The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: JonoPorter on June 01, 2009, 06:02:49 pm



Title: Resources for clones.
Post by: JonoPorter on June 01, 2009, 06:02:49 pm
I remember when I was working on my clone for sc2 what ended up killing the project (other then my life getting hectic) was that I could not find good resources for graphics both 3d models and high resolution ship images, were hard to find.
What I propose for those fledgling clone makers is a comprehensive resource for all the existing image models and sounds other then what exists in UQM.

Does such a resource exist?


Title: Re: Resources for clones.
Post by: meep-eep on June 01, 2009, 06:43:12 pm
There are very basic pages on this in the Ultronomicon: 3D models (http://wiki.uqm.stack.nl/3D_Models) and music (http://wiki.uqm.stack.nl/Star_Control_Music). Feel free to expand those pages (and create new ones). There also used to be a lot on the PNF (http://www.star-control.com/), but most of the links there seem to be broken now.


Title: Re: Resources for clones.
Post by: Dragon on June 01, 2009, 06:55:39 pm
I was wondering about this too.  I had assumed the ultronomicon was it and was/am going to try and slip my stuff into it at some time.


Title: Re: Resources for clones.
Post by: Lukipela on June 01, 2009, 07:34:00 pm
There also used to be a lot on the PNF (http://www.star-control.com/), but most of the links there seem to be broken now.

Right now pretty much every link on PNF is borken. A very large amount of content was removed due to broken links when we started working on the improved version a month or so back. With it's DNS change PNF has now taken the first major step towards a complete restructure and whatever content got buried when the old page broke will hopefully be available in three or four weeks. I'm sure it'd be possible to host models on PNF, but since anyone can edit the Ultronomicon that might make for a much more dynamic list.

There are also quite a few pictures of models on *juicy* as well, as I recall.


Title: Re: Resources for clones.
Post by: jaychant on June 01, 2009, 09:04:41 pm
Aww, no dreadnought? :(

I was going to load a Dreadnought 3D model into Star Wraith III or Star Wraith IV, but I guess I'm stuck with the Marauder, Fury, and Cruiser. :'(

Damn! Star Wraith won't orient the models right! I guess I just can't use them...


Title: Re: Resources for clones.
Post by: Lukipela on June 02, 2009, 07:27:50 pm
As a heads up, there are some models over on SC3D (http://starcontrol.classicgaming.gamespy.com/sc3d/) as well.


Title: Re: Resources for clones.
Post by: Bigryan on June 02, 2009, 07:44:58 pm
One of the aims of my clone game was to make my models open source to all.  I haven't put that together yet, but I will eventually, and then I'll post it here for anyone that wants them...

Unfortunately

my models < Dragons models

by a lot.


Title: Re: Resources for clones.
Post by: Shiver on June 18, 2009, 11:26:27 pm
I was wondering about this too.  I had assumed the ultronomicon was it and was/am going to try and slip my stuff into it at some time.

Once your project is released that is very likely.


Title: Re: Resources for clones.
Post by: Amiga_Nut on June 19, 2009, 06:21:15 am
I hate you all.


Title: Re: Resources for clones.
Post by: Lukipela on June 20, 2009, 08:25:26 pm
Well, when you put it that nicely I'm filled with energy and passion to go out and headhunt models for you. Have you checked the Sins guys out? Most of their models aren't really canon, but they have plenty of them.


Title: Re: Resources for clones.
Post by: Megagun on June 20, 2009, 09:56:47 pm
Might want to hunt for people instead to get the licenses sorted out, perhaps?


Title: Re: Resources for clones.
Post by: guesst on July 02, 2009, 12:36:05 am
I think more than a little bit of the challenge comes from the fact that Star Control's game play, despite being at it's root as old as video games, is a difficult one to reproduce. Oh, rotating ships, collision, and shooing, that's fine. But unique weapons loads, variable turning ratios and thrusting? The math on those last two can discourage all but the most dedicated of game makers. It's no side-scrolling-platform jumper to be sure (the math for which is much easier.)


Title: Re: Resources for clones.
Post by: spinsane on July 02, 2009, 03:12:15 am
Uhh... are you serious?


Title: Re: Resources for clones.
Post by: Angelfish on July 02, 2009, 12:54:18 pm
If you want, I can upload the SC1 & SC2 sprites that timewarp used, because I recently extracted them :)


Title: Re: Resources for clones.
Post by: Lukipela on July 02, 2009, 12:56:41 pm
If you want, I can upload the SC1 & SC2 sprites that timewarp used, because I recently extracted them :)

The sprites aren't 3D models, but they would be interesting. We're working on the PNF site right now, and I'd be happy to put them on a page alongside some information on the project.  Shoot me a PM here or on SCDB and let me know.


Title: Re: Resources for clones.
Post by: Angelfish on July 02, 2009, 01:05:36 pm
If you want, I can upload the SC1 & SC2 sprites that timewarp used, because I recently extracted them :)

The sprites aren't 3D models, but they would be interesting. We're working on the PNF site right now, and I'd be happy to put them on a page alongside some information on the project.  Shoot me a PM here or on SCDB and let me know.

They are rotated 64 times so for any 2D star control clone they are very interesting.
Unfortunately I don't know who made them (save for the Chmmr which I know was made by Tsing) so I'm not sure about the permissions. But I assume that it's okay to use them in other clones aswell, because timewarp is technically dead anyway.


Title: Re: Resources for clones.
Post by: Lukipela on July 02, 2009, 01:08:54 pm
Hmm, I'll have a chat with Chad regarding permissions, but I don't think it'll be a huge issue to host pictures of them on PNF and have the actual files available for downloading there. But let's move this to PM since I don't want to clutter up a thread about 3D resources with sprite and PNF talk.


Title: Re: Resources for clones.
Post by: Megagun on July 02, 2009, 02:16:55 pm
They are rotated 64 times so for any 2D star control clone they are very interesting.
Unfortunately I don't know who made them (save for the Chmmr which I know was made by Tsing) so I'm not sure about the permissions. But I assume that it's okay to use them in other clones aswell, because timewarp is technically dead anyway.
Unfortunately, that's not really the way things work.. :P
I don't know what license Timewarp's content falls under, but here's an except from credits.txt:
Code:
The Artists (graphics):
        Launchpad
        Kris Hauser (inactive)
        Tsing (inactive)
        Barak Segal (inactive)
        Mangoman (inactive)
        Richardyzo
        Alstar
Launchpad: Clairconctlar, Daktaklakpak, Doog, Exquivan, Harika & Yorn,
  Herald, K'tang, Lk, Owa, Ploxis, Vyro-Ingo, Xchagger, Virtao, Terran,
  Phylxan, Narool, Kterbi, Kahr
Kris Hauser: Earthling, Mmrnmhrm, Mycon, Slylandro, Supox, Syreen,
  Thraddash, Umgah, Utwig, Yehat, Zoq-Fot-Pik
Tsing: Chmmr, Melnorme, Kohr-Ah, Shofixti, Ilwrath
Korky: Chenjesu, Ur-Quan, Spathi, VUX
Mango: Pkunk, Druuge, Arilou, Orz, Androsynth
Richardyzo: Zekfahan
orz: Estion

Hmm...
Readme.html says: "Anyone is free to use Star Control: TimeWarp for any purpose. However, be carefull with the SC 1, 2, & 3 stuff, as these have extra legal complications due to the extra parties involved."

License.txt says that Timewarp is distributed under the GPL.

So it could be that the artwork falls under the GPL, then, too, but it might not be. Might still be worth checking out with any of the artists. Hopefully, Tsing should read this thread soon and comment on it, since he tends to lurk a lot. :)


Title: Re: Resources for clones.
Post by: CelticMinstrel on July 02, 2009, 02:33:55 pm
If you want, I can upload the SC1 & SC2 sprites that timewarp used, because I recently extracted them :)
How did you extract SC1 images? I was trying to do that at one point...


Title: Re: Resources for clones.
Post by: Megagun on July 02, 2009, 02:49:36 pm
Use allegro's "dat" tool (for windows: dat.exe in TW's main folder)


Title: Re: Resources for clones.
Post by: Angelfish on July 02, 2009, 05:37:22 pm
If you want, I can upload the SC1 & SC2 sprites that timewarp used, because I recently extracted them :)
How did you extract SC1 images? I was trying to do that at one point...

in windows:
dat.exe theshiphere.dat -e "*" -o adirectory


Title: Re: Resources for clones.
Post by: CelticMinstrel on July 02, 2009, 05:45:45 pm
...What's dat.exe? Also, there are no .dat files in SC1-DOS.


Title: Re: Resources for clones.
Post by: Angelfish on July 02, 2009, 06:29:55 pm
Here are the high resolution SC1 & SC2 ships:
http://www.megafileupload.com/en/file/115926/ships-rar.html
I also included one image which has the ship pointing north but with a transparency mask over the pink color, for use on websites or for other game development.

CelticMinstrel: We're talking about the SC1 & SC2 ships which were included with timewarp. There are .dat files in timewarp, and you need the allegro tool 'dat.exe' to grab them (or the allegro tool 'grabber', which is more tedious in use).

PS: Lukipela, this isn't just a thread about 3d models, read the OP again ;).


Title: Re: Resources for clones.
Post by: Lukipela on July 02, 2009, 07:03:08 pm
PS: Lukipela, this isn't just a thread about 3d models, read the OP again ;).

Whoops, I got it confused with AMgiaNuts 3D thread, apologies. Anyhow, downloaded.


Title: Re: Resources for clones.
Post by: CelticMinstrel on July 02, 2009, 08:00:57 pm
I think we're thinking of different things... I was thinking of the original Star Control...