Title: Sa-Matra problems Post by: Chiron on January 08, 2003, 03:05:13 pm I love this re-release. I own an old copy of SCII, but haven't had a machine that could run it since 1995. I played it the whole way through, but now I have a problem
I don't know what to do. I am at the Sa-Matra, and have been doing respectably: however, no matter how well I do initially, I cannot eliminate the last shield generator. I spent 30 min going at it with Furies with no result. I was scoring direct hits pretty much every ten, twenty seconds. Nothing happened, eventually, I died. I am not exaggerating, I was watching the clock, and I was going at one shield generator with no sucess for 28 minutes at least, and I spent a good few minutes before I started counting as well. Is the last shield generator supposed to be so hard? I don't remember it being that way in the old DOS version. Title: Re: Sa-Matra problems Post by: Captain Smith on January 08, 2003, 03:07:10 pm I think this is some kind of collision bug if you ended up with the original. There's been some bug fixes. You might look for a message called "link to 0.2 version" and see whether you can get the new EXE.
Title: Re: Sa-Matra problems Post by: Chiron on January 08, 2003, 03:38:38 pm Yep, that sorted it out. But I seem to remeber the end being more than just the credits. How, I don't know, unfitting for such a great game.
Title: Re: Sa-Matra problems Post by: Captain Smith on January 08, 2003, 04:43:21 pm Yeah, the end of the PC version has the funny jokes and all. They're using the 3DO version as the basis in the remake so you won't have those nifty credits (just yet, are they planning on adding them?)
If you're interested, I still play the original PC version on Windows XP. If this is why "you don't have a machine to run it", look at http://dosbox.zophar.net/files/win32/dosbox-0.57.win32.zip This is a Win32 DOS Emulator (complete with SB16 sound in it). You can set it up to play or run anything except protected mode apps (that's supposed to come they say). It supports the sound and slows down the system enough to emulate an older DOS PC. As far as setting it up with Starcon goes, you'll need to tweak the config on DOSBox a bit. You'll have to adjust the CPU cycles until you find a comfortable level (I use 15000 - this is the number of real CPU cycles for every cycle it lets whatever is running uses). As far as Starcon2 goes, you'll need to use the following command line(s): starcon2 /g:bios /s:sm2 melee /g:bios /s:sm2 I have it set up on batch file and it runs just like any of the OpenGL / DirectX games I have. Hope this helps someone. Title: Re: Sa-Matra problems Post by: Chad on January 08, 2003, 10:16:25 pm Oh! Version 0.57 is out! Must try it! 8)
Title: Re: Sa-Matra problems Post by: Kloreep on January 09, 2003, 04:30:30 am Ooh... I can actually get sound for the first time in a while!
<s>It doesn't seem to pass /g and /s parameters to the game, though, and I need /g:bios cuz the graphics go screwy. :( How do you get it to take those parameters?</s> NM; got it working through the config file. SC2 is back! Yay! :) Title: Re: Sa-Matra problems Post by: Chiron on January 09, 2003, 04:59:23 am Thanks for the tip, I have dosbox, but it was always too unstable to play SC2. Maybe this version will work.
Title: Re: Sa-Matra problems Post by: Chad on January 09, 2003, 08:08:57 pm YAYAYAYAYAYYAYA! ;D
Version 0.57 works with Star Control 1!!! 0.56 and 0.57 have worked perfectly with Star Control 2 for me. If anyone has any problems with it, let me know, and I'll share my settings and shortcuts. I'll work on getting a faq and howto up on PNF in some time :P Emulation is a great thing. |