The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: FakeMccoy on August 04, 2013, 06:52:33 pm



Title: New Planet Obstacles
Post by: FakeMccoy on August 04, 2013, 06:52:33 pm
I think p6014 should have some new planet obstacles to make navigating planets more fun. Those random flames are OK, but having huge pools of slow moving magma on hot planets would be kind of fun too, like you can only move on the parts of the planet not covered by magma, but slowly the magma would move to different spots and either cover or release other materials. This would also allow for a sort of "discovery" of materials instead of automatically knowing where they all are.
On top of that, radioactive worlds should obviously have lethal levels of radiation in certain spots, so in randomly stationary places there would be large concentrations that if you pass through it, you get like maybe 20 radioactive materials, but you lose crew at a rate of 2 crew per second that you are within the lethal zone.


Title: Re: New Planet Obstacles
Post by: Death 999 on August 13, 2013, 03:31:33 pm
I had thought about this, with the hot spots being concentrated on the day side of the planet. The effect would be most pronounced for planets with no atmosphere.

But that would either require making planet-landing missions take time, or make you have to come twice.

And for tidally locked moons, it could be a 'come back next month' kind of problem.