The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Wolframm on March 17, 2011, 07:37:03 pm



Title: Who "invented" them?
Post by: Wolframm on March 17, 2011, 07:37:03 pm
I've never closely observed original SC2 cover until yesterday. And what have I found? The creature on the right. Looks just like Lurg.
(http://www.coverbrowser.com/image/dos-games/1870-1.jpg)
Now, I'm wondering where did the idea of the Lurg race originally come from. Is it from the original SC2 itself and is there any pre-P6014 literature about it then? Or was it just a mere portrait of an undefined alien that was used later in Project6014 to visually fulfill the newly "invented" race, the Lurg?


Title: Re: Who "invented" them?
Post by: onpon4 on March 17, 2011, 09:55:55 pm
It looks to me like it's supposed to be an Ur-Quan. Judging by its color, I would guess that it's the original brown Ur-Quan from before the split into Kzer-Za and Kohr-Ah.


Title: Re: Who "invented" them?
Post by: Wolframm on March 17, 2011, 10:39:49 pm
I don't think so. Both the Kzer-Za and the Kohr-Ah have six eyes (three larger and three smaller) while this creature has only two.
Haven't you played P6014 demo? According to the creature's teeth, tentacles, eyes and shape of head, I'm almost certain it's Lurg.
And that confuses me because the Lurg are not even mentioned in the original SC2.


Title: Re: Who "invented" them?
Post by: Dabir on March 17, 2011, 11:00:07 pm
Box art designers never used to paint anything relevant to the game, it's pretty damn lucky that that spaceship resembles the Vindicator even a little. As far as creature/Lurg goes, I think the P6014 guys figured it was a decent creature, so they may as well make it mean something. Aside from the visual design, the Lurg are 100% original to P6014. I think.


Title: Re: Who "invented" them?
Post by: Quinarbre on March 17, 2011, 11:11:09 pm
That's about it, yeah.
There's one knowledgeable individual in the SC universe who might give you the piece you've missed.


Title: Re: Who "invented" them?
Post by: JudgeYohance on March 18, 2011, 04:24:08 am
I made this comment just after they released the demo (I still have the original Box and Map).

I thought it was a great choice. It adds that touch of mystery and link for older Starcontrol 2 fans


Title: Re: Who "invented" them?
Post by: Draxas on March 18, 2011, 04:26:39 am
Box art designers never used to paint anything relevant to the game, it's pretty damn lucky that that spaceship resembles the Vindicator even a little. As far as creature/Lurg goes, I think the P6014 guys figured it was a decent creature, so they may as well make it mean something. Aside from the visual design, the Lurg are 100% original to P6014. I think.

100% correct, the visual design of the Lurg is a callback to the SC2 boxart, hence the resemblance. And yeah, the original box artist only had the vaguest conception of what to make, and filled in the blanks based on those vague descriptions, so it's not surprising our "box Lurg" looks nothing like any race from SC2.


Title: Re: Who "invented" them?
Post by: Cedric6014 on March 18, 2011, 10:49:54 am
Also, "Lurg" was one of the answers on the SC1 copy protection wheel (along with Supiox and one or two other races) :)


Title: Re: Who "invented" them?
Post by: JudgeYohance on March 19, 2011, 10:27:22 pm
Quote
Also, "Lurg" was one of the answers on the SC1 copy protection wheel (along with Supiox and one or two other races) Smiley

huh I didn't remember that, cool.

 I really hope when you do start casting voices to try out for the Lurg, something about how they talk with less authoritative tones and more arrogant and despised sounding ones really appeals to me :)

Does anyone know off hand who the original box art designers was by chance?


Title: Re: Who "invented" them?
Post by: Admiral Zeratul on March 28, 2011, 08:26:26 pm
Here is an idea. Give the Lurg French accents like the Spathi!  ;D


Title: Re: Who "invented" them?
Post by: JudgeYohance on March 29, 2011, 07:57:45 am
Naa it would not fit the way the Lurg speak. It needs to have a power and disdain to the voice.  Terms like "Human Flesh Sack"  should have condescending overtones as well as a mark of disgust and disrespect towards the captain. The speech makes me think they should have more hate in the inflections when spoken too.


Title: Re: Who "invented" them?
Post by: Grand Master Planet Eater on March 30, 2011, 12:53:17 pm
Here's an idea: The Lurg are secretly like only 2 inches tall but you don't find that out until later


Title: Re: Who "invented" them?
Post by: Alvarin on March 30, 2011, 05:59:08 pm
Well, they do look like fleas...


Title: Re: Who "invented" them?
Post by: Dabir on March 30, 2011, 06:35:26 pm
Hmm, that seems a bit K'tang to me. Don't get me wrong, the K'tang were cool, but...


Title: Re: Who "invented" them?
Post by: Salabasama on March 31, 2011, 02:55:17 pm
Here's an idea: The Lurg are secretly like only 2 inches tall but you don't find that out until later
Here's another idea:  The Lurg don't know they're smaller than you either.


Title: Re: Who "invented" them?
Post by: Grand Master Planet Eater on March 31, 2011, 04:02:01 pm
Here's an idea: The Lurg are secretly like only 2 inches tall but you don't find that out until later
Here's another idea:  The Lurg don't know they're smaller than you either.

Good one.

My idea was based on the fact that they're parasites so they might be small


Title: Re: Who "invented" them?
Post by: JudgeYohance on March 31, 2011, 06:03:27 pm
Quote
Here's an idea: The Lurg are secretly like only 2 inches tall but you don't find that out until later
Here's another idea:  The Lurg don't know they're smaller than you either.

Good one.

My idea was based on the fact that they're parasites so they might be small

This is sounding WAY to Star Control 3ish with what sounds like a hybrid of the ktang and the Xchagger

The lurg are being portrayed as the single greatest threat we have ever encountered which for reasons unknown, have only recently come into the open. Going by what they say, they are so powerful a threat that the ur-Quan avoided them even knowing they have the Sa-Matra if needed. The question we should be asking is not "how can we make this comical" but "What the hell makes them so powerful that the Ur-Quan turned tail and ran from them".


Title: Re: Who "invented" them?
Post by: Salabasama on March 31, 2011, 07:28:00 pm
The lurg are being portrayed as the single greatest threat we have ever encountered which for reasons unknown, have only recently come into the open. Going by what they say, they are so powerful a threat that the ur-Quan avoided them even knowing they have the Sa-Matra if needed. The question we should be asking is not "how can we make this comical" but "What the hell makes them so powerful that the Ur-Quan turned tail and ran from them".
You're right, you're right.  I just chanced upon the thread and thought it'd be mildly humorous to suggest that.

So, what could possibly make them so dangerous that they seem to scare the Ur-Quan?  Honestly, first thing that comes to mind is something like the Dnyarri's controlling abilities that they can't fight for some reason, or forced mental regression of some sort, to activate the Ur-Quan's self-hostile instincts.  These of course would both be just as problematic for most other races.


Title: Re: Who "invented" them?
Post by: onpon4 on March 31, 2011, 09:05:09 pm
maybe they're armed to the teeth with this (http://www.youtube.com/watch?v=XZ5TajZYW6Y).


Title: Re: Who "invented" them?
Post by: Alvarin on April 01, 2011, 12:47:30 am
I think they are just delusional about the Ur-Quans.


Title: Re: Who "invented" them?
Post by: Grand Master Planet Eater on April 01, 2011, 03:46:10 pm
Or they are lying


Title: Re: Who "invented" them?
Post by: JudgeYohance on April 01, 2011, 09:13:33 pm
Lurg are using Rick Rolls!!!!! Truly they are the king of the universe!!!! :)


Title: Re: Who "invented" them?
Post by: Admiral Zeratul on April 06, 2011, 07:52:45 am
How would the Lurg know about a human song to begin with?

Also, you got me...


Title: Re: Who "invented" them?
Post by: Grand Master Planet Eater on April 06, 2011, 11:03:15 pm
How would the Lurg know about a human song to begin with?

Also, you got me...

Well they say they've been observing Earth


Title: Re: Who "invented" them?
Post by: Cedric6014 on April 07, 2011, 11:01:33 pm
Here's an idea: The Lurg are secretly like only 2 inches tall but you don't find that out until later

When I first read that I thought “awesome!” But then someone just has to spoil the party by pointing out that it was done in SC3

For all its flaws, SC3 did have some pretty neat concepts. I can’t think how many times I thought “hey this might be a fun idea” but then realise that it was done in SC3. Hmmmm or maybe that says more about my ideas….


Title: Re: Who "invented" them?
Post by: Grand Master Planet Eater on April 08, 2011, 02:09:21 am
Well it's a bit different than in SC3, in SC3 they know they're small and hide in a big robot suit, in my idea they think everyone else is close to their size (they have no reference point for when they are watching stuff on Earth) and they are not ashamed of their size until they find out that everyone else is much bigger.


Title: Re: Who "invented" them?
Post by: JudgeYohance on April 08, 2011, 02:11:44 am
Quote
When I first read that I thought “awesome!” But then someone just has to spoil the party by pointing out that it was done in SC3

Your welcome :p

SC3 did have some good ideas but it botched them badly. The idea behind the Mycon actually enslaving the young, he Xchagger being a microscopic race, Ortog as Precursors, Races as horrifying sock puppets (Wait, scratch that last one). The problem was they screwed up the Mycon personality, the Xchagger were annoying, the Ortog was too obvious (And frankly the whole Eternal ones idea was stupid)

The Lurg need to be both very evil and very powerful, I also think there should be some connection with the Precursors having left, connection to the Orz and Androsynth and most importantly, the Frungy Championship! :)


Title: Re: Who "invented" them?
Post by: Death 999 on April 08, 2011, 03:50:00 pm
Well it's a bit different than in SC3, in SC3 they know they're small and hide in a big robot suit, in my idea they think everyone else is close to their size (they have no reference point for when they are watching stuff on Earth) and they are not ashamed of their size until they find out that everyone else is much bigger.

Actually, you can work out the length scale from careful observation, so long as the time scale hasn't been messed with and the materials are what you think they are.


Title: Re: Who "invented" them?
Post by: Wolframm on April 08, 2011, 09:48:01 pm

Your welcome :p

SC3 did have some good ideas but it botched them badly. The idea behind the Mycon actually enslaving the young, he Xchagger being a microscopic race, Ortog as Precursors, Races as horrifying sock puppets (Wait, scratch that last one). The problem was they screwed up the Mycon personality, the Xchagger were annoying, the Ortog was too obvious (And frankly the whole Eternal ones idea was stupid)

The Lurg need to be both very evil and very powerful, I also think there should be some connection with the Precursors having left, connection to the Orz and Androsynth and most importantly, the Frungy Championship! :)
Eternal ones idea wasn't so bad. It fits smoothly into the story of SC trilogy since the Slylandro said that the Precursors were paranoid and always in rush. This idea with the mini-Lurg conflicts with some facts: They have quite large ships. It would be stupid to waste time building gigantic ships for someone who is 2 inches tall. At the time I was playing SC3, I found K'tang funny. Comic elements just don't fit into the Lurg race. They seem to be a big threat and I think they should be spooky, similarly to the Kohr-Ah.