The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => Technical Issues => Topic started by: Deathy on February 13, 2003, 12:05:43 am

Title: Spawn point hell
Post by: Deathy on February 13, 2003, 12:05:43 am
Started the Yehat civil war, now I'm stuck in the crossfire.

Sweet jesus. I can't even get a split second to portal out.

Shouldn't have talked to that random HyperSpace patrol. Next time, I'm going to go to a planet and talk, that way I know for a fact I can fight my way clear. As long as nobody's orbiting in HyperSpace.

I remember seeing something similar posted before, but neither a search nor a manual search (phsically reading all the thread titles) turned it up. I thought maybe I'd read it in Bugzilla, but it's not there either. Did I have a prophetic dream or something?

Title: Re: Spawn point hell
Post by: Death 999 on February 13, 2003, 08:48:50 pm
This isn't a bug. It's just an unfortunate feature.

Title: Re: Spawn point hell
Post by: Omni-Sama on February 21, 2003, 02:48:46 am
Those problems are probably unavoidable.  I portalled out of Yehat space when I saw the hyperspace mini-screen turn black.  I'd suggest others do the same.  And hey, if you're really a good pilot, you'll be able to make it through those fleets no problem, right?  Hehe.  Good luck.

Title: Re: Spawn point hell
Post by: Deathy on February 22, 2003, 07:52:41 am
Word to the wise:

Give the Shofixti to a Yehat at a planet. Don't do it in hyperspace. Just trust me.

Title: Re: Spawn point hell
Post by: Death 999 on February 23, 2003, 04:33:27 am
I tried, and looked out for his safety - I had to run from the fight, but I found the second one and there weren't a mass of black dots running at me. What are you talking about?

Oh, and you have to love how they say "After you lied to us the first time..."


Title: Re: Spawn point hell
Post by: Deathy on February 25, 2003, 03:14:22 pm
If you give the Shofixti to a random hyperspace patrol, they'll go through the "eagh, ach" routine, then let you go.

If for some reason, you stop to talk to the same random patrol (black dot), for instance to see if they now want to give you ships, they will invariably be "bad guy" Yehat. If you run from battle, they will respawn under you faster than you can possibly get away. And they stay "bad", too, no random chance of good guy.

Unless you have a studly fleet (I had a hard time getting in any hits, since the computer is awesome at using the shield on single-shot weapons, unless he's just empied his fuel tank by nailing me with a full stream of superheated plasma pellets) your only hope is that eventually the patrol's random ship counter will equal 1. Hopefully you just have to fight a single ship, which you can eventually kill off. Portal fast, because HE'LL STILL RESPAWN!

I had to revert to an earlier savegame because I kept getting jumped. Also, in the time this took, a bunch of other patrols spawned nearby and closed rapidly. In general I have a quick hand with the portal opener, but this was just too quick.

If you do the Shofixti exchange in a star system, at least you have the blinkie/invulnerable interval to jet away.

Title: Re: Spawn point hell
Post by: ashe on March 01, 2003, 10:14:28 pm
There is any easy way out, just rename the "human.shp" file to "humanORIG.shp", that way you don't have to fight becuase as soon as you spawn into a fight, you spawn right back out. Of course you will still be inundated with hyperspace battles, but at least you won't lose your crew and take damage.