The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Kerr on June 26, 2010, 07:21:48 am



Title: OH... MAI...
Post by: Kerr on June 26, 2010, 07:21:48 am
 :o

a community actually still EXISTS for this game!

 :D

(FYI I am 16 years old as of right now)

Ok, first let me tell how i've found this as either it is interesting or i like tlaking about myself...

about 5 years ago, as a random thrift store, i bought this old game i saw, used condition...

in the plastic bag was a manual, a disk, a thin white cardboard sheet with install instructions on it and... well that's it...

When on the way home (I am always bored on family thrift store days where we spend the whole day just driving from store to store looking for anything interesting...) I read the manual, sounds like my kind of game, and i'm DYING to play it!

I get home and install it, try to run it, and...  >:( it doesn't like XP...
Disappointed i put Star Control 3 Away at the bottom of my huge pile of discs...

well a year and a halfish ago i started looking for some way i could run the game, because by then i had learned emulators exist etc... (because i had started experimenting with linux) and started looking fora dos emulator, found it! dosbox.

I got it working and played the game, i LOVED it; i probably have spent upward of 300 hours on that game. (and i know because my monitor gives a "backlight hours" statistic lol..."
but, first time through it gets boring, why? because i cant figure out what to do next... Phail, I had somehow missed getting the Dakdaklacpak translator..
So,  I retry the game, and this time i do everything that the ICOM says, and spam hunam colonies as they are the only non-flake ones... (evil mycon, freaky syreen, spineless spathi, ur-quan to kzerza colonies, vux traitors, utwig ultron breakers, phunk "I got ran over by a precursor computer"ers... ET-CETERA...
anyway, i beat the game, it was buggy, but i beat it!
Then i spent most of my time in melee mode, although i did try doing a plane-by-planet scan for anything interesting... meh i could upgrade my ships? phehh..

Well, about a week ago (this last monday actually) i decided to play it again, but OH NOES i lost the disc... so i started looking for a downlaod of star control 3, since i always look for downloads of stuff i've lost the discs to... ANYWAY I find it but it has the media ripped out of it for some retarded reason... but in my search i found star control 1/2 and decided to try them thinking "Well, it probably wont be as good as the 3rd one, but let's see..."

 :o

Yea, #3 sucks by comparison!

Earlier today i was going through my firefox tabs and this site (not the one i got the DL from :p )took a quick look and though... "Heh, forums, i bet they are dead, but i'll take a look anyway..."

So, here i am, amazed at the following this game has!

- WARNING -
I am always an extremely HYPER newbie at every community i join for a while and manage to annoy everyone, so just FYI...
- WARNING -

So, from what i understand three was talk of a modern star control game being made by the original makers, but it hasn't been done and is looking less and less likely...
But, copyright owners are even all these years adamantly fighting community projects regarding this game?!
(seems dumb to me as this can't possibly cost them money directly or indirectly...)

What made SC3 fun for me was the colony management, building my fleet, nad interacting with alien races in ythat fassion...
What makes SC2 fun is The same interactions, the interesting planets, customizing my ship, and the whole idea of the game... (I Haven't beaten the game yet so dont spoil it! lol )

It got me thinking (as all new games i love do) things that could be done to make it better... (THus why i mod other games like star wars: empire at war, etc...) - PS - MY SHift KEy STicks - PS _
Star control 2 could easily compete with the games on the market with a total graphics makeover. Hands Down! (All successful old games could, ha ha, they made themselves good thorugh good gameplay, NOT good graphics. New games like SPORE on teh other hand...)

So, did i get anything wrong in the above, did my grammar suck, and hai. :)

oh, and does anyone mind If i try 3D-modeling some of the star control 2 Ships for fun.. well actually nobody will mind, what i mean is some opinions on it. :) (If not, OMG YOU'll BREAK THEIR GOOD LOOKS!)


Title: Re: OH... MAI...
Post by: Kerr on June 26, 2010, 07:23:02 am
BTW the community here is larger than that of games that are in the past few years.


Title: Re: OH... MAI...
Post by: storyyeller on June 26, 2010, 07:31:27 am
I think there are other active SC2 sites too.


Title: Re: OH... MAI...
Post by: Alvarin on June 26, 2010, 08:05:24 am
Hello and welcome to the awesome world of Star Control 2 !
You'll read it in the forums, but there is a online mellee option in UQM, if you liked the HyperMellee, you'll like it here even more.


There are also at least two more communities for SC universe that I am aware of -
Frungylovers community at LiveJournal and another forum called SCDB, short for Star Control Dicussion Board.


Title: Re: OH... MAI...
Post by: Kerr on June 26, 2010, 03:54:46 pm
I Liked SC3 Melee, but just because in this melee rotation feels limited to fewer "Notches" of rotation, harder to aim :/

I still can't beat the "Standard" Bot, so i am playing with cyborg.


Title: Re: OH... MAI...
Post by: Alvarin on June 26, 2010, 04:02:27 pm
Well, you know what they say - practice makes perfect. Or hilarious waste of time, either one.


Title: Re: OH... MAI...
Post by: Kerr on June 26, 2010, 11:29:24 pm
Well see you in a few days, once i make the 3d model of the earth cruiser. (and want opinions ("YOU SCREWED THIS UP!") on it)

You see, I Am always looking for something new to model...

Gahh and something always gets me stuck, what should the point defense lasers look like  :-X /me heads out to look for current laser defense tech...

PS after 3 hours of a full fleet of human cruisers VS a half fleet of avengers, the avengers win every time with their superior firepower, defense, and speed...
They flame the nukes, and outrun the cruiser...

EDIT:

Well, I'm not particularly satisfied with it... :/ idk if ill post a pic...


Title: Re: OH... MAI...
Post by: Alvarin on June 27, 2010, 01:31:43 am
The community here is friendly and houses plenty modellers. If there is criticism to be dealt out, it will be constructive.
In addition, as I mentioned before, there is another dedicated board with 3D models posted (where is Lukipela? hasn't posteed the link yet, I'm getting worried) that you might get creative ideas.
http://star-control.com/fan/resources.php under section 3D models.


Title: Re: OH... MAI...
Post by: Kerr on June 27, 2010, 02:13:17 am
well, just dont complain about the background & the bottom portion :p (Weren't high enough resolution, and i suck/dislike doing 2d image editing...)

I guess i just dont have anything to go on to make it look better/more interesting from here.... maybe redo the nukes/bridge thoroughly...

Dont cry if it breaks your monitor lol, i wanted to be able to zoom up really close to it.

http://darkstars.co.uk/svn/kerr/Human%20Cruiser.jpg



Title: Re: OH... MAI...
Post by: Draxas on June 28, 2010, 05:51:02 am
Welcome to the community, Kerr. Always nice to see new faces around.

Luki is currently on vacation, but I'm sure he'll pop in before too long.

That's a pretty decent untextured model, though that does make the detail rather difficult to see. The only thing is that the nacelles on either side of the ship should be angled down instead of up. For visual reference:

http://star-control.com/sc1/ships.php


Title: Re: OH... MAI...
Post by: Kerr on June 28, 2010, 09:25:45 pm
somehow i got someone to delete their account...

 :-X


Title: Re: OH... MAI...
Post by: Lukipela on June 30, 2010, 09:26:25 pm
Luki is currently on vacation, but I'm sure he'll pop in before too long.

Midsummer rules. It sucks to be back at work for 3 more weeks. Thanks for spamming PNF links guys, it saves me the trouble ;)

Kerr, a few helpful suggestions for you. It's totally and absolutely okay to be hyper and excited about discovering a new place like this. You're super-welcome.  But here are a few tips to enhance your forum experience:

Please consider that not all of us speak English as their first language. It's often the second, third or fourth. That means that we really appreciate it if people take the time to spell properly, capitalize and use grammar. Otherwise it's hard for us to follow the conversations and we're liable to simply skip over most of what you write. I guess you could phrase it as a form of respect. If you want people to respect you enough to read and reply to all your posts, make sure to respect them enough to make them legible.

Also, it's great that you are posting pictures and spoiler the really big ones. But most people aren't going to start scrolling around your 5000 by 5000 picture, it's simply too big to get a grip on. Consider using something like tinypic to upload pictures in a more manageable format.

Other than that, welcome aboard. If you have questions, don't hesitate to ask or PM us. We're here to help.


Title: Re: OH... MAI...
Post by: ziper1221 on July 02, 2010, 05:44:46 pm
come on luki, you lecture him/her about spelling and you spell want as ant?  ???


Title: Re: OH... MAI...
Post by: Lukipela on July 03, 2010, 12:06:52 pm
come on luki, you lecture him/her about spelling and you spell want as ant?  ???

One of the perils of writing in your third language massah, my humblest apologies for failing to meet the lofty standards of spelling I set out to suggest. Let the record state that I don't think that an accidental error or two every now and then is necessarily an outright atrocity, merely that I feel that in general one should attempt to apply proper spelling, grammar and capitalization to maximise the utility this fine board serves for those of us who are foreigners to your fine language. Most of us can easily figure out a misspelled word here or there, even though an entire sentence filled with them may prove far too much for our foreign understanding of the delicate structures of English.


Title: Re: OH... MAI...
Post by: Alvarin on July 03, 2010, 01:42:35 pm
And it is beneficial too for learning the language better - for example, this "requirement" has cured my bad habit of placing extra space before punctuation marks.


Title: Re: OH... MAI...
Post by: keybounce on July 03, 2010, 08:41:51 pm
Actually, colony management was probably the single worst thing of SC3. If they had done it a little better, it might have been fun.

You really need colonies, and lots of them. You have to make fuel. Since there are plenty of planets where earthlings do badly, and other races do well, you can't just use humans, and you do need to spread the fuel spots out.

(Side note: That 3D universe map was just soo hard to determine distance between two points with, trying to figure out where to place your fuel dumps was a pain.).

And frankly, the human ships stink for me. I didn't rely on just humans because I use the other ships.

But in fairness, you completed it, I did not. I considered it a major spoiler when I found out that even though you only took one kind of Ur-quan, there's supposed to be no others, and no other working hyperdrive, yet somehow the other ur-quan not only are there but take over all your nice ur-quan.

Wouldn't be so bad if you could pilot those other ur-quan ships (nice ships), but noooo....

Oh yea -- even when you discover that the Utwig are using hyperspace, and making raids, your dialog still doesn't let you confront them on it. Stinky bad dialog.


Title: Re: OH... MAI...
Post by: Nuclear on July 04, 2010, 08:46:35 am
Oh my! Can this be? Another living breathing individual who can actually play let alone even TOLERATE StarControl 3? And I thought I was alone in the universe  ::)

Well anyway, welcome to the Kindred of StarControl fandom! Please, help yourself to the many spoiler safe sections of the site, and also be sure to check out the Pages of Now and Forever, wheres its always fun as whatsitcalled!


Title: Re: OH... MAI...
Post by: Draxas on July 05, 2010, 01:25:50 am
Played and finished it, back in '96 no less. Doesn't mean I liked it though.

I can't imagine trying to get through the game with only Human colonies. Despite the fact that many of your allies get their productivity knocked way down, it still behooves you to build colonies for them since they remain loyal and don't bail out of the alliance like some others. As such, I had many Syreen, Pkunk and (especially) Utwig colonies, and I kept a fair supply of all the other races around at least for excavations.

Like many things in SC3, the writers did a half assed job explaining why certain things do and don't happen. You can confront the "Kohr-Ah" once they've established a colony, and call them out on being "greens" in dialog. But it doesn't do anything, nor do they explain why they've decided to suddenly change allegiances. You can confront the VUX about their raids, and call them out on their conduct as well. But that ALSO doesn't do anything. So the question remains, why bother? It seems like the designers just stuck these things into the game to make it seem like the Alliance was completely falling apart in order to lend credibility to the Crux as villains before you pick them apart one race at a time. In actuality, the issues with your allies wind up being so contrived and obnoxious, it simply becomes very transparent that they were having trouble writing good scenarios.


Title: Re: OH... MAI...
Post by: Steve-O on July 08, 2010, 10:28:55 pm
But in fairness, you completed it, I did not. I considered it a major spoiler when I found out that even though you only took one kind of Ur-quan, there's supposed to be no others, and no other working hyperdrive, yet somehow the other ur-quan not only are there but take over all your nice ur-quan.

Not meaning to defend SC3 or anything, but if the two Ur-Quan races had circumnavigated the galaxy before meeting to complete their Eternal Doctrine in SC2, then it's perfectly plausible they may have left outposts behind along the way (especially the Kzer-Za to monitor slave shields, but the Kohr-Ah may have as well, to make sure nothing escaped their xenocide or something.)  Perhaps the sector of space you bubble-jumped into at the beginning of SC3 was one where the Kohr-Ah had an outpost from before.  If that were the case, then the Kohr-Ah were obviously pretty sloppy in that sector since there was this whole Crux thingy that somehow escaped their attention, but I was never trying to say SC3 was well written. =P

Oh my! Can this be? Another living breathing individual who can actually play let alone even TOLERATE StarControl 3? And I thought I was alone in the universe  ::)

You're certainly not alone.  I played SC3 start to finish myself back in the twilight years of the last millennium.  I actually managed to enjoy it well enough as I recall, although it sure wasn't impressing me as a sequel to SC2.  After having some time to let it sink in I began noticing more and more annoying, generally sloppy things about it.  I also dearly missed the ability to modify the flagship.  Nonetheless, I did play it through, once. =)


Title: Re: OH... MAI...
Post by: Dabir on July 08, 2010, 11:16:51 pm
Pretty sure the game establishes that some Kohr-Ah were brought along as observers. First chance they get (ie a new colony being made) they take over, and then begin THEIR RAMPAGE OF oh no wait they haven't built any ships yet.
"You will now die."
*booted to space*
...huh.


Title: Re: OH... MAI...
Post by: Draxas on July 09, 2010, 12:44:46 am
Actually, the green Ur-Quan simply mysteriously transform into sort of black-and-green mottled Kohr-Ah wannabes. There's even a dialog choice that calls them out on it, though no explanation for it is given. And no, they couldn't have been existing outposts, because they basically take over Ur-Quan colonies that you built.


Title: Re: OH... MAI...
Post by: Valos Cor on July 09, 2010, 02:51:42 am
For some weird reason... I can't open your picture...well, welcome to this forum...I guess...I'm glad you liked Star Control 3 though I've never played it since it doesn't work on Linux.  Though... I AM using Windows Xp right now.


Title: Re: OH... MAI...
Post by: Elerium on July 10, 2010, 12:17:32 am
I presume the reason they turned was probably an act from the developers to limit the amount of Dreadnoughts that were available to the player because they practically waste every SC3 ship in the game (even Plexor's precursor tub). So they get around this by mutilating the canon and keeping the Ur-Quan to one planet, not that it matters much anyway as the amount of Dreadnoughts you get are enough to win the game with. This isn't also counting Chmmr which also waste every other ship in the game as well but they too get their own little shut down sidestory that you have the option of fixing. It's as if they tease you with the big battleships then shut them down/limit them later in the game to force you to use the small ones but they still manage to utterly mess up in this regard.


Title: Re: OH... MAI...
Post by: Alvarin on July 10, 2010, 12:27:01 am
For some weird reason... I can't open your picture...well, welcome to this forum...I guess...I'm glad you liked Star Control 3 though I've never played it since it doesn't work on Linux.  Though... I AM using Windows Xp right now.

Mounted ISO and WINE worked without any problems or additional settings...


Title: Re: OH... MAI...
Post by: Draxas on July 10, 2010, 06:31:30 am
I presume the reason they turned was probably an act from the developers to limit the amount of Dreadnoughts that were available to the player because they practically waste every SC3 ship in the game (even Plexor's precursor tub). So they get around this by mutilating the canon and keeping the Ur-Quan to one planet, not that it matters much anyway as the amount of Dreadnoughts you get are enough to win the game with. This isn't also counting Chmmr which also waste every other ship in the game as well but they too get their own little shut down sidestory that you have the option of fixing. It's as if they tease you with the big battleships then shut them down/limit them later in the game to force you to use the small ones but they still manage to utterly mess up in this regard.

Not that it matters, since you can make Juggers with comparatively little restriction, and they can easily destroy most everything you run across as well. Plus, later on, you can get the Doog to "defect" to your side, and their ships are the most broken ones in the game.


Title: Re: OH... MAI...
Post by: Alvarin on July 10, 2010, 10:47:04 am
Just wanted to mention the Doogs as well.


Title: Re: OH... MAI...
Post by: Novus on July 10, 2010, 11:37:29 am
Mounted ISO and WINE worked without any problems or additional settings...
Where did you get a Windows version of SC3? The only way I've got it to run on Linux is with DOSBox.


Title: Re: OH... MAI...
Post by: Alvarin on July 10, 2010, 12:03:47 pm
It has a "gowin95.exe" file that I've been using for that.


Title: Re: OH... MAI...
Post by: Lukipela on July 11, 2010, 09:55:37 pm
Actually, the green Ur-Quan simply mysteriously transform into sort of black-and-green mottled Kohr-Ah wannabes. There's even a dialog choice that calls them out on it, though no explanation for it is given. And no, they couldn't have been existing outposts, because they basically take over Ur-Quan colonies that you built.

No, I think Dabir is right. As I recall ,they have a few blacks with them as "observers" that you never met, but they mention that they have tagged along in the beginning. then after things go south, the green black ones take over and all the green ones dress up in masks and smear themselves with dark paint and pretend to be Kohr-Ah. You can still never talk to an actual Kohr-Ah, I guess they're too busy to answer the vidphone.