Title: The Hard Game Post by: SilencerNate on January 12, 2009, 08:29:53 pm I read someone saying they meant to play SC2 through as a galactic slave driver, but besides that, I didn't see any other ideas for playing through the game in "hard" mode. Here's a few ideas I was tossing around to make my next play harder. Opinions/suggestions/input would be appreciated:
---The Melnorme are lying bastards! Kill them all! KOS! ---No cargo bays allowed. The starbase lost the blueprints on them, and your starting cargo bay was permanently broken due to an accident by one of your crew members. The moment you can switch them out, you must! (This makes mineral farming impossible) ---Due to a lack of support and belief from starbase, as well as other aliens, they believe your mission is doomed to failure. As a result, none of them will fight in combat with you. You can still bring them along as diplomats to watch, but they may not enter combat. Only the Vindicator can fight. Title: Re: The Hard Game Post by: jaychant on January 12, 2009, 10:24:05 pm I read someone saying they meant to play SC2 through as a galactic slave driver, but besides that, I didn't see any other ideas for playing through the game in "hard" mode. I was doing that. I utterly failed because the Thraddash and Ilwrath wiped each other out. Details here: (click to show/hide) Also, you can find more challenges here (http://wiki.uqm.stack.nl/Gameplay_Challenges). ---The Melnorme are lying bastards! Kill them all! KOS! This is part of the "Evil" challenge. ---No cargo bays allowed. The starbase lost the blueprints on them, and your starting cargo bay was permanently broken due to an accident by one of your crew members. The moment you can switch them out, you must! (This makes mineral farming impossible) VERY similar to the Bounty Hunter challenge, though a little different fundamentally. ---Due to a lack of support and belief from starbase, as well as other aliens, they believe your mission is doomed to failure. As a result, none of them will fight in combat with you. You can still bring them along as diplomats to watch, but they may not enter combat. Only the Vindicator can fight. This would be a good challenge at first, but once you get the weapons from the Melnorme, it's easy. Here's my idea (sort of an inverse of that last one): -- You cannot use weapons on your flagship. Not even point-defense. You can only do battle with escort ships. And here's another: -- You cannot reconfigure your flagship. Absolutely no changes are allowed. You can however add ships and refuel/recrew. And another: -- You cannot re-crew your ships. You can build ships, but they will not be up to compliment (like Fwiffo's Star Runner), having absolutely no crew except the captain. Title: Re: The Hard Game Post by: SilencerNate on January 13, 2009, 12:06:23 am I actually meant to have all of those challenges in the same game. Thanks for the link though. Some of those I can't imagine being possible. "Don't ever visit Star base?!"
Title: Re: The Hard Game Post by: jaychant on January 13, 2009, 01:30:41 am I actually meant to have all of those challenges in the same game. Thanks for the link though. Some of those I can't imagine being possible. "Don't ever visit Star base?!" Ouch... All of those together? That would be incredibly difficult (especially at the beginning, when you have a slow, tubby flagship with very few weapons). Maybe I'll try it sometime. Title: Re: The Hard Game Post by: countchocula86 on January 13, 2009, 05:20:00 am Quote -- You cannot use weapons on your flagship. Not even point-defense. You can only do battle with escort ships. This is how I usually play lol, I hate using the Flagship to fight. Title: Re: The Hard Game Post by: SilencerNate on January 13, 2009, 08:34:12 pm In a nutshell, without upgrades, you're looking (at best) a few dynamos, and likely 2 Ion Bolt Guns for straight and spread style.
(click to show/hide) Title: Re: The Hard Game Post by: jaychant on January 13, 2009, 08:59:02 pm In a nutshell, without upgrades, you're looking (at best) a few dynamos, and likely 2 Ion Bolt Guns for straight and spread style. (click to show/hide) (click to show/hide) EDIT: (click to show/hide) Title: Re: The Hard Game Post by: Lukipela on January 13, 2009, 09:29:24 pm This (http://forum.uqm.stack.nl/index.php?topic=451.0) or this (http://forum.uqm.stack.nl/index.php?topic=1399.0) might help you get some inspiration.
Title: Re: The Hard Game Post by: Shiver on January 13, 2009, 09:59:00 pm Ugh. Apparently I used to make these threads when I was 15 too. I guess all teenagers think alike. The problem, as I see it now, is that self-inflicted handicaps do little to change the game. Star Control 2's difficulty doesn't come from combat, it comes from puzzling out what the heck you're supposed to do. Once you've beaten the game, the real challenge is gone. You don't get different dialogue for using ZFP Stingers as your war fleet or anything of that nature. There isn't really enough reason to play the game with a handicap unless you're an overly obsessed fan.
...Oh. Title: Re: The Hard Game Post by: jaychant on January 13, 2009, 10:06:54 pm Ugh. Apparently I used to make these threads when I was 15 too. I guess all teenagers think alike. The problem, as I see it now, is that self-inflicted handicaps do little to change the game. Star Control 2's difficulty doesn't come from combat, it comes from puzzling out what the heck you're supposed to do. Once you've beaten the game, the real challenge is gone. You don't get different dialogue for using ZFP Stingers as your war fleet or anything of that nature. There isn't really enough reason to play the game with a handicap unless you're an overly obsessed fan. ...Oh. In that case, why do you still play UQM? Clearly there's no point anymore. Like you said, the fighting isn't the fun part, it's the exploration. So what's the point in netplay? ::) Title: Re: The Hard Game Post by: Shiver on January 13, 2009, 10:34:10 pm In that case, why do you still play UQM? Clearly there's no point anymore. Like you said, the fighting isn't the fun part, it's the exploration. So what's the point in netplay? ::) This is a frighteningly stupid question, but I'll answer it. The story-based singleplayer campaign is static while multiplayer is dynamic. If a person is on the winning team of one football game, that does not mean they have beaten football. Title: Re: The Hard Game Post by: Cedric6014 on January 13, 2009, 11:58:55 pm I've beaten football
Title: Re: The Hard Game Post by: Shiver on January 14, 2009, 12:14:44 am Title: Re: The Hard Game Post by: Cedric6014 on January 14, 2009, 02:25:32 am TV Sports Football. Best sports game ever. I recommend you all download and play
Title: Re: The Hard Game Post by: Lukipela on January 14, 2009, 06:23:50 am I've beaten football I've never beaten football. Ever. :-[ Title: Re: The Hard Game Post by: Tiberian on January 15, 2009, 04:44:17 am I'm not familiar with the challenges but has anyone tried finishing the game without using the starmap?
*edit* Of course I meant the ingame starmap. Title: Re: The Hard Game Post by: jaychant on January 15, 2009, 12:05:11 pm I'm not familiar with the challenges but has anyone tried finishing the game without using the starmap? I never used the starmap. What's the point in it? There's one in the game. Unless you mean that starmap, in which case I think you're insane! ;) But maybe I'll try that. That sounds fun. Title: Re: The Hard Game Post by: Cedric6014 on January 15, 2009, 08:10:01 pm The starmap is more helpful than essential.
It shows known spheres of influence for unknown races (pkunk, druuge, thraddash, zoq-fot-pik) so it gives you an opportunity to discover these guys. And it also shows the little lines that make the constellations. Quite useful when looking for the snakelike constellation that swallowed the "elephantine beast". Playing without the game's starmap wuould be interesting though. You'd just fly off in the general direction of where you're trying to go. Might be fun Title: Re: The Hard Game Post by: jaychant on January 15, 2009, 09:04:40 pm The starmap is more helpful than essential. It shows known spheres of influence for unknown races (pkunk, druuge, thraddash, zoq-fot-pik) so it gives you an opportunity to discover these guys. And it also shows the little lines that make the constellations. Quite useful when looking for the snakelike constellation that swallowed the "elephantine beast". Playing without the game's starmap wuould be interesting though. You'd just fly off in the general direction of where you're trying to go. Might be fun The reason I think it would be fun is it would ressurect a lot of exploration. It would also require you to have a general idea where the stars are. Unless you choose to use a starmap, you also have to create your own map. In short, I think that challenge would make UQM fun again, because you once again get to explore! ;D Title: Re: The Hard Game Post by: SilencerNate on January 18, 2009, 12:35:00 am I beat football in high school. And all I got from it was sore knees and a messed up back! Title: Re: The Hard Game Post by: Death 999 on January 19, 2009, 09:44:16 pm That's the 'okay' ending. See the guide to get the 'best' ending.
Title: Re: The Hard Game Post by: Elvish Pillager on January 20, 2009, 01:23:08 am Hmph. I never liked football, so I just looked up the cheat codes and gave myself infinite lives and ammo.
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