The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: miconmicon on January 28, 2010, 05:01:06 pm



Title: I must escape
Post by: miconmicon on January 28, 2010, 05:01:06 pm
Damn, I'm in hyperspace, there are 10 black holes with Ur-Quan (black and green) around me so I can't move any where.
As soon as I am getting out of one fight I'm  immediately suck into another black hole.

Both of them wanna fight and my crew is starting to reduce...

Is there any thing I can do to run away from those hole now or is it too late?

(running from a fight is dangerous since my flag ship is very slow).

thanks


Title: Re: I must escape
Post by: Alvarin on January 28, 2010, 05:35:16 pm
First of all it is not a good idea to venture to 'Quans space with slow ship. Hope your last save is not far away.
I'll try to answer your question without spoilers - it depends on yours devices. There is a device that can help you. If you got it, you'll know. It makes green holes.


Title: Re: I must escape
Post by: miconmicon on January 28, 2010, 07:00:54 pm
Hi, I under stand....

I'm screwed

I don't have any device. I thought I'll go out to kill some ships and earn my living so I rely on this one Spathi ship I have.
I want a little too far from home and now I don't have enough fire power to kill all those ships around me.

I don't wanna start over :(

I'm starting to think that the only way is if I'll can find a way to hack my save game and add some people...
Not that ethic, I know, but its the only solution.

(I will save to my defense that I already played and finish the original game)


Title: Re: I must escape
Post by: miconmicon on January 28, 2010, 07:21:55 pm
Another thing I thought of - May be there is a way to edit my place on the map in the save game?

If I could get out of this area I'll be OK.
I will be more prepare the next time I'm going out to space...

Any body know if that possible?
I so here a post about a save game editor but nothing about editing the location.
Mean while I manege to edit only the bio amount myself.



Title: Re: I must escape
Post by: Alvarin on January 28, 2010, 08:09:11 pm
I don't know about the save game, it is compressed data, I think,  but you can use memory monitor to change crew amounts during the mellee. Scanmem in Linux, ArtMoney in Windows.


Title: Re: I must escape
Post by: Simon K on January 29, 2010, 12:42:17 am
Well, you have a couple of options that don't involve mucking about with the save file.

First, you can try to fight your way through the Ur-Quan blockade. The Spathi Eluder is actually quite effective against both types of 'Quan. Against the green ones, you can use it to outrun the fighters (and perhaps lure them into asteroids), and use your maneuverability and rear-firing missiles to take out the Dreadnought once it's out of fighters. Against the black ones --- as long as you don't run into a mine or get close enough for the FRIED field to kill you, you can take it out using speed, maneuverability, and rear-firing missiles.

In story mode, my favorite ship to fight Ur-Quan with is the Spathi Eluder.  Its superior maneuverability and speed is key to defeating the much stronger Ur-Quan.

Second, you can run away. Press ESC in the beginning of the fight (using your flagship), and you'll run back into hyperspace.

In the future, try gathering a few strong friends before entering Ur-Quan space.


Title: Re: I must escape
Post by: Alvarin on January 29, 2010, 01:08:26 am
Simon - those are actually quite bad ideas, because escaping  uses much fuel, and as Miconmicon is pretty much at the beginning of the game, he probably doesn't have a lot of fuel to spare. Another thing is while escaping, your ship would be taken apart by mines or fighters.
The only legit way out would be just fighting them all off with  poor Fwiffo.


Title: Re: I must escape
Post by: Simon K on January 29, 2010, 10:31:54 am
...which is why the first option I suggested was fighting them off with Fwiffo.

(who, it turns out, is surprisingly good at taking on Ur-Quan.)


Title: Re: I must escape
Post by: Cedric6014 on January 29, 2010, 01:27:32 pm
It sounds like he has a spathi. And besides, it doesnt matter how good you are with a spathi - you'll eventually get beat by 100 ur-uan and kohr ah (esp the kohr ah).

Yes basically you're doomed. You might need to load up a previous save game


Title: Re: I must escape
Post by: miconmicon on January 29, 2010, 03:34:13 pm
Hi guys, Thanks for the tips :)

Simon - my poor Fwiffo already killed like a million Ur-Quan, I have enough money from there ships to buy half of the galaxy :)

Still, Like Cedric6014 here said, Even Fwiffo can't bet more then 100 ships.

Especially when I don't have enough fuel even if I can  survive all those ships (So I also have to wait for my friendly hyperspace trader to come and fuel me up).

eventually, I used Alvarin advice and added a few crew members  just to help me stay alive until the fuel arrive....

Any how, Since I killed about 50 ships, I now have lots of money to buy what ever I want :)

Thanks guys!



Title: Re: I must escape
Post by: jucce on January 29, 2010, 11:31:21 pm
Another thing I thought of - May be there is a way to edit my place on the map in the save game?

If I could get out of this area I'll be OK.
I will be more prepare the next time I'm going out to space...

Any body know if that possible?
I so here a post about a save game editor but nothing about editing the location.
Mean while I manege to edit only the bio amount myself.


If you really want to edit your save the editor I made can change your position:
http://forum.uqm.stack.nl/index.php?topic=4672.0


Title: Re: I must escape
Post by: CelticMinstrel on February 01, 2010, 06:08:32 pm
I expect he ran into the case where there's no chance to escape between battles... and of course the Ur-Quan keep spawning, so there's no way out.

That happened to me once when I was visiting the Pkunk.


Title: Re: I must escape
Post by: BruceWayneUK on February 11, 2010, 01:34:17 pm
I had a very similar experience, but with the Yehat. Unfortunately I had to restart from an earlier position. :(


Title: Re: I must escape
Post by: Novus on February 11, 2010, 03:46:15 pm
Under the revised Zarf's Cruelty Scale of Interactive Fiction (http://tvtropes.org/pmwiki/pmwiki.php/Main/UnwinnableByDesign), UQM is firmly in the "Tough" camp; there are lots of ways to end up in a situation you can't get out of, but most of them involve entering deep into enemy territory without being prepared. SC3 descends into "Nasty"; saying the wrong thing to an alien can get you fired, ending the game! This is probably one of the reasons why SC3 is considered evil.

All those save slots are there for a reason, people.


Title: Re: I must escape
Post by: Steve-O on March 10, 2010, 06:00:58 pm

I don't have any device. I thought I'll go out to kill some ships and earn my living so I rely on this one Spathi ship I have.
I want a little too far from home and now I don't have enough fire power to kill all those ships around me.


In my experience, the best way to get cash at the start of the game is to go mining planets near Earth, not pick fights with anyone (especially not the Ur-Quan!)
Short of cheating, I think you're screwed, as you say.


Title: Re: I must escape
Post by: Hunter on April 16, 2010, 03:22:34 am
Under the revised Zarf's Cruelty Scale of Interactive Fiction (http://tvtropes.org/pmwiki/pmwiki.php/Main/UnwinnableByDesign), UQM is firmly in the "Tough" camp; there are lots of ways to end up in a situation you can't get out of, but most of them involve entering deep into enemy territory without being prepared. SC3 descends into "Nasty"; saying the wrong thing to an alien can get you fired, ending the game! This is probably one of the reasons why SC3 is considered evil.

All those save slots are there for a reason, people.

That's a pretty cool site.

As far as UQM is concerned, it's...Evil. Think - you have to visit various far flung worlds in a certain order, some of which aren't actually necessary and waste your time (it could add to the game, but that's useless if you have to start all over again to do it), and there's no indication that you've passed a point of no return. It's Evil and I struggle to think such a great game can be so evil. Can you tell I hate the time limit?  :P Cruel at best, but really, since you have to invest in the game so many hours just to find out you're screwed, Evil.


Title: Re: I must escape
Post by: Novus on April 16, 2010, 10:34:46 am
Under the revised Zarf's Cruelty Scale of Interactive Fiction (http://tvtropes.org/pmwiki/pmwiki.php/Main/UnwinnableByDesign), UQM is firmly in the "Tough" camp; there are lots of ways to end up in a situation you can't get out of, but most of them involve entering deep into enemy territory without being prepared. SC3 descends into "Nasty"; saying the wrong thing to an alien can get you fired, ending the game! This is probably one of the reasons why SC3 is considered evil.

All those save slots are there for a reason, people.

That's a pretty cool site.
That's an understatement (http://tvtropes.org/pmwiki/pmwiki.php/Main/Understatement). TV Tropes will ruin your life (http://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillRuinYourLife), and it'll all just have started with a wiki walk (http://tvtropes.org/pmwiki/pmwiki.php/Main/WikiWalk).

Quote
As far as UQM is concerned, it's...Evil. Think - you have to visit various far flung worlds in a certain order, some of which aren't actually necessary and waste your time (it could add to the game, but that's useless if you have to start all over again to do it), and there's no indication that you've passed a point of no return. It's Evil and I struggle to think such a great game can be so evil. Can you tell I hate the time limit?  :P Cruel at best, but really, since you have to invest in the game so many hours just to find out you're screwed, Evil.
Even without the MetaChron, I'd say there are plenty of warning signs: practically everyone anywhere near the Kohr-Ah will warn you that they're winning (the Zoq-Fot-Pik will even tell you when, just like the MetaChron dialogue) and the death march is far from instant. Even if there were no warning, UQM would still not be worse than "Cruel", since it's pretty obvious that you've taken too much time if you run out of it.

I've never run into the time limit myself, possibly because I tend to assume I am working against a time limit, rather than assume I have all the time in the world. This got a bit silly on my first play-through of Mass Effect, which turned out to be very brief (and unnecessarily hard) since I was saving pretty much all the side quests for when the immediate threat to the galaxy was taken care of. I was quite surprised when the game ended.


Title: Re: I must escape
Post by: SuddenDeath on April 16, 2010, 07:33:29 pm
So true. The thread is named perfectly - there is no escape from TV Tropes... I've lost days in there :-\


Title: Re: I must escape
Post by: Draxas on April 17, 2010, 04:34:34 am
Same here. At least they were fun days, though! ;D


Title: Re: I must escape
Post by: Data on April 20, 2010, 08:24:06 pm
My God... Tvtropes.... The time wasted there... it's horrible....  :'(


Title: Re: I must escape
Post by: Alvarin on April 20, 2010, 09:31:34 pm
Good place to visit on an empty work shift, just for that quality.


Title: Re: I must escape
Post by: Hunter on April 21, 2010, 04:20:00 am

I've never run into the time limit myself, possibly because I tend to assume I am working against a time limit, rather than assume I have all the time in the world. This got a bit silly on my first play-through of Mass Effect, which turned out to be very brief (and unnecessarily hard) since I was saving pretty much all the side quests for when the immediate threat to the galaxy was taken care of. I was quite surprised when the game ended.

This is why you're defending it. I spent days trying to figure it out, investigating every scrap of information I could find, buying every tip from the Melnorme, landing on random worlds in vain hope...how is that not Evil?


Title: Re: I must escape
Post by: JHGuitarFreak on April 21, 2010, 06:02:52 am
That's a pretty cool site.

As far as UQM is concerned, it's...Evil. Think - you have to visit various far flung worlds in a certain order, some of which aren't actually necessary and waste your time (it could add to the game, but that's useless if you have to start all over again to do it), and there's no indication that you've passed a point of no return. It's Evil and I struggle to think such a great game can be so evil. Can you tell I hate the time limit?  :P Cruel at best, but really, since you have to invest in the game so many hours just to find out you're screwed, Evil.

Well if you're looking for a time limit "killer" *cough*  (http://uqm-mods.sourceforge.net/downloads.htm)


Title: Re: I must escape
Post by: Novus on April 23, 2010, 10:33:39 am
This is why you're defending it. I spent days trying to figure it out, investigating every scrap of information I could find, buying every tip from the Melnorme, landing on random worlds in vain hope...how is that not Evil?
Let's not exaggerate; even Sierra On-Line's infamous Space Quest series is only "Cruel", and that one often puts you in the position of having no idea where in the entire game you went wrong and having to replay most of the game several times to find out.

Are you talking about trying to stop the Kohr-Ah Death March or trying to prevent them from starting it? Either way, as I mentioned, there are plenty of clues that there is a time limit (even without the MetaChron speech), and it's hardly a surprise that one exists. This, in itself, is enough to push it up from "Evil" to just plain "Nasty". "Cruel" would be the Kohr-Ah Death March invariably being just a bit too quick for you to win (but not obviously unwinnable), unless you start the Yehat revolution sufficiently early for the Pkunk to fuse with the Yehat and cause respawning Yehat Terminators to appear and stop the Kohr-Ah. "Evil" would be to further require that you inspire a new Pkunk philosophy by making the "Fruit Loops" comment the first time you meet a Pkunk (and only have the Pkunk tell you about this at the end of the game).