The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: TiLT on December 18, 2012, 08:36:52 am



Title: Official Remix Pack 4: The New Alliance of Free Stars
Post by: TiLT on December 18, 2012, 08:36:52 am
The day has finally come. After many years of hard work (yeah right), the fourth and final remix pack for The Ur-Quan Masters is finally complete. I present to you the final track list from what has turned out to be the largest and most complicated remix pack yet:

1. Main Menu - Control the Stars (2:28)
2. Intro - Into the Void (3:25)
3. Chmmr - Photosynthesis (2:36)
4. Shofixti - Bonsai! (2:35)
5. Syreen - Close Encounters of the Seventh Kind (6:46)
6. Yehat - Years Late Mix (4:59)
7. Pkunk - Pkunks Not Dead (2:19)
8. Utwig - Mask of Ultimate Embarrassment and Shame (4:23)
9. Zoq-Fot-Pik - Frungy Party (3:11)
10. Orz - *Squeezing* the *Juice* (4:07)
11. Utwig - The Ultron (2:52)
12. Supox - Shake Yer Rootz (3:54)
13. Spathi - Fwiffo's Starrunner (2:36)
14. Super Melee Menu - Fight! (0:57)
15. The Sentient Milieu - Ripples in Time (1:57)
16. Outro - Awaking Dreams (4:06)
17. Credits - So Long and Thanks for All the Orz (3:50)

A lot of this stuff you've probably heard before, but there should be several surprises here. Hopefully they'll all be appreciated, even if it took us forever to get them out.

I'd like to extend a special thank you to Matt Bentley, a late addition to the collection of artists who have participated in this project. When the core Precursors team had drifted apart, he not only created the two final, missing remixes, but also kicked me back into action and kept me going until the end. Thanks man! :)

At the time of writing, only the album release is complete. The remix pack for use in the game will appear shortly, but it needs to be assembled and tested first. While this typically would fall to the core team, I'm willing to accept the help of anyone who's intimately familiar with the structure of the music packs and who's able to test them in the game in a reasonable amount of time. If this is you, send me a PM. Otherwise, don't fret. We'll get there, and soon. :)

To download the new remixes, visit the Precursors website at http://precursors.medievalfuture.com

Feel free to post comments both in this thread and on the website. New comments haven't been visible for the last few years, and I was too lazy to fix the issue. I finally got it fixed though, so new comments should again begin to show up, just like in the old days.

Enjoy! :D


Edit 2013-02-20 by Meep-Eep: Official add-on packages (http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%204/) for use in The Ur-Quan Masters are now available for download. An updated installer (http://sourceforge.net/projects/sc2/files/UQM/0.7/uqm-0.7.0-1-installer.exe/download) for the game which can install these packages is available now as well.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Michael Martin on December 18, 2012, 10:06:49 am
Hey, great!

If nobody beats me to it, I'll have time to produce an official .UQM file for this sometime between Christmas and New Year's.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: daedalus on December 18, 2012, 12:16:49 pm
Horray for the Precursors!!!!


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Death 999 on December 18, 2012, 04:58:23 pm
.... !!!!!  :o

Whoopdee dee and trolly bazoo! What a good day I am having!


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Anthony on December 18, 2012, 06:25:38 pm
That's quite awesome.  I can't wait to listen to these tracks.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: VOiD on December 18, 2012, 06:51:40 pm
That's quite awesome.  I can't wait to listen to these tracks.

Me neither! I can hardly remember any of these!


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Slylendro on December 18, 2012, 08:32:40 pm
wait, what are the new ones ?
some of them were released few years ago right?


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: TiLT on December 18, 2012, 08:35:03 pm
wait, what are the new ones ?
some of them were released few years ago right?

1. Main Menu - Control the Stars (2:28)
2. Intro - Into the Void (3:25)
5. Syreen - Close Encounters of the Seventh Kind (6:46)
14. Super Melee Menu - Fight! (0:57)
15. The Sentient Milieu - Ripples in Time (1:57)
16. Outro - Awaking Dreams (4:06)

To the best of my knowledge, these are the tracks that haven't been released before, at least not as part of this project.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: onpon4 on December 18, 2012, 09:20:17 pm
I'm not able to load the website linked in the first post. Is this just me?


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: VOiD on December 18, 2012, 09:25:40 pm
I'm not able to load the website linked in the first post. Is this just me?

You could try the direct link:
http://www.medievalfuture.com/precursors/main.php (http://www.medievalfuture.com/precursors/main.php)


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: TiLT on December 18, 2012, 09:42:47 pm
I'm not able to load the website linked in the first post. Is this just me?

Could you describe what happens when it fails to load? I made a change to how the website loads earlier today in order to get rid of the black frames at the top and bottom, so there could be a bug related to this. Using VOiD's direct link above should work in any case.

Is anyone else having problems accessing the site using the link in the first post?


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: onpon4 on December 18, 2012, 10:12:01 pm
The connection just times out. This is under Abrowser (which is Firefox, but with some slight changes and the branding removed due to Mozilla's trademark conditions), and I get the standard Firefox message: "The server at www.medievalfuture.com is taking too long to respond." I get the same result with the direct link, so I guess it must be a problem on my end. We have a wireless router that causes some really bizarre problems, so I guess it might be that.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: TiLT on December 18, 2012, 10:20:48 pm
That does sound like a routing problem, in which case there's nothing I can do about it. Just to make sure, can you try pinging the server? Just bring up a command window and type "ping www.medievalfuture.com" (without the quotes). If the server fails to respond there as well, then the problem lies somewhere between the server and your computer, and is completely out of my hands.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: daedalus on December 18, 2012, 11:30:35 pm
The connection just times out. This is under Abrowser (which is Firefox, but with some slight changes and the branding removed due to Mozilla's trademark conditions), and I get the standard Firefox message: "The server at www.medievalfuture.com is taking too long to respond." I get the same result with the direct link, so I guess it must be a problem on my end. We have a wireless router that causes some really bizarre problems, so I guess it might be that.

I just had a try and I can connect to the website without issues.



Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: onpon4 on December 18, 2012, 11:39:45 pm
No response pinging, so yeah, it must be a problem with our router. That really sucks, because I can't hear the music! (Going around the router is not an easy thing to do the way we have it set up.) Oh well... I guess I'll have to wait until we have a better router, or someone uploads the new stuff to YouTube.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Megagun on December 19, 2012, 09:46:35 pm
Mirror for onpon4 (http://www.moos.es/precursors_remixes/all.zip)


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: TiLT on December 19, 2012, 09:56:04 pm
Thanks for providing the mirror! :)

In other news, I just spent the entire evening preparing the UQM package for use in-game (it's a lot more work than you might think), and it's now out of my hands. It's close, people! Very close!


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Steve-O on December 20, 2012, 12:13:16 am
I have been waiting literally years (almost a decade, actually) for this announcement, and I'm very excited that it finally came to pass! =D
Thank you to the whole Precursor team and to everyone who pitched in to help them make this a reality.  At long last, the new UQM soundtrack is complete! =D


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Slylendro on December 21, 2012, 01:18:53 am
great job on the new remixes!
I especially liked the outro&intro , and the sentient milieu theme. =]


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: CelticMinstrel on December 24, 2012, 02:44:22 pm
Yay, finally! But, um... what's track 15 for? "The Sentient Milieu"?


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Death 999 on December 25, 2012, 03:46:06 am
No in-game purpose, but as an album, it operates at a level of abstraction that would permit including things like that. And it does seem they're significant enough they could get a mention.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: evktalo on December 27, 2012, 01:12:41 pm
This is great news! I was just thinking about this project the other day and wondering when it would be completed. And now I know. I'll download and listen later this week!

--Eino


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: rjhunter on December 31, 2012, 09:13:40 am
I've put together a quick and unofficial UQM package for the fourth and final Precursors album. I'm sure someone working on this already -- someone with better knowledge and experience than me -- but I put this together to gain a bit of experience.

Hopefully you'll find it useful too (at least until the official package comes out).

Details at https://gist.github.com/4418209 - the pack itself is hosted on some fairly shaky-looking storage so hopefully it sticks around long enough and doesn't have too many pop-ups :-) Is there a better place to host this kind of thing?



Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: metamorphosis on January 04, 2013, 10:44:14 am
Heyo- I'm the one what did the intro/outro,
here's the intro and ending with video, if you're wanting to seer how it plays out without completing the game yet again:
http://www.youtube.com/watch?v=H724RYgvjy0
http://www.youtube.com/watch?v=Ar50sWqyeCs
M@


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Elestan on January 04, 2013, 04:00:54 pm
Heyo- I'm the one what did the intro/outro,
here's the intro and ending with video, if you're wanting to seer how it plays out without completing the game yet again:
Hmm...just MHO, but I think I'd prefer that the intro have a bit more energy and more of a beat.  The trumpet fanfares in the original version always gave me a sense of determination, like a man setting out on a mission to save the galaxy (appropriately).  This version feels more like a person walking into an beautiful and ancient cathedral...it has a sense of wonder and awe, but no drive to do.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: 0xDEC0DE on January 05, 2013, 07:13:44 pm
The Medieval Future website seems to be blocked by some ISPs in the world (I can't get to it from home) so I've set up a proxy which might work better for some folks:

http://www.submedia.net/precursors/ (http://www.submedia.net/precursors/)

This will muck up your web logs a bit, guys.  Sorry.  But at least it'll work.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: TiLT on January 05, 2013, 11:10:33 pm
The Medieval Future website seems to be blocked by some ISPs in the world (I can't get to it from home) so I've set up a proxy which might work better for some folks:

http://www.submedia.net/precursors/ (http://www.submedia.net/precursors/)

This will muck up your web logs a bit, guys.  Sorry.  But at least it'll work.

What ISP is that? How is the site blocked? Do you get an error message specifying a reason? Is this something that has been going on for a while, or is it something that has happened recently (or just once)? What DNS are you using, if you're not just allowing your ISP to choose for you?

If our site is blocked, there has to be some kind of reason, and I want to know what it is. It could be anything from a simple misunderstanding to something more serious like someone injecting dangerous code into the site somehow without me noticing. In any case, I need to know so it can be fixed!

One more thing: If at a computer where you can't access the site, could you send me the results of a traceroute? If using Windows, just open the command prompt and type "tracert www.medievalfuture.com" and send me the results as a private message. This will let me eliminate a few possibilities or even locate the source of the problem if I'm lucky.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: metamorphosis on January 07, 2013, 08:50:26 am
The problem with the argument is that it doesn't vibe well with the rest of the game once you've got the remix music in there. With the first in-game music, after the intro, it's lush ambient exploratory music - and if you have gung-ho stuff beforehand it doesn't work, it's like changing gears too fast. I get what you're saying, but I had to walk a middle line between something that was inspiring and driving, and something that was exploratory and ambient. I think I did pretty well.

Hmm...just MHO, but I think I'd prefer that the intro have a bit more energy and more of a beat.  The trumpet fanfares in the original version always gave me a sense of determination, like a man setting out on a mission to save the galaxy (appropriately).  This version feels more like a person walking into an beautiful and ancient cathedral...it has a sense of wonder and awe, but no drive to do.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Schizoid on January 09, 2013, 02:59:02 pm
Greetings!

First of all, excuse my bad english ))

I came to say a big thanks to the team Precursors and all those who participated in these remixes! Basically, it's great tracks that have kept the original atmosphere of the game. And I feel that it is made with love. I've been waiting for a remix pack 4 and am very happy that he finally came out, as well as many others.

As I understand it, now is working on adapting remix pack 4 for the game. I have a request. Could you at the same time with this to make sure that the track Exploration (Solar System) by Jouni Ayraksinen not start from the beginning after each planet and continued on. Let start again in the new system, but not after each planet. I think it would be great. Space exploration would be more diverse and we will not have to listen to only 10-30 seconds of the same after each planet from the wonderful 10-min track. Ideally, if the continuation of the track begins from little fade.

I would be very grateful if you would do it. Once again thank you for your work!

P.S. And I hope you understand what I mean ))


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: onpon4 on January 09, 2013, 03:28:21 pm
I have a request. Could you at the same time with this to make sure that the track Exploration (Solar System) by Jouni Ayraksinen not start from the beginning after each planet and continued on. Let start again in the new system, but not after each planet. I think it would be great. Space exploration would be more diverse and we will not have to listen to only 10-30 seconds of the same after each planet from the wonderful 10-min track. Ideally, if the continuation of the track begins from little fade.

That would be a nice thing (and something similar for Hyperspace), but a remix pack can't do that, that needs to be a change in UQM's code.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: TiLT on January 09, 2013, 03:49:26 pm
I have a request. Could you at the same time with this to make sure that the track Exploration (Solar System) by Jouni Ayraksinen not start from the beginning after each planet and continued on. Let start again in the new system, but not after each planet. I think it would be great. Space exploration would be more diverse and we will not have to listen to only 10-30 seconds of the same after each planet from the wonderful 10-min track. Ideally, if the continuation of the track begins from little fade.

That would be a nice thing (and something similar for Hyperspace), but a remix pack can't do that, that needs to be a change in UQM's code.

It is a feature I've requested from the dev team before (years ago), but it has, to the best of my knowledge, never been implemented. I would like to see something like that for the exploration track, the hyperspace track, and any space battle tracks. I don't think any of the others need it. As you say, it's not something we can do as remixers. It has to be done in the code.

Ideally it should work somewhat like this: The current location in these specific tracks is saved (to memory, not to disk. This location should not be kept when closing the game, and it should be reset when starting a new game) every time they are stopped. Whenever that track is supposed to be played again, it is started from the stored location with a short fade.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Elestan on January 09, 2013, 03:57:15 pm
I have a request. Could you at the same time with this to make sure that the track Exploration (Solar System) by Jouni Ayraksinen not start from the beginning after each planet and continued on. Let start again in the new system, but not after each planet. I think it would be great. Space exploration would be more diverse and we will not have to listen to only 10-30 seconds of the same after each planet from the wonderful 10-min track. Ideally, if the continuation of the track begins from little fade.

That would be a nice thing (and something similar for Hyperspace), but a remix pack can't do that, that needs to be a change in UQM's code.

It is a feature I've requested from the dev team before (years ago), but it has, to the best of my knowledge, never been implemented.

This would be a change from the original, so it's pretty unlikely to happen in the vanilla distribution.  They're very conservative about deviating from the original in any way, unless it's clearly a bug.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Schizoid on January 09, 2013, 05:21:50 pm
I understand that this needs to be a change in UQM's code. But I wrote it here and now because I saw in the Remix Pack 4 themes for Main Menu and Melee Menu. And I thought that they too needs to be a change in UQM's code. And I also thought that the guys will need help programmers. And I also also thought it was a good time for my request ))

In my opinion, this feature is only required for Exploration (Solar System), because it is ambient and this track is good to listen to at any moment. Hyperspace and Quasispace tracks are more structural and it would be bad to break them. It’s bad to listen. But I agree that this feature can work for battle-track, because there we have only a small pause to select the next ship.

If we talk about the realization of this feature, I think it's not as difficult as it seems, because the game is able to do something similar. If we run the UQM and enter the menu when we are in the star system (or in hyperspace or in quasispace or explore the planet) and select Save Game or Load Game, the music stops. And when we press the ESC, music resume at the point where it left off. I think the realization of this feature does not require a lot of time, but will require the desire and programmer))

Maybe someone can try again to talk to the developers? Or maybe someone is able to do this mod yourself?


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: meep-eep on January 09, 2013, 06:09:22 pm
There have been optional new features added in the past, and this could also be an option.
Feel free to create a feature request in our bug tracker (https://bugs.uqm.stack.nl/).

It won't be added for this remix pack release though, which doesn't require any changes to the code.
Support for music in the main menu and melee menu was added before, and is present in UQM 0.7 (maybe even earlier).


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: TiLT on January 09, 2013, 09:34:28 pm
This would be a change from the original, so it's pretty unlikely to happen in the vanilla distribution.  They're very conservative about deviating from the original in any way, unless it's clearly a bug.

On the contrary, as meep-eep points out, the developers have been pretty good about implementing new features requested by the remixing team. Examples include support for music where there was none before, alternate music for a single race (such as pre-Ultron and post-Ultron Utwig), and even changes to timing to suit the music (which I'm not sure if was ever done. It was offered, at the very least). Several changes were made to the code ages ago to accommodate the specific needs of Remix Pack 4, so this is nothing new.

Schizoid, we'll have to disagree about which tracks "need" this feature. You say Exploration only, I say Exploration, Battle and Hyperspace. Since I seem to have become the project leader for the Precursors recently, I'd think I'd have some influence when it comes to how the remixes are used. ;)

Thanks for reminding me about this potential feature btw. It's something that bugged me to no end the last time I played the game and had to listen to the Hyperspace remix start from the beginning over and over again, when there are so many good parts in its later sections. This becomes even more aggravating when you realize that staying in hyperspace means the clock ticks, so the player is encouraged to get away from that place as quickly as humanly possible.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Death 999 on January 09, 2013, 09:56:28 pm
The clock doesn't tick while you're in a menu or the starmap.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Schizoid on January 10, 2013, 07:33:04 am
Schizoid, we'll have to disagree about which tracks "need" this feature. You say Exploration only, I say Exploration, Battle and Hyperspace. Since I seem to have become the project leader for the Precursors recently, I'd think I'd have some influence when it comes to how the remixes are used. ;)

TiLT, this is just my opinion)).  But I respect your opinion. Moreover, I believe that if anyone can affect the implementation of this feature, it's just you. And I'll be happy to any realization, as you see fit.

I am glad that you are interested in it, too. Thanks for your support!


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: meep-eep on February 20, 2013, 08:42:26 pm
Official add-on packages (http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%204/) for use in The Ur-Quan Masters are now available for download. An updated installer (http://sourceforge.net/projects/sc2/files/UQM/0.7/uqm-0.7.0-1-installer.exe/download) for the game which can install these packages is available now as well.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: TiLT on February 20, 2013, 09:26:57 pm
All the remix packs are available and updated at the Precursors site as well. You can download them from the music page (http://www.medievalfuture.com/precursors/music.php) or use the links below:

Remix Pack 1 (http://www.medievalfuture.com/precursors/music/packages/uqm-remix-disc1.uqm)
Remix Pack 2 (http://www.medievalfuture.com/precursors/music/packages/uqm-remix-disc2.uqm)
Remix Pack 3 (http://www.medievalfuture.com/precursors/music/packages/uqm-remix-disc3.uqm)
Remix Pack 4 (http://www.medievalfuture.com/precursors/music/packages/uqm-remix-disc4.uqm)


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: metamorphosis on March 05, 2013, 07:41:18 am
Just in case no-one's caught on yet, the new (now in-game playable) remix pack is included in the new 0.701 build that's been released on the main site-
http://prdownloads.sourceforge.net/sc2/uqm-0.7.0-1-installer.exe?download

Unfortunately only seems to have been updated for windows install as yet.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: onpon4 on March 05, 2013, 04:00:46 pm
It's not a new build, just a new installer that is able to grab the new remix pack from the Internet. All you need to do to get the fourth remix pack is download it and put it in your addons folder.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: FakeMccoy on March 16, 2013, 11:08:49 pm
Did use guys ever end up using any of my stuff in the star control 3 thing? I sent some planets and sounds, I haven't been here for a long while.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Kwayne on March 17, 2013, 11:46:14 am
If by "the star control 3 thing" you mean Project 6014, I think graphical work wasn't a priority there in the last three months. As I know most of the programming was done on UQM-HD lately, but I doubt modifications that would allow using your stuff were ever made.


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: tymofiy on May 26, 2013, 07:33:32 pm
Thank you Precursors!


Title: Re: Official Remix Pack 4: The New Alliance of Free Stars
Post by: Lokik on June 12, 2013, 12:53:50 pm
Thank you so much for this! Just one question, am I the only one who doesn't get the new intro music to play with the official .UQM file? All the others seem to work just fine though.

edit: I'm having this problem with the HD version, it works fine with the regular one.