The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Psyckosama on October 10, 2010, 01:46:24 am



Title: Slower Combat?
Post by: Psyckosama on October 10, 2010, 01:46:24 am
Is there any way to slow down combat?

Right now I have it on standard and I find that I have trouble even properly orienting my ship as much as lining up a shot before I get blasted. Any suggestions?


Title: Re: Slower Combat?
Post by: ziper1221 on October 10, 2010, 02:57:02 am
Make sure cyborg is off.


Title: Re: Slower Combat?
Post by: Psyckosama on October 10, 2010, 09:45:21 am
Already did.


Title: Re: Slower Combat?
Post by: chenjesuwizard on October 10, 2010, 11:29:56 am
you just have to practice in Melee.


Title: Re: Slower Combat?
Post by: Death 999 on October 10, 2010, 02:21:56 pm
How long does it take to make a dreadnought do a 360? Or, get out a stopwatch and count out ten seconds. How many revolutions?

BTW, this'll be easier if you do it in 2 player hotseat mode.


Title: Re: Slower Combat?
Post by: pelya on October 11, 2010, 05:50:25 pm
Well, that might get useful if you're playing the game on something like a cellphone :) a general slider that can do combat slower/faster in 2-player Melee would be nice.


Title: Re: Slower Combat?
Post by: Psyckosama on October 11, 2010, 11:21:43 pm
I agree, a slider would be a good idea for people on less than ideal systems (like cellphones) or for those who just want a more relaxed slow paced game.


Title: Re: Slower Combat?
Post by: ziper1221 on October 12, 2010, 03:12:46 am
Or people that want a faster, tenser game.


Title: Re: Slower Combat?
Post by: Psyckosama on October 12, 2010, 03:13:27 am
Agreed!  ;D


Title: Re: Slower Combat?
Post by: Draxas on October 12, 2010, 04:08:50 pm
...Which would introduce just another option to screw up netplay. I don't think it's a very good idea.


Title: Re: Slower Combat?
Post by: dczanik on October 12, 2010, 08:08:37 pm
Well. There is always ways to disable options in netplay. Having played it on a cell phone, I wouldn't mind a slower option in single player.


Title: Re: Slower Combat?
Post by: Psyckosama on October 12, 2010, 11:26:00 pm
...Which would introduce just another option to screw up netplay. I don't think it's a very good idea.

Or you can agree on a speed in netplay...