Title: The end game Post by: Marclg024 on January 26, 2013, 03:40:28 pm No matter how hard I try, I never seem to be able to win the game, in stead the kohr-ah just exterminate everyone, does anyone have any tips?
Title: Re: The end game Post by: Elestan on January 26, 2013, 06:17:10 pm No matter how hard I try, I never seem to be able to win the game, in stead the kohr-ah just exterminate everyone, does anyone have any tips? You're taking too long to finish the game. This is normal; I think the majority of players lose their first game by running out of time. Usually, this means that you either spent too long gathering resources, or made too many long flights around the galaxy (interstellar travel eats time quickly). On your next game, try to be careful of how much time you spend, and use the notes from your first game to do things more efficiently.Title: Re: The end game Post by: Muchoman798 on January 26, 2013, 06:36:04 pm THIS WILL HAVE SPOILERS!!!
I'll try to leave out a lot of plot spoilers, and be general, but warning nonetheless. (click to show/hide) Here is some non-spoiler advice: there are two types of star ships which are by far plain superior to anything else you will get. One can easily destroy a Dreadnought or a Marauder and the other can destroy every other type of ship. They are the Eluder and the Terminator. I won't tell you which races give them, but they are the MOST powerful ships in the game by far, in my opinion (I haven't used the Avatar yet.) A final piece of advice: Buy all of the technology that the Melnorme sell. Your flagship will get so insanely powerful that you'll laugh at a Kohr Ah ship. Seriously. I hope I didn't spoil anything, but gave helpful advice. Title: Re: The end game Post by: Marclg024 on January 26, 2013, 09:55:41 pm You didn't spoil anything, don't worry. Your advice is very helpfull although I don't think the eluder is that helpful since it's primary weapon is weak and it's special weapon has limited range and doesn't track al that nicely. But the terminator is a really good one. In my first game I largely handled the fights with my flagship, is that a good idea or is using smaller ships more efficiently? Anyway thanks for the advice!
Title: Re: The end game Post by: Death 999 on January 26, 2013, 10:42:17 pm The eluder is not great for many things, but it IS great against AI-controlled Ur-quan and Kohr-Ah.
There are other great ships - getting the Terminator is at the end of a long chain of quests. There are other better options for specific things. Title: Re: The end game Post by: onpon4 on January 26, 2013, 11:06:32 pm I don't think the eluder is that helpful since it's primary weapon is weak and it's special weapon has limited range and doesn't track al that nicely. You would be right if you were playing against a competent player, but in fact the A.I. is horribly incompetent. All you need to run away and keep shooting B.U.T.T.s (that's the Eluder's special), and the A.I. will stupidly fly right into them. Like Death 999 said, this particularly rings true against Ur-Quan and Kohr-Ah, but also to a lesser extent against Slylandro. Title: Re: The end game Post by: Marclg024 on January 27, 2013, 09:51:28 am But don't the B.U.T.TS have a shorter range than the marauders sawblades?
Title: Re: The end game Post by: onpon4 on January 27, 2013, 03:05:02 pm But don't the B.U.T.TS have a shorter range than the marauders sawblades? The A.I. is actually "smart" with its aim in that it leads its shots, but it assumes that you are going to continue to travel at the same speed. Weave a little bit and it's easy to dodge the slow Kohr-Ah projectiles. It's also important to note that inertia doesn't exist with projectiles; they always shoot at the same speed, so relatively speeking, they are shorter ranged while chasing and longer ranged while running away. Title: Re: The end game Post by: Death 999 on January 27, 2013, 07:00:06 pm But don't the B.U.T.TS have a shorter range than the marauders sawblades? The only weapons that don't have a shorter range than the marauder's sawblades are the weapons on the Broodhome, and Orz space marines. You do not beat marauders by attacking them from beyond their weapons' maximum range. Title: Re: The end game Post by: Foxbat1701 on March 25, 2013, 02:47:21 am In the beginning make sure you make friends with the Pkunk. Keep at least 3 of the ships they give you, they're worth it in the end.
Also, wait until the last minute to send the Illrath to kill the Thrads, first get at least 5 or 6 Thrad ships. They kill Green UrQuan easily and are not too bad taking out Kor Ah either. As for Avatar ships, they're crap. The Broodhome and old X form fighters had 2 of the 3 Alliance long range weapons. Now its not much better than a Vux. Yeah, it'll go toe-to=toe with a KorAh or UrQuan, but only one. Its not better than a Broodhome and the x-form ship that was fast and fired the 2 long range homing missiles was my favorite Star Control ship, I could kill anything with that one. If you've learned all the tasks you must accomplish to get to the end game, then you just need to figure out how to do them all faster. Hint: don't be "too successful" in fighting the 6 guard ships (3 UrQuan and 3 KorAh) around the Sa-Matra. Make sure you have at least 5 or 6 empty spots when you get past that last KorAh ship, even if that means letting them kill the outrider ships you fight with. Title: Re: The end game Post by: CelticMinstrel on April 11, 2013, 10:32:14 pm Hint: don't be "too successful" in fighting the 6 guard ships (3 UrQuan and 3 KorAh) around the Sa-Matra. Make sure you have at least 5 or 6 empty spots when you get past that last KorAh ship, even if that means letting them kill the outrider ships you fight with. This is not universally good advice, since it depends on whether you've completed a certain optional side quest.Title: Re: The end game Post by: storyyeller on April 21, 2013, 06:31:48 am Here is some non-spoiler advice: there are two types of star ships which are by far plain superior to anything else you will get. One can easily destroy a Dreadnought or a Marauder and the other can destroy every other type of ship. They are the Eluder and the Terminator. I won't tell you which races give them, but they are the MOST powerful ships in the game by far, in my opinion (I haven't used the Avatar yet.) The Eluder is nice, but in my experience, nothing beats the Juggers for defeating the Urquan on the final mission. They're especially good against the AI controlled Kor Ah. Just fly straight up to them and tank their weapons with your shield while holding down the fire button. It could be that I just suck with the other ships, but they were far more effective than anything else I tried. Title: Re: The end game Post by: oldlaptop on April 23, 2013, 09:43:42 pm The Eluder is nice, but in my experience, nothing beats the Juggers for defeating the Urquan on the final mission. They're especially good against the AI controlled Kor Ah. Just fly straight up to them and tank their weapons with your shield while holding down the fire button. It could be that I just suck with the other ships, but they were far more effective than anything else I tried. Utwig actually works against both flavors of Ur-Quan even when they're piloted by humans. Spathi is often recommended because you will generally have much earlier access to it and because the Ur-Quan/Kohr-Ah AI has a nasty habit of chasing it, not because it's actually inherently good against them. Title: Re: The end game Post by: Foxbat1701 on May 20, 2013, 02:37:12 pm Hint: don't be "too successful" in fighting the 6 guard ships (3 UrQuan and 3 KorAh) around the Sa-Matra. Make sure you have at least 5 or 6 empty spots when you get past that last KorAh ship, even if that means letting them kill the outrider ships you fight with. This is not universally good advice, since it depends on whether you've completed a certain optional side quest.Actually it does work whether or not you make the Pkunk your friends. If you don't make them your friends they don't appear to make their pilgrimage to the home stars, but if you've completed that other task then it still works. Title: Re: The end game Post by: onpon4 on May 20, 2013, 04:25:37 pm Hint: don't be "too successful" in fighting the 6 guard ships (3 UrQuan and 3 KorAh) around the Sa-Matra. Make sure you have at least 5 or 6 empty spots when you get past that last KorAh ship, even if that means letting them kill the outrider ships you fight with. This is not universally good advice, since it depends on whether you've completed a certain optional side quest.Actually it does work whether or not you make the Pkunk your friends. If you don't make them your friends they don't appear to make their pilgrimage to the home stars, but if you've completed that other task then it still works. "That other task" is an optional side quest. Title: Re: The end game Post by: Foxbat1701 on May 21, 2013, 03:50:54 pm Actually it does work whether or not you make the Pkunk your friends. If you don't make them your friends they don't appear to make their pilgrimage to the home stars, but if you've completed that other task then it still works. "That other task" is an optional side quest. Yeeaahh... I believe the other poster mentioned that. And your point is...? Title: Re: The end game Post by: onpon4 on May 21, 2013, 09:30:38 pm ...that it was the optional side quest that CelticMinstrel was talking about.
Title: Re: The end game Post by: CelticMinstrel on May 24, 2013, 07:50:33 pm Which is why I said it's not universally good advice to lose ships fighting the two Ur-Quan subspecies.
(click to show/hide) Title: Re: The end game Post by: Foxbat1701 on May 28, 2013, 06:14:48 pm Ok, completing that task is optional, but I'm not sure why anyone would not do it. Perhaps that's because the Yehat people are my favorite species of the game. I"m not talking about thier ships, which are good fighters, but I'm talking about the people themselves. We don't really get to talk with them too much, but they are my kind of people. If I lived in that Universe, I would probably live in Yehat space. At least until the bird-brained idiots got there.
Never mind the great benefit you get at the endgame for doing it. Title: Re: The end game Post by: onpon4 on May 28, 2013, 06:28:43 pm Well, completing that quest is not exactly easy for a beginner that isn't cheating (reading a walkthrough). It requires solving a riddle that is nearly impossible to solve without the original paper star map, unless you get a tip that you only get on one very specific condition (which isn't hinted at by the game in any way to be useful).
Title: Re: The end game Post by: Death 999 on May 29, 2013, 05:02:31 pm Or you explore around every portal and go mining.
Title: Re: The end game Post by: onpon4 on May 29, 2013, 05:33:26 pm Who would think to choose that area for mining? By the time you can even reach it, resources probably aren't a problem anymore; at that point, you're just mining whatever you happen to come across.
Title: Re: The end game Post by: Foxbat1701 on May 29, 2013, 11:53:31 pm Well, completing that quest is not exactly easy for a beginner that isn't cheating (reading a walkthrough). It requires solving a riddle that is nearly impossible to solve without the original paper star map, unless you get a tip that you only get on one very specific condition (which isn't hinted at by the game in any way to be useful). True, on your first try you probably will not complete that task. But once you know what ZEX wants, Culture 20 tells you where to find it. ZEX's clue is pretty meaningless. And the Melnorme tell you that some Yehat are unhappy with thier state of affairs once you sell a few rainbow worlds to them and have the credits to buy info. We all know you have to play the game a few times to really learn everything and put it all together. Or cheat. But once you know what to do, I don't see why anyone would not do it, given the reward. Title: Re: The end game Post by: onpon4 on May 30, 2013, 02:23:17 am But once you know what ZEX wants, Culture 20 tells you where to find it. They only tell you if you ally with them (optional) and if, when they ask you how to make their culture, you answer "like us", rather than one of the other much funnier possibilities. It doesn't hint at this choice actually being important; it's just having a little fun. ZEX's clue is pretty meaningless. Not at all, if you have the original paper starmap. That starmap shows constellation lines, and the constellation you need to go to clearly looks like a long, thin creature that has swallowed a huge beast. Probably not incidentally, the constellation name also sounds similar to what the old alien language calls the constellation. Title: Re: The end game Post by: Death 999 on May 31, 2013, 06:05:56 pm Who would think to choose that area for mining? By the time you can even reach it, resources probably aren't a problem anymore; at that point, you're just mining whatever you happen to come across. And it's right next to a portal exit. So you just happen to come across it while seeing if there's anything in that cluster. That's how we found it my first time through. Title: Re: The end game Post by: Foxbat1701 on June 17, 2013, 05:18:00 am And it's right next to a portal exit. So you just happen to come across it while seeing if there's anything in that cluster. That's how we found it my first time through. Yeah, that's how I found the monster the first time, too. I was making my own little starmap of where each portal went. I had to run from it and didn't realize its importance, because my landers were not yet good enough to deal with it. |