Title: Animations Post by: waywardoctagon on May 31, 2008, 07:15:07 am So, I made some animations. I think they're a little more complete than the other ones I've seen. :O
(http://pics.livejournal.com/waywardoctagon/pic/000e3384) (http://pics.livejournal.com/waywardoctagon/pic/000e4cxh) (http://pics.livejournal.com/waywardoctagon/pic/000e52z3) (http://pics.livejournal.com/waywardoctagon/pic/000e7bw8) I think the frame rates should be okay, but I know I remember issues before with animations showing up differently in different browsers, being faster or slower, so I'm not completely sure. Blah blah tell me if it looks too fast or slow on your browser. Title: Re: Animations Post by: Prowler2885 on May 31, 2008, 10:08:58 pm I think the Druuge is sick. His nose is constantly running.
Title: Re: Animations Post by: waywardoctagon on June 01, 2008, 12:10:14 am In retrospect, maybe that should have been a longer animation. :P
Title: Re: Animations Post by: jaychant on June 02, 2008, 04:55:43 am My low-end computer running Firefox shows the animations to be running at perfect speed, so I guess they must be too fast.
Title: Re: Animations Post by: Particleman42 on June 02, 2008, 09:38:25 pm My low-end computer running Firefox shows the animations to be running at perfect speed, so I guess they must be too fast. Or, don't have enough frames. Title: Re: Animations Post by: waywardoctagon on June 02, 2008, 10:29:28 pm My low-end computer running Firefox shows the animations to be running at perfect speed, so I guess they must be too fast. Or, don't have enough frames. Is it the number of frames or the overall file size? Title: Re: Animations Post by: Particleman42 on June 03, 2008, 02:15:09 am My low-end computer running Firefox shows the animations to be running at perfect speed, so I guess they must be too fast. Or, don't have enough frames. Is it the number of frames or the overall file size? Well, I suppose those two things would be related. But I don't really know exactly how those animations work, so that was pretty much a guess. Title: Re: Animations Post by: waywardoctagon on June 03, 2008, 02:27:43 am Yes, more frames means a larger file size, all other things being equal. But for something like this, you can make the frames themselves smaller, since the entire image doesn't change, just a small part of it. That cuts the overall size down.
Title: Re: Animations Post by: Alvarin on June 03, 2008, 09:18:54 pm Here's some initial animation of the mobster Spathi I've sketched couple of days ago . I plan on adding some movements , probably sliding motion , definately tommy gun pointing ...
The question is , and please be honest , should i bother at all , or ditch it and retry from scratch ( I don't really like the resoult so far ... ) (http://img.photobucket.com/albums/v472/Alvarin/dw.gif) EDIT - While at the airport i had some time , but it's hard to do on a lap with just the touchpad , so the frame is off ... I'll re-compile it when i'll have some more appropriate conditions . (http://img.photobucket.com/albums/v472/Alvarin/fwiffo.gif) Oh , and i do know the elbow is waaaaay off , i'll take care of that . Title: Re: Animations Post by: Prowler2885 on June 04, 2008, 02:45:26 am Hey, not bad.
It's nice to see something art-related (or at least, related to one of my idea toss-ups) still running. I kinda got distracted from finishing my Ur-Quan project, and refining my steampunk ideas. Then again, don't be too shocked that my sig is relevant to my productiveness. :P Keep up the good work BTW. Title: Re: Animations Post by: guesst on June 09, 2008, 06:25:30 pm (http://pics.livejournal.com/waywardoctagon/pic/000e7bw8) I could watch that all day.Actually, I think I have an idea for my dual screen walpaper. I wonder if it'll animate... Title: Re: Animations Post by: Prowler2885 on June 10, 2008, 03:54:50 am Lovely Talana I could watch that all day.Actually, I think I have an idea for my dual screen walpaper. I wonder if it'll animate... Hypno-boobs. Title: Re: Animations Post by: zarren3 on June 26, 2008, 07:39:23 pm Nice work waywardoctagon.
I think that speed of GIF animation doesn't depend on computer that is playing it. If you set the delay to zero seconds, computer will run it as fast as it can, if there is no frame limiter. (Internet Explorer have it but old Firefoxes doesn't i think) If you set frame delay to for example to 0.1sec computer shows it that time, if you set it to 10s that frame shows 10 seconds. Title: Re: Animations Post by: Lukipela on June 26, 2008, 08:54:43 pm Actually, I think I have an idea for my dual screen walpaper. I wonder if it'll animate... So did you succeed? I have an, er, friend who'd be interested in this particular thing. Title: Re: Animations Post by: waywardoctagon on June 27, 2008, 01:21:47 am Nice work waywardoctagon. I think that speed of GIF animation doesn't depend on computer that is playing it. If you set the delay to zero seconds, computer will run it as fast as it can, if there is no frame limiter. (Internet Explorer have it but old Firefoxes doesn't i think) If you set frame delay to for example to 0.1sec computer shows it that time, if you set it to 10s that frame shows 10 seconds. Thanks. Really? I'd had an experience before where an animation (with a longer delay than the minimum, I think) played differently in different browsers (on the same computer). I thought perhaps they handled them differently, somehow. Title: Re: Animations Post by: guesst on June 27, 2008, 06:03:36 pm Actually, I think I have an idea for my dual screen walpaper. I wonder if it'll animate... So did you succeed? I have an, er, friend who'd be interested in this particular thing. (http://img.photobucket.com/albums/v60/guesst/Games/Syreen1.gif) on the left and (http://img.photobucket.com/albums/v60/guesst/Games/Syreen2.gif) on the right. And while I've got photobucket I'm going to re-post the SC1 animations I did a while back (http://forum.uqm.stack.nl/index.php?topic=3584.0): Original Size (http://img.photobucket.com/albums/v60/guesst/avatars/Artifact-Discovered.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/Base-Destroyed.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/colony-established.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/Colony-Destroyed.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/Mine-established.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/Mine-Destroyed.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/Syreen-Crew.gif) 2x (http://img.photobucket.com/albums/v60/guesst/avatars/Artifact-Discovered-2x.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/Base-Destroyed-2x.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/colony-established-2x.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/Colony-Destroyed-2x.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/Mine-established-2x.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/Mine-Destroyed-2x.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/Syreen-Crew-2x.gif) Avatar Size (100x100) (http://img.photobucket.com/albums/v60/guesst/avatars/Base-Destroyed-100x100.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/Mine-established-100x100.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/Mine-Destroyed-100x100.gif) (http://img.photobucket.com/albums/v60/guesst/avatars/Syreen-Crew-100x100.gif) I use the Syreen Avatar in windows. Title: Re: Animations Post by: Lukipela on June 27, 2008, 06:26:23 pm Out of curiosity, what's the resolution on your screen? It seems very grainy to me.
Title: Re: Animations Post by: guesst on June 30, 2008, 04:39:36 pm Out of curiosity, what's the resolution on your screen? It seems very grainy to me. Was that a joke? That was a joke, right? Please tell me your joking. A smiley or something, man.Title: Re: Animations Post by: KlumsyK on July 12, 2008, 06:00:37 pm Wow I really like all of those, Guesst.
I think that syreen backgrd would look nice as a single picture, also. Maybe you could make a 1024 and a 1280 px wide version with the whole pic. on the screen and some space below it to place the icons and stuff. I'm sure you know the format I'm talking about. |