The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: jaychant on March 02, 2009, 04:41:48 am



Title: Methods used in SC2
Post by: jaychant on March 02, 2009, 04:41:48 am
I'm making an arcade game strongly inspired by the SC2 melee (based on it, even). I was wondering how SC2 does certain things:

1. Slowing down the ship when attempting to thrust if you're already above max speed
2. Planet gravity

(Note: I am not a knowledgeable person in math or programming; my current math class is Geometry, and the only programming language I have ever used is Visual Basic if you count out the Game Maker scripting language (GML).)


Title: Re: Methods used in SC2
Post by: Elvish Pillager on March 02, 2009, 12:20:00 pm
I was wondering how SC2 does certain things:

1. Slowing down the ship when attempting to thrust if you're already above max speed
Pretty much just adds a linear deceleration of more than your normal thrust.
Quote from: jaychant link=topic=4432.msg57972#msg57972 date=1235965308
2. Planet gravity
Badly.  Think VUX limpet behavior. Make up your own system.