Title: Announcing The Ur-Quan Masters 0.7.0 Post by: meep-eep on July 04, 2011, 11:37:52 pm Hello everyone!
Guess what day it is today? It is the fourth of July, the day when we remember aliens taking over Earth, beings from another solar system mining planets for resources, and the destruction of historic buildings (as well as tourism). It is the day when we celebrate a brave few in a ship built with alien technology carrying a huge bomb into the alien mothership in a near suicide attack. It is the day when the shields went down. Today is the day of the greatest science fiction of all time: Star Control 2 - The Ur-Quan Masters! The `The Ur-Quan Masters' development team is happy to announce: The Ur-Quan Masters 0.7.0. So what is new? Well, you can find the complete list at here (http://sc2.svn.sourceforge.net/viewvc/sc2/trunk/sc2/WhatsNew), but here are a few of the highlights:
So download the game from here (http://sc2.sf.net/downloads.html) and join us in the celebrations! And do not forget to *enjoy the sauce*! The `The Ur-Quan Masters' development team. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Defender on July 05, 2011, 01:25:29 am mmmmm...sauce...ahhhhhhhhhh *drools* [/homer simpson]
Downloading now. Thank you. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Admiral Zeratul on July 05, 2011, 01:29:44 am I like what you've done with Melee. That both ships can be selected at the same time makes it more convenient. It's these little details that mean so much.
Title: So...where to next? Post by: Elestan on July 05, 2011, 01:58:25 pm Great...thanks for the holiday present!
Of course, once we've all gone back and played the game again, we'll face the obvious question: What next? Would it be possible for the core team to post a development roadmap, to let us know what's intended for 0.8.0 and beyond? A while ago, I seem to recall someone saying that nameable save games were the only feature in the original SC2 not yet in UQM. Is that the case? Presumably, some focus will be on code cleanup and improved "mod-ability", and external devs might be able to help some with this. For example, I'm considering a mod to add some new technologies, and part of that might be an initial refactoring of the code to make it easier to do so. Is that the sort of change that the core team would be interested in taking? Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: TorNis on July 05, 2011, 02:13:38 pm Thank you guys so much for release.
Now I will wait for Quote The Time, De-Cleansing, and FMV mod will be updated no more than a few days after the release of 0.7.0 final. Depending on what I got going on at that time. After all that, I will do a daily casting(stream) of Ur-Quan Masters on my Producer channel at JustinTV (http://www.twitchtv.com/tornis) I don't know where I can post about my streams, so I will warn before hand. Also note, that most of my community is russians, so I will be talking mostly in russian but also can cast in english. Once again, thanks. Perfect time to re-play SCII. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Gekko on July 05, 2011, 03:53:06 pm Great jobs guys. Keep up the good work. *hands a 24 pack of cold beer*
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Lukipela on July 05, 2011, 08:09:34 pm Whoooo!
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Dabir on July 05, 2011, 10:20:05 pm Quote - Gas giants can no longer have negative masses The fact that this happened is faintly worrying, but I'm not sure why.Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: JHGuitarFreak on July 05, 2011, 10:22:03 pm @TorNis
The Time Dilation mod and the FMV mod are complete, today I will be working on the Death March mod and if everything goes well then it should be done today. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Defender on July 05, 2011, 10:54:28 pm @ Serosis
Got Link? ;D Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Huggybaby on July 05, 2011, 11:36:35 pm Thank you!
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: JHGuitarFreak on July 06, 2011, 08:12:26 am @ Serosis Got Link? ;D Yes I do, the complete Mod set has been released and the website updated to reflect that. I have also included for the time being a download for the 3DO videos until whoever owns the copyright says otherwise. http://uqm-mods.sf.net Also for the mods who haven't noticed the gigantic wall of spam... Hey there is a gigantic wall of spam. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: TorNis on July 06, 2011, 02:22:50 pm Quote Error 503 Service Unavailable But link in your sig helped.Service Unavailable Guru Meditation: XID: 634766824 Varnish cache server Thanks. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Defender on July 06, 2011, 09:20:47 pm @ Serosis Got Link? ;D Yes I do, the complete Mod set has been released and the website updated to reflect that. I have also included for the time being a download for the 3DO videos until whoever owns the copyright says otherwise. http://uqm-mods.sf.net Also for the mods who haven't noticed the gigantic wall of spam... Hey there is a gigantic wall of spam. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: AngusThermopyle on July 08, 2011, 07:45:35 am Great job everyone!
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Envoy on July 09, 2011, 02:22:05 am When i try to install this new version, the Precursors remixes won't download and whole install crashes. Am i doing something wrong?
P.S. Everything is working okay if i don't select the remixes during installation, but without Precursors music it's just not the same... :'( Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: meep-eep on July 09, 2011, 06:56:16 pm How does it crash? Do you get a message?
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Envoy on July 09, 2011, 10:58:13 pm If i try to install the game through downloading the remixes, it just stops at the middle and waits... Until i click somewhere. Then it crashes due to fatal error. I tried installing 0.7.0 on my notebook (wich has no internet connection whatsoever) with all the content and remixes downloaded beforehand in a specific folder. When it asks me where to take bonus content from, i point at that folder. The voices, original 3DO music - everything runs okay, but the remixes seem "invisible" for the installer. It says "Could not install the package uqm-remix-disc1.uqm due to the following error: "resolving hostname". This is an optional package, you can still play the game without it, yada-yada-yada... Do you want to retry from a different mirror?" and if a say "yes" the message repeats. I suppose i should somehow make the installer see my content folder as a "mirror" but how? Have i missed something?
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: JHGuitarFreak on July 10, 2011, 07:58:27 am Well you could just pop the remixes into the "addon" folder, which by default is C:\Program Files\The Ur-Quan Masters\content\addon\.
Since you do have them downloaded already. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Envoy on July 10, 2011, 04:59:21 pm I putted them in pre-created addons folder, i tried to create a new addons folder in packages folder (like in the older 0.6.2 version), but either way the game does not seem to recognize them. Even if i turn on the uqm remixes and disable the 3do music in the options menu, it plays the 3do soundtrack when i start new game or load one of my saves. Oh well, UQM is awesome nonetheless. I guess i'll just have to enjoy Precursors through my mp3-player while i play it :-\
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: fossil on July 10, 2011, 06:20:57 pm I putted them in pre-created addons folder, i tried to create a new addons folder in packages folder (like in the older 0.6.2 version), but either way the game does not seem to recognize them. Even if i turn on the uqm remixes and disable the 3do music in the options menu, it plays the 3do soundtrack when i start new game or load one of my saves. There may be something wrong with your remix package downloads, which is why the Windows installer and UQM both reject them. The installer runs an MD5 checksum on the local packages before copying them to the installation dir. And if that does not match, the packages will be rejected, and it will attempt to download them.Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Envoy on July 10, 2011, 09:17:46 pm Thanks, will try do something about it.
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: jucce on July 11, 2011, 07:41:53 am I putted them in pre-created addons folder, i tried to create a new addons folder in packages folder (like in the older 0.6.2 version), but either way the game does not seem to recognize them. Even if i turn on the uqm remixes and disable the 3do music in the options menu, it plays the 3do soundtrack when i start new game or load one of my saves. There may be something wrong with your remix package downloads, which is why the Windows installer and UQM both reject them. The installer runs an MD5 checksum on the local packages before copying them to the installation dir. And if that does not match, the packages will be rejected, and it will attempt to download them.Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Quintrixer on August 18, 2011, 10:58:03 pm Hooray for the next milestone! :)
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Zeep-Eeep on September 10, 2011, 03:39:40 pm I haven't been back here for a while. It's great to see a new release of UQM, was starting to wonder if the project had gone dormant. Looking forward to trying out 0.7. Thanks for all your hard work, UQM Team!
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: onpon4 on September 12, 2011, 12:44:40 am I should probably make a bug report, but in the meantime, I should at least mention this: there seems to be some circumstance where, simultaneously, for one of the players, exhaust isn't shown when the player thrusts and the opponent's Chmmr tractor beam has no effect on the player. I actually experienced this with Shiver's Balance Mod, so it could just be a Balance Mod bug (I'll do some testing later), but I just thought I should mention it now so anyone interested can look out for it.
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Wolframm on September 13, 2011, 03:37:13 pm And somethin's wrong with Melee. Can't remove ship from the fleet with ctrl>shift anymore. I guess this is related with fixing a bug which would have started a new game if you pressed shift in "Load game" screen.
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: onpon4 on September 13, 2011, 04:12:55 pm And somethin's wrong with Melee. Can't remove ship from the fleet with ctrl>shift anymore. I guess this is related with fixing a bug which would have started a new game if you pressed shift in "Load game" screen. This isn't a bug, it's a change. You now need to use the Delete key to delete ships. Not a change I'm fond of either, but still not a bug. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Mistbucka on October 24, 2011, 06:04:25 pm
"Added the missing bits to the no-voice versions of Mycon, Syreen and Utwig dialogue" How to disable the no-voice version? Not enough to just drop the speech to zero volume? Thanks for the hard work. Enjoying the game for the nth time. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: onpon4 on October 24, 2011, 08:24:27 pm How to disable the no-voice version? Not enough to just drop the speech to zero volume? You mean, disable the voices? I'm pretty sure voices are disabled if the voice volume is set to 0. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Mistbucka on October 25, 2011, 12:19:46 am You mean, disable the voices? I'm pretty sure voices are disabled if the voice volume is set to 0. Still think I missed some texts that were in the original DOS version.Oh, btw, a bug report: The Melnorme trader claimed I have the Ultron in my possession, which was not the case. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: onpon4 on October 25, 2011, 01:05:50 am Still think I missed some texts that were in the original DOS version. Only some of the DOS text was added, the Mycon dialog telling you of the Mycon homeworld in particular. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: uk_john on October 25, 2011, 06:52:27 am @ Serosis Got Link? ;D Yes I do, the complete Mod set has been released and the website updated to reflect that. I have also included for the time being a download for the 3DO videos until whoever owns the copyright says otherwise. http://uqm-mods.sf.net Also for the mods who haven't noticed the gigantic wall of spam... Hey there is a gigantic wall of spam. Thank-you! I have been looking for the 3DO intro and victory video that would work with 0.7.0 and you come up trumps! I have also decided to use your dialtion mod that slows down time as that will allow me to take a slow immersive search of the cosmos and the inhbitants there! Your other mod though is an exe to, so there is no way of running both mods - or am I missing something? In any event - thanks for the mods and the video files, you are a star! Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Mistbucka on October 25, 2011, 11:12:53 am Only some of the DOS text was added, the Mycon dialog telling you of the Mycon homeworld in particular. Hmm. I didn't get the Mycon dialog. It's supposed ot appear on Beta Brahe?Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Wolframm on October 25, 2011, 04:08:19 pm Yes, that's the place, but they won't tell you where's their homeworld unless you've done something useful for them.
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Mistbucka on October 25, 2011, 05:26:54 pm Yes, that's the place, but they won't tell you where's their homeworld unless you've done something useful for them. Which would be? Hmm... Don't remember.Or yeah, I tried to give them info about Organon, but they just sort-of-ignored that. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Death 999 on October 26, 2011, 03:31:57 am Yes, that's the place, but they won't tell you where's their homeworld unless you've done something useful for them. What's that supposed to be? Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: onpon4 on October 26, 2011, 04:47:16 am Yes, that's the place, but they won't tell you where's their homeworld unless you've done something useful for them. I don't think so. I'm pretty sure they're supposed to tell you when you first meet them. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Wolframm on October 28, 2011, 04:09:07 pm When you tell them about Organon at Beta Brahe, they tell you you have to go to Epsilon Scorpii where their main Homeworld is and talk to their leaders about Organon there. Beta Brehe is only a colony where they keep the Sun Device. That text line was missing from the 3DO version of SC2 and UQM. I thought it was added back into UQM 0.7.0, wasn't it?
Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: onpon4 on October 28, 2011, 05:37:20 pm When you tell them about Organon at Beta Brahe, they tell you you have to go to Epsilon Scorpii where their main Homeworld is and talk to their leaders about Organon there. Beta Brehe is only a colony where they keep the Sun Device. That text line was missing from the 3DO version of SC2 and UQM. I thought it was added back into UQM 0.7.0, wasn't it? No, they don't tell you then. They tell you when you first meet them on Beta Brahe. Here's a quote from the DOS version when you first run into them: Quote This is a special place filled with Juffo-Wup. But it is not the source. Juffo-Wup springs forth from 629.1, 220.8. We must not allow this place to be soiled by the Non. You must go. Now. You can't even tell the Mycons at Beta Brahe about Organon. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Mistbucka on November 01, 2011, 06:44:02 pm You can't even tell the Mycons at Beta Brahe about Organon. I just did.Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: onpon4 on November 02, 2011, 01:36:49 am I just did. So, what did you say, and what was their response? Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Mistbucka on November 02, 2011, 08:35:26 am So, what did you say, and what was their response? Well, IIRC, the same bit that you normally say about Organon (when you say it on their homeworld) but they just answered something a bit random, maybe about this place not being [something].Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: onpon4 on November 02, 2011, 05:20:31 pm So, what did you say, and what was their response? Well, IIRC, the same bit that you normally say about Organon (when you say it on their homeworld) but they just answered something a bit random, maybe about this place not being [something].Well, if you "just did", do you at least have a save from before that time? I'm pretty sure you probably interpreted it wrongly. I'm not speaking from personal memories here. I've actually looked at mycon.txt (which is where the Mycon dialogs are defined). No such dialog that you're talking about exists. If you actually saw what you think you saw, it's a bug in UQM 0.7.0, or a very weird change that isn't mentioned in the changes text file (e.g. using an introduction as a response). Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: JHGuitarFreak on November 05, 2011, 12:24:44 pm Thank-you! I have been looking for the 3DO intro and victory video that would work with 0.7.0 and you come up trumps! I have also decided to use your dialtion mod that slows down time as that will allow me to take a slow immersive search of the cosmos and the inhbitants there! Your other mod though is an exe to, so there is no way of running both mods - or am I missing something? In any event - thanks for the mods and the video files, you are a star! You're welcome and no there is no way of running both mods short of taking the source and combining and compiling it yourself. Maybe one of these days I'll just combine them all and make them all activate through commandline switches... should be easy. Title: Re: Announcing The Ur-Quan Masters 0.7.0 Post by: Tamnosynth on December 09, 2011, 02:33:50 am Hi,
A quick question about the new Syreen and Mycon dialogue: Does it appear if you're playing with voices on? For instance, if you're talking to the Mycons on Beta Brahe and you have the 3DO voices on, and you get to the line from the PC version about 'this is not the source,' does the text appear on screen, silently, without voice acting accompanying it? Like the Slylandro Probe coordinates in UQM 0.6.2? Or does the new text just never show up at all? (I've tried checking myself by going to Beta Brahe with voices both on and off, but they just rant about Juffo-Wup below, the way they always used to. Possibly I need to trigger something first before they'll mention 'this is not the source'.) |