Title: Aalib with version 0.6.2? Post by: ocirne94 on May 23, 2010, 10:44:09 pm Hello everybody,
I've recently discovered that uqm could run under aalib, and found a screenshot (http://sc2.sourceforge.net/screenshots/aalib.php) of it. I was interested and made some tries in that direction, but all I could get (Kubuntu 10.04, aalib and SDL-with-all-options-enabled) was: ~$SDL_VIDEODRIVER=aalib uqm The Ur-Quan Masters v0.6.2 (compiled Aug 30 2008 11:39:14) This software comes with ABSOLUTELY NO WARRANTY; for details see the included 'COPYING' file. Netplay protocol version 0.3. Requiring remote UQM version 0.5.4. Initializing base SDL functionality. Using SDL version 1.2.14 (compiled with 1.2.12) Using AAlib driver: X11 driver 1.1 (X11) Using config dir '/home/user/.uqm/' Using '/usr/share/games/uqm/content' as base content dir. Saved games are kept in /home/user/.uqm/save/. Initializing SDL with OpenGL support. SDL driver used: aalib SDL initialized. Initializing Screen. Couldn't set OpenGL 1024x768x32 video mode: OpenGL not available Couldn't set OpenGL 1024x768x24 video mode: OpenGL not available Couldn't set OpenGL 1024x768x16 video mode: OpenGL not available Couldn't set any OpenGL 1024x768 video mode! Could not initialize video: no fallback at start of program! Any ideas? Thanks in advance Ocirne Title: Re: Aalib with version 0.6.2? Post by: meep-eep on May 24, 2010, 10:44:09 am Try starting UQM with '--nogl'.
Title: Re: Aalib with version 0.6.2? Post by: Novus on May 24, 2010, 10:51:07 am Alternatively, before switching to AAlib, change resolution to 320x240 or 640x480 and make sure framebuffer mode is allowed, so that OpenGL isn't needed.
Title: Re: Aalib with version 0.6.2? Post by: ocirne94 on May 24, 2010, 05:53:02 pm Ok, I've got it to open, and recognize the 5 main menu options, but I'm only able to navigate between them without choosing one...how is key mapping set?
Edit: my uqm is dumb and doesn't know --nogl option; I had to set it manually in uqm.cfg :P Edit2: after some seconds, credits music starts. Edit3 (hope it's the last): Yay, managed to start new game, but the result is the following: (http://img85.imageshack.us/img85/2598/screenshot1bp.png) Title: Re: Aalib with version 0.6.2? Post by: Alvarin on May 24, 2010, 06:29:10 pm OMG!!! ASCII UQM!!! How cool is that!!
Title: Re: Aalib with version 0.6.2? Post by: Vee-R on June 02, 2010, 12:55:42 am OMG!!! ASCII UQM!!! How cool is that!! I dunno..... I mean, it's nice and all, but II tend to prefer the ANSI build: (http://img80.imageshack.us/img80/8703/ansiuqm.gif) Title: Re: Aalib with version 0.6.2? Post by: Novus on June 02, 2010, 04:57:14 pm I dunno..... I mean, it's nice and all, but II tend to prefer the ANSI build: :o I must be using the wrong build options...Title: Re: Aalib with version 0.6.2? Post by: Vee-R on June 02, 2010, 07:13:12 pm ;D Just had a sudden bout of early '90s BBS nostalgia that I had to relieve (and re-live).
Hopefully these things abate quickly, otherwise I'll be posting 4-color CGA versions soon. Could get ugly. Title: Re: Aalib with version 0.6.2? Post by: oldlaptop on June 11, 2010, 03:16:23 am I dunno..... I mean, it's nice and all, but II tend to prefer the ANSI build. Wow, how do you do that? Is that a mod of some sort, or just some obscure compile option? Title: Re: Aalib with version 0.6.2? Post by: Vee-R on June 11, 2010, 06:21:35 pm I dunno..... I mean, it's nice and all, but II tend to prefer the ANSI build. Wow, how do you do that? Is that a mod of some sort, or just some obscure compile option? Haha.... just http://picoe.ca/products/pablodraw/ , I'm afraid, and then some window border/title forgery. |