Title: UQM Clean Voice Mod - Input Needed! Post by: RealityHacker on May 16, 2010, 06:11:30 am Hi all.
I'm still doing some work on the voice clean up mod and would like to know what sound sets you'd like me to start out with. As each of these take some time and - let's face it - some are more important / valueable to get done sooner than other sets (*cough* talking pet *cough*), I'd like to prioritize. Any input on this matter is appreciated. Title: Re: UQM Clean Voice Mod - Where to start? Post by: Dabir on May 16, 2010, 11:56:19 am I'd say, the people who are most useful in terms of in-game information. That puts Commander Hayes at 1 and the Melnorme at 2 for certain.
Title: Re: UQM Clean Voice Mod - Where to start? Post by: RealityHacker on May 16, 2010, 01:47:23 pm Indeed.
One might also consider how early on in the game a voice appears at first (first impressions last etc) and how badly a voice is in need of a shape-up (Spathi and Shofixti have always struck me as annoyingly harsh and noisy). Title: Re: UQM Clean Voice Mod - Where to start? Post by: Draxas on May 17, 2010, 04:00:16 pm Agreed. I'd say top priority is Hayes, Melnorme, Spathi, and Ilwrath, in that order. You'll be talking to the first two constantly throughout the game, and the second two pop up in the intro quest. Of course, this means you'll be getting the two most talkative folks done first; if you haven't finalized your technique, it may be worthwhile to start on someone with less dialog so that there's not as much work to redo them if you make changes later and want to bring them back in line. Supox and Shofixti would be useful for that purpose, with their fairly minimal dialog.
Title: Re: UQM Clean Voice Mod - Input Needed! Post by: CelticMinstrel on May 17, 2010, 04:09:35 pm I went for Spathi, Arilou, Utwig, Mycon, and Probe, mostly because I just like those ones.
I'd say, the people who are most useful in terms of in-game information. That puts Commander Hayes at 1 and the Melnorme at 2 for certain. Based on this criteria, I might point out the Mycon and their lack of homeworld information. ;)Title: Re: UQM Clean Voice Mod - Where to start? Post by: RealityHacker on May 17, 2010, 04:21:32 pm Supox and Shofixti would be useful for that purpose, with their fairly minimal dialog. Thanks for the input. It's not as much as the technique not being in place but rather that is has to be adapted and tested for each voice. The more extreme voices require special settings. It seems as if they have used two or more recording facilities and different reverbs et cetera which also poses a challenge. I will post a sample of a finished voice pack soonish. Another matter to consider is personal affection. Seriously. If you like it, maybe other will as well, no? I went for Spathi, Arilou, Utwig, Mycon, and Probe, mostly because I just like those ones. I'd say, the people who are most useful in terms of in-game information. That puts Commander Hayes at 1 and the Melnorme at 2 for certain. Based on this criteria, I might point out the Mycon and their lack of homeworld information. ;)I have heard about the issue and tried the cleaned up rendering (which did sound very well). But if I should include something like that or not - well, I'd say it's for the dev team to decide. In any case these two projects are not conflicting in any way. Title: Re: UQM Clean Voice Mod - Input Needed! Post by: JHGuitarFreak on May 26, 2010, 06:06:46 am If possible you should do it in the order of who you meet first...
1) Spathi / Fwiffo 2) Kzer-Za / Earth Probe 3) Commander Hayes 4) Ilwrath And depending on the situation either the Slylandro Probes or the Melnorme. It would make it easier for debugging in-game. Of course, this means you'll be getting the two most talkative folks done first. Well I'll let you decide but here is a list of how many files each race has for dialogue: Code: Race # of Files Arilou 60 Blackur 45 Chmmr 45 Comandr 48 Druuge 76 Ilwrath 67 Melnorm 207 Mycon 67 Orz 74 Pkunk 124 Rebel 23 Shofixt 46 Slyhome 60 Slyland 30 Spahome 80 Spathi 72 Starbas 192 Supox 56 Syreen 71 Talkpet 73 Thradd 106 Umgah 55 Urquan 43 Utwig 75 Vux 60 Yehat 39 Zoqfot 291 Title: Re: UQM Clean Voice Mod - Input Needed! Post by: Steve-O on May 27, 2010, 10:00:38 pm Forgive me for being ignorant, but are you just retouching the old voices or actually recording new ones?
If the latter, please ensure the "missing" dialogue from the DOS build gets included in your new packs so the game can hopefully be complete again =) Also, I agree with otehr posters regarding priority. Hayes and the Melnorme NEED to sound good considering how often you talk to them. Making sure the Ur-Quan (Kzer-Za) sound good would also be high priority to me as they are the big bad, at least for the first part of the game. Title: Re: UQM Clean Voice Mod - Input Needed! Post by: Elestan on July 02, 2011, 06:14:42 pm What's the status of this voice cleanup effort? I listened to the samples when they were first posted, and the voices sounded much clearer; it'd be great to get them in. However, the link to them has gone dead. :(
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