The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => Technical Issues => Topic started by: Jeep-Eep on April 30, 2011, 07:21:25 pm



Title: How to get custom resource packs and 3DO videos working (0.7.0 specific)
Post by: Jeep-Eep on April 30, 2011, 07:21:25 pm
See title.

Main question: Is there any change in the way 3DO videos are treated in this version? I've got them extracted and I tried putting them in the usual spot. I get the default intro. Any clues?

Also, how do you insert your own custom resource packs, like say,  non-precursors soundtracks which have been converted to .oggs?  I've tried creating my own archives, or editing the games' existing packs (the precursors ones, not 3DO). Does not work.  Again, any clues would helpful.


Title: Re: How to get custom resource packs and 3DO videos working (0.7.0 specific)
Post by: Novus on April 30, 2011, 09:05:29 pm
See Content Management in 0.7.0 (http://wiki.uqm.stack.nl/Content_Management_in_0.7.0).


Title: Re: How to get custom resource packs and 3DO videos working (0.7.0 specific)
Post by: Jeep-Eep on April 30, 2011, 10:34:53 pm
-snip epic fail-


Title: Re: How to get custom resource packs and 3DO videos working (0.7.0 specific)
Post by: Defender on May 20, 2011, 11:06:02 pm
um...so this is done how, excatly? The 3do intro:endings that is.


Title: Re: How to get custom resource packs and 3DO videos working (0.7.0 specific)
Post by: fossil on May 23, 2011, 08:11:22 pm
The subversion repository contains a 3dovideo addon in content/addons/ (http://sc2.svn.sourceforge.net/viewvc/sc2/trunk/sc2/content/addons/). This addon has the 3dovideo.rmp file which you need to get the videos working. The videos themselves are not in SVN for various reasons. The RMP file is just a text file that maps the resource identifiers used inside the game to actual files. Open it up and take a look. It tells you the directory structure of the addon and what video files should go where. Simply place the video files where they should go within the content/addons/3dovideo/ dir, zip up the entire 3dovideo directory with paths using the store method, and place the zip file into content/addons/ on your UQM installation. It is important not to compress the .duk files because uio cannot handle concurrent accesses to compressed data from different threads.
Set the cutscenes setup menu option to movies in v0.7.0, and you should be good to go.


Title: Re: How to get custom resource packs and 3DO videos working (0.7.0 specific)
Post by: Defender on May 24, 2011, 12:52:36 am
The subversion repository contains a 3dovideo addon in content/addons/ (http://sc2.svn.sourceforge.net/viewvc/sc2/trunk/sc2/content/addons/). This addon has the 3dovideo.rmp file which you need to get the videos working. The videos themselves are not in SVN for various reasons. The RMP file is just a text file that maps the resource identifiers used inside the game to actual files. Open it up and take a look. It tells you the directory structure of the addon and what video files should go where. Simply place the video files where they should go within the content/addons/3dovideo/ dir, zip up the entire 3dovideo directory with paths using the store method, and place the zip file into content/addons/ on your UQM installation. It is important not to compress the .duk files because uio cannot handle concurrent accesses to compressed data from different threads.
Set the cutscenes setup menu option to movies in v0.7.0, and you should be good to go.
OK, Got it working. Thank you.