The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => Technical Issues => Topic started by: Leon Geeste on January 19, 2003, 06:56:12 am



Title: melee stuff
Post by: Leon Geeste on January 19, 2003, 06:56:12 am
Some stuff i've noticed about melee:
1.  the utwig blaster seems to do way too much damage per shot.  i played the pc version, maybe different.
2. i'm sure many people have already noticed and seen this, but the Chenjesu DOGIs die right after launching them sometimes.
3.  Some times it freezes for no reason (probablynoticed)
4.  The avatars for the ships are not complete (probably noticed again, but some parts are black, until they move ie: pressing the special button)
5.  bullets seem to dissappear, but reappear later and hit things, maybe on specific zoom points and angles
6.  ehh forgot what i was about to say, i will add on later.


Title: Re: melee stuff
Post by: Death 999 on January 20, 2003, 06:53:09 pm
5 occurred in the PC version, especially for the Spathi main gun (I mean the main gun, not the gun people usually use)


Title: Re: melee stuff
Post by: Leon Geeste on February 04, 2003, 11:49:50 am
7.  The androsynth can bump into the planet and take damage in comet mode and wedge into the planet, when it is in fact about 3/4 centimeters away when it is almost fully zoomed in onto the ship and the planet.

8.  The thraddash will go the same speed when it does its afterburner when thrusting and it will not slowdown.  This happens right after it does its afterburner and it will not go back to normal until it turns.
Same goes with the thraddash against the chmmr when it tractorbeams.  the thraddash will go Very slow when thrusting when the chmmr tractor beams.  It will continue to go slow even after the chmmr stops the beams and it will not go back to normal until it turns


Title: Re: melee stuff
Post by: Leon Geeste on February 05, 2003, 12:08:39 pm
9.  Death (53) is misspelled "Dzath" (53). at least for me