The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Ohma on August 23, 2008, 09:39:05 am



Title: UQM Venting Thread
Post by: Ohma on August 23, 2008, 09:39:05 am
ARGAGRAG! So, once again I've accidentally overwritten a save game at an inopportune moment and am now forced to re-gather a bunch of resources, bio-data, convince the Spathi to join me, and meet the Zot-Fot-Pik again. *sigh* And all because the game decided to spawn ten Kzer-Za and Khor-Ah fleets right next to me as I came out of Beta Cassiopeia (er, whatever that star in ZFP space with the planet with all the giant bees and slot machine trees is), and each fleet just *had* to contain on average four ships, and I just *had* to suddenly completely forget how to actually destroy said craft with my still meager fleet of Fwiffo's Starrunner and Decker's Tobermoon, and the cyborg just *had* to utterly fail five times in a row as well.

*sigh* I swear, sometimes this game just pushes my buttons. (like any time I land on a planet with poor weather, repeated death by random number generator, particularly when that generator is supposed to be slightly biased against killing me, is very annoying to say the least).

Anyway, anyone else have anything this otherwise wonderful game routinely gets on your nerves about?


Title: Re: UQM Venting Thread
Post by: Alvarin on August 23, 2008, 09:49:51 am
I don't have anything that annoys me, just wishing for some more details and options gamewise.
Obviously one has to draw a line somewhere during the development of the game...


Title: Re: UQM Venting Thread
Post by: SweetSassyMolassy on August 23, 2008, 07:37:05 pm
(click to show/hide)
Some of the melee point values are annoying, but other threads go into more detail on that subject.


Title: Re: UQM Venting Thread
Post by: Battlefrank on August 28, 2008, 05:11:22 am
GOD DAMN YOU YOU STUPID PILE OF HOG SHIT!
Oh wait, Star control 2?
That game's awesome, there is no flaw.