The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Krulle on January 23, 2003, 02:32:33 pm



Title: Druuge
Post by: Krulle on January 23, 2003, 02:32:33 pm
Why didnt't the Ur-Quan conquer the Druuge?

They have conquered the Mycon.... (although they came by their own will to the hierarchy). And the powerfull advertising beacons of the Druuge must have picked up some Attention... And the Druuge weren't that hard to fight with an Ur-Quan.

What interests me more is, how would the Druuge-society look like? Slaves they are already. But now they are merchants, not warriors. At least I'm quite sure they would choose the battle-thrall option.
What would have happened with the Crimson Corporation? The new owners of thet Corporation would be the Ur-Quan bureaucracy.

Would the new owners fire the executive comittee???
That would be cool, regarding the way the Druuge handle fired Druuges. (You're not allowed to breath, since the air belongs to the Crimson Corporation). That way the Ur-Quan do not have to get rid of the old leaders of the Druuge. they take care of that themselves.

Just some thoughts....


Title: Re: Druuge
Post by: Chad on January 23, 2003, 06:23:56 pm
Quote
Why didnt't the Ur-Quan conquer the Druuge?


IIRC this is explained in the plot.  The Kzer-Za don't fly around landing on every world looking for races to enslave, they only check out suspected leads.  The Druuge tricked some other race into their fate.


Title: Re: Druuge
Post by: Krulle on January 23, 2003, 09:00:34 pm
Yes, that's true. But the Kohr-Ah arrive a little later than the Kzer-Za. And the Kohr-Ah are flying towards Druuge space after the destruction of the Gg (not from this region of space), due to the immense powerful advertising hyperwave broadcasts the Druuge are sending in each direction. The Kohr-Ah conly change direction towards the Burvixes, because the Druuge set up a Hyperwave caster right next to their homeworld.
Since the Kzer-Za arrived a little bit earlier than the Kohr-Ah to this region of space, they must have listened to the commercials and thus they must have known of the Druuge. Especially since they "enslaved" the Mycon so early in their war with the alliance.
The Kohr-Ah arrived after the war alliance<->hierarchy.
Therefor the Kzer-Za should have subjugated the Druuge.

What's most interesting to me: how would the Druuge change their society. They are slaves already. Would the Kzer-Za simply kill the Druuge-leaders (and thus the executive commitee of the crimson corporation) or would they "steal" the crimson corporation and declare themselves as new owners of the crimson corporation?

Just some theoretical ideas....


Title: Re: Druuge
Post by: meep-eep on January 23, 2003, 09:10:08 pm
The Kzer-Za travelled in the opposite direction (counter-spinwise (and thus counter-clockwise from the from the galactic core).
As for the Mycon, they volunteered to join the Kzer-Za.



Title: Re: Druuge
Post by: Krulle on January 23, 2003, 09:16:43 pm
Yeah. Maybe the Kzer-Za did not travel far enough to find the Druuge. But since not only the Kohr-Ah searched for transmission, but also the Kzer-Za, the Kzer-Za must have found the advertisements the Druuge casted everywhere. But that doesn't bother me. They are needed for the plot of the game, and therefor the Druuge are free.

What's interesting me: Would the bureaucracy of the Kzer-Za choose the normal way after conquering a race (killing most leaders and assigning randomly chosen new ones) or would they make an "hostile takeover" of the crimson corporation and firing the executive commitee, which will lead to the death of the current leaders of the Druuge (they are not allowed to breath air anymore). This way the Druuge would become "willing" slaves of the Ur-Quan, since the Druuge are owned by the crimson corporation and thus they are already slaves.....
Would there be more changes in the social structure of the druuge?


Title: Re: Druuge
Post by: Cyamarin on January 23, 2003, 10:03:12 pm
I think the Ur-Quan Kzer-Za's callous disrespect for other races would keep them from performing a hostile takeover of the Crimson Corporation.  In order to manipulation the Druuge like that, the Kzer-Za would have to play by the Druuge's rules.  This coming from a race that refuses to even TALK to other races without their commands going through an impersonal interpreter.  No, the Kzer-Za are so convinced of their strength that they would treat the Druuge exactly how they treated everyone else, possibly destroying their society in the process.  What do they care?  It's like you trying to learn about ant society in order to get rid of the anthill in your yard.  You wouldn't do that, you'd just spray 'em.

The hostile takeover of the Crimson Corporation seems more a Ploxis sort of plot.


Title: Re: Druuge
Post by: mstr on January 24, 2003, 02:29:54 am
Hmm, I think that Kzer-za have strong control in government of slave races, and they probably just dictate the rules of society, while slaves do what they are told to.

"But you do not acknowledge your own worst enemy, yourselves. We have found dead worlds without number, planets ravaged by atomic fire or gaian collapse. These planets were not rendered sterile by outside forces. They bear sad testament to the effects of unrestrained instinct and emotion or simple ignorance. We will prevent such mistakes."


Title: Re: Druuge
Post by: Cyamarin on January 24, 2003, 02:38:55 am
"But you do not acknowledge your own worst enemy, yourselves. We have found dead worlds without number, planets ravaged by atomic fire or gaian collapse. These planets were not rendered sterile by outside forces. They bear sad testament to the effects of unrestrained instinct and emotion or simple ignorance. We will prevent such mistakes."  

I think you're right, but they're not trying to prevent those mistakes by playing YOUR game.  They're trying to prevent those mistakes by forcing you to play THEIR game.  And if you won't--annihilation.  It's an easy choice.


Title: Re: Druuge
Post by: Krulle on January 24, 2003, 01:58:40 pm
Actually, the more i think about it: probably the Druuge are slaves of the Ur-Quan already.... Their society wouldn't change by the Ur-Quan killing their leaders and assigning randomly chosen new ones. The Druuge just recognized, that they are still owned by the Crimson Corporation and just don't tell around, that the Ur-Quan are the owners of this Crimson Corporation. They just adopted their ways of life to the life they've lived since a long time........


Okay, it's just a theory. And it would be more a Ploxis style of ruling. Although the Ploxis wouldn't be able to kill enough Maulers for the Druuge leaders to accept their surrender and hostile takeover.


Title: Re: Druuge
Post by: Chad on January 24, 2003, 06:37:47 pm
Heh, I like that theory.  The Kzer-Za are the chair persons of the Crimson Corporation ;)  It would be a very subtle way of controlling the Druuge!  ;D

I also like the idea that the Kzer-Za have Battle thralls we still didn't know about....  especially in other parts of the galaxy.  Just like we didn't know about the Thraddash in SC1.



Title: Re: Druuge
Post by: Death 999 on January 24, 2003, 06:54:04 pm
I think that there's a big enough gap between the druuge and the mycon territories that their widely cast advertising campaign might not have caught their notice. Especially since it would have been the MYCON listening. Really - they aren't the most perceptive.


Title: Re: Druuge
Post by: Krulle on January 24, 2003, 07:30:26 pm
Maybe the Mycon are not perceptive.
But the gap between the Druuge space and the place the Burvixese were living ain't bigger. And the Melnorme tell you that the Burvixese and the Druuge had contact (through hyperwave transmissions - the last transmission from the Burvixese was meant for the Druuge).

And advertisements meant for Aliens barely leaving Druuge space does not seem very natural for me.

I ask myself: How did the Chenjesu live with their natural hyperwave receivers constantly receiving commercials? :P


Title: Re: Druuge
Post by: ErekLich on January 26, 2003, 07:25:10 pm
actually, the reason they didn't enslave the Mael-Num is that while they were busy fightning hte Kor-ah the Mael-Num dissappeared!

Also, the Mauler is very useful against certain ships, like the Avatar.


Title: Re: Druuge
Post by: Scott on January 27, 2003, 01:56:18 am
I figure that the Kzer-Za just didn't get all the way to the Druuge. They enslaved the Thraddash, the Umgah, the Androsynth, the Ilwrath, the Spathi, the VUX, and the Mycon... somehow they missed the ZFP.  Then they got into the war with the Alliance.  That took a while. Even after they'd slaveshielded most of the races, I'm sure the Yehat didn't give up easily. Plus, the Shofixti nuked half the Ur-Quan fleet to pieces with their big ol' blaze of glory. The Ur-Quan probably spent a considerable amount of time rebuilding before continuing, and by that time the Kohr-Ah probably showed up. The Druuge managed to keep the Kohr-Ah away themselves... they probably just got lucky that the Kzer-Za never arrived in their space.


Title: Re: Druuge
Post by: Censored on January 27, 2003, 02:24:48 am
I believe, as someone wrote a few messages up, and as far as I remember, that the Kzer-Za picked up some hyperwave transmissions from Druuge space (btw, Druuge is "friend" in Russian, but I guess you all knew that already ;)) and as they went to investigate, the Druuge figured their intergalactic wallstreet was going to collapse, so they planted a powerful caster on the Burvixes moon, and laid low. They tell you that themselves in the Druuge homeworld.


Title: Re: Druuge
Post by: Censored on January 27, 2003, 02:27:26 am
Quote
No, the Mauler is useless against any ship, you'd need to play against a non-moving target to ever hit them.  Maybe you can take out the VUX with it...that's about it.


They're very effective against the Avatar (the Chmmr), especially with the computer AI.. you just let it drag you, and when you get close enough you start sniping directly at it. The computer would just keep pulling you but all you have to do is fire at short intervals to escape the tractor beam..


Title: Re: Druuge
Post by: Azarule on January 27, 2003, 12:21:39 pm
Okay, just a little bit off-topic but here goes anyway :

The Life of a Druuge
 As the baby Druuge are born they are immediately sold into slavery by their parents.  They serve as ballast, paperweights and such to their overlords, who regard them as investments.  Upon reaching an age where they can work, the young Druuge perform more complicated tasks for their slave-masters.  If they are able to escape being fed to the furnaces of their masters ship, they will follow every teenage Druuge's life goal : To steal enough money from their master to buy themselves.  Once they have they immediately begin their quest for even GREATER power and wealth, trading knowledge about their former owner for their wares.  

(The only exception to this is a Druuge named GrrkNor, who stole so much he bought his MASTER.  In an uncharacteristic bought of wastefulness, he then fed his master into his own ship's furnace.  Why this happened is still pondered today)

Of course, it should be noted that I just made all of that up.  But it sounds pretty likely, doesn't it ?


Title: Re: Druuge
Post by: Censored on January 27, 2003, 12:31:33 pm
paperweights?  :D hehe good one


Title: Re: Druuge
Post by: Krulle on January 27, 2003, 04:29:09 pm
Quote
[...], I'm sure the Yehat didn't give up easily.
Wrong. The Yehat Queen just decided to change sides. Only because she didn't want the more than 2000 years old reign, under which the Yehat haven't lost a war, to end.
That's why it is easy for you to start the revolution....


Title: Re: Druuge
Post by: Fotsev on January 28, 2003, 07:28:55 pm
I could be wrong, but didn't the Kzer-Za thrall races sporadically?  I mean, didn't they thrall one on the left side, then the right, then back to the left etc...?  They for the weaker ones first, then gathered thralls to help take on the stronger ones.


Title: Re: Druuge
Post by: Censored on January 28, 2003, 08:20:59 pm
I don't remember if they describe the chronological take-over of the thralls, but Commander Hayes gives you a history-101 on how the alliance was defeated. I believe the destruction of the alliance begun with the Shofixti's extinction (or, should I say, quite-near-extinction), later the Yehat, and then the rest of the races stepped down.

I'm probably all wrong about this though. I need to compile that new sound system source :P


Title: Re: Druuge
Post by: Krikla on January 29, 2003, 12:35:05 am
I think this is the chronology of the defeat of the Alliance (according to the dialogues with the Syreen, the Chmmr, and the Melnorme):

Most of the Chenjesu and Mmrnmhrm fleets are destroyed by the Ur-Quan.
The Chenjesu and the Mmrnmhrm decide to surrender and to go under a slave shield. They send a message to the Humans, recommending that they do the same.
The Chenjesu homeworld and Earth are slave-shielded. The Arilou leave the Alliance because the Humans no longer need their protection.
The Yehat and the Shofixti retreat to their homeworlds, leaving the Syreen alone.
The Ur-Quan armada encounters the helpless Syreen, who then surrender.
The Yehat Queen forces the Yehat to join the Hierarchy as battle thralls.
The Shofixti blow up their sun.

Commander Hayes tells you pretty thoroughly the order in which the Ur-Quan conquered the battle thralls:

1. Thraddash
2. Umgah
3. Ilwrath
4. Spathi
5. Androsynth
6. VUX
7. Mycon
8. Yehat

He also mentions that the Ur-Quan attacked the weaker aliens first, and the stronger ones later, when they had more power.


Title: Re: Druuge
Post by: ~Omni~Sama on January 29, 2003, 07:19:48 am
Quote
No, the Mauler is useless against any ship, you'd need to play against a non-moving target to ever hit them.  Maybe you can take out the VUX with it...that's about it.

I would argue the Druuge Mauler is not as useless as you would suggest.  In fact, it is one of my favourite ships to pilot, as it is simple for me to direct the nozzle of the ship (the long bazooka barrel end)  towards any ship and hit the target.  In fact, this sort of "straight line" shot with such a long distance is very simple to direct in my mind.  I admit certain types of fast ships can eat the Mauler alive , but don't forget that two or three shots from the Mauler will send it flying off in the other direction, out of harm's way so that it will not lose any of its essential crew.  In fact, firing the Mauler away from the enemy (while getting a couple shots in too), then flipping the ship around after the screen changes to project it back the other way is a very useful tactic.  The key to piloting the Mauler is to stay far away from the enemy and shoot, shoot, shoot.  These two things go hand in hand and I use the Mauler to take out the Avatar, Trader, Penetrator, and Eluder all the time.

When I reflect on my memories of playing Star Control II, back when I was only a wee lad, I always seem to forget about the Druuge, or at least I never really liked them enough to include them with races like the Pkunk, Spathi or Orz whom I associate my memories of interstellar diplomacy with.  Hehe, it's probably because they're the only race with a real sphere of influence but who are also neutral, along with the fact that I always thought they were so distant from Sol and the rest of the Alliance...  They're one of the few races who you can't ally with or semi-ally with, although you can get their ships which is nice.  Maybe it was the fact that I thought their physiological make-up and their conservation picture was not as creative as all the other aliens', in that they looked almost human in my mind.  Anyways, not one of my favourite races, but as I play the UQM re-make, I'm starting to realize their true, devilish potential. ^_^  Maybe it's just that I'm older now and I appreciate true evil.


Title: Re: Druuge
Post by: Censored on January 29, 2003, 09:38:02 pm
They do seem evil, don't they? even worse than the Ur-Quan  ;)


Title: Re: Druuge
Post by: Death 999 on January 30, 2003, 01:50:02 am
... define evil, please?


Title: Re: Druuge
Post by: ErekLich on January 30, 2003, 05:16:25 am
To me the Druuge are the kind of evil that thinks itself "above" morality.  They think their actions are only evil in the perceptions of those who haven't "realized" amorality.

Basically, they are soulless, not out-and-out evil.


Title: Re: Druuge
Post by: Shiver on January 31, 2003, 01:13:04 am
To me, the Druuge are totally evil. But since the fire of war doesn't course through their veins, they aren't a direct threat to any race. A moderately powerful and ill-tempered species such as the VUX would wipe the floor with them (this isn't a ship vs. ship comparison, it's more story-wise) without much trouble.


Title: Re: Druuge
Post by: Censored on January 31, 2003, 03:47:59 am
I know this has nothing to do with anything, but I still remember the first time I ever played SC1, in melee, and my friend used the VUX and kept telling me, "damnit! I'm losing crew! look at those green dots, don't take my crew!" and was all "green" in both senses  ;D


Title: Re: Druuge
Post by: Omni-Sama on January 31, 2003, 05:41:38 am
Quote
Actually, the VUX are regarded as the weakest of the thralls...

Actually, I'd argue otherwise...  in Star Control I, the gigawatt (what's the name again?  gigawatt?  terawatt?) laser is described as a "feared" and truly formidable weapon, and the ship as a whole is one of the best tactical battle thrall ships.  Better than the Drone, that's for sure...  Although little is truly known about Vux-Ur-Quan relations, I think the Ur-Quan invest more faith in them than the Umgah, Thraddash, the snively Ilwrath or the mysterious Mycon... anywho.  It's hard to know, since we never really learn about the inner-workings of the Hierarchy too much.

The Druuge's evil is one based on greed.  The fact that everything in their society is based around the Crimson Corp., and that air is a purchasable commodity, means that their moral values are a little... skewed.  They're evil in that they do not value life or seek to make life better for anyone other than themselves.  And hey, throwing crew members into the fire?  That seems a little ruthless and evil to me.  Hey, even their theme song and victory ditties are evil.

"Ha-ha, yes! Yes! Yes! Yes! Yes! Yes! A fine deal, Captain. An excellent bargain... for me!"

Mwahaha.... ...


Title: Re: Druuge
Post by: Cyamarin on January 31, 2003, 12:52:25 pm
Yeah...i always thought that, aside from the Dreadnoughts themselves, the VUX must have formed the backbone of the Ur-Quan fleet--they were the only race in the Hierarchy that was warlike, reliable, and at least moderately strong.  I imagine it became the Yehat once they were subjugated.


Title: Re: Druuge
Post by: Flewellyn on January 31, 2003, 01:46:06 pm
Quote
No, the Mauler is useless against any ship, you'd need to play against a non-moving target to ever hit them.  Maybe you can take out the VUX with it...that's about it.


Really?  Why don't you try this sometime.  Make two SuperMelee fleets, one composed entirely of Maulers, and one composed of, say, Chmrr Avatars or Ur-Quan Dreadnoughts.  (Actually, making single-ship fleets for all the ships in the game is a good idea; practice ship-to-ship specific tactics that way.)  Using intelligent tactics, see who wins.  I did this with two different opponent fleets, and here's my results.

Against the Ur-Quan, I will say that the Druuge lost, but they weren't trampled.  I found that I could generally make a good accounting of myself with those flying guns, but that eventually the attrition of my crew (and the superior rate of fire of the Ur-Quan's fusion gun) would blast my Maulers to bits.  I did take out 8 of the 12 Dreadnoughts before my last Mauler bit it, though.

As for the Chmmr, well, those poor, poor Chmmr.   ;D  Actually, fighting the Chmmr is always perilous, even with Kohr-Ah Marauders, but this was a matchup that I managed to win with the Druuge.  The heavy slug fired by the gun is, frankly, too big to be destroyed by Zapsats; the Chmmr's main laser could probably do it, but you'd have to time the firing just right.  Plus, the recoil is a great counter to the dreaded tractor beam.  Of course, this was hardly an "easy" battle.  One slip up, forget to toss in a crew member or delay firing too long, and you're toast.  I suffered many, many losses in this battle; I was, after all, fighting the Chmmr, not the ZoqFotPik.  But I did manage to win with 5 Druuge left.

Oh, this was on "Awesome" AI, of course.  You might say that a computer's AI won't be the match of a skilled player, and you'd probably be right, but it's nothing to sneeze at.


Title: Re: Druuge
Post by: ErekLich on January 31, 2003, 07:11:45 pm
But using the AI can't tell you how good the ship is for you!

for example, the AI is far better at using the Supox Blade than I am.  So if I had teh computer fight with a fleet of all Supox I might get teh (wrong) impressinon that it's a good ship for me to use, when in fact I suck royally with the Blade.


Title: Re: Druuge
Post by: Omni-Sama on January 31, 2003, 09:03:05 pm
Hehe, I'm not arguing how useless the drone is...  (Although sometimes I can lure silly people into the cone and lay some serious smackdown), but I still think the Mauler is a fairly easy ship to pilot.  It's for people who aren't as good at flanking or outmaneuvering (sp?) their opponents.  It's a classic big-type ship, with its slower turn radius and slow speed, but the recoil of the gun changes all of that and gives it great acceleration, a necessary tactical advantage in battle.  I dunno, I still think if an Eluder or a Penetrator or any medium-sized ship tries to come at me, I can just wait for the gap to close between the ships and hit them with at least one shot, the others mainly used to propel me away from their medium-ranged abilities.  Anywho, maybe it's just my style of piloting, maybe I'm just a sharp-shooter.  8)  I know a couple other people who can fly a pretty mean Mauler, almost up to par with those damned perfect AI Maulers... and hey, the weapon does a whopping 6 damage!!!  That makes it a good ship in my books, no matter how many shots miss... it's worth it for 6 damage!


Title: Re: Druuge
Post by: Cyamarin on January 31, 2003, 09:35:17 pm
NEMT, are you saying you've gotten hit by its cannon once when it was computer controlled, or player controlled?

Just cause the COMPUTER's no good at flying it doesn't mean it's a bad ship.


Title: Re: Druuge
Post by: Flewellyn on February 01, 2003, 04:09:10 am
Quote
The Druuge Mauler is a useless ship, end of story, I think maybe i've gotten hit by its cannon once.  It's the easiest attack to avoid, and its special power is, gasp, regaining battery power!

Useless, almost as bad as the Drone.


*sigh*  Maybe I'm tilting against a brick wall here, but here goes...

The Umgah Drone is NOT useless.  Sure, its weapon is short range, and it's rather slow if you don't use the "zip backwards" special ability, but that doesn't make it useless.  That makes it suited for certain tactics which will work best against certain other ships...kind of like every other ship in the game.

You'd be crazy to fight a ship that can propel heavy projectiles at you with it; the Chenjesu, Ur-Quan, and Druuge are particularly dangerous.  I have, however, managed to do some damage to Chmmr Avatars with a Drone.  Only once did I actually kill the Avatar (I got lucky and hit the ZapSats), but the damage was still pretty respectable before I got toasted.

The Drone, to me, is best suited to fighting small, fast, maneuverable ships.  This may seem odd, since it's those small ships that are best at getting behind the antimatter cone and hitting you from behind.  But aha!  This is what the backwards zip is great for!  Many a Pkunk or Arilou has been fried by my antimatter cone when they maneuvered behind me, only to find me zip-zip-zipping back into them.

Long story short, NO ship in the game is useless.  All of them can be used to good effect against other ships; the secret is to figure out which are good matchups and which are not.  Also, one's own fighting style is a factor in this.  If you've found that the Druuge or Umgah ships are not effective in your hands, it may be that your fighting style doesn't favor them.  Others, however, might very well find them to be quite effective.


Title: Re: Druuge
Post by: Shiver on February 01, 2003, 04:58:46 am
I always thought the Mauler was a decent ship...


Title: Re: Druuge
Post by: Fotsev on February 01, 2003, 06:32:45 am
Every ship has it's strengths and weaknesses, it depends on what type of ship you're fighting and how good you are with it. 8)


Title: Re: Druuge
Post by: Captain Smith on February 01, 2003, 12:39:30 pm
The Druuge Mauler is a good ship.  The main thing is you have to be patient with it...line up your shots...you have to have the same kind of mentality as (to use a multi-player gaming analogy) using a sniper rifle...you have to sit...line up your shots factoring in any kind of lead you need to have and be methodical as to when and how you do it.

With the exception of ships that actually have a reach that can hit me at long range (thinking Ur-Quan Enslaver fighters, Kohr-Ah blades, and so on), I can usually go through one or two of any of the other ships without a problem.  Still frustrating though to have a shot I make wizz just by whatever ship I'm fighting...

If you want a challenge with the Mauler, try setting up a fight against a computer AI Mauler.  A true test of your ability.


Title: Re: Druuge
Post by: GermanNightmare on February 04, 2003, 01:06:11 am
Quote
... define evil, please?


you asked for it... here it goes:

"Do you really consider yourselves Evil?"

"Ha! Evil! Of Course We're Evil! Dogar And Kazon Would Never Reward A Less-Than-Hideously Evil Species With Their Baleful Grace. Why We Are The Very Definition Of Evil!
Everything About Us, Within And Without, Reeks Of Heinous Deeds, Deceit And Treachery! Even Our House Pets Are Rather Evil."

"But `evil' is that which is morally bad or wrong. And if your actions are judged by your society as correct, aren't you, in fact, good?"

"Hmmm... We ARE All Evil. We All Behave In A Mutually Agreed-Upon Fashion Of Murder, Torture, Deceit And So Forth. Our Uniform Acceptance Of This Heinous Credo Creates An Orderly And Cooperative Society Which Hardly Seems Evil. Evil Is Doing Things That Make Others Hurt Or Fear. We ALL Do That, Of Course. But Since We ALL Do Such Things, As Sanctioned By Our Culture, It Would Be 'Bad' To Do Otherwise. Which Means... Er... Puny Hu-Man, Do Not Play With Words! You Anger Both Dogar And Kazon! Now You Must Die!"

Well, there you go ;)


Title: Re: Druuge
Post by: Matticus on February 04, 2003, 01:30:45 am
Classic!


Title: Re: Druuge
Post by: Censored on February 04, 2003, 08:43:17 pm
Well said!  ;D


Title: Re: Druuge
Post by: Omni-Sama on February 05, 2003, 01:40:15 am
Quote
"...Everything About Us, Within And Without, Reeks Of Heinous Deeds, Deceit And Treachery! Even Our House Pets Are Rather Evil."

Hehe, a classic quote...  no wonder I chose it as my forum signature.   8)


Title: Re: Druuge
Post by: Death 999 on February 07, 2003, 03:52:35 am
And, as if we needed another reason...
<enter playa mode>
The Druuge are dissing my man, Captain Greenish! Tellin me to waste the sucka and break him into his component elements. NO ONE disses my man like that! Those hatas are lucky I need that ro-say sa-fear, or they would be feeding the fiznurnace through a straw for the rest of their - unregrettably - short lives.
<exit playa mode>


Title: Re: Druuge
Post by: Cyamarin on February 07, 2003, 10:19:53 pm
It was real good right up until you said "unregrettably".  ^_^


Title: Re: Druuge
Post by: Death 999 on February 08, 2003, 12:53:19 am
I was unable to convey the tone of voice adequately. I have heard that exact word used very effectively in gangsta. Think ominous, not pansy.


Title: Re: Druuge
Post by: Cyamarin on February 08, 2003, 02:57:28 am
Hmm...Now that you mention it, I suppose it could be done...


Title: Re: Druuge
Post by: Censored on February 08, 2003, 03:23:53 pm
Hehe, when you think of it - that's on thing missing from the game! an alien mob, space-gangsters :P
The Druuge could've played this part well!
"I'll make you an offer you can't refuse".


Title: Re: Druuge
Post by: Culture20 on February 11, 2003, 03:18:41 am
With the Ultron in hand I could sense not only your motivations and desires, but your purpose.
I could act upon these things in ways that would most likely seem mysterious if not, well, daft.
Years later, you would herald our participation in your development as the turning point for your species.
The Druuge were only one of the few to benefit in this way.
Even now, they are puzzled by the way we rewarded them for the delivery of the Ultron to its correct place.
In twenty-four years, two months and three days they will all dance the dance of Jubilation.
Indeed, the Ultron has allowed us to change fundamentally the Druuge forever!
The Supox too received many benefits from our use of the Ultron.
They can testify to its power!

What changes do you think the Utwig have made to the Druuge?  Was it done just by giving them the glowing rod and the trident of wimbli, or was it more metaphysical?

Or were the Druuge helped in the same way as the Supox (who told you what they thought of the Ultron)?


Title: Re: Druuge
Post by: Cyamarin on February 11, 2003, 03:38:03 am
I dunno...I think the Utwig are just crazy.

Although perhaps the Druuge are excited that YOU got the Precursor bomb and not them, hence preventing the domination of the galaxy by the Kohr-Ah...


Title: Re: Druuge
Post by: GermanNightmare on February 11, 2003, 05:35:58 am
Quote
Hehe, when you think of it - that's on thing missing from the game! an alien mob, space-gangsters :P
The Druuge could've played this part well!
"I'll make you an offer you can't refuse".


Wouldn't that make them a Ferengi-kinda-race? With all their rules of trade and shit?
I might like that.
Even better - their trade always seems kinda fair, not hideous enough. How about stuff like "You give us 100 slaves and we'll see what you might get". You might even end up without some modules or fuel or your soul?
Even though they are traders, they are way too predictable!
There should be more to trade in this galaxy than just a couple of slaves and deep children egg shells!


Title: Re: Druuge
Post by: Death 999 on February 11, 2003, 08:47:46 pm
... and the burvix caster, the portal spawner, the shofixti maidens, and a partridge in a pear tree (found on epsilon Draconis IV c).

I think that in 23 years it sounds about the right time for the sequel.

And yeah, seeing as how the druuge sphere of influence will get eaten if you dilly-dally too much, they might realize that their wishing the bomb was not very thoroughly self-interested... BUT... I do not know that this in itself will cause a transformation.

And what will their ship be once they transform????


Title: Re: Druuge
Post by: Omni-Sama on February 12, 2003, 03:41:33 am
Imagine trading the portal spawner to the Druuge...  hehe, all that just for some Maulers.  While I like their ship, I don't like it THAT much... hehe.
The Druuge aren't the gangster type.  They like trade, they're a corporate race, not a scheming or snively race like the VUX or Ilwrath, they're just greedy.  They certainly understand that threats and intimidation will not increase profits or sales, but will revel in the fact that they ripped you off, because that's the way they work... evil, ain't it?