The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Shiver on June 25, 2010, 02:49:03 am



Title: Melee Meet-Up [Early July 2010]
Post by: Shiver on June 25, 2010, 02:49:03 am
Over the past few weeks there have been many adjustments to the Net Melee Balance Mod (http://wiki.uqm.stack.nl/User:Shiver/Balance_Mod) and I am interested to see how other players handle the changes. "Other players" being a key phrase here; I've played this damn thing against Gekko approximately five hundred trillion times and could not be more tired of it. It would be much appreciated it if anyone with an interest in competitive melee could drop by, take the mod for a spin and leave me with some input.


[Date]

Saturday, July 3rd, 2010.


[Time]

The whole day is open for games. There is no period of estimated peak activity.


[Place]

#UQM-Arena on irc://chat.freenode.net.


[Guidelines]

• This is a Balance Mod meet-up. If you want to be helpful, play the mod against someone and give me as much feedback as you can.

• Stalemates are annoying. If a stalemate occurs, the faster of the two ships in play becomes a designated attacker and is required to take the initiative.

• If you don't want to play Balance Mod, that's cool too. There should be more players than usual wandering around the channel on a meet-up day.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Gekko on June 25, 2010, 05:50:20 am
If I haven't left abroad by then I'll be around. I'll also see if I can get the mac client compiled before that in case someone is in need of one.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: onpon4 on June 25, 2010, 04:06:57 pm
Sweet! A saturday... I should definitely be able to make it! I've read the changes, and though I haven't tried the latest version yet, I like the sound of what you did to the Ilwrath. Two separate spouts was quite annoying sometimes. ;)


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Angelfish on June 25, 2010, 04:10:48 pm
i will probably be drunk, that's a great excuse to lose everythign.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Tiberian on June 25, 2010, 08:01:04 pm
i will probably be drunk, that's a great excuse to lose everythign.

No, that's only a great excuse to lose virginity.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Angelfish on June 25, 2010, 08:19:05 pm
i will probably be drunk, that's a great excuse to lose everythign.

No, that's only a great excuse to lose virginity.

I feel sorry for you :(


Title: Re: Melee Meet-Up [Early July 2010]
Post by: onpon4 on June 26, 2010, 06:45:46 am
Hm... I experienced a crash when I was fighting Slylandro vs. Ur-Quan. I have no real idea how it happened and cannot reproduce it. But here is what I know:
- I was fighting an ("awesome") AI (the AI was piloting the Ur-Quan)
- Slylandro had just collected an asteroid
- Before collecting the asteroid, the Slylandro had 1 energy point left
- There were some fighters near the Ur-Quan (I think most of them were returning)
- Slylandro was turning right when the crash happened (right directional key was held down)
- Slylandro's secondary was held down

Unfortunately, I think all that is probably insignificant. But anyway, thought I'd mention it while it was fresh in my head.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Gekko on June 26, 2010, 10:19:49 am
But here is what I know:
- I was fighting an ("awesome") AI (the AI was piloting the Ur-Quan)

That's the reason most probably. The mod doesn't change the AI. This means that the AI is trying to play like it would play in the vanilla and this can cause problems.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Shiver on June 26, 2010, 10:54:30 am
I went looking into the problem and it turns out there was an issue with the Ur-Quan fighter fan-out code. A mod update will be uploaded with the fix when I get around to it.


But here is what I know:
- I was fighting an ("awesome") AI (the AI was piloting the Ur-Quan)

That's the reason most probably. The mod doesn't change the AI. This means that the AI is trying to play like it would play in the vanilla and this can cause problems.

If the bug was exclusive to cyborg play then I wouldn't care enough to fix it. Cyborg Chenjesu is a total crash whore in this mod, in fact.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: onpon4 on June 26, 2010, 03:49:58 pm
If you don't mind me asking, how can the cyborg crash the game?


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Shiver on June 26, 2010, 07:17:53 pm
If you don't mind me asking, how can the cyborg crash the game?

Probably from Chenjesu's new primary weapon confusing the AI somehow.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: onpon4 on June 26, 2010, 07:48:33 pm
But that seems odd to me. The controls are still exactly the same, so while I would understand the Chenjesu not being played properly, I don't see why it would cause a crash.

I don't suppose anyone has a clearer knowledge on how the AI works?


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Angelfish on June 28, 2010, 11:10:12 am
So now the OP is striked through, I assume we're still on (we don't really need Shiver for this).


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Gekko on June 28, 2010, 11:37:34 am
Even though I respect Shiver as a player and the developer of Balance Mod, I still have to say that he's being too harsh on the forum community. Arrive on the said day and play a game or two. I can go quite far with Shiver and his personality, but I'm not going to watch if he burns the bridges to our only source of new players.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: onpon4 on June 28, 2010, 01:51:58 pm
Don't know if this is relevant, but shortly before he started bashing the newbie, Shiver sent me a PM throwing a tantrum about my last post (before this one) in this thread, and asking me to delete it. I told him that this is a forum and that I wouldn't delete my relevant post just to make him feel better. He never responded.

*shrug*

I never knew Shiver was this extreme. ::)


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Angelfish on June 28, 2010, 06:59:01 pm
Don't know if this is relevant, but shortly before he started bashing the newbie, Shiver sent me a PM throwing a tantrum about my last post (before this one) in this thread, and asking me to delete it. I told him that this is a forum and that I wouldn't delete my relevant post just to make him feel better. He never responded.

*shrug*

I never knew Shiver was this extreme. ::)

Shiver is prolly on drugs or something :P.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Gekko on June 28, 2010, 10:23:43 pm
You won't be seeing him again. Time to move on.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Angelfish on June 28, 2010, 11:02:20 pm
You won't be seeing him again. Time to move on.

No problem :D.
I'll prolly be drunk even so by th way :D. It's the day after the dutch match vs.brazil :)


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Gekko on July 03, 2010, 05:37:28 pm
17:32:53 -!-*USER* has joined #uqm-arena
17:33:13 < *USER*> |hi|
17:34:36 < *USER*> uqm arena? My preferred spacecraft is the one made by octopuses
17:35:03 < *USER*> or whatever, green-armored meta-mollusks
17:37:23 < *USER*> is ev1 afk and the event over?
17:38:54 -!- *USER* has left #uqm-arena ["god blow this!"]
17:47:27 < Gekko> ...
18:34:20 < I_LIVE> ???
18:34:41 < I_LIVE> also, wtf is 'meta-mollusk'?
18:35:37 < Gekko> Probably like semi-mollusk

Could you try to stay there a bit longer? I was going to play with you. Name removed as I don't want to put anyone to negative light due to misunderstandings. You should also hilight the other people on the channel. This means typing their name (or in most clients, typing "ge" and then pressing TAB-key to use auto-complete for my nick). If you hilight someone, their IRC-client will beep and notify the person that someone is requesting their attention.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Lukipela on July 03, 2010, 07:14:50 pm
The Spathi describe themselves as Meta-Mollusks.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Gekko on July 04, 2010, 11:57:11 pm
2 players visited the channel (onpon and fluwwy_banana) and the meet-up was rather silent. Might be due to the recent events, but we can only improve the activity in the next meet-ups.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Angelfish on July 05, 2010, 12:28:22 am
I'm sorry, I was too engaged with everything to amount to anything on this day ;).

PS: UQM really needs an ingame lobby system.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Gekko on July 07, 2010, 09:29:53 pm
PS: UQM really needs an ingame lobby system.

You can't believe how much we've discussed this on the arena. Many people there have even showed some interest in creating one, but no-one has ever quite managed it. I personally am still learning all this "programming", so I don't have what it takes to create something like that. I believe that there was a forum thread somewhere about this. I might take a look at that again.

EDIT: http://forum.uqm.stack.nl/index.php?topic=3369.0 (http://forum.uqm.stack.nl/index.php?topic=3369.0) Here's the thread


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Novus on July 08, 2010, 10:21:07 am
You can't believe how much we've discussed this on the arena. Many people there have even showed some interest in creating one, but no-one has ever quite managed it.
I actually have some spare time this week.

I think the first step would be to set up a server that accepts connections from players waiting for an opponent and sends their address and port number to players looking for an opponent to connect to. The next step is to let the player choose which possible opponent they want.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Angelfish on July 08, 2010, 10:56:53 am
You can't believe how much we've discussed this on the arena. Many people there have even showed some interest in creating one, but no-one has ever quite managed it.
I actually have some spare time this week.

I think the first step would be to set up a server that accepts connections from players waiting for an opponent and sends their address and port number to players looking for an opponent to connect to. The next step is to let the player choose which possible opponent they want.

you can also do this via a bot on IRC, I think :).


Title: Re: Melee Meet-Up [Early July 2010]
Post by: ziper1221 on July 08, 2010, 08:50:50 pm
what about xfire?


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Gekko on July 10, 2010, 11:05:25 am
You can't believe how much we've discussed this on the arena. Many people there have even showed some interest in creating one, but no-one has ever quite managed it.
I actually have some spare time this week.

I think the first step would be to set up a server that accepts connections from players waiting for an opponent and sends their address and port number to players looking for an opponent to connect to. The next step is to let the player choose which possible opponent they want.

I don't think we should discuss this in this thread. Anyway, currently we are already having huge problems with lag when we use direct connections. The lag will surely become an enormous issue if we first visit some server. Think of a connection going from Australia to USA. If it first goes to Finland...

EDIT: Unless you meant that the server only matches players and then automatically connects them to each other. In this case meeting players becomes easier as some people don't want to use IRC, but we aren't getting past the port forwarding issues.


Title: Re: Melee Meet-Up [Early July 2010]
Post by: Novus on July 10, 2010, 11:42:29 am
EDIT: Unless you meant that the server only matches players and then automatically connects them to each other. In this case meeting players becomes easier as some people don't want to use IRC, but we aren't getting past the port forwarding issues.
As I said, the server would be there for users to get information on where there are opponents; once you've got an address and port, everything else would proceed as before.