Title: Sc2 Ending remake Post by: Slylendro on December 18, 2012, 08:39:06 pm hey guys, it's been a while!
glad to see some of you are still here. anyways I had a lot of free time these last days :) (considering im after a bike's accident. but everything's fine now !! ) I opened some of the roots in the hard disk and made a new animation, sort of the ending of the game. have fun =] http://www.youtube.com/watch?v=Heufq9lPSRo Title: Re: Sc2 Ending remake Post by: Kaiser on December 19, 2012, 10:37:09 am Awesome. Sad you didn't include the grandkids part tough! :P
Title: Re: Sc2 Ending remake Post by: danzibr on December 21, 2012, 11:05:51 pm Yeah that was totally awesome. I do picture the Sa-Matra being encased in like a spherical asteroid thingy though.
Title: Re: Sc2 Ending remake Post by: dczanik on December 22, 2012, 06:33:43 am This is amazing stuff! Great job!
Danzibr, yeah. The SaMatra (as you play it) is definitely something that doesn't work logically in 3D. Still is neat to see. Title: Re: Sc2 Ending remake Post by: Kaiser on December 24, 2012, 06:18:35 am Yeah that was totally awesome. I do picture the Sa-Matra being encased in like a spherical asteroid thingy though. Same, but it'd be a pretty ugly ship from an overhead view if they did that!Title: Re: Sc2 Ending remake Post by: Death 999 on December 25, 2012, 03:49:37 am On the other hand, the view as you slipped inside the asteroid shell would be all the more shocking. Give and take...
Title: Re: Sc2 Ending remake Post by: Defender on December 26, 2012, 07:03:01 pm Or a more traditional view of the ship in a real asteroid field. The launchers could be placed on stationary asteroids (spherical) around the Sa-Matra. The guard fleet would be just outside the asteroid field.
Title: Re: Sc2 Ending remake Post by: meep-eep on December 26, 2012, 08:43:31 pm How about a ring of asteroids as in the game, but not stationary, but moving, like in a gimbal.
Title: Re: Sc2 Ending remake Post by: onpon4 on December 26, 2012, 09:54:27 pm I really don't think the scenario is at all possible. The game makes two assumptions: one, that you can't bypass the asteroids in the third dimension, and two, that the escape pod can.
Title: Re: Sc2 Ending remake Post by: meep-eep on December 27, 2012, 02:20:35 pm Destroying the generators could stop the asteroids from moving, allowing the flagship to come in, and the escape pod to leave.
Title: Re: Sc2 Ending remake Post by: Slylendro on December 29, 2012, 01:08:33 pm if a spherical asteroid belt is covering it, how will it fire weapons? :-P
I think making the generators create a shield around all the vessel and not just the entrance is a good idea Title: Re: Sc2 Ending remake Post by: Defender on December 29, 2012, 08:54:32 pm The spherical asteroid belt would not be solid. There would be open spaces, but if you tried to fly through them the launcher guards would prevent that, until you destroyed all of them. I say the ship would maintain a hold on the spherical asteroids, manipulate them, open a window to say: fire it's main weapon. This is all quite possible to fit into the real world.
Title: Re: Sc2 Ending remake Post by: Death 999 on December 30, 2012, 04:14:37 pm ... for very loose definitions of 'real world'.
Title: Re: Sc2 Ending remake Post by: Defender on December 30, 2012, 05:07:27 pm anti-gravity manipulation of a physical object? Or tractor beam? We are just talking about a videogame to live or cartoon fabrication, are we not? Are you really gonna bust my balls over my interpretation?
Title: Re: Sc2 Ending remake Post by: onpon4 on December 30, 2012, 06:11:18 pm This is how the Dnyarri describes the protection of the Sa-Matra:
Quote The Sa-Matra is protected by a thick shell of fused asteroids reinforced with a weak stasis field. You will never break through that. The only opening through the asteroid shield is covered with a powerful force field. One touch of that shield, and you're history, Captain. To destroy the Sa-Matra, you will have to destroy the shield generators embedded in the asteroid shell. There are eight of them and you must get them all before the force field falls. When the field is down, bring in your flagship, move into the asteroid shell and then press the big red button on your controls that starts the detonation sequence. Your escape pod will eject automatically. Just hope you're far enough away before the ship blows. So, unless the Dnyarri is making up a rather useless lie, the only way this could work in real life is for the asteroid protection to be spherical and for the escape pod to eject out the hole, which means the "bottom" of the ship has to be positioned towards the Sa-Matra. Of course, that looks a little weird, even though it really isn't. Alternatively, the hole in the asteroid cluster sphere could be on the top, and the hole we see in the ring could just be a representation of where the ship comes in from. That could work well, actually. Have the ship enter through a "small" hole on the top, with the Sa-Matra firing at it like mad (like the 3DO version's video shows), and lower to the spot, then the escape pod can eject out of the hole. Title: Re: Sc2 Ending remake Post by: Defender on December 30, 2012, 06:23:29 pm Thank you for the clarification.
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