Title: Compiling 6.2 on VSC++ Post by: DwD on December 10, 2008, 08:20:25 pm Let me start by saying, I am lousy wiht C++. That said, here's my problem. Compiling with VSC++, I am getting an error I don't know how to fix. Here's the error straight from the compiler;
D:\visual studio\vc08\VC\include\stdio.h(358) : error C3163: '_vsnprintf': attributes inconsistent with previous declaration D:\visual studio\vc08\VC\include\stdio.h(350) : see declaration of '_vsnprintf' and the related lines of code; _Check_return_opt_ _CRT_INSECURE_DEPRECATE(vsnprintf_s) _CRTIMP int __cdecl vsnprintf(_Out_cap_(_MaxCount) char * _DstBuf, _In_ size_t _MaxCount, _In_z_ _Printf_format_string_ const char * _Format, va_list _ArgList); __DEFINE_CPP_OVERLOAD_STANDARD_NFUNC_0_2_ARGLIST_EX(int, __RETURN_POLICY_SAME, _CRTIMP, _snprintf, _vsnprintf, _Pre_notnull_ _Post_maybez_ char, _Out_cap_(_Count) _Post_maybez_, char, _Dest, _In_ size_t, _Count, _In_z_ _Printf_format_string_ const char *, _Format) HELP!? Title: Re: Compiling 6.2 on VSC++ Post by: meep-eep on December 10, 2008, 10:55:06 pm Hmm... I don't think anyone here has tried to compile it on MSVC08 yet. Could you try to comment out the following lines in src/port.h and src/sc2code/libs/uio/uioport.h:
#ifdef _MSC_VER #define snprintf _snprintf #define vsnprintf _vsnprintf #endif Please let me know whether this works. Title: Re: Compiling 6.2 on VSC++ Post by: Poquito Mal on December 11, 2008, 03:35:04 am I had the same problem and got around it by commenting out the line:
#define vsnprintf _vsnprintf in both port.h and uioport.h, but then I got some more errors: Error 384 error LNK2019: unresolved external symbol _WspiapiFreeAddrInfo@4 referenced in function _ConnectState_close connect.obj UrQuanMasters Error 385 error LNK2001: unresolved external symbol _WspiapiFreeAddrInfo@4 listen.obj UrQuanMasters Error 386 error LNK2019: unresolved external symbol _WspiapiGetNameInfo@28 referenced in function _acceptSingleConnection listen.obj UrQuanMasters Error 387 error LNK2019: unresolved external symbol _WspiapiGetAddrInfo@16 referenced in function _getaddrinfoAsync resolve.obj UrQuanMasters Error 388 fatal error LNK1120: 3 unresolved externals c:\Build\sc2\uqmdebug.exe UrQuanMasters Haven't had the energy to fight with it since... Just tried again commenting out all the lines you mentioned and still get the same errors as well as several: error LNK2001: unresolved external symbol _snprintf errors and one: Error 375 error LNK2019: unresolved external symbol _snprintf referenced in function _starPresenceString uqmdebug.obj UrQuanMasters Title: Re: Compiling 6.2 on VSC++ Post by: DwD on December 11, 2008, 03:21:18 pm I commented the lines you suggested with similar results to Poquito Mal. If i comment only the vsnprintf definition, I get 4 errors.
1>connect.obj : error LNK2019: unresolved external symbol _WspiapiFreeAddrInfo@4 referenced in function _ConnectState_close 1>listen.obj : error LNK2001: unresolved external symbol _WspiapiFreeAddrInfo@4 1>listen.obj : error LNK2019: unresolved external symbol _WspiapiGetNameInfo@28 referenced in function _acceptSingleConnection 1>resolve.obj : error LNK2019: unresolved external symbol _WspiapiGetAddrInfo@16 referenced in function _getaddrinfoAsync BTW I want to express my gratitude to those of you who updated this excellent old game and added the network support for melee. Title: Re: Compiling 6.2 on VSC++ Post by: meep-eep on December 12, 2008, 08:25:34 pm Could you try editing src/sc2code/libs/network/wspiapiwrap.h, replacing the section:
Code: // HACK. See wspiapiwrap.c by# define getaddrinfo WspiapiGetAddrInfo # define getnameinfo WspiapiGetNameInfo # define freeaddrinfo WspiapiFreeAddrInfo void WINAPI WspiapiFreeAddrInfo (struct addrinfo *ai); int WINAPI WspiapiGetAddrInfo(const char *nodename, const char *servname, const struct addrinfo *hints, struct addrinfo **res); int WINAPI WspiapiGetNameInfo (const struct sockaddr *sa, socklen_t salen, char *host, size_t hostlen, char *serv, size_t servlen, int flags); Code: #include <wspiapi.h> Title: Re: Compiling 6.2 on VSC++ Post by: DwD on December 13, 2008, 05:12:25 am I commented the line
#define vsnprintf _vsnprintf in port.h and made the changes you suggested. I got a compile. It's late here and I have no one to test the networking with right now. I'll try it tomorrow and let you know. Thanks! EDIT I have still not tested the networking, but I have found a strange bug with this compile. In the storyline, when the Precursor vessel enters hyperspace, on auto-pilot, it will travel for a few seconds then stops with the menu active, like the computer has registered a keystroke. I can select navigate and the ship will continue on course for a few seconds more then stops again with the menu active. This continues in a loop. I have checked this against the original uqm.exe and it is not my keyboard sticking. EDIT I have checked the melee network, it works. For now, I can use 6.2 for network melee with my edited ships and 5.0 for the game with my edited ships. Title: Re: Compiling 6.2 on VSC++ Post by: Wisp on September 19, 2009, 06:02:26 pm I know there has been time since the last post, but anyway I thought about sharing my solution. I just compiled uqm 0.6.2 on msvc++ 9.0. To work around the stdio.h that is giving errors, I simply used an older stdio.h and all compiled perfectly.
Title: Re: Compiling 6.2 on VSC++ Post by: DukHunter on June 22, 2016, 12:41:20 pm Trying to compile under MS VS 2008 and got lot of linker errors (below). It's crazy. When I tried it before I didn't get so many problems. How to exclude Network part from compilation??
"Creating library ../../uqmdebug.lib and object ../../uqmdebug.exp 1>connect.obj : error LNK2019: unresolved external symbol _WspiapiFreeAddrInfo@4 referenced in function _ConnectState_close 1>listen.obj : error LNK2001: unresolved external symbol _WspiapiFreeAddrInfo@4 1>listen.obj : error LNK2019: unresolved external symbol _WspiapiGetNameInfo@28 referenced in function _acceptSingleConnection 1>resolve.obj : error LNK2019: unresolved external symbol _WspiapiGetAddrInfo@16 referenced in function _getaddrinfoAsync 1>netmanager_win.obj : error LNK2019: unresolved external symbol __imp__WSAGetLastError@0 referenced in function _closeWSAEvent 1>netport.obj : error LNK2001: unresolved external symbol __imp__WSAGetLastError@0 1>netmanager_win.obj : error LNK2019: unresolved external symbol __imp__WSACloseEvent@4 referenced in function _closeWSAEvent 1>netmanager_win.obj : error LNK2019: unresolved external symbol __imp__WSAEventSelect@12 referenced in function _NetManager_addDesc 1>netmanager_win.obj : error LNK2019: unresolved external symbol __imp__WSACreateEvent@0 referenced in function _NetManager_addDesc 1>netmanager_win.obj : error LNK2019: unresolved external symbol __imp__WSAWaitForMultipleEvents@20 referenced in function _NetManager_process 1>netmanager_win.obj : error LNK2019: unresolved external symbol __imp__WSAEnumNetworkEvents@12 referenced in function _NetManager_processEvent 1>socket_win.obj : error LNK2019: unresolved external symbol __imp__socket@12 referenced in function _Socket_openNative 1>socket_win.obj : error LNK2019: unresolved external symbol __imp__closesocket@4 referenced in function _Socket_close 1>socket_win.obj : error LNK2019: unresolved external symbol __imp__connect@12 referenced in function _Socket_connect 1>socket_win.obj : error LNK2019: unresolved external symbol __imp__bind@12 referenced in function _Socket_bind 1>socket_win.obj : error LNK2019: unresolved external symbol __imp__listen@8 referenced in function _Socket_listen 1>socket_win.obj : error LNK2019: unresolved external symbol __imp__accept@12 referenced in function _Socket_accept 1>socket_win.obj : error LNK2019: unresolved external symbol __imp__send@16 referenced in function _Socket_send 1>socket_win.obj : error LNK2019: unresolved external symbol __imp__recv@16 referenced in function _Socket_recv 1>socket_win.obj : error LNK2019: unresolved external symbol __imp__ioctlsocket@12 referenced in function _Socket_setNonBlocking 1>socket_win.obj : error LNK2019: unresolved external symbol __imp__setsockopt@20 referenced in function _Socket_setReuseAddr 1>socket_win.obj : error LNK2019: unresolved external symbol __imp__getsockopt@20 referenced in function _Socket_getError 1>network_win.obj : error LNK2019: unresolved external symbol __imp__WSACleanup@0 referenced in function _Network_init 1>network_win.obj : error LNK2019: unresolved external symbol __imp__WSAStartup@8 referenced in function _Network_init" Title: Re: Compiling 6.2 on VSC++ Post by: JHGuitarFreak on June 24, 2016, 05:58:06 pm Dude, this post was from 9 years ago.
Anyways, you need WindowsSDK, specifically the wspiapi.h header file. And because I am such a nice guy and don't care for copyright laws you can download it from my DropBox (https://www.dropbox.com/s/j0vcekifjfj1sot/wspiapi.h?dl=0). Copy that to wherever you're storing your headers and off you go. |