Title: Methods used in SC2 Post by: jaychant on March 02, 2009, 04:41:48 am I'm making an arcade game strongly inspired by the SC2 melee (based on it, even). I was wondering how SC2 does certain things:
1. Slowing down the ship when attempting to thrust if you're already above max speed 2. Planet gravity (Note: I am not a knowledgeable person in math or programming; my current math class is Geometry, and the only programming language I have ever used is Visual Basic if you count out the Game Maker scripting language (GML).) Title: Re: Methods used in SC2 Post by: Elvish Pillager on March 02, 2009, 12:20:00 pm I was wondering how SC2 does certain things: Pretty much just adds a linear deceleration of more than your normal thrust.1. Slowing down the ship when attempting to thrust if you're already above max speed Quote from: jaychant link=topic=4432.msg57972#msg57972 date=1235965308 2. Planet gravity Badly. Think VUX limpet behavior. Make up your own system. |