The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => Technical Issues => Topic started by: Shiver on February 16, 2003, 01:08:11 am



Title: In game voice acting on/off switch?
Post by: Shiver on February 16, 2003, 01:08:11 am
I don't think there is one, but the game could use it. Just a suggestion.


Title: Re: In game voice acting on/off switch?
Post by: GermanNightmare on February 21, 2003, 06:10:44 am
Actually, you could fast forward the text and then re-read it after the talking stopped, but that is a lot of hassle.

That could be the only change to the original that I could start to like, since the real pc-version never had the speech to start with.

Wouldn't know if it is even possible to integrate such a "switch"...


Title: Re: In game voice acting on/off switch?
Post by: Shiver on February 23, 2003, 06:28:55 am
Okay, forget the switch. I've heard all the voices, and I'd rather have plain text than hear how badly the Orz or Utwig were done again. I want to show this game off to a friend of mine but I don't want him to have to listen to the Not-As-Good-As-SC3's voice work.

Is there a way to REMOVE the voices altogether and just make it so pressing enter goes to the next line of text? If I'm the only person who likes this idea, then I can pretty much assume that this will never come to pass.


Title: Re: In game voice acting on/off switch?
Post by: Novus on February 23, 2003, 09:04:52 pm
Quote

Is there a way to REMOVE the voices altogether and just make it so pressing enter goes to the next line of text? If I'm the only person who likes this idea, then I can pretty much assume that this will never come to pass.
Using the "-T 0" option (set voice volume to 0) turns off the voices. Right arrow skips to the next line, left arrow to the previous line and space skips over the whole response. Close enough?


Title: Re: In game voice acting on/off switch?
Post by: Shiver on February 25, 2003, 03:46:49 am
Hey, thanks.