The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Angelfish on September 08, 2009, 04:43:54 pm



Title: UQM Mods
Post by: Angelfish on September 08, 2009, 04:43:54 pm
Where can I find a quick and comprehensive list of all the mods that are available for UQM?


Title: Re: UQM Mods
Post by: jaychant on September 08, 2009, 05:08:22 pm
I think the only good ones are Shiver's mod and EP's mod. The rest (I think) are either incomplete or not very good.


Title: Re: UQM Mods
Post by: meep-eep on September 08, 2009, 06:31:02 pm
http://wiki.uqm.stack.nl/Mods


Title: Re: UQM Mods
Post by: Angelfish on September 08, 2009, 07:28:07 pm
cool, bedankt!


Title: Re: UQM Mods
Post by: Angelfish on September 09, 2009, 01:22:53 am
I just played elvish pillager's crazy mod, and had a lot of fun with it! But wouldn't it be better if such mods were hosted directly on the UQM site? That way we aren't dependant on free hosts shutting down etc..


Title: Re: UQM Mods
Post by: Shiver on September 09, 2009, 02:19:49 am
Anyone with an account on Ultronomicon can host files there. It would be nice if EP would release a version of his mod without any crash bugs, but I suspect he's done with Star Control.


Title: Re: UQM Mods
Post by: Megagun on September 10, 2009, 09:14:26 pm
Wow, the amount of abandoned single-player mods is appalling. We really need more of those.


Title: Re: UQM Mods
Post by: Spurk on September 10, 2009, 11:13:02 pm
No problem! I can produce as many abandoned single-player mods as you want! ;)


Title: Re: UQM Mods
Post by: Angelfish on September 11, 2009, 03:28:50 pm
I think UQM right now is not moddable enough for creative people (ie. without programming knowledge) to create new mods easily.
It would be great if UQM was as moddable as say.. neverwinter nights!
That, or a new engine could be made that would enable people to just read an XML file which contains the actual data to 'generate' the game. Games could last 15 minutes, 30 minutes, a few hours or be as epic as the original Star Control 2, but they'd all be generated by the same engine.


Title: Re: UQM Mods
Post by: Lukipela on September 14, 2009, 08:47:28 pm
Where can I find a quick and comprehensive list of all the mods that are available for UQM?

Dunno if it interests you, but in addition to that I was working on a mod section for all SC mods on PNF, and a resources section with images, graphics and so on for would be mod and game makers. It's on hold until I get my internet back though. But it'll eventually turn up.