and I believe I am) that users are free to use them if they wish. In fact, I may even make a female Kohr-Ah voice pack and a male Kohr-Ah Voice pack. Each voice will be individually packaged, so if you don't like one of my voices, you don't have to use it. However, if there is one that you like, you can use it without having to use the others.

EDIT: This post was a lot longer before I censored it.


Title: Re: The Taalo Project
Post by: Valaggar on August 22, 2007, 03:19:42 pm
everyone else is free to flame you for doing so if your opinion is just so...so...how to put it? Diminishing? Would that be the right term?
No they aren't. Doing that is just as despicable as starting the flame war.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 22, 2007, 04:27:49 pm
ATTENTION, INTERLOPERS!Heed this eager post: this voice over package, the Kzer-Za, has been released! Now, as soon as Valaggar packages it in a way that it can be downloaded right into your addon folder and used in the game, You can use it. I provided a voice for the Kzer-Za in this pack, and I did all of the effect processing myself as well. This drone vessel now leaves to inform the Ur-Quan of your transgressions. You are commanded to remain here and wait the arrival of the Ur-Quan. Disobedience WILL be punished.



Title: Re: The Taalo Project
Post by: Simon K on August 22, 2007, 06:12:53 pm
Simon's Law of Star Control Fandom:

The emotional intensity and general shrillness of any discussion about Star Control increases as one goes down the following scale:

Storyline,
Sequels and spin-offs,
Voice acting,
Utwig Voice Acting

PS: I also think this project is silly.


Title: Re: The Taalo Project
Post by: RedDaVinci on August 22, 2007, 06:28:28 pm
What? I thought that hastily re-doing all of the voice acting was the whole point of this project.

Then the entire project, by that definition, seems incredibly pointless now, don't you think?

Also, I believe the way you appeared after these people had worked on this project for quite some time,

Don't give me this nonsense. Did you not read when it was said that project would be done "when it is done", implying an enormous stretch of time? How much of the "work" has actually been finished, at this point, to invalidate the fact that this time might just be better spent for the rest of this year?

only to tell them how stupid you thought the whole idea was,

What is the matter with you, twisting my words like that? I said, "silly", and you agreed.

is perfectly worthy of flaming.

This, in response to when I said that honest opinions have no reason to be flamed. It seems here that I did not start any flame wars, but you seem perfectly content to pin the blame on me.

Implying that Davey was a "complete moron" in your second post only justifies this.

I implied this, using the qualifier, "IF". Had you done any basic study as to the validity of the word "IF", say, in elementary school, you would realise that it signifies a condition. Now, on the CONDITION that some thug completely discards an honest opinion on a subject, threatening to start a so-called "flame war", he is clearly a moron.

Don't get me wrong; I also think that the project is kind of silly. I just don't jump in with this pretentious attitude.

If you hated proper articulation, why didn't you instead spend your internet time on 4chan, for instance, rather than decide to pin the blame on me and demand the moderators remove any sign of dissidence?



Title: Re: The Taalo Project
Post by: Elvish Pillager on August 22, 2007, 09:52:39 pm
In case you have not noticed, you are flaming.

If I was similarly inclined, we would now have a flame war. However, I am not.


Title: Re: The Taalo Project
Post by: RedDaVinci on August 22, 2007, 11:08:56 pm
In case you have not noticed, you are flaming.

If I was similarly inclined, we would now have a flame war. However, I am not.

Interesting. So, disagreeing with what you have to say when you distort what I am trying to say is "flaming"...

If so, I guess I'm flaming, and I have absolutely no problem with it.


Title: Re: The Taalo Project
Post by: Shiver on August 22, 2007, 11:46:09 pm
Interesting. So, disagreeing with what you have to say when you distort what I am trying to say is "flaming"...

If so, I guess I'm flaming, and I have absolutely no problem with it.

Hey asshole, Elvish Pillager has been on these forums for months modding the game and helping out the core team here and there. You, on the other hand, are some loudmouth that's been here for like a day and now you're telling everyone else what to do and insulting regulars that have--unlike yourself--contributed something of value. If you don't like someone else's optional content project, then go away. Don't fucking buy it, don't fucking drink it, don't fucking troll their topic.


Title: Re: The Taalo Project
Post by: CeeVee on August 23, 2007, 12:19:28 am
No, no, dear. You are flaming by insulting others needlessly when they haven't done the same to you. Examples:

"But I would just like to say that, in all honesty, the concept sounds incredibly silly."

So? Even if it is, why did you feel the need to announce your opinion when they're already well on their way with this project? Just to get a rise out of them? Did you really think that they'd just give up after saying that you think the idea is silly? "Incredibly silly" is still an insult, by the way.

What was your purpose in posting, if not to start an argument?

Given that you're new here, you're really shooting yourself in the foot and not giving off a good first impression.

"Absolute ridiculousness. You are a complete moron if you intend to flame somebody just because of an honest concern and unbiased opinion."

Given that you just barged in here to call their work "silly", I don't think he's particularly moronic for taking offense.

Your first post sounded nothing like concern to me. It sounded more like an elaborate, watered down way of saying "Give it up, you're not talented enough to do a project like this." Claiming to have an "unbiased opinion" is just laughable as well.

"And just because you're a fan of Japanese RPG's."

What does that have to do with anything? How do you know this? What do you mean by that, anyway? Are Japanese RPGs stereotypically known for making enemies sound female? I've never noticed such a thing.

"Had you done any basic study as to the validity of the word "IF", say, in elementary school, you would realise that it signifies a condition."

Here, you outright insult someone. Thanks for implying that EP never learned from elementary school if he takes something you say the wrong way, which he hasn't. You even said that you implied that Davey was stupid yourself in the previous sentence!

You've trapped Davey, basically. He did say that he wanted to flame you, so you are saying that he's a moron for doing so. I can't see why he'd really deserve to be labeled so when you, some newbie, came in here and called his efforts "silly" and told him that he should "[keep] the work to the professionals"

"If you hated proper articulation, why didn't you instead spend your internet time on 4chan, for instance, rather than decide to pin the blame on me and demand the moderators remove any sign of dissidence? "

Wow. This reeks of "Go to some other lowly and unintelligent place, plebian." Nobody likes to be talked down to.

If you don't care for what they're doing, why don't you do what a lot of other people on the forum are doing and ignore this thread? Why did you have to proclaim your personal distaste for their project?

It's not that you have an opinion, it's that you announce it in a rude, unnecessary way.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 23, 2007, 04:54:26 am
Look, RedDaVinci, I really hate it when people bicker like this. If you're not going to contribute to my project in any reasonable way, just leave it alone. Don't get me wrong, I'll accept criticism. And even if it seems like all I'm doing is saying "Yeah, that's nice, now let's stick with my idea," I really do listen and consider every opinion that comes through here. I've even compromised and have decided to release these each individually so that users can personalize their game experience, choose which voices to change and which one to leave alone, instead of in large packs like I had intended.

Regarding my statement in which I said that the project will be done when it is done,  this does not necessarily mean that it will take the entire school year. I'm simply giving myself a realistic deadline for the type of project I am running. You see, if I was the only one working on the project, then I could be finished with it in a minimum of 54 days, and that's including sleep and school and such. However, I am not the only person working on this project, and so I must coordinate my own work along with the schedules of the other people who are working on this project. I still have 5 or 6 auditions which have yet to be heard, and the requests for the sample scripts were roughly a month ago (I apologize if this timeframe is incorrect, it was just an approximation after all). I have no idea where most of the people who are involved with the project even live, so they may have a completely different day/night cycle than I do here in Central Texas. All of this equates to what should only take two months stretching to at least eight (And who knows, it may take even longer than that; There's no rush. It's not like we're being paid, and it's not vital to releasing UQM v0.7.0  :P). The Precursors still haven't released the fourth remix pack, do you think that their project is any less valid than my own? Just a thought.

And if you didn't see my last post, the Ur-Quan Kzer-Za voice has been released as soon as Valaggar packages it so it will be usable in-game.


Title: Re: The Taalo Project
Post by: Lukipela on August 23, 2007, 09:43:39 am
I look forward to hearing the new Kzer-Za voice. It's nice to see fan projects like these actually produce something. Just out of interest, how far along are you with the Kohr-Ah voice? Though I personally don't think a female voice will be fitting, I'm quite curious to hear the end result.

Keep up the good work!


Title: Re: The Taalo Project
Post by: Resh Aleph on August 23, 2007, 04:33:48 pm
I for one love the Kzer-Za voice (and music), so I'd be really impressed if you managed to top that. :P

By the way: I'm sure this has been discussed before, but if it's just the Talking Pet talking, shouldn't the voice be similar to the neo-Dnyarri's (for both Ur-Quan subspecies)?


Title: Re: The Taalo Project
Post by: Valaggar on August 23, 2007, 05:15:21 pm
The Talking Pet is just doing the translation. Having the Ur-Quan speak in a Dnyarri voice makes no more sense than having all races speak in a robotic tone (the voice of the translation computer). The translation computer computes a voice for the Ur-Quan, not for the Dnyarri, as the message originates with the former.

I for one love the Kzer-Za voice (and music), so I'd be really impressed if you managed to top that. :P
Unfortunately, he hasn't. He's made it in a different manner. I vastly prefer the original over Davey's variant, as I'm sure you will, too... but there are some people who don't like the original Kzer-Za voice.


Title: Re: The Taalo Project
Post by: Davey Yungblud on August 23, 2007, 05:42:27 pm
Well, since the voice actress I had in mind hasn't been able to come and record anything, nothing yet, thought I will begin recording the male variant soon, with myself as the male Kohr-Ah. Since I'm releasing both of them, I'm hoping most people who even bother to download any of these will at least try both voices. Like I said before, this isn't really intended to replace the voices entirely, much like how the music can either be played as the originals or the remixes; you can use either the original voices or the new ones. I know, I sound like a broken record player, but I just wanted to make sure that everyone knew so, as obviously some people don't seem to see that.

ADDITION: I am recording my second run-through of the VUX script, and I have realized that as much as I'd like to, I can't really separate the homeworld VUX from the VUX in space, as you can ask some of the same questions at the homeworld that you can in space, so the game would load samples that were intended for the Vux in space. So now I am faced with a dilemma: Do I stay with the voice that sounds somewhat like Ben Stein or the one that's based off of the SC3 VUX voice-over? Input is encouraged.


Title: Re: The Taalo Project
Post by: Gaeamil on September 29, 2007, 01:12:27 pm
A few things to say here:

1) Davey, I'm so sorry I never got back to you with the auditions.  I just cannot get the hang of talking to a machine, and I never realized that my aversion to such a thing was so strong (even though I even have trouble with answering machines...)  But I'll still try.  I have a friend who likes to voice- chat, so that helps.

2) My friend (to do the fem Kohr-Ah) never even got back to me about it.

3) I'm pretty sure I lost the audition lines.  The Myc ones were "look...Think...Act...etc", "A single spore lands...etc" and... "Pulsing hot liquid...", right?  Wait... one of those was "Planetary transformer biot...", wasn't it?  At least I have the quotes all so I can hear them, and write them down if needed.


Title: Re: The Taalo Project
Post by: Garrett on October 14, 2007, 11:51:48 pm
I'm sorry to resurrect this topic, but I thought I should bring to Davey's attention that I have not only e-mailed him my audition three times, I PMed the .wav files to him as well, but I've yet to get any word back about it. Did you get them?


Title: Re: The Taalo Project
Post by: Volusianus on May 09, 2010, 06:56:07 am
Hey guys, sorry, it's been a while. This is Davey on a new account - I forgot my password and go by a different persona anyways. I'm still willing to work on this project. But as I've posted before, I'm also working on some animation projects, most of which involve UQM, so new voice overs are necessary for those, regardless of if they're used in the game or not. Most of the dialogue will be identical to UQM anyways. Garret, if you're still around, I never got your files. I have a new e-mail for you to send them to, if anyone else is still interested: daveyyb@gmail.com. Thanks, guys ^.^


Title: Re: The Taalo Project
Post by: Valos Cor on June 19, 2010, 07:34:41 am
When I first stumbled on this topics about 20 minutes ago I was thinking "What in the galaxy is this!?!"...Then I was thinking "Do they really think that they can replace the talent (I don't really know if thats the correct term) of Fred Ford and Paul Reiche III?"...Then I was thinking..."Cool!  I might want to download this and try it myself! That is if I can get it working!"  So... Davey... If the project can regain momentum and start up again, I hope it is successful! 
P.S. Why is it called the Taalo project anyway? Am I missing a different thread or website forum?