Title: Detailed guide how to add rest of the released remixes to the game? Post by: VIV on July 12, 2010, 12:39:42 am Hi, haven't found one yet, so is there one? If not, could someone help me out?
I know that I have to change the .mp3s to .oggs but the rest is pretty much a mystery to me. I'd like to add these tracks: Kohr-Ah - The Eternal Doctrine (to replace "Cleansing Required") Kohr-Ah Battle (would definitely make battle with Kohr-Ah more "special" :P) Mine the Planet Below Utwig - Mask of Ultimate Embarrasment and Shame Utwig - The Ultron (how to get this to replace "Mask of..." after fixing the Ultron?) Shofixti - Bonsai! Chmmr - Photosynthesis Zoq-Fot-Pik - Frungy Party Supox - Shake Yer Rootz Pkunk - Pkunks Not Dead Credits Spathi - Fwiffo's Starrunner (not really necessary to add this, but is it possible to get this playing only when talking to Fwiffo?) Yehat - Years Late Mix I'm also interested in getting Lance_Vader's and Valaggar's Utwig voicepack but haven't found a working download link so far (the one without effects is better?). I'd be very thankful if someone could help me with these problems, the game is amazing already but getting these things done would make it even closer to perfect. Title: Re: Detailed guide how to add rest of the released remixes to the game? Post by: oldlaptop on July 14, 2010, 12:02:54 am If you want to replace any official Precursors track with a bonus release, you will need to modify the official zip file (not nearly as tough as it sounds).
For the rest, all you would have to do is make an addon zip formatted the same way as the base content pack and the other addon zips. The base content pack is itself just a renamed zipfile, changing the extension to .zip will let you look inside without bothering the game at all. The format is not complicated at all, you should be able figure it out just from looking inside the content and addon packs. Unfortunately, there is no capability of playing Kohr-Ah Battle only for battles with the Kohr-Ah, it will play for all battles. Same thing applies to the Utwig and Spathi tracks. It's one track only for anything. Title: Re: Detailed guide how to add rest of the released remixes to the game? Post by: onpon4 on July 14, 2010, 02:53:42 pm Unfortunately, there is no capability of playing Kohr-Ah Battle only for battles with the Kohr-Ah, it will play for all battles. Same thing applies to the Utwig and Spathi tracks. It's one track only for anything. Actually, someone made an additional unofficial remix pack not too long ago adding a special music track for Fwiffo. Also, either that same unofficial remix pack or the official remix (I'm not sure) has a different track that plays after you give the Utwig the Ultron, if I'm not mistaken. Title: Re: Detailed guide how to add rest of the released remixes to the game? Post by: oldlaptop on July 14, 2010, 04:47:21 pm Quote from: sc2/src/sc2code/comm/utwig/utwigc.c if (GET_GAME_STATE (UTWIG_HAVE_ULTRON)) { // use alternate 'Happy Utwig!' track utwig_desc.AlienAltSong = UTWIG_ULTRON_MUSIC; utwig_desc.AlienSongFlags |= LDASF_USE_ALTERNATE; } else { // regular track -- let's make sure utwig_desc.AlienSongFlags &= ~LDASF_USE_ALTERNATE; } So yeah, looks like there may well be some alternate-song capability. That's what I get for mouthing off without looking at the code... EDIT: And there's one for Fwiffo too: Quote from: sc2/src/sc2code/comm/spathi/spathic.c if (GET_GAME_STATE (FOUND_PLUTO_SPATHI) == 1) { // use alternate Fwiffo track if available spathi_desc.AlienAltSong = FWIFFO_MUSIC; spathi_desc.AlienSongFlags |= LDASF_USE_ALTERNATE; } else { // regular track -- let's make sure spathi_desc.AlienSongFlags &= ~LDASF_USE_ALTERNATE; } Title: Re: Detailed guide how to add rest of the released remixes to the game? Post by: TiLT on August 20, 2010, 02:58:12 pm The devs made some minor fixes to accommodate the remixes a while back. I don't remember what was specifically supported, but I know for certain that the Utwig supports two musical tracks, one before the Ultron is fixed and one after.
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