The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: OrzBrain on February 10, 2010, 09:25:32 pm



Title: Melee graphic omission in UQM vs Star Control 2
Post by: OrzBrain on February 10, 2010, 09:25:32 pm
I "acquired" SC 1 a while ago and played it in dosbox, and I noticed something odd.
In the captain portraits in SC 1 melee there are multiple frames of animation for each action, but in UQM there is just 2 frames, an on frame and the default frame. That is, in UQM it just flips the image from one to the other, whereas in SC 1 there is animation in between, so, say in the Androsynth portrait where they pull on a lever you can see them pulling the lever, while in UQM it just goes from not pulled to pulled.

Now I've never played SC 2 in dosbox, so I don't know if this is also missing from it, but I wouldn't imagine the graphics were downgraded from SC 1 to SC 2.


Title: Re: Melee graphic omission in UQM vs Star Control 2
Post by: Draxas on February 11, 2010, 04:09:28 pm
Actually, it seems like they very well may have been. I don't recall there ever being more than an on/off animation in any of the pilot pics in DOS SC2 (and can't say I ever noticed the additional animation frames in SC1 during my short stint with it, either).


Title: Re: Melee graphic omission in UQM vs Star Control 2
Post by: guesst on March 26, 2010, 09:07:37 pm
Oh, I noticed. Yeah, they scaled it back in SC2, but they added many things too. i think it was just one of those areas they had to cut corners.


Title: Re: Melee graphic omission in UQM vs Star Control 2
Post by: Dabir on March 26, 2010, 09:12:15 pm
All the inbetween frames are present in UQM 0.6.2, but remain unused.


Title: Re: Melee graphic omission in UQM vs Star Control 2
Post by: meep-eep on March 28, 2010, 01:13:07 pm
I was not aware that there were unused frames. I've added a bug report / enhancement (https://bugs.uqm.stack.nl/show_bug.cgi?id=1085) request] to our bug database for this.