Title: Modeling Head Hunt Post by: Amiga_Nut on June 17, 2009, 11:17:16 am Hiya guys! Sorry, it's been a while since I visited the IRC channel with any frequency and even longer since I've posted on the forum. I'm still planning to release more Star Control ship info videos soon. The three main reasons it has been such a looooong process for me are:
1. Very little usable models have been donated to the project by (You Guys). 2. Since quality is paramount to any CGI I create, the process takes more time than I have to spare "Not being paid" for a laborious endeavour. 3. Rather than spend the time making all my own ships... I really wanted to pool the resources of talented artists who have already created such wonderful Star Control material. The HEAD HUNT is on! 1- (Most wanted): Kris Hauser I really love the Supox. http://starcontrol.classicgaming.gamespy.com/sc3d/images/artists/KrisHauser/index.htm (http://starcontrol.classicgaming.gamespy.com/sc3d/images/artists/KrisHauser/index.htm) 2-Barak http://starcontrol.classicgaming.gamespy.com/sc3d/images/artists/barak/ (http://starcontrol.classicgaming.gamespy.com/sc3d/images/artists/barak/) 3- Toni http://starcontrol.classicgaming.gamespy.com/sc3d/images/artists/Toni/ (http://starcontrol.classicgaming.gamespy.com/sc3d/images/artists/Toni/) 4- Gabooz http://starcontrol.classicgaming.gamespy.com/sc3d/images/artists/Gabooz/ (http://starcontrol.classicgaming.gamespy.com/sc3d/images/artists/Gabooz/) Anyone able to help (find, contact, get models from) these people are urged to do so. Keep in mind that I'm looking for the actual MODEL files containing the geometry of the SC ships. I'm not interested in images or scene files unless the images are maps for objects. Anyone successful in this head hunt will have my sincere gratitude and will be rewarded with a (realistic) amount of custom CGI for any purpose they choose. This means YOU! As always thanks for your time and have a great day! Title: Re: Modeling Head Hunt Post by: Lukipela on June 17, 2009, 09:21:31 pm Have you talked to Scott Irving? He set up the SC3D, it's not impossible that he has access to those files, or at least some contact information. There's a lot of weird stuff in the PNF archives.
Title: Re: Modeling Head Hunt Post by: Tsing on June 22, 2009, 01:30:08 am Hmm, no idea about Kris Hauser I'm afraid, but I believe Toni still lurks occasionally on the EFnet #starcontrol channel under the name of X-Viila. Barak used to lurk there too, but I haven't seen him there for ages, although I will freely admit I'm massively out of touch there!
Last I heard at SB (http://forums.spacebattles.com/showthread.php?t=62656&highlight=gabooz) Gabooz was no longer with us. :( Title: Re: Modeling Head Hunt Post by: Lukipela on July 20, 2009, 04:52:05 pm Since I now have source access, I'll go see if there is something in the SC3d archives that might interest you, if you still want this stuff?
Title: Re: Modeling Head Hunt Post by: Lukipela on October 10, 2009, 10:31:43 am So it turns out that while Amiga_Nut is perfectly willing to ask all of you guys to use your spare time to hunt models for him, he is nowhere as willing to share what he has got with the community or even reply to emails. Oh well.
Title: Re: Modeling Head Hunt Post by: Shiver on October 10, 2009, 05:28:52 pm So it turns out that while Amiga_Nut is perfectly willing to ask all of you guys to use your spare time to hunt models for him, he is nowhere as willing to share what he has got with the community or even reply to emails. Oh well. This reads like one of my posts where I get irritated at some member of the forum for sucking. Watch your step. Before you know it you'll be burning bridges with everyone who looks at you the wrong way. Title: Re: Modeling Head Hunt Post by: Gekko on October 10, 2009, 08:00:53 pm He is occasinonally signed in on Skype. Quite rarely, though.
Title: Re: Modeling Head Hunt Post by: Lukipela on October 10, 2009, 08:38:25 pm So it turns out that while Amiga_Nut is perfectly willing to ask all of you guys to use your spare time to hunt models for him, he is nowhere as willing to share what he has got with the community or even reply to emails. Oh well. This reads like one of my posts where I get irritated at some member of the forum for sucking. Watch your step. Before you know it you'll be burning bridges with everyone who looks at you the wrong way. Heh, I guess I should take advice from people who know what they are talking about. It's just frustrating I guess. Quote He is occasinonally signed in on Skype. Quite rarely, though. Meh, if he doesn't want to answer he doesn't have to. He's got no obligations to me. It's a shame, I'd have dearly loved to get my hands on his models. Title: Re: Modeling Head Hunt Post by: Barak on October 11, 2009, 10:15:10 pm Hi,
I think I still have the models somewhere if you still need them. Title: Re: Modeling Head Hunt Post by: Lukipela on October 11, 2009, 10:39:52 pm *blinks*
Are you Korky? If so, we've got what you shared with SC3D (http://www.star-control.com/hosted/sc3d/) a long time ago. If you've got more, than I'm eagerly listening. Also it's an honour to meet someone from that far back. Title: Re: Modeling Head Hunt Post by: Bigryan on October 12, 2009, 04:54:16 pm Lukipedia sent me an email a while ago asking about models. So I replied to him, but I thought there may be others that want my models.
Here they all are, they are open source, and you can redistribute and change them any way you want. They are also low poly, and for the most part pixel colored instead of textured. I did this because I want to have massive amounts of ships on screen at a time in my game. Also because, the texturing tools I found were too time consuming and painful to use... Perhaps I'll design something myself sometime. ***dreaming of having unlimited time*** http://starcon1-5.svn.sourceforge.net/viewvc/starcon1-5/models/ I made them in wings 3d, because it is awesome and free. Also I used blender for the pixel coloring, because it is clunky but more fully featured, and free. Title: Re: Modeling Head Hunt Post by: Angelfish on October 12, 2009, 05:07:31 pm Yay for more updates :)
PS: Lukipedia :D. Don't change it! Title: Re: Modeling Head Hunt Post by: Lukipela on October 12, 2009, 06:32:16 pm Yay for more updates :) PS: Lukipedia :D. Don't change it! You know, I swear I've been called that lots before, but the forum search only brings up two instances of misspellings. Weird, I must be getting old. Anyway BigRyan, as I told you in the mail, big thanks. Title: Re: Modeling Head Hunt Post by: Barak on October 12, 2009, 07:01:37 pm Yes, I called myself Korky in IRC a while ago :)
Anyway, I did the following models which you might find useful, I'm not sure what you have and what was on SC3D: Chenjesu, VUX, Kzer-Za (old model), Spathi, New (well.. 1999 it or so new :) and detailed Kzer-Za (which I'm not sure if you have), a sort of galaxy or something. All these models were done for 3DSMAX and used some plugins and post processing which I'm not sure if exist any more. So, if you need any of these, I'll dig around in my old cds and send them. Title: Re: Modeling Head Hunt Post by: Lukipela on October 12, 2009, 09:12:59 pm Hmm, SC3D has the Chenjesu, VUX and Spathi. When you have time, the Kzer-Za and Galaxy would be appreciated. Don't dig them out just yet, I'll check quickly with Scott Irving in case he has them squirrelled away somewhere.
Title: Re: Modeling Head Hunt Post by: Ricoman on October 13, 2009, 01:27:05 am Barak, I am wanting to get these models into Maya so I can spruce em up a bit and repost em here, if that's okay. The 3DO Star Control videos were one of the major reasons I got into 3D modelling/animation and I'd love to give some back to the community. Thanks for all your work, man! =)'
Title: Re: Modeling Head Hunt Post by: Barak on October 13, 2009, 05:11:28 pm I'd be happy if you used the models and improved on them.
Title: Re: Modeling Head Hunt Post by: Ricoman on October 13, 2009, 05:54:45 pm ok, great! Thanks, sometimes people are very particular about their work so I wanted to make sure. Thanks for being so open! ;D
Title: Re: Modeling Head Hunt Post by: Lukipela on October 17, 2009, 01:47:06 pm I'd be happy if you used the models and improved on them. Scott says he's not sure about the current versions either, so if you can send me anything you have we'd be thankful. Emails in my profile Also Rico, if you'd be willing to share the improved versions when they are done we'd be thankful as well. Title: Re: Modeling Head Hunt Post by: Barak on October 26, 2009, 01:23:28 am Hey,
Your email in the profile is hidden. If anyone else wants it as well, tell me here and I'll send it. Title: Re: Modeling Head Hunt Post by: Ricoman on October 26, 2009, 08:19:27 pm oh, cool Barak! my email is ricardo112971ATmsn.com
I'm a bit behind at the moment, getting married Nov 7 so all my attention for now is wedding plans and prep =O I should be available soon to knock these out pretty quick. I've got the Arilou skiff almost done, just finishing touch-ups on the cockpit controls. I based the cockpit off of the conversation console image of the Arilou, so he's sitting on a red mound with light flashing past him lol Title: Re: Modeling Head Hunt Post by: Lukipela on October 27, 2009, 07:10:06 pm Hey, Your email in the profile is hidden. If anyone else wants it as well, tell me here and I'll send it. That's odd, it shouldn't be. lucky dot pela at gmail dot com is where to send it. Title: Re: Modeling Head Hunt Post by: Bigryan on February 07, 2010, 09:13:12 pm Hey I was looking at the models page and noticed that Dragon had posted a bunch of his models . Unfortunately they were all in .max format. I haven't been able to find the right stuff to be able to load them. Searching on the net, it seems the best thing to do would be to use 3d studio max to convert them to a .obj format or a .3ds format. Unfortunately, I don't have thousands of dollars to buy 3d studio max.
Can anyone help me out here? I was hoping to try his models out a bit (seeing as they looked much nicer than mine). Title: Re: Modeling Head Hunt Post by: Lukipela on February 07, 2010, 09:46:13 pm Dragon has an account both on here and on the SCDB, I'm sure he can help you out. I just provide content, don't know much about the actual programs.
And of course, if you enjoy the content then perhaps one day you could take the time to share your own models :) Every little helps. Title: Re: Modeling Head Hunt Post by: meep-eep on February 07, 2010, 10:13:12 pm I bet that Blender can convert them.
Title: Re: Modeling Head Hunt Post by: Bigryan on February 10, 2010, 03:06:27 pm I actually tried blender first. However, I found out that it only load certain types of .3ds files. So then I found another program that some people on gamedev.net thought would work called gmax. It also couldn't load those files. So most people there thought that the only way was to find someone that had 3d studio max and have them convert them to a more readable format.
Dragon asked for some jpgs of my models and maybe a zip file... I think I can do that for you sometime. Mine aren't as nice as dragons, but they should all load with free software. Title: Re: Modeling Head Hunt Post by: Lukipela on February 10, 2010, 06:12:30 pm Dragon asked for some jpgs of my models and maybe a zip file... I think I can do that for you sometime. Mine aren't as nice as dragons, but they should all load with free software. A zip with the actual models, pictures of them and possibly some light technical data (polygons/face count/whatev) is all I need to put your stuff on site. It doesn't mater how it compares to other stuff, it's good to have it there. |