Title: In game voice acting on/off switch? Post by: Shiver on February 16, 2003, 01:08:11 am I don't think there is one, but the game could use it. Just a suggestion.
Title: Re: In game voice acting on/off switch? Post by: GermanNightmare on February 21, 2003, 06:10:44 am Actually, you could fast forward the text and then re-read it after the talking stopped, but that is a lot of hassle.
That could be the only change to the original that I could start to like, since the real pc-version never had the speech to start with. Wouldn't know if it is even possible to integrate such a "switch"... Title: Re: In game voice acting on/off switch? Post by: Shiver on February 23, 2003, 06:28:55 am Okay, forget the switch. I've heard all the voices, and I'd rather have plain text than hear how badly the Orz or Utwig were done again. I want to show this game off to a friend of mine but I don't want him to have to listen to the Not-As-Good-As-SC3's voice work.
Is there a way to REMOVE the voices altogether and just make it so pressing enter goes to the next line of text? If I'm the only person who likes this idea, then I can pretty much assume that this will never come to pass. Title: Re: In game voice acting on/off switch? Post by: Novus on February 23, 2003, 09:04:52 pm Quote Is there a way to REMOVE the voices altogether and just make it so pressing enter goes to the next line of text? If I'm the only person who likes this idea, then I can pretty much assume that this will never come to pass. Title: Re: In game voice acting on/off switch? Post by: Shiver on February 25, 2003, 03:46:49 am Hey, thanks.
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