The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => Technical Issues => Topic started by: Jeranon on January 21, 2003, 04:53:23 pm



Title: Androsynth comet vs Chenjesu DOGI
Post by: Jeranon on January 21, 2003, 04:53:23 pm
Has anyone found that if the Androsynth ship in comet form strikes and destroys a Chenjesu DOGI on its side, the androsynth ship is now stuck in its comet state even if it has reverted back to normal ship form? The comet must strike the DOGI sideon for this to happen though and lasts until the Androsynth ship is destroyed.


Title: Re: Androsynth comet vs Chenjesu DOGI
Post by: ErekLich on January 21, 2003, 07:58:34 pm
Trust me, this feature has been well-documented and loved by fans since SC2 first came out...

try www.star-control.com for more tidbits


Title: Re: Androsynth comet vs Chenjesu DOGI
Post by: Chad on January 22, 2003, 07:30:25 pm
Really?  I've never heard of this, or I've completely forgotten about it.  I've been around for 7 years or something like that, so please forgive me.  Since I'm the maintainer of PNF, can you direct me to where I've stored that info?  ;D  Or is it in the forums somewhere? :-/


Title: Re: Androsynth comet vs Chenjesu DOGI
Post by: ErekLich on January 22, 2003, 07:33:16 pm
Actually, Chad, I think its mainly in the SuperMelee startegy sites that you link to, not necessarily anywhere on the PNF proper.

In any case, you retain the speed and turning of the comet even in normal form if you strike a DOGI while in comet form.

Feature or bug, I don't know.


Title: Re: Androsynth comet vs Chenjesu DOGI
Post by: Krulle on January 22, 2003, 07:54:11 pm
BTW: according to my memory it works only if the comet (the untouched one, that is)  has a fuel level do low, that the DOGI would put it below  zero. Maybe a problem with the code (if fuel=0 THEN return_to_normal will be skipped).....
But it was in the PC-Version already.

And i was able to produce CHAOS-tracking acid bubbles AND touch-destroying the enemy.

Enjoy this new tactic. Although it needs a lot of patience to get it done. Not only because it is difficult for a DOGI to touch your side, but also because you have to wait for the AI-opponent to choose the Chenjesu.


Title: Re: Androsynth comet vs Chenjesu DOGI
Post by: Chad on January 22, 2003, 08:03:07 pm
Oh okay, I found this on Enjoy the Sauce....

"Star Control God Chris Sincair reports a very useful bug/feature in the IBM-PC version of Star Control 2: if you kill one of the Broodhome's DOGIs, your turning rate will double comet form and normal form, and any contact you can make with yer opponent in slowship form damages him as if you were still a comet. This increase lasts even after the ship that launched the Broodhome dies. Mainman reports that this does not work in the PC version of Starcon 1. I have no idea if this works or no in other versions-- mail me if you know one way or the other."

So we are saying its a "feature" in the 3DO version too?


Title: Re: Androsynth comet vs Chenjesu DOGI
Post by: ErekLich on January 22, 2003, 10:42:02 pm
Far be it from me to tell the Developers their jobs!

since it's a GOOD bug/feature from the player's perspective, I certainly wouldn't mind it being left in.  But if they take it out; oh well.  I can't complain too much since it was never intended to work that way.


Title: Re: Androsynth comet vs Chenjesu DOGI
Post by: Chad on January 23, 2003, 06:15:36 pm
Yeah, it sounds kind of hard to do anyways.   But it still sounds like a bug to me.  
:P