The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Defender on February 06, 2003, 09:29:50 pm



Title: my sc3 (what if)  starting story
Post by: Defender on February 06, 2003, 09:29:50 pm
if i was in charge of the story, and im sure some of u thank god im not, this would be how id go about makeing my version of it...

ok first off let me say that the story so far up untill now has delt with our induction into space  the other races in our part of the galaxy and strait into a war that we lost.

next we free ourselves by twist of luck and bring down two races bent on either our destruction or our enslavement. along the way we learn some interesting stuff that explain much of why the war started and how it was drawn out and meet some new races and loose one. so my next (guess) that the next story should deal with who what how and why of the precursors and tiying up loose ends in sc2

1: the mk 2 mentioned at the end of sc2 should be the focal point for at least the first half of the story. its location i dont think was ever mentioned so i thought to have it be located on earth.(earth u say? but how?) remember what the ur quan did before they raised the shield over earth. first they blew up every man made structure 500 yrs or older, then they started shooting at places that didnt have any real importance. i *suggest* that the mk2 was buried in the antartic and the ur quan never went deep enough with there shot but thought they did. after all they were in a hurry to getr back to there little war, things could be over looked. plus while your off saving this side of the galaxy i gotta give something to for the earthlings stuck on earth. so now they do some researth and yes we get to see for the first time what a precursor looks like( and please no more cows) and id also include new star charts plus a added bonus a nofuntioning portal spawner that not only does true space, hyper space and quasi space but all 9? easy places.
this all would tie in later but for now u gotta get that damn thing working so time to set out and reviset old friends and see just if all dust has setteled or not.(more to come)...


Title: Re: my sc3 (what if)  starting story
Post by: Nic. on February 07, 2003, 03:24:23 am
I don't know, NEMT, I'm pretty sure that a game like that would suck.  :P


Title: Re: my sc3 (what if)  starting story
Post by: Censored on February 07, 2003, 03:43:03 am
How about this;
The Captain has had enough of space exploration and goes to be a marine, where he experiments on dimensional transporters!
He has to rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm himself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using letal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

You could call it.. Star Quaker 3


Title: Re: my sc3 (what if)  starting story
Post by: Lukipela on February 07, 2003, 02:19:12 pm
I'd go something like:

After the war is over, erevything has finally settled down into it's normal pace. Now, YOU, the Captain get to design your own life instead of worrying your head with interstellar affairs!

Design your own house! Send your Simulated Captain off to work during the days, and then have parties with your alien friends during evenings! Be sure to get enough sleep, food and social interaction or your captain will not be a happe captain!

By amazing new addons for your house, such as the Vortex Spawner (for inviting those little Arilou buddies over for Chess), the Spawning pit (breed your own Ilwrath and sel lthem for a profit!) and the Wrestling ring (When you really wanna RRUMMBLEE with your Traddash mates!).

And the best part is... The game never ends! Your Captain never ages! everything is happy, as long as you bring in the money!

Alternatively, play as Fwiffo and hide behind the Sofa...

and the name? Simcontrol 3!


Title: Re: my sc3 (what if)  starting story
Post by: creativename on February 07, 2003, 09:41:14 pm
You are a maverick starship Captain, looking to make your way in the universe...take command of your mighty Precursor vessel and make a name for yourself in this highly anticipated sequel!

Perform jobs for the Melnorme and Druuge as you earn credits hand over fist and rise through the ranks!

Ensure the safety of the Spathi in this harsh, cruel reality in exchange for a nominal "protection" fee!

Recover your health by participating in dalliances with the beautiful Syreen!

"Borrow" any of the myriad of alien vessels in the game, and use them on your missions!  Utilize advanced alien technology to rampage across hundreds of civilized planets!

Fry aliens at will!  Dismember the Vux!  Behold the carnage!

Steal precious minerals from the weak Slylandro and ZoqFotPik, or move on to more dangerous foes such as the Yehat!  Hold the last member of the Shofixti race hostage to subjugate the Yehat to your will!

Evade capture by the Ur-Quan masters!  Beware retribution by the Chmmr, or make them an offer they can't refuse!

Obscond with Spathi vessels by holding cucumbers to their heads!

Grand Theft Starship:  Sin Galaxy!  Coming Chrismas '03.


Title: Re: my sc3 (what if)  starting story
Post by: Death 999 on February 07, 2003, 09:55:44 pm
While mediating an argument between the Arilou and orz, the captain is trapped in a bizarre dimension with no apparent living inhabitants, but which the Androsynth passed through. In order to escape, he must decode the strange puzzles they left, and restore various devices to working order. At the end, meet the ORZ entity in its home space and realize the futility of its self-absorbed existence and eternal struggle with the Arilou.

Myst Control 3? bad name...

This contains a subgame, brought from the Zoq-Fot-Pik homeworld:
The Kohr-Ah are bombarding your planet! Deflect the blades into neat piles so they don't destroy your cities
(Startris)


Title: Re: my sc3 (what if)  starting story
Post by: Nic. on February 07, 2003, 10:13:17 pm
The proverbial horse might be dead, but here goes :) :

The Crimson Corporation has taken control of Alliance matters.  In a world run by ruthless meat barons, your entire race is about to become pie filling ... Unless you can escape Rupture Farms and make it through the most inexplicably challenging gameplay in the known universe. Communicate with real characters. Possess and blow away your enemies. Solve wicked situations.

Call it, Odd Control: Captain's Oddysee.


Title: Re: my sc3 (what if)  starting story
Post by: Culture20 on February 08, 2003, 12:04:59 am
I believe this thread was really intended to be serious, so here's one thing I'd do:

Early into the game the Captain runs into a Tumbling Red Probe:
We Come In Peace
Most people who have played SC2 will blow this thing apart without blinking.
If they do, they'll have a fleet of vengeful probes after them (see below).

If the Captain talks to it, he'll find out that the probe _is_ functioning, but that it is being used for transportation by a new race who bought the probe from the Melnorme.  They realized that they could fit inside the probes and use them for Hyperspace travel.


Title: Re: my sc3 (what if)  starting story
Post by: Scott on February 08, 2003, 04:23:33 am
Star Control 3: Super Arilou Brothers


Title: Re: my sc3 (what if)  starting story
Post by: ErekLich on February 08, 2003, 10:36:20 am
Star Control: The Gathering


Title: Re: my sc3 (what if)  starting story
Post by: Lukipela on February 08, 2003, 01:17:51 pm
Watch the son of Zelnick take over, along with his faithful sidekick,s, the fwiffo triplets.


Star Control : The Next Generation


Title: Re: my sc3 (what if)  starting story
Post by: Animal on February 09, 2003, 04:47:49 am
Bit corny but what the hell

Star Con IV A New Human
Star Con V  The Hierachy Strikes Back
Star Con VI Return of the Precursors


Title: Re: my sc3 (what if)  starting story
Post by: Lukipela on February 09, 2003, 02:53:28 pm
Then I suppsoe we're quite aptly at Starcontrol 2 : Attack of the fans right now. And We've successfully meade it past Starcontrol 1 : The Accolade Menace


Title: Re: my sc3 (what if)  starting story
Post by: Defender on February 10, 2003, 06:04:07 pm
lol funny, very funny all you little comedians out there. every thought of stand up instead of video games? not really what i intended for this post to generate but funny none the less. points to lukipela for making me laugh the hardest with simcontrol3. fwiffo hides behind the sofa =laughs again=

i was going to post some more on this idea but it seems you guys are not interested. instead i have a better idea. take my first post here and really build on it. what i means is: someone  posts an idea to expanded the story i wrote based on someones last post. example: i left off say the captain is going out with the mk2 in our part of space, you pick up from there and write what u like and then some writes from your last post and picks up from there and so on. it might be fun. if not im done with this topic, thanks for all the funny comments. good sence of humor out there. =]


Title: Re: my sc3 (what if)  starting story
Post by: Lukipela on February 10, 2003, 09:55:57 pm
Sounds good to me, but I might be prejudiced seeing as I've got all those lovely points :)

Ok, so we've found the Mark II, we know what precursors look like, we've got a Starmap that's a whole lot bigger than before, and more Quasispace portals. The problem would be to tie all of this into the story, exploring is fun, but there generally has to be some sort of purpose to it...

Perhaps at the beginning, you're nothing more than a bit of a diplomat? You'r sent out to bring word of the Alliance to other races, unknown to you before? The Yehat, Pkunk, Arilou, Utwig and Supox might all know of races outside your reach that might be cruel and barbaric, and needs to see the light of the Alliance. Or maybe they mention they' lost contact with some neighbours bout when the war started. So for a while at least you cruise around breaking slaveshields, and recording the histories of exterminated species. You might find a battle Thrall or two who is trying to muscle in now that the Quans are gone. However, after a a bit of this, you find something different. A Slave Shield that is heavily guarded by rogue Kzwer-Za. they refuse to permity you to pass, and you fight your way through. Only when you open the slaveshield do you realize thefolly of your actions, for you have unleashed.... Well ,that's for someone else to think of.


Title: Re: my sc3 (what if)  starting story
Post by: Death 999 on February 10, 2003, 11:14:11 pm
Quote
Star Control: The Gathering


As a joke, I made up a bunch of cards for the various ships. Of course, since all ships are flying, I make 'flying' the distinction of whether the ship is faster than an Ur-Quan Fighter (inclusive) or not.
First strike means has a long-range attack.

Ur-Quan Dreadnought WUKRG
Starship - Kzer-Za Ur-Quan Dreadnought
6/1
comes into play with 5 +0/+1 counters.
1, remove a +0/+1 counter from this: put a 1/1 token creature into play. This token creature is an artifact creature with flying and haste. At end of turn, if this Dreadnought and the token are in play, it stops being a 1/1 flying token and becomes a +0/+1 token on this.

Melnorme Trader 5 U
Starship - Melnorme Trader
1/4
During your upkeep, put a +2/+0 counter on Melnorme Trader. Whenever Melnorme Trader deals damage, remove all of its +2/+0 counters.
Tap: Target creature loses all activated abilities until end of turn.
Every time a non-starship creature would go to the graveyard from play, if there is not already a copy of that card under Melnorme Trader, put it under Melnorme Trader instead and draw a card. Creatures under Melnorme Trader do not count as being in play.

Zoq-Fot-Pik Stinger WGR
Starship - Zoq-Fot-Pik Stinger
1/1
Flying
WGR: +4/+0 until end of turn.
Zoq-Fot-Pik can not have first strike.

Chmmr Avatar 3 WWWW
Starship - Chmmr Avatar
6/4
When Chmmr Avatar enters play, put three Zapsat counters on it.
At the beginning of each turn, prevent damage to Chmmr Avatar equal to the number of Zapsat counters on it. If damage in excess of the number of zapsat counters is dealt to Chmmr Avatar, flip a coin. If the outcome is heads, remove a Zapsat counter and prevent all of the damage.
At the beginning of combat, if Avatar has any Zapsat counters, it deals 1 damage to all creatures it is blocking or blocked by which do not have first strike.

VUX Beast RG
Summon Beast
2/3
At the end of your turn, if VUX Beast is a creature and did not attack this turn, it deals 2 damage to you.
May be cast as a creature enchantment on a starship.
Each turn, starship VUX Beast enchants gets -0/-2.

Shofixti Scout 1 R
Starship - Shofixti
1/1
Flying
Sacrifice Shofixti Scout: deal 2 damage to target creature blocking or blocked by Shofixti scout.
"Kyaiee!!" - Tanaka (No, not Takara)

Earthling Cruiser 2 W
Starship - Earthling
2/2
First Strike
1: prevent all damage to Earthling Cruiser in this batch of effects that is in packets of 1.


Title: Re: my sc3 (what if)  starting story
Post by: Lukipela on February 11, 2003, 01:03:09 am
In your case Death_999 the "Too much spare time" level is definetly well earned  ;D


Title: Re: my sc3 (what if)  starting story
Post by: ErekLich on February 11, 2003, 05:48:49 am
Quote


Ur-Quan Dreadnought WUKRG
Starship - Kzer-Za Ur-Quan Dreadnought
6/1
comes into play with 5 +0/+1 counters.
1, remove a +0/+1 counter from this: put a 1/1 token creature into play. This token creature is an artifact creature with flying and haste. At end of turn, if this Dreadnought and the token are in play, it stops being a 1/1 flying token and becomes a +0/+1 token on this.



Where do you get the Dreadnaught being all 5 colors?  I really don't see any blue or green in them at all...

Quote

VUX Beast RG
Summon Beast
2/3
At the end of your turn, if VUX Beast is a creature and did not attack this turn, it deals 2 damage to you.
May be cast as a creature enchantment on a starship.
Each turn, starship VUX Beast enchants gets -0/-2.


flavor text:  "Sub-commander!  What are you staring at?"
;D
Quote


Shofixti Scout 1 R
Starship - Shofixti
1/1
Flying
Sacrifice Shofixti Scout: deal 2 damage to target creature blocking or blocked by Shofixti scout.
"Kyaiee!!" - Tanaka (No, not Takara)



Only 2? ??? come on!

perhaps: X, sac Shofixti scout:  deal X damage to all creatures blocking or blocked by Shofixti scout.


Title: Re: my sc3 (what if)  starting story
Post by: Defender on February 11, 2003, 12:02:34 pm
interesting and good lukipela, i would like to hear more, any takers anyone?


Title: Re: my sc3 (what if)  starting story
Post by: Death 999 on February 11, 2003, 08:42:29 pm
Quote
In your case Death_999 the "Too much spare time" level is definetly well earned  ;D


Well, it CERTAINLY was when I made these up, the summer of 1999. BOREDOM.

As for Ur-Quan not being green? Just take a look at them. OK, that's a lame reason.
How about 2WUKR?

As for the glory device: Well, a solid hit with the glory device won't even quite half take out an Ur-Quan, and since they're 6/6 (with the fighters), that measn the shofixti must deal 2 damage. Maybe 3 would be appropriate.

Utwig had a complicated rule trying to emulate its actual behavior... not so effective.


Title: Re: my sc3 (what if)  starting story
Post by: Cyamarin on February 11, 2003, 10:02:56 pm
Utwig Jugger
5/5
When Utwig Jugger comes into play, put 5 shield counters on Utwig Jugger.
Remove 1 shield counter from Utwig Jugger: Prevent all damage to Utwig Jugger from any one source.  Put shield counters on Utwig Jugger equal to the number of damage points prevented.  Utwig Jugger can never have more than 5 shield counters.


Title: Re: my sc3 (what if)  starting story
Post by: Death 999 on February 12, 2003, 08:23:44 pm
Note that this effectively means:
Utwig Jugger does not take damage unless you put six sources of damage on the stack at once.

Better, "play this ability as a sorcery"
;)


Title: Re: my sc3 (what if)  starting story
Post by: ErekLich on February 12, 2003, 09:39:27 pm
Or perhaps:  Put shield counters equal to half of the damage dealt (round down) onto Utwig Jugger.  Utwig Jugger deals no combat damage this turn.


Title: Re: my sc3 (what if)  starting story
Post by: Cyamarin on February 12, 2003, 10:30:00 pm
Utwig Jugger
5/5
When Utwig Jugger comes into play, put 5 shield counters on Utwig Jugger.
Remove 1 shield counter from Utwig Jugger: Utwig Jugger cannot be damaged this turn.  If Utwig Jugger prevents damage this way, put a shield counter on it.  Utwig Jugger can never have more than 5 shield counters.  Play this ability as a sorcery.


Title: Re: my sc3 (what if)  starting story
Post by: Death 999 on February 13, 2003, 09:10:16 pm
I just realized that "as a sorcery" means that it can't absorb damage when blocking. Hmmm...
Maybe it should be a triggered effect, triggered by the beginning of combat phase before declaration of attackers? (and remain optional)


Title: Re: my sc3 (what if)  starting story
Post by: Cyamarin on February 13, 2003, 11:10:00 pm
Sure it can, you just have to declare that it's absorbing damage before the attack phase.  All sorts of interesting strategy there.


Title: Re: my sc3 (what if)  starting story
Post by: Death 999 on February 14, 2003, 02:06:58 am
Sorceries are restricted to your own turn - when you won't be blocking.


Title: Re: my sc3 (what if)  starting story
Post by: Cyamarin on February 14, 2003, 03:13:34 am
Hmm...I'd forgotten about that.  Damn!


Title: Re: my sc3 (what if)  starting story
Post by: Kohr-Ah_Primat on April 10, 2003, 05:18:43 am
Luki, thank you for making me laugh the hardest I've laughed in a while, with your post about Sim Control.

The lot of you are also insane. And very humorous. *smile*

I think it might be interesting to play a game based on the Androsynth's point of view, starting from their rebellion from Earth (some things could be tweaked so that the Earthling Cruisers actually do catch up with some of the fleeing Androsynth), and their intial encounter with other races, and the battles against the Ur-Quan upon first meeting them. And of course, experienced based on being an Ur-Quan Combat Thrall, including wreaking vengeance on Earthling Cruisers with your new Androsynth Guardians. (Would an interesting experience developing the technology for that ship.) Your encounters with other starfaring races, and of course, the Orz Invasion.


Title: Re: my sc3 (what if)  starting story
Post by: Lukipela on April 10, 2003, 06:21:16 pm
Thanks ;) We'll store your idea righ there with my Fwiffo-sequel, and maybe one day.....