The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => Technical Issues => Topic started by: Death 999 on June 11, 2012, 08:50:39 pm



Title: ConversationPhrases format?
Post by: Death 999 on June 11, 2012, 08:50:39 pm
So, I'm working on the conversation manager, and I need to create a string table equivalent to one generated by the loader.

I'm having a lot of trouble figuring out this format. Each conversation item seems to have a STRING associated to it, which somehow includes a key to the spoken dialog.

I don't suppose this is documented somewhere, is it?


Title: Re: ConversationPhrases format?
Post by: meep-eep on June 12, 2012, 12:00:12 am
I can imagine that you'd like documentation on that...
There is doc/devel/strtab, which describes the original format.
But someone along the line added a big hack to support timestamps and voice files (in libs/strings/getstr.c), which makes my eyes bleed.
Feel free to send us a patch replacing this all.


Title: Re: ConversationPhrases format?
Post by: Death 999 on June 12, 2012, 02:44:05 pm
At least you sent me to the right place...