The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => Starbase Café => Topic started by: Lukipela on October 23, 2009, 06:01:27 pm



Title: The Life and Death of a Pkunk OOC
Post by: Lukipela on October 23, 2009, 06:01:27 pm
Hello and welcome to a new and exciting forum game! This game is called “The Life and Death of a Pkunk” and is a very simple CYOA. At the end of every adventure post, you will be given two alternatives. Choose the one you prefer, and vote for it. I’ll be updating approximately twice a week, assuming at least 4 people vote. The game has a set length and purpose. I won’t tell you what they are, although you might find out during your adventures.

I have actually written this as a complete adventure, so every possible outcome already exists. This means the game can’t really go off the rails, but on the plus side it means it’s fairly easy for me to update. In order to benefit from this, I will be running the game both here and over at the SCDB *Heavy Space* board at the same time. If you’re interested in what outcomes they get, check out their adventure (http://www.star-control.com/forum/index.php/topic,2008.0.html) and OOC (http://www.star-control.com/forum/index.php/topic,2007.0.html) thread. If you are registered at both forums, you can play at both forums.

While I’m not a moderator here, I’d kindly request that you do your best to follow the rule I’m about to set up. It is there to make it easier for me to read through and update and to make it easier for you to enjoy the game.

1.Any questions and comments about the game should be posted here in the OOC thread, whilst in game responses (votes) and discussion of the various alternatives should be posted in the game thread.

With all that said, why don’t you head over to the game thread (http://forum.uqm.stack.nl/index.php?topic=4637.0), where a young Pkunk is just being woken up.


Title: Re: The Life and Death of a Pkunk OOC
Post by: meep-eep on October 23, 2009, 06:42:20 pm
I've got the feeling that Pkunk dying will be a running gag throughout this game...


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on October 23, 2009, 06:46:13 pm
This is not completely impossible :) Although it depends on the choices you make of course.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on October 25, 2009, 08:02:19 pm
Results of first vote are five in favour of alternative 2 and two in favour of alternative 1. Next update will be on Wednesday or Thursday.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on October 29, 2009, 10:26:29 pm
Results of first vote are seven in favour of alternative 2 and four in favour of alternative 1. Next update will be on Sunday or so.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Son_of_Antares on October 29, 2009, 11:50:16 pm
This game reminds me very much of that strange literature genre called something like "rpg novels" where you would play a "branching choice adventure" through the book instead of reading it in a classical manner.

I just hope that we will soon see more than just 2 options per update.


Title: Re: The Life and Death of a Pkunk OOC
Post by: meep-eep on October 30, 2009, 12:02:10 am
This game reminds me very much of that strange literature genre called something like "rpg novels" where you would play a "branching choice adventure" through the book instead of reading it in a classical manner.
Choose Your Own Adventure? (http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure)


Title: Re: The Life and Death of a Pkunk OOC
Post by: Son_of_Antares on October 30, 2009, 09:10:14 am
^^ yeah, that's the name of the game. Couldn't recall it yesterday :P


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on October 30, 2009, 01:01:44 pm
Now think about what the first post says, that this is a very basic CYOA. Try to guess where those initials come from. ;) I haven't got time to run a large and involved RPG at the minute. If I did, I'd be continuing ABKS. Instead, you get  a short and light-hearted adventure where each update doesn't require that I write for 30 minutes.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Son_of_Antares on October 30, 2009, 01:10:44 pm
Now think about what the first post says, that this is a very basic CYOA. Try to guess where those initials come from. ;) I haven't got time to run a large and involved RPG at the minute. If I did, I'd be continuing ABKS. Instead, you get  a short and light-hearted adventure where each update doesn't require that I write for 30 minutes.

And we are ever grateful :D

As for CYOA, I know very little about them. I went only through one book in my life, and it wasn't mine I borrowed it :P


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on November 02, 2009, 05:53:03 pm
Results of third vote are five in favour of alternative 2 and one in favour of alternative 1. Next update will be on Thursday Sunday I think.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on November 07, 2009, 07:07:16 pm
Man, my timing estimates have been horrid with this. despite having it written up, I've still failed to update on time. Sorry about that, work has just been really rough lately.

Eight for option 2, three for option 1. So it goes...

I must say that I'm surprised that both UQMF and SCDB got to the same ending. There were only two of this particular type and there are a lot of other endings. I guess you guys aren't all that different really.  Isn't that a comforting thought? Almost Pkunk-y really.

Anyway, replay launches on Monday if there seems to be interest. Feedback is welcome as well and constructive criticism dearly appreciated.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Angelfish on November 07, 2009, 08:21:41 pm
Looks like we screwed up bigtime then ;).


Title: Re: The Life and Death of a Pkunk OOC
Post by: Son_of_Antares on November 07, 2009, 10:11:48 pm
Nice story, awesome ending :) wish we could continue the game as a Supox though.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on November 11, 2009, 09:24:56 pm
Game restarted,same rules as before. My track record updating has been atrocious, so I won't even guess when the next update will arrive. Some time during the weekend.


Title: Re: The Life and Death of a Pkunk OOC
Post by: meep-eep on November 13, 2009, 12:46:42 am
I will be seriously amused if we now take the choices which they made on the SCDB, and vice versa.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on November 15, 2009, 05:14:00 pm
I will be seriously amused if we now take the choices which they made on the SCDB, and vice versa.


That would be funny. That is certainly the way you are heading. Next update some time mid week.


Title: Re: The Life and Death of a Pkunk OOC
Post by: RTyp06 on November 16, 2009, 11:10:33 pm
I think the SCBD players did better than us. At least they didn't have their blood boil after the first choice. :)


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on November 18, 2009, 08:48:39 pm
Okay, so there are 4 in favour of one and 7 in favour of two. So I guess we're merciful. Next update on Sunday or so.

I think the SCBD players did better than us. At least they didn't have their blood boil after the first choice. :)

The UQMF certainly isn't setting a track record for surviving :) Luckily, that's not a necessary trait in Pkunk society!


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on November 22, 2009, 01:42:57 pm
Hey, what do you know. I'm on time and everything. So that's nine 1s and two 2s.

Next update midweek.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on November 26, 2009, 08:09:05 pm
Aaand here we go again. Eight 1s and one 2? You guys really don't like self sacrifice. But then again, that may be just as well. Look where it got the SCDB.

So there you have it. The adventure has now been played through twice here, and twice on UQM/SCDB. That means you’ve seen 4 of the 16 possible outcomes. It seems a pity that the rest of them will lie unused and unseen. So I’m issuing a kind of challenge here. As you may or may not know, I’m heavily involved in several SC projects right now. In addition to working on the new PNF, I’ve got my hands full with the forum game BEL and two secret projects that you will find out about only if they eventually produce something. That takes up most, if not all of the spare time I can afford to spend on this. However, if a programmer steps up and PM’s me that he’d be willing to write a small simple program where you can play through this text adventure, I’d be a happy man. If a graphics artists offers to make small simple illustrations for the 31 different scenes to stick in that program, I’d be ecstatic. If there is any interest in this, PM me. If not, well I guess I’ll start running this again in a half a year or so.


Title: Re: The Life and Death of a Pkunk OOC
Post by: meep-eep on November 26, 2009, 10:22:14 pm
You can actually do this quite easily with a series of web pages. No need to keep state, I guess, so it's just a matter of following links from one page to the next, and no JavaScript would even be needed.
I can host it on uqm.stack.nl. And I could also create the pages, but I'm not going to mess with layout. I could probably set the whole thing up within half an hour if you send me the conversation tree.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on November 27, 2009, 06:33:48 am
You can actually do this quite easily with a series of web pages. No need to keep state, I guess, so it's just a matter of following links from one page to the next, and no JavaScript would even be needed.
I can host it on uqm.stack.nl. And I could also create the pages, but I'm not going to mess with layout. I could probably set the whole thing up within half an hour if you send me the conversation tree.


Thats's a pretty brilliant idea. I'll go start pondering the layout and enhancing the text a bit.


Title: Re: The Life and Death of a Pkunk OOC
Post by: CelticMinstrel on November 27, 2009, 05:51:31 pm
Or I could write a Python program to do it. It'd probably only take a few minutes.

Meep's idea may be more accessible though.


Title: Re: The Life and Death of a Pkunk OOC
Post by: RTyp06 on November 30, 2009, 06:09:40 am
I just upgraded from a P4 Windows XP to a Quadcore 64 Bit Windows 7 machine and itching to fire up Game Maker. PM me the script and I'll make you estatic. And I will not show anyone anything until you've given your stamp of approval. Art help would be nice though.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Death 999 on November 30, 2009, 05:03:40 pm
I'd make it a bunch of pages named
start.html
0.html
1.html
00.html
etc...

that way even the page names themselves aren't spoilers, just a table of contents...


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on November 30, 2009, 06:06:09 pm
I just upgraded from a P4 Windows XP to a Quadcore 64 Bit Windows 7 machine and itching to fire up Game Maker. PM me the script and I'll make you estatic. And I will not show anyone anything until you've given your stamp of approval. Art help would be nice though.

To be honest, this sounds really enticing. I'll polish it off a bit and send it to you. I'm working on/whining to an artist right now, might have some art later on. But if not, text only is fine too.


Title: Re: The Life and Death of a Pkunk OOC
Post by: meep-eep on November 30, 2009, 06:57:34 pm
Personally, I'd rather see a platform-independent game which doesn't require one to download a file and execute a foreign executable.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on November 30, 2009, 07:35:18 pm
Personally, I'd rather see a platform-independent game which doesn't require one to download a file and execute a foreign executable.


Er, I thought  Game Maker made Flash games that are just that? Or am I confusing it with something else?


Title: Re: The Life and Death of a Pkunk OOC
Post by: RTyp06 on November 30, 2009, 10:54:07 pm
No, GM is a scripting tool that creates an executeable for windows OS.  Meep is completely correct, a cross platform version would indeed be better. That doesn't stop me from wanting to do it though.


Title: Re: The Life and Death of a Pkunk OOC
Post by: CelticMinstrel on December 01, 2009, 03:57:35 am
Yeah, even if you do a Game Maker version, I won't be able to play it.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Alvarin on December 01, 2009, 07:58:17 am
Yeah, even if you do a Game Maker version, I won't be able to play it.
Why? Doesn't WINE cover them?


Title: Re: The Life and Death of a Pkunk OOC
Post by: CelticMinstrel on December 01, 2009, 02:03:39 pm
Not if it uses DirectX, due to (I think) a bug in Apple's X11. Apart from that... I've no idea.

Still... I wouldn't like it if there was just a Game Maker version. What's wrong with the web-based version?


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on December 06, 2009, 07:27:02 pm
Hmm, looks like I don't understand game making programs very well. I'm currently discussing the art with an artist, but once that is done I see no problem with letting RTyp06 have a go at the material and making a html version as well. But I do want a version that isn't restricted to just windows, so there will definitely be a HTML version. Or is Python cross platform?

Anyway, after Christmas I'll kick this off one way or another. This is going to be fun.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Alvarin on December 06, 2009, 08:10:56 pm
With some work with emulators everything is cross-platform , but web-based would be easiest to implement and access .


Title: Re: The Life and Death of a Pkunk OOC
Post by: Death 999 on December 07, 2009, 04:38:28 pm
There is python for Unix-likes including Mac. So long as Windows has it as well, it's nigh-universal. I suspect, though, that it isn't bundled with Windows.


Title: Re: The Life and Death of a Pkunk OOC
Post by: CelticMinstrel on December 08, 2009, 03:08:03 am
Python is cross-platform, yes, but my proposal was basically making something like a text adventure game, except simpler. If there's art, the HTML version may be better.

I could do something better with Python, but I'd have to delve into Python GUI libraries for that, and it would take longer.


Title: Re: The Life and Death of a Pkunk OOC
Post by: RTyp06 on December 08, 2009, 03:40:28 am
This will indeed be fun! I think I'll start looking around for a pkunk like font.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on December 11, 2009, 07:45:03 pm
This will indeed be fun! I think I'll start looking around for a pkunk like font.

Yeah, this will be quite a lot of fun I think.


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on December 16, 2009, 08:07:18 pm
This will indeed be fun! I think I'll start looking around for a pkunk like font.

http://seijin.ath.cx/uqm_text/


Title: Re: The Life and Death of a Pkunk OOC
Post by: ziper1221 on December 16, 2009, 08:26:30 pm
Is that text directly from the game code?


Title: Re: The Life and Death of a Pkunk OOC
Post by: Lukipela on December 16, 2009, 09:09:28 pm
Is that text directly from the game code?


Yuo'd have to ask the creator, Sage (http://www.star-control.com/forum/index.php?action=profile;u=143), over at SCDB about that.