The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: dczanik on September 27, 2013, 06:29:10 pm



Title: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on September 27, 2013, 06:29:10 pm
Hey guys,

The Windows version of Ur-Quan Masters HD is out. Mac version should come next week. 
You can download it here:
https://sourceforge.net/projects/urquanmastershd/

Or at ModDB: http://www.moddb.com/mods/ur-quan-masters-hd/downloads/ur-quan-masters-hd-beta-1/#4127863

If you have problems, you may need to install the Visual Studio 2010 Redisributable package (x86 (http://www.microsoft.com/en-us/download/details.aspx?id=5555), or 64 bit (http://www.microsoft.com/en-us/download/details.aspx?id=14632)). There's also a small chance .NET (http://www.microsoft.com/en-us/download/details.aspx?id=17851) may be required. Visual Studio can be weird.  :-\

Main Features: Tons of bug fixes, Sol system uses the real planet textures, Name your save games, Load UQM games, F7 at the map screen shows you the Pre-War map/constellations.

Beta Changes:
  • 250+ bug fixes!
  • Support for all monitors, even for the 1280x960 mode!
  • Fullscreen mode automatically scales to fill the screen (in correct aspect ratio of course)
  • 640x480 Native Graphics Resolution.
  • Most of the enhanced solar system graphics now user-selectable to retain the original 1992 experience.
  • Authentic planet surfaces for Sol system planets.
  • Moon letter is shown in the blue planet name box when orbiting a planet (in hi-res modes).
  • A map of constellations is now available in the starmap by pressing F7
  • A map of the pre-Ur-Quan-war situation is now available in the starmap by pressing also F7
  • Starmap cursor movement system is now more user-friendly in hi-res modes.
  • Quasispace holes’ corresponding hyperspace coordinates are shown on QS map AFTER entering the hole once.
  • Support for savegames from ”vanilla” Ur-Quan Masters
  • Nameable savegames.
  • Fixed AI so the computer controlled Ur-Quans should finally be LETHAL.
  • Lovely ship info screens now available in super melee (press right alt in ship picking grid).
  • Improved Artwork.
  • Finally, the missing bits of Mycon dialogue have been recorded and added into the game.
  • Totally re-recorded, better quality Utwig voice acting.
  • Ships can be deleted from fleet in Supermelee with both ’delete’ and ’backspace’ keys (will help some laptop users)
  • Cheat mode available for cheaters!!!
  • Shows a list of all mineral values as you are scavenging for minerals. Can be turned on/off.
  • Russian Language support (a little buggy). Translators. I need your help for other languages!
  • Graphics package for other translations.
  • Many "non-vanilla" options can now be turned off.


And, in case you missed it:

Alpha Changes:
  • All new artwork at over 4 times the original's resolution.
  • Planets rotate and orbit their star in the interplanetary view. They also feature the textured planet surface graphics in the IP view.
  • Animated suns (hi-res).
  • Nebula backgrounds.
  • Enemy ships in interplanetary view are no longer static icons, but can rotate.
  • Smarter mineral collection – the remainder of a partially collected mineral node stays on the surface instead of disappearing.
  • The value of biologicals is shown when picked up.
  • Shooting the tractors on the moon makes them explode.
  • In Starmap both the ”max distance you can travel”, and ”max distance from which you can still return to Sol starbase” are shown.
  • A color-coded warning is displayed when deploying lander and the fuel consumption would make it impossible to return to Sol starbase.
  • When exiting a system on autopilot, automatically exit facing in the correct direction, regardless of your facing when you left the in-system screen.
  • Destroyed Zoq-Fot-Pik colony worlds can be found in their area.
  • It is now possible to encounter Slylandro probes in solar systems.
  • Some fixes to Ur-Quan & Kohr-Ah AI.
  • The game now asks to give player & flagship name in a clear in a noticeable manner when starting a new game.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: danzibr on September 28, 2013, 12:10:03 am
F--- yeah! Been looking forward to this. Thanks for your hard work!

Time to start modding...


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on September 28, 2013, 01:04:59 am
Cool! We're also open to including any mods that people have made. Even if it has to be a separate .exe file.  I just want people to have an easy way of getting some of the awesome mods people have made over the years for UQM (like the Shiver Balance mod).  Many people install the mod to delay/prevent the Death March.  So, we put in a "Cheater Mode" to allow you to roam the galaxy at your leisure.

There's also a translation pack in a zip file for those who wish to start making HD translations.  There's already a lot of translations for UQM, but the HD game needs some text in the new graphics changed.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: oldlaptop on September 28, 2013, 01:50:42 am
Debian/Ubuntu packages should be available this weekend.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on September 28, 2013, 04:07:37 am
I haven't tried UQM HD yet, so I guess this will be the first release I try. I'm really curious about that improved A.I. and the Utwig voice... is the A.I. improved for all the ships, or just the Ur-Quan?


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: metamorphosis on September 28, 2013, 09:58:09 am
If you want additional popularity, I'd only advertise the Moddb links, as they have a ranking system and the more people download from Moddb, the more attention it gets.
Interested to hear the new utwig voices (but don't want to download the full thing yet) - the original utwig voices were f-ing awful, so glad you chose to redo them. Then again, the green urquan also sucked, sounded like bad darth vader imitations. Loved most of the voices.

Where is this project at in terms of including the remix packages?


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Defender on September 29, 2013, 03:06:24 am
good job on your release! will give it the once over soon.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Rapajez on September 29, 2013, 06:56:16 am
I believe remix packs can just be dropped into add-ons folder, and work fine.

Now how about the net balance mod. :-)

And always wanted to try this one:
http://www.submedia.net/uqm/

Great work guys! You deserve many props!


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: oldlaptop on September 29, 2013, 07:44:07 pm
A few Debian packages are complete - a Wheezy amd64 binary, the base content, and hires2x/hires4x. These have not been well-tested yet, but seem to work well for me. i386 and Ubuntu binaries, as well as the other content packs, will be available later today/later this week, as I get them built.

https://sourceforge.net/projects/urquanmastershd/files/Beta%201/debs/ (https://sourceforge.net/projects/urquanmastershd/files/Beta%201/debs/)


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Parker on September 30, 2013, 09:36:04 pm
Well done!


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Bisqwit on October 01, 2013, 04:47:42 am
Why do the cyanic planets and auric planets look exactly the same (in content/addons/hires4x/planets/)?


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 01, 2013, 05:18:27 am
Why do the cyanic planets and auric planets look exactly the same (in content/addons/hires4x/planets/)?

WHY?
Well, it's very technical...but Let me try to explain it:







(http://www.computerweekly.com/blogs/open-source-insider/2011/02/21/Drunk%20Androids.png)


 :-\  Yeah, I missed that one.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Bisqwit on October 01, 2013, 04:13:35 pm
I also took a "diff" between the comm/ in uqm-0.7.0 and comm/ in uqm-HD. There seem to be quite many typographic improvements in Arilou dialogue of uqm-0.7.0 that are not there in uqm-HD. The dialogue for other races also differs very slightly, but I cannot unambiguously say which one is "better" or "right".


Regarding the promotion of Project6014... Well, I realize many of the same folks are working on both projects. I tried Project6014 when some beta of it was released, and I didn't like it, the whole Lurg thing. It was so cheesy. Unless it has gotten a bit better since then, I'd not too enthusiastic about it...


Also, while I can appreciate the amount of work that has gone into making such a refined HD mod of the game, there is one fundamental problem with HD mods:
With the standard 320x200 or 320x240 resolution in the game, a lot of lack of detail can be excused, because the man's imagination fills in where he can't see. But once you expand it into crystal clarity at HD proportions, you see that there is nothing, and the imagination no longer can fill in. Everything suddenly becomes much more lonesome, and much more clinical. The trick that makes the art format in the game work at low resolutions is no longer there. The outcome is disconcerting, not unlike the uncanny valley phenomenon.
And sometimes, the art also becomes more ugly in the process. For example, do a Google image search on "realistic Mario". Most of those high-definition images of Mario characters are outright ugly. Sometimes it is intentional. There is a guideline in cartoon & comics that "good" characters are often drawn in simple style, and "evil" characters are drawn in very detailed style, with hair, ridges and wrinkles. This HD art steers somewhat towards the "evil" direction for all actors, whether good or evil.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on October 01, 2013, 05:50:32 pm
Maybe realism steers characters toward looking "evil" (I can't really comment on that; don't know much of anything about art), but being at a high resolution doesn't necessarily mean "realistic". Honestly, UQM HD looks more cartoonish to me than realistic.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 01, 2013, 09:01:50 pm
I also took a "diff" between the comm/ in uqm-0.7.0 and comm/ in uqm-HD. There seem to be quite many typographic improvements in Arilou dialogue of uqm-0.7.0 that are not there in uqm-HD. The dialogue for other races also differs very slightly, but I cannot unambiguously say which one is "better" or "right".


Regarding the promotion of Project6014... Well, I realize many of the same folks are working on both projects. I tried Project6014 when some beta of it was released, and I didn't like it, the whole Lurg thing. It was so cheesy. Unless it has gotten a bit better since then, I'd not too enthusiastic about it...


Also, while I can appreciate the amount of work that has gone into making such a refined HD mod of the game, there is one fundamental problem with HD mods:
With the standard 320x200 or 320x240 resolution in the game, a lot of lack of detail can be excused, because the man's imagination fills in where he can't see. But once you expand it into crystal clarity at HD proportions, you see that there is nothing, and the imagination no longer can fill in. Everything suddenly becomes much more lonesome, and much more clinical. The trick that makes the art format in the game work at low resolutions is no longer there. The outcome is disconcerting, not unlike the uncanny valley phenomenon.
And sometimes, the art also becomes more ugly in the process. For example, do a Google image search on "realistic Mario". Most of those high-definition images of Mario characters are outright ugly. Sometimes it is intentional. There is a guideline in cartoon & comics that "good" characters are often drawn in simple style, and "evil" characters are drawn in very detailed style, with hair, ridges and wrinkles. This HD art steers somewhat towards the "evil" direction for all actors, whether good or evil.

Despite the fact the same people are working on it. Let's keep 6014 stuff in 6014 areas. That being said, a lot of 6014's story is changing. The Lurg being one of them.

If you're not too enthusiastic about it. Fine. Don't play it. It's that simple.

I don't know how many times I have to bring this up. If you don't like the HD art.  Don't use it. It's that simple. The game GIVES you the option to play with the original graphics. USE IT! Quit bitching about the idea of increasing the resolution.
What else do you want? There's an HD graphics option, and the ORIGINAL graphics option! Seriously. Why even post this crap? Nobody is forcing you to play the HD version. Or, do you just want to bitch?


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Bisqwit on October 01, 2013, 09:47:47 pm
I don't know how many times I have to bring this up. If you don't like the HD art.  Don't use it. It's that simple. The game GIVES you the option to play with the original graphics. USE IT! Quit bitching about the idea of increasing the resolution.
What else do you want? There's an HD graphics option, and the ORIGINAL graphics option! Seriously. Why even post this crap? Nobody is forcing you to play the HD version. Or, do you just want to bitch?

I posted in order to open discussion, in the hopes that such discussion eventually results in people getting great ideas (which I don't have), that might help the problems mentioned.

Admittedly the release announcement might not be the best place to discuss such thoughts, but your response sounds like you don't want it to be discussed at all.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 01, 2013, 10:18:14 pm
I don't know how many times I have to bring this up. If you don't like the HD art.  Don't use it. It's that simple. The game GIVES you the option to play with the original graphics. USE IT! Quit bitching about the idea of increasing the resolution.
What else do you want? There's an HD graphics option, and the ORIGINAL graphics option! Seriously. Why even post this crap? Nobody is forcing you to play the HD version. Or, do you just want to bitch?
I posted in order to open discussion, in the hopes that such discussion eventually results in people getting great ideas, that might help the problems mentioned.

Admittedly the release announcement might not be the best place to discuss such thoughts, but your response sounds like you don't want it to be discussed at all.

You stated HD art removes any chance for the imagination to fill in. There's literally nothing I could do then, if that's what you want. Want better animation, a different style of art... that I can understand. You're complaining that a game called UrQuan Masters High Definition has high definition. It's not like there isn't alternatives.

If there was only some way we could get the high definition game in a lower resolution. Like instead of UrQuan Masters HD, it would be like a non HD game called UrQuan Masters. It's a shame nothing like that exists.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: danzibr on October 01, 2013, 10:22:57 pm
I don't know how many times I have to bring this up. If you don't like the HD art.  Don't use it. It's that simple. The game GIVES you the option to play with the original graphics. USE IT! Quit bitching about the idea of increasing the resolution.
What else do you want? There's an HD graphics option, and the ORIGINAL graphics option! Seriously. Why even post this crap? Nobody is forcing you to play the HD version. Or, do you just want to bitch?
I posted in order to open discussion , in the hopes that such discussion eventually results in people getting great ideas (which I don't have), that might help the problems mentioned.

Admittedly the release announcement might not be the best place to discuss such thoughts, but your response sounds like you don't want it to be discussed at all.
Open discussion?  To what?  You just said, "Hey guys, there's a fundamental problem."


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: superbutcherx on October 01, 2013, 10:46:31 pm
And now for something completely different...

Actually, not different at all, just good news for all you Apple users out there:
The OS X version of the Beta 1 has just hit the shelf!!!

Here it is:
Link to DMG file. (https://sourceforge.net/projects/urquanmastershd/files/Beta%201/OS%20X%20-%20The%20Ur-Quan%20Masters%20HD%20Beta%201%20-%20OS%20X.dmg/download)

(How can it be that this time I was the last one to cover my OS... :-[)

Edit: Changed the old .zip to a beautiful DMG file.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Defender on October 02, 2013, 01:43:53 am
it pains me to see people COMPLAIN about a free project, done on free time and done to such superb quality...i said it before and i'll say it again, GREAT F#CKING JOB GUYS! KEEP THAT SH#T UP!


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Rapajez on October 04, 2013, 05:31:45 am
Don't let that ish get to you. For every Bisqwit, there's a ton of grateful, satisfied fans!


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: uqaccount on October 05, 2013, 01:47:40 pm
Wow, this is great! Thanks so much for your efforts!

I hope 6014 is completed soon, I've been waiting for it for 10 years!!!

Did you fix/change any of the plot or dialogue besides the Mycon? Or add any new material or easter eggs?


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on October 06, 2013, 05:27:45 am
A few Debian packages are complete - a Wheezy amd64 binary, the base content, and hires2x/hires4x. These have not been well-tested yet, but seem to work well for me. i386 and Ubuntu binaries, as well as the other content packs, will be available later today/later this week, as I get them built.

https://sourceforge.net/projects/urquanmastershd/files/Beta%201/debs/ (https://sourceforge.net/projects/urquanmastershd/files/Beta%201/debs/)


Are you going to make 64-bit Ubuntu packages? I suppose I could use the 32-bit packages on my 64-bit installation (I don't know if I can, but I assume so), but I'd rather use 64-bit packages.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: oldlaptop on October 06, 2013, 07:34:07 pm
Gah, I knew I was forgetting something! amd64 binaries for Ubuntu uploaded.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 06, 2013, 08:17:22 pm
Wow, this is great! Thanks so much for your efforts!

I hope 6014 is completed soon, I've been waiting for it for 10 years!!!

Did you fix/change any of the plot or dialogue besides the Mycon? Or add any new material or easter eggs?

Regarding dialog, not much. Only if we felt it was broken. Most of the SC story is fine.

There's easter eggs all over. Both in 6014, and UQM-HD. Some things you can't see because the resolution is too small. In 6014 the human ship captains have a monitor that lists my favorite DOS games. The intro in UQM-HD has a crane that says "Fred Ford Motors", lifting a box labeled "Ark of the Covenant". That's the kind of stuff you need to download the full size pics.

Other things like during the static transmission of Hayes, one frame has  about 50 percent image of the DOS version of Hayes. There's a lot little things to discover.





Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on October 06, 2013, 11:32:38 pm
What do I use for voices for this? The regular UQM voices addon seems to work, but it doesn't synchronize properly with the subtitles (maybe just a software bug, I don't know), and what about those added voices mentioned? There's no voices package in the files section, just the base "content" and high-res packages.

By the way, I don't have high-resolution intro slides in an installation from oldlaptop's Ubuntu 12.04 64-bit package. Is this a bug? I see a screenshot that seems to show the intro being high-resolution., but I just see the original 320x240 slides shoved in the top-left when I actually run it.

As an aside, shouldn't there be a source snapshot corresponding with the Beta 1 binaries? It's easier to download a tarball than find that version of the source in the repository. Not a gigantic deal, but it would be easier for people who don't use Debian or Ubuntu (e.g. Fedora users).


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 06, 2013, 11:40:54 pm
What to I use for voices for this? The regular UQM voices addon seems to work, but it doesn't synchronize properly with the subtitles (maybe just a software bug, I don't know), and what about those added voices mentioned?

There's no voices package in the files section, just the base "content" and high-res packages.

As an aside, shouldn't there be a source snapshot corresponding with the Beta 1 binaries? It's easier to download a tarball than find that version of the source in the repository.

Source files, and voices are included in the windows install. Not sure about other builds. Oldlaptop, do you think you could possibly help with the tarball stuff?


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on October 08, 2013, 04:22:18 pm
Some problems that I've seen so far:

- In the starmap, the cursor seems to give priority based on how far "north" the star is rather than how close it is to the center of the cursor. This makes it commonplace for the cursor to jump to a different star when it's directly over a different one; for example, Sol is close enough to Sirius that it often happens there, and Vela is impossible to select without zooming in because of this.

- Earthquakes are really difficult to see when they're happening; the gray color blends in too much with a lot of the planet textures. With the original graphics, it's really easy to see earthquakes. Perhaps it could be changed to white (the original color), or perhaps there could be some sort of visual said to be produced by the lander's system. Either way, I think it ought to be easier to see than it currently is.

- I'm sorry, I don't mean to belittle your work. Most of the graphics are beautiful or at the very least good-looking. But the Melnorme comm screen image is ugly. Again, I'm sorry, but it looks like a few photos of oranges were pasted together in an image editor and an eye drawn over it. It doesn't help that there are uneven black lines at the edges. It doesn't fit with the rest of the game, which all looks hand-drawn, at all.

- It seems weird to me that the engine exhaust of ships is only one pixel. It was that way with the original graphics because they were at a small resolution, but it seems to me like they should be larger for the HD graphics, so that they're more visible.

- The crew that jump out from the Syreen special are only one pixel. Again, it made sense with the original graphics, but in HD, this makes them really difficult to see. I guess this is more realistic in a sense (people in deep space would indeed be hard to see), but I think it's fair to assume that the ships have some sort of radar that can detect the crew easily.

- I don't really notice any improvement in the A.I. They still do the same stupid stuff, with some small exceptions. What I do notice, though maybe it's just my imagination, is that they seem to use annoying stalling tactics more often. For example: the first time I used the Mycon, I noticed that a fast, short-range ship I was fighting was never coming close enough to do damage to me. It just kept running away from my plasmoids, which maintained an annoying stalemate. I had similar experiences with some other matchups. If this is not my imagination and you are not able to fix it, I highly urge you to go back to the original A.I. It's one thing for the A.I. to be stupid, and it's a whole other thing for the A.I. to cause annoying stalemates.

- A lot of the text (in the UI, mostly) is rather small.

Other than those points (and the problems with the deb packages: no voices and no HD intro slides), it seems good so far.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Xcel on October 08, 2013, 07:14:24 pm
I was unable to launch the program at first. I was just greeted with a black screen, unable to alt tab back into Windows. EVerything else was working fine in the background. Then I started to suspect it was the firewall which was blocking the access, I turned off the firewall and it worked.

The problem is you're unable to alt tab while the game is loading and being blocked by the firewall, this wouldn't be a problem if the game started in windowed mode. I don't think I'll be the only one encountering this problem.

I'm using Windows 7 64 bit running at 2560x1600 and Comodo firewall.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 08, 2013, 08:25:28 pm
I was unable to launch the program at first. I was just greeted with a black screen, unable to alt tab back into Windows. EVerything else was working fine in the background. Then I started to suspect it was the firewall which was blocking the access, I turned off the firewall and it worked.

The problem is you're unable to alt tab while the game is loading and being blocked by the firewall, this wouldn't be a problem if the game started in windowed mode. I don't think I'll be the only one encountering this problem.

I'm using Windows 7 64 bit running at 2560x1600 and Comdo firewall.

Thanks. That clears up a lot of things for me.  I'll see what I can do to fix that.
So, it works now?
If not, you can run the uqmdebug.exe.

Some problems that I've seen so far:


Keep in mind, this is not the finished product. It's is (and always will be) a work in progress, as its stated goal is to make it feel like a modern game.  As technology improves, (hopefully) so will UQM-HD.  Look at Ur-Quan Master's first beta, and compare it to the current version. And they're not even bothering making new artwork.

Starmap: Never experienced this myself. okay. You can use the / key to search for stars, +/- to zoom, and F7 for the star charts.

Earthquakes: Okay. Earthquakes look fine to me.  Maybe I'm using a better monitor.  It's a piece of cake for me.

Melnorme: I think he looks more like a lemon.
(http://fc05.deviantart.net/fs71/f/2013/261/3/9/3d_melnorme__why_did_your_bridge_turn_purple__by_dczanik-d6mu5r7.jpg)
No that's fine. I'm not satisfied with the Melnorme either.  I think it did look better than before. It's one of those cases, that increasing the resolution just makes him look like crap. The texture may change, but he's going to have some sort of texture.

- Engines: Keep in mind, things like the pixels are programmed in, so they have to be converted to sprites.

- Crew: See Engines.

- There was only improvements in the Kohr-Ah AI (as far as I know), you're still stuck with the original's AI for everything else.  There's some converting of numbers to allow for the higher resolutions, but that's it. It's the same dumb AI as in UQM.

If these are your biggest issues, then I think we're doing alright.






Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Xcel on October 08, 2013, 09:09:39 pm

Thanks. That clears up a lot of things for me.  I'll see what I can do to fix that.
So, it works now?
If not, you can run the uqmdebug.exe.




Yep, it works fine and starts normally as long as I have an entry in the firewall to let it access the internet.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: oldlaptop on October 08, 2013, 11:27:56 pm
What do I use for voices for this? The regular UQM voices addon seems to work, but it doesn't synchronize properly with the subtitles (maybe just a software bug, I don't know), and what about those added voices mentioned? There's no voices package in the files section, just the base "content" and high-res packages.

There's a modified 3dovoice package in uqm-hd SVN, unfortunately I haven't gotten around to packaging it yet.

By the way, I don't have high-resolution intro slides in an installation from oldlaptop's Ubuntu 12.04 64-bit package. Is this a bug? I see a screenshot that seems to show the intro being high-resolution., but I just see the original 320x240 slides shoved in the top-left when I actually run it.

I cannot reproduce this, unfortunately. :-\ Which hires mode are you using? Does the problem appear in both hires modes?


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on October 08, 2013, 11:44:10 pm
I cannot reproduce this, unfortunately. :-\ Which hires mode are you using? Does the problem appear in both hires modes?

It happens no matter which hires mode I use. Here's a screenshot:

(http://s22.postimg.org/m88q1tw19/Screenshot_from_2013_10_08_17_40_08.jpg) (http://postimg.org/image/m88q1tw19/)

I've got vanilla UQM's remix and 3DO music addons installed. I don't know if that could be causing it. (EDIT: definitely not the 3DO music.)


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: darklord42 on October 09, 2013, 06:03:33 am

It happens no matter which hires mode I use. Here's a screenshot:

(http://s22.postimg.org/m88q1tw19/Screenshot_from_2013_10_08_17_40_08.jpg) (http://postimg.org/image/m88q1tw19/)

I've got vanilla UQM's remix and 3DO music addons installed. I don't know if that could be causing it. (EDIT: definitely not the 3DO music.)

I had seen this in Mac, and Windows as well and isn't only in Linux.  Personally I had attributed it to the 3do movies package I have effecting the slides, but perhaps it isn't

Please see my Bug report on the google code website
http://code.google.com/p/uqm-hd/issues/detail?id=257

If you look closer you will see that that is indeed the HD slides but for some reason being displayed in 320x240 in the top left corner, and is a problem in both HD 2x and 4x modes.

The only work around was to wipe any UQMHD prefrence file on the OS and try to start  from a clean state


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: BD06 on October 09, 2013, 09:16:23 am
How do you play this in fullscreen mode? I use the following settings and it's still windowed (as you can see from the blue bars on top and bottom):

(click to show/hide)

My screen is set to 1280x1024 if it's related.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on October 09, 2013, 03:21:54 pm
If you look closer you will see that that is indeed the HD slides but for some reason being displayed in 320x240 in the top left corner, and is a problem in both HD 2x and 4x modes.

Uh... no, those are the original slides that I'm seeing. With the original font, and the original title graphic.

The only work around was to wipe any UQMHD prefrence file on the OS and try to start  from a clean state

That isn't going to help me, because this happened right from the start. I'll humor you for a second and try running UQM HD with an empty config dir.

EDIT: Starting with a new config dir helped, so it does seem to be some of the settings. The question now is which one.

EDIT2: It's the remixes. When UQM remixes are disabled, I see the HD slides. With the remixes on, I see the original slides squashed in the top-left corner. Maybe the remix addon is conflicting with the HD addon? (But then, why only at the intro?)


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: darklord42 on October 09, 2013, 07:04:47 pm
You're right that's the issue!  I hope they can fix it as I have grown accustomed to the remix music and really should be available as part of UQM-HD.  I haven't reached the ending yet so I dont know if that is effected.

I'll try to change my bug report accordingly.  Thanks


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 09, 2013, 07:07:15 pm
If you look closer you will see that that is indeed the HD slides but for some reason being displayed in 320x240 in the top left corner, and is a problem in both HD 2x and 4x modes.

Uh... no, those are the original slides that I'm seeing. With the original font, and the original title graphic.

The only work around was to wipe any UQMHD prefrence file on the OS and try to start  from a clean state

That isn't going to help me, because this happened right from the start. I'll humor you for a second and try running UQM HD with an empty config dir.

EDIT: Starting with a new config dir helped, so it does seem to be some of the settings. The question now is which one.

EDIT2: It's the remixes. When UQM remixes are disabled, I see the HD slides. With the remixes on, I see the original slides squashed in the top-left corner. Maybe the remix addon is conflicting with the HD addon? (But then, why only at the intro?)

Damn! Well, that narrows it down a lot. Thanks so much for the help! You probably saved us hours of work.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on October 17, 2013, 04:19:04 pm
oldlaptop, are you going to package the voices? I would add them manually, but there's no easy way to get them without downloading the entire repo.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: oldlaptop on October 18, 2013, 05:21:05 am
3DO voices and music now packaged, same place as the other debs:

https://sourceforge.net/projects/urquanmastershd/files/Beta%201/debs/


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on October 18, 2013, 05:36:29 pm
Thanks! :)


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on October 19, 2013, 01:14:20 am
Now that I've played through the whole game, here is what I thought about the game as a whole:

The new graphics are beautiful. I particularly liked how the Druuge were redrawn; it emphasizes the Druuge's ugliness a lot better than the original graphics. There were only two parts I didn't like: first was the Melnorme, as I've mentioned before. The new Melnorme looks awful, to be honest. I think the biggest cause of this problem is the extremely thick black border on the top edge, which made it look like a cheap image manipulation to me, so this might be fixed by just rendering it better (or otherwise cleaning up those black edges).

The other part I didn't like was the nebulae. Don't get me wrong; they look beautiful, but it's extremely weird to see a nebula in every single system. Most of the galaxy isn't like this, as far as I'm aware; nebulae are sparse. I think the nebula effect would be a lot better if nebulae were seen only in a few choice planetary systems rather than all of them. Of course, this is only a minor problem, since nebulae can be turned off.

With regard to the new recordings used, the new Mycon recordings are almost perfect. They ought to be included in vanilla UQM's voices package, I think, and whoever did them deserves a huge thumbs-up!

The new Utwig voices, on the other hand, I think sound terrible. I think I get what it's supposed to do: it's supposed to get rid of the Utwig's whininess, which a lot of people don't like. But to be honest, and maybe this is just baby duck syndrome, I like the Utwig's whininess. The way the talk is supposed to be funny, as far as I can tell. The new voice instead makes the Utwig sound angry, for some reason, and at the same time it sounds really fake, like it's trying to sound serious or something. Other than that, I found the new voice to be really annoying-sounding in its own way. I also found it very weird that a voice was added to the Utwig's credits thing, not only because I dislike the voice, but also because only the Utwig gets this treatment.

With regard to the A.I., I don't see any changes in the Kohr-Ah, so if somebody tried to improve that, whatever changes there are are negligible. The only area I noticed a difference that couldn't be chalked up to my imagination was the behavior of the Ur-Quan and Orz when going against an Earthling: the Ur-Quan launches fighters against the Earthling, which is stupid (any point-defense laser can beat Ur-Quan fighters easily), and the Orz launches marines against the Earthling, which is mostly good. In all honesty, I think it would be best if this mod didn't meddle with the A.I. unless whoever's doing it is committed to making the A.I. actually good (i.e. make the ships use proper tactics: no more having the Kohr-Ah blindly charge in, having the A.I. actually use the planet, etc). Be careful, though; vanilla UQM's A.I. already has a few cases where it will use tactics that do more to stall the fight than to actually help the A.I. win (the Umgah chasing faster ships with its cone, Yehat defending from a VUX laser when it's already lost the fight, etc), and it would not be good to introduce even more of these.

Like I mentioned before, I found certain HD graphics to be hard to see: earthquakes (I suggest either changing them back to white or adding a "radar" effect) and Syreen-ejected crew (ought to be a proper sprite rather than just a pixel).

Now, this isn't a problem with UQM-HD; it's inherited from vanilla UQM, but the fact that there is no lip-sync in this game is amplified in this mod, I think. It would be very nice if lip-sync support was added and implemented, especially for Hayes and the talking pets, since they are canonically speaking English (the rest of their lips being out of sync can be justified by "they're speaking in their original language and the sound comes from the translator, not them", though lip-sync would be a really nice thing for them as well). I don't think that lip-sync (or rather, lip movement data) support should be added exclusively to UQM-HD, mind you; I think vanilla UQM ought to have that support too, but I think UQM-HD would most tremendously benefit from it.

Overall, bugs aside, I was impressed.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 19, 2013, 01:56:17 am
Now that I've played through the whole game, here is what I thought about the game as a whole:

The new graphics are beautiful. I particularly liked how the Druuge were redrawn; it emphasizes the Druuge's ugliness a lot better than the original graphics. There were only two parts I didn't like: first was the Melnorme, as I've mentioned before. The new Melnorme looks awful, to be honest. I think the biggest cause of this problem is the extremely thick black border on the top edge, which made it look like a cheap image manipulation to me, so this might be fixed by just rendering it better (or otherwise cleaning up those black edges).

The other part I didn't like was the nebulae. Don't get me wrong; they look beautiful, but it's extremely weird to see a nebula in every single system. Most of the galaxy isn't like this, as far as I'm aware; nebulae are sparse. I think the nebula effect would be a lot better if nebulae were seen only in a few choice planetary systems rather than all of them. Of course, this is only a minor problem, since nebulae can be turned off.

With regard to the new recordings used, the new Mycon recordings are almost perfect. They ought to be included in vanilla UQM's voices package, I think, and whoever did them deserves a huge thumbs-up!

The new Utwig voices, on the other hand, I think sound terrible. I think I get what it's supposed to do: it's supposed to get rid of the Utwig's whininess, which a lot of people don't like. But to be honest, and maybe this is just baby duck syndrome, I like the Utwig's whininess. The way the talk is supposed to be funny, as far as I can tell. The new voice instead makes the Utwig sound angry, for some reason, and at the same time it sounds really fake, like it's trying to sound serious or something. Other than that, I found the new voice to be really annoying-sounding in its own way. I also found it very weird that a voice was added to the Utwig's credits thing, not only because I dislike the voice, but also because only the Utwig gets this treatment.

With regard to the A.I., I don't see any changes in the Kohr-Ah, so if somebody tried to improve that, whatever changes there are are negligible. The only area I noticed a difference that couldn't be chalked up to my imagination was the behavior of the Ur-Quan and Orz when going against an Earthling: the Ur-Quan launches fighters against the Earthling, which is stupid (any point-defense laser can beat Ur-Quan fighters easily), and the Orz launches marines against the Earthling, which is mostly good. In all honesty, I think it would be best if this mod didn't meddle with the A.I. unless whoever's doing it is committed to making the A.I. actually good (i.e. make the ships use proper tactics: no more having the Kohr-Ah blindly charge in, having the A.I. actually use the planet, etc). Be careful, though; vanilla UQM's A.I. already has a few cases where it will use tactics that do more to stall the fight than to actually help the A.I. win (the Umgah chasing faster ships with its cone, Yehat defending from a VUX laser when it's already lost the fight, etc), and it would not be good to introduce even more of these.

Like I mentioned before, I found certain HD graphics to be hard to see: earthquakes (I suggest either changing them back to white or adding a "radar" effect) and Syreen-ejected crew (ought to be a proper sprite rather than just a pixel).

Now, this isn't a problem with UQM-HD; it's inherited from vanilla UQM, but the fact that there is no lip-sync in this game is amplified in this mod, I think. It would be very nice if lip-sync support was added and implemented, especially for Hayes and the talking pets, since they are canonically speaking English (the rest of their lips being out of sync can be justified by "they're speaking in their original language and the sound comes from the translator, not them", though lip-sync would be a really nice thing for them as well). I don't think that lip-sync (or rather, lip movement data) support should be added exclusively to UQM-HD, mind you; I think vanilla UQM ought to have that support too, but I think UQM-HD would most tremendously benefit from it.

Overall, bugs aside, I was impressed.

Yeah, lip syncing bugs me too. I even tried this abomination:
http://www.youtube.com/watch?v=EqDVPHN3rJA

Clearly not the way to go either, but I'm looking into lip syncing alternatives.  We need somebody to program the engine to read the XML files.

Also, the 16 angle ship animation limit looks really bad in higher resolutions.  Jut compare it to something like Starscape, SPAZ, or Epic space battles and you can really see the difference.

Nebula. I personally like the nebulas, but they could use more variation. At least you can turn them off if you don't like them.

Melnorme. Yes, we already discussed this. I agree.

Yeah, I veered off with the Druuge and did my own thing.  I'm glad somebody noticed it.  Our original Druuge:
(http://www.google.com/url?sa=i&source=images&cd=&docid=UshrIQTWTiNyHM&tbnid=_G1D0bcnPG819M:&ved=0CAUQjBwwAA&url=http%3A%2F%2Fstory-creation.googlecode.com%2Fsvn%2Ftrunk%2FRaces%2FDruuge%2Fdruuge-000.png&ei=FMdhUpOpL8HqiwKR84CADA&psig=AFQjCNGcLb3CNX42GQmVHTeuRTwBPkho7w&ust=1382226068900146)

was closer to the original. I wasn't sure how people would take my take on them:
(http://static.squarespace.com/static/525985e2e4b06e05e7cbf4a4/52598830e4b06e05e7cbf8cd/5259a707e4b06e05e7cc35fa/1381607180120/image.png?format=1500w)

I just felt, this was one character, where bright colors weren't the best fit. I personally like the higher contrast, but everybody has their own opinions.

I prefer the Utwig voice too. Difference of opinions I guess. I'd like to see the two merge. All the voice credits are there, they're just further down the list. We'll look into keeping the original voices as an option.

I think SuperButcherX was really referring to the Kohr-Ah AI in the alpha vs the AI in the beta.  I think some numbers forgot to get changed over,  so at 4x resolution, it would have to get 4 times closer before it attacked. That's a better question for him. 

Glad you like it! 


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Rapajez on October 23, 2013, 09:54:04 pm
Haven't had a chance to test the Beta, but I know in the Alpha the Lander's blaster wouldn't knock back enemies the way it did in vanilla UQM. Assuming it was knocking them back 1/4 as far as it should? This made early harvesting from hostile, bio-rich words very difficult.

Also, the lights would fail to dim during certain Spathi/Syreen dialogue.

Were those already addressed already in the Beta?



Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 23, 2013, 11:07:00 pm
Haven't had a chance to test the Beta, but I know in the Alpha the Lander's blaster wouldn't knock back enemies the way it did in vanilla UQM. Assuming it was knocking them back 1/4 as far as it should? This made early harvesting from hostile, bio-rich words very difficult.

Also, the lights would fail to dim during certain Spathi/Syreen dialogue.

Were those already addressed already in the Beta?



Lights dim now. So you can get your freak on with the Syreen, Vux, and/or Spathi.
Colors also change for the Melnorme.

Lander. That might still be an issue. Nobody ever reported it as a bug (as far as I know). Maybe somebody can test it out and submit a bug if there's still a problem?
https://code.google.com/p/uqm-hd/issues/list?can=2&q=&sort=&groupby=owner&colspec=ID+Type+Status+Priority+Milestone+Summary


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on October 23, 2013, 11:47:31 pm
Well, I just played UQM HD again, so I can confirm that it knocks aliens back like it's supposed to.

Also, a couple more comments:

- I love the effect on Hayes' voice! Do you think you could make that into an add-on for vanilla UQM? (It would be nice if it was an add-on that was officially supported, too; I don't know how likely that is to happen.)
- I don't mind the custom Quasispace remix, but please, it does not belong in the "3DO remixes" pack. Put it somewhere else. I happen to like the actual 3DO remix, and I think it's an unfair assumption that everyone who enables "3DO remixes" wants to hear something that is decidedly not a 3DO remix. (Though frankly, I don't understand why you have custom music in UQM HD at all when the remixes from the Precursors are perfectly good.)


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 26, 2013, 12:02:47 am
Well, I just played UQM HD again, so I can confirm that it knocks aliens back like it's supposed to.

Also, a couple more comments:

- I love the effect on Hayes' voice! Do you think you could make that into an add-on for vanilla UQM? (It would be nice if it was an add-on that was officially supported, too; I don't know how likely that is to happen.)
- I don't mind the custom Quasispace remix, but please, it does not belong in the "3DO remixes" pack. Put it somewhere else. I happen to like the actual 3DO remix, and I think it's an unfair assumption that everyone who enables "3DO remixes" wants to hear something that is decidedly not a 3DO remix. (Though frankly, I don't understand why you have custom music in UQM HD at all when the remixes from the Precursors are perfectly good.)

1. The files are all on our site at code.google.com.  I can e-mail them to you (or you can unzip them).  I can do it, but I'm not sure of how to submit stuff like that to you.
2. Honest mistake.  We'll have to make sure that it gets all translated since gamestrings.txt wrong by a little bit can crash the game completely. Also, There is no custom music except for 2 songs?  Like, including main menu music? There may be a couple custom (optional) music packages like the Precursor's stuff.  We'd like to get individual artist packages available of art and/or music by one person.  So you could play the Zarla art pack, Kwayne art pack, MisterCat music pack, etc.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on October 26, 2013, 05:42:34 am
I looked more closely, and yeah, the aliens don't get knocked back enough. It seems the amount they get knocked back hasn't been increased to match the resolution. Aliens that would get pushed back significantly are now only barely stopped.

Also, some things I forgot (sorry!):
- I really like that there's descriptions for the Quasispace portals, but they could be more useful at times if they had more memorable descriptions than being near some random system. Preferably, a comparison to something that actually matters in the plot; for example, "near Earth" or "near Sol", not "near Centauri"; "Druuge space", not "near Persei"; "In the middle of Ur-Quan space", not "near (whatever the star it's near is)". Of course, these types of descriptions ought to only show up once these plot icons have been discovered. But the most baffling description was the one right in the middle of Camelopardalis, which incidentally is a constellation important to the plot, being described as "near Metis"... an unimportant star much further away.
- The cursor moves painfully slow, then accelerates to a speed that's much too fast. Using the cursor to pick a star is therefore much more cumbersome than it needs to be. Incidentally, it's necessary due to the bug that prevents the right star from getting priority in selection and another bug that prevents the variable Quasispace portal from being selected without the cursor being at the exact right position, but once those problems are fixed, the cursor really ought to move faster from the start and not accelerate so fast or so fiercely.
- The realistic textures in Sol (most notably Mercury and Io) make it near impossible to see the earthquakes. I don't think just turning the earthquakes white will fix this one. Maybe you could give it a black outline for better contrast? This way the white inside will stand out against a dark texture, and the black outline will stand out against a light texture. (Or you could go with having a "radar detection" visual; that would work too. Either way, it needs to be more visible on brightly-colored worlds.)
- The rings on some gas giants in combat are visually cool, but the fact that they're a part of collision detection makes many uses of the planet unnecessarily more dangerous in a nonsensical way (real-life rings seem like they would be no more damaging than asteroids, which don't damage the ships at all in Star Control). Plus, it's weird that they show up in battle, where we don't really care what the planet looks like, but not from orbit or from space, where we do care.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 26, 2013, 06:22:15 am
I looked more closely, and yeah, the aliens don't get knocked back enough. It seems the amount they get knocked back hasn't been increased to match the resolution. Aliens that would get pushed back significantly are now only barely stopped.

Also, some things I forgot (sorry!):
- I really like that there's descriptions for the Quasispace portals, but they could be more useful at times if they had more memorable descriptions than being near some random system. Preferably, a comparison to something that actually matters in the plot; for example, "near Earth" or "near Sol", not "near Centauri"; "Druuge space", not "near Persei"; "In the middle of Ur-Quan space", not "near (whatever the star it's near is)". Of course, these types of descriptions ought to only show up once these plot icons have been discovered. But the most baffling description was the one right in the middle of Camelopardalis, which incidentally is a constellation important to the plot, being described as "near Metis"... an unimportant star much further away.
- The cursor moves painfully slow, then accelerates to a speed that's much too fast. Using the cursor to pick a star is therefore much more cumbersome than it needs to be. Incidentally, it's necessary due to the bug that prevents the right star from getting priority in selection and another bug that prevents the variable Quasispace portal from being selected without the cursor being at the exact right position, but once those problems are fixed, the cursor really ought to move faster from the start and not accelerate so fast or so fiercely.
- The realistic textures in Sol (most notably Mercury and Io) make it near impossible to see the earthquakes. I don't think just turning the earthquakes white will fix this one. Maybe you could give it a black outline for better contrast? This way the white inside will stand out against a dark texture, and the black outline will stand out against a light texture. (Or you could go with having a "radar detection" visual; that would work too. Either way, it needs to be more visible on brightly-colored worlds.)
- The rings on some gas giants in combat are visually cool, but the fact that they're a part of collision detection makes many uses of the planet unnecessarily more dangerous in a nonsensical way (real-life rings seem like they would be no more damaging than asteroids, which don't damage the ships at all in Star Control). Plus, it's weird that they show up in battle, where we don't really care what the planet looks like, but not orbit or from space, where we do care.


If you feel it warrants it, submit them as bugs.
The rings are staying in.  The gas giants in orbit view will get rings in the future. Well, at least some of them.  I'm looking at you Saturn!  (http://www.myemoticons.com/emoticons/images/msn/new-emoticons/watching.gif)



Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on October 26, 2013, 03:27:32 pm
You've never linked to a bug tracker, so I'm not even sure where it is. All I know of is a Google Code page, which seems to be inactive; I don't know if that's because it's not the right place, or if it's because UQM HD is inactive.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: mindspirail on October 26, 2013, 04:59:21 pm
the f7 key isnt working for me it dosnt change anything only makes the text part                                                                                                                                                        space out till it makes an anoying noise why?


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 26, 2013, 07:51:04 pm
You've never linked to a bug tracker, so I'm not even sure where it is. All I know of is a Google Code page, which seems to be inactive; I don't know if that's because it's not the right place, or if it's because UQM HD is inactive.

Yes. The google page, linked to it a lot. You've already used it, so I figured you knew. We just haven't assigned the bugs yet. Jaakko (SuperButcheX), our programmer is busy finishing up his science fiction novel for publication.

the f7 key isnt working for me it dosnt change anything only makes the text part                                                                                                                                                        space out till it makes an anoying noise why?

F7 is only when viewing the map. The constellations only currently show up when the map is zoomed out.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: mindspirail on October 27, 2013, 12:23:50 am
when im vewing the map f7 does nothing  and i tried to fugire it out how it works it just doesnt function for me all it does is makes the serch bar act like my space bar is glued down


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: mindspirail on October 27, 2013, 07:58:51 pm
YOU HAVE TO PRESS alt+f7 for it to work


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 27, 2013, 08:00:05 pm
YOU HAVE TO PRESS alt+f7 for it to work

Are you on a laptop?


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: mindspirail on October 27, 2013, 08:17:27 pm
no its a standerd desktop with a reduler keybored and with number pad


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: mindspirail on October 27, 2013, 09:17:13 pm
star map is also very bugy it when its fully zomed out it locks on to the closet biest star next to the one your serching for and not the start you typed in


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Rapajez on October 29, 2013, 04:08:36 am
Quote
I looked more closely, and yeah, the aliens don't get knocked back enough. It seems the amount they get knocked back hasn't been increased to match the resolution. Aliens that would get pushed back significantly are now only barely stopped.

Yay! I contributed! Or...at least...pointed out...an area where someone else can contribute...

As far as mindspiral's issue. I don't see it.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Rapajez on October 29, 2013, 04:16:17 am
Lander bug entered as issue 261!


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on October 29, 2013, 04:59:38 am
Lander bug entered as issue 261!

Awesome!  Keep posting if you find more!
Yeah, this is just one of the hundreds of variables that need to be changed in order to get the HD stuff working to feel like the original game. Kudos to the programmers for fixing so many of the ones you never saw. I know that Jaakko and I spent hours on the ship equip screen alone.

My favorite was the Mycon bug. It would shoot its spore, but it only came 1/4 of the way out. So the spore would instantly hit the now bigger Mycon. The fire button was basically a self destruct button.  :D


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: mindspirail on October 30, 2013, 08:36:48 pm
when i type in sol and pres enter it locks on to sirus when i type in gamma vulpecuence it locks on to alpha why?


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on October 30, 2013, 10:56:39 pm
It's part of this bug:

https://code.google.com/p/uqm-hd/issues/detail?id=258

Searching only brings the cursor to the location of the star searched, so if the cursor is broken, searching is also broken.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: bosster hymen on November 02, 2013, 08:10:52 am
i stumbled upon this yesterday, installed for osx, and have played a few hours so far: overall an excellent port!

truly h gem, the last (and only) time i played through the game was in '93 (i was 14).  my favorite game all time... thanks so much!


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Defender on November 02, 2013, 05:37:39 pm
any chance this could be ported to the wii or 360


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on November 02, 2013, 05:40:29 pm
i stumbled upon this yesterday, installed for osx, and have played a few hours so far: overall an excellent port!

truly h gem, the last (and only) time i played through the game was in '93 (i was 14).  my favorite game all time... thanks so much!

Thank you! Glad you've enjoyed it!


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on November 02, 2013, 05:46:53 pm
any chance this could be ported to the wii or 360

There's a bit of work involed in the 360. I doubt it will happen anytime soon.
I believe it is already on the Ouya.
XNA Urquan Masters exists, but it's just melee.
UQM exists on the Wii, maybe see if the guys who did that can port tbe HD game too?


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Defender on November 02, 2013, 08:13:55 pm
ive been trying to reach the guy who ported it but he's mia.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: CelticMinstrel on November 04, 2013, 01:34:26 am
With regard to the A.I., I don't see any changes in the Kohr-Ah, so if somebody tried to improve that, whatever changes there are are negligible. The only area I noticed a difference that couldn't be chalked up to my imagination was the behavior of the Ur-Quan and Orz when going against an Earthling: the Ur-Quan launches fighters against the Earthling, which is stupid (any point-defense laser can beat Ur-Quan fighters easily), and the Orz launches marines against the Earthling, which is mostly good. In all honesty, I think it would be best if this mod didn't meddle with the A.I. unless whoever's doing it is committed to making the A.I. actually good (i.e. make the ships use proper tactics: no more having the Kohr-Ah blindly charge in, having the A.I. actually use the planet, etc). Be careful, though; vanilla UQM's A.I. already has a few cases where it will use tactics that do more to stall the fight than to actually help the A.I. win (the Umgah chasing faster ships with its cone, Yehat defending from a VUX laser when it's already lost the fight, etc), and it would not be good to introduce even more of these.
I'm not sure improving the AI in general is a good idea, as it could potentially make the game significantly harder or even counteract "traditional" good/bad matches (for example, Utwig is supposed to be good against Kohr-Ah, Chmmr is supposed to be good against both types of Ur-Quan).


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: onpon4 on November 04, 2013, 03:42:45 am
Actually, if the A.I. was good, the only ship that would noticeably stop being useful is the Spathi, since that ship only works if the other ship blindly chases you. Utwig is the best ship against Kohr-Ah in competitive PvP, and Chmmr against Kohr-Ah and Ur-Quan is not much worse in competitive PvP. I agree that making the A.I. good wouldn't necessarily be a good idea, though.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: bosster hymen on November 04, 2013, 08:30:29 am
what if super melee and counter-strike had a kid?

spathi is all about zoning and ticking.  worst case just keep running away until the other guy gets bored to death.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Rapajez on November 07, 2013, 09:41:23 am
what if super melee and counter-strike had a kid?

Assuming you mean matchmaking, ranking, replays, observers, etc? I'm not sure sure that's on the list of UQM HD improvements, but I'm hoping it's something Stardock will consider with the reboot.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: PSquare75 on November 13, 2013, 02:08:22 am
Hey dczanik, I signed on to say

WOW. This looks amazing.

I'm a writer/blogger on the retro game site, 1 More Castle.. I covered SC2 last August.

http://1morecastle.com/2012/08/star-control-ii/

A friend also did a full playthrough of the game

http://1morecastle.com/2013/07/the-completist-presents-star-control-2/

Much love for this game. I'll see if I can update my article to reflect this AMAZING HD version.

Awesome!

Following this post.

I also loved 6014 with the 'surprise' aliens.  ;D


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: CelticMinstrel on November 17, 2013, 11:47:55 pm
Actually, if the A.I. was good, the only ship that would noticeably stop being useful is the Spathi, since that ship only works if the other ship blindly chases you. Utwig is the best ship against Kohr-Ah in competitive PvP, and Chmmr against Kohr-Ah and Ur-Quan is not much worse in competitive PvP. I agree that making the A.I. good wouldn't necessarily be a good idea, though.
Well, I think there were other match-ups that were intended to be good/bad other than just Utwig/Chmmr vs Ur-Quan/Kohr-Ah (maybe Arilou against Mycon?), but I'm not entirely sure which ones those are. Still, I suppose in light of this some improvements to the AI would be okay.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: lassihie on December 08, 2013, 10:14:18 pm
Just tried out the Mac version, seems to work just fine. Would it be possible that the fullscreen mode would actually fill the ENTIRE screen without aspect ratio correction? Now there are huge black bars in the left and right sides of the screen, which wastes a chunk of screen estate. If I'm not mistaken, OS X doesn't allow the tweaking of any aspect ratio settings, which is kinda stupid, and affects all games that don't work in the native resolution. I have a late-2012 model 21,5" iMac, if this information is of any help.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on December 09, 2013, 01:12:03 am
Just tried out the Mac version, seems to work just fine. Would it be possible that the fullscreen mode would actually fill the ENTIRE screen without aspect ratio correction? Now there are huge black bars in the left and right sides of the screen, which wastes a chunk of screen estate. If I'm not mistaken, OS X doesn't allow the tweaking of any aspect ratio settings, which is kinda stupid, and affects all games that don't work in the native resolution. I have a late-2012 model 21,5" iMac, if this information is of any help.

It's on our list. However,  the original game is in a 4:3 aspect ratio.  The game just scales the graphics by 2 or 4 times. We will need a lot of programming help to get wide screen support, overhauling a lot of the engine.  Not to mention a lot of graphics work. The game as it stands is not doing what we want, but making do with the resources that we have. So without additional programmers capable of helping us, the answer right now is "No. Not at this moment". Sorry :/ We need more programmers.



Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Jugger on March 18, 2014, 02:48:07 pm
- I really like that there's descriptions for the Quasispace portals, but they could be more useful at times if they had more memorable descriptions than being near some random system. Preferably, a comparison to something that actually matters in the plot; for example, "near Earth" or "near Sol", not "near Centauri"; "Druuge space", not "near Persei"; "In the middle of Ur-Quan space", not "near (whatever the star it's near is)". Of course, these types of descriptions ought to only show up once these plot icons have been discovered. But the most baffling description was the one right in the middle of Camelopardalis, which incidentally is a constellation important to the plot, being described as "near Metis"... an unimportant star much further away.
This can easily be changed by oneself.
Just open the text file gamestrings.txt in "<game path>\content\base\" and edit the desired entries from lines 534 to 590.

I changed it as follows for example:
(click to show/hide)

Of course you may change it also to "Spathi space", "Druuge space" and whatsoever...

edit:
How can I switch off the smileys? "Don't use smileys" in the additional options doesn't seem to work.
I know of the [noparse] tag in some forums, but this is regrettably unknown here.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: melnorme on April 03, 2014, 11:36:40 am
Can someone help me? I wanna play HD with those remixes - modern remixes! I found this video to show you which remixes I prefer:

http://www.youtube.com/watch?v=hm-efLHbEII

Is it possible?


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: DavidPartay on April 04, 2014, 05:53:46 am
After playing for about an hour or so, I only really have one gripe.

The cursor movement on the starmap jumps from too slow to too fast, and it's very frustrating and difficult getting it in the exact spot.

I think the problem would be less of an issue if its minimum speed were faster, as it is I think it moves too slowly.

I know the game is still in development so I won't gripe too loudly :) it looks great, anyway!  Although I have to agree about the Melnorme looking like an orange :)


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Kwayne on April 04, 2014, 04:01:45 pm
As an alternative, reducing the smoothness of cursor movement might not only solve your problem, but might also give the feel of the original low-res map.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: melnorme on April 04, 2014, 10:17:20 pm
So no one can help with my issue :( Those remixes making starships ditties to sound awesome! From the original ditties of the ships (without those remixes I looking for) I like only the Druuge ditty! Because Druuge ditty sounds awful with modern remixes! Umgah ditty must be longer as Ur-Quan ditty otherwise it's not very good cause it's short. There is something that disappointed me in HD - one of the most beautiful parts in the story are the Rainbow Worlds. I expected far more colors... far more awesomness but they looks like a brush daubs in all directions! So ugly! Leaving all this... the HD is brilliant! Leading to the whole new adventure! Good job but 98% cause there is more that I don't like! Androsynth pilot is opposite - the lever for the thrusters is from the left side - HD is from the right. The acid bubbles red button is opposite and the meaningless thing is... the original game (not HD) There is a lever for a comet transform - now there isn't. The homosap just rise his hand and that's it. I don't like it. My opinion tho... not very important, just saying what I do not like much. The Ur-Quan is very beautiful but not beautiful as the old model would've been in HD! The new model is with very long neck. I love the old model more! Some pilots are completely changed... some in a good way, some in a bad way! I used to see the Kzer-Za to release fighters with it's magical stick - it was epic. And the turning control with it's tentacles on it's mouth! As a worst looking ship I choose CHMMR! Very very ugly... like a toy! Anyways... either way I'm happy because I had a dream before someone to make it an HD - to be so beautiful! Syreen and Earthling pilots are an awesome creations!


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: DavidPartay on April 05, 2014, 12:54:40 am
How do you reduce cursor smoothness?  I couldn't find any option for it.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Kwayne on April 05, 2014, 03:08:03 pm
White wine makes my posts confusing lately, sorry. What I meant to say is that the implementation of rough cursor movement might be even better than simply making it faster.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: DavidPartay on April 10, 2014, 01:54:47 am
Aha, I see what you mean.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: DavidPartay on April 11, 2014, 02:59:24 am
I found a bug with the Utwig dialogue, sorry if it's already been mentioned but I haven't spotted it on here:

(click to show/hide)

EDIT:

I also found a similar problem when you are talking to the Ilwrath and suggest that they're doing good rather than evil, I think it was the last speech fragment runs longer than the text.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Defender on May 06, 2014, 01:32:37 am
i fixed the auric world to look more gold and less urea. is it worthy?

http://www.mediafire.com/download/hx6pncvaro72p22/hires4x.zip


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Jugger on May 06, 2014, 11:00:15 am
Regrettably I can't open the file, neither with WinRar nor with 7-Zip, "unknown format", it tells me.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: dczanik on May 06, 2014, 06:55:01 pm
Regrettably I can't open the file, neither with WinRar nor with 7-Zip, "unknown format", it tells me.


I'm having the same issue. :(


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Defender on May 07, 2014, 01:04:27 am
huh...it opens for me...oh i see i zipped it in rar5...let me fix it...

http://www.mediafire.com/download/hx6pncvaro72p22/hires4x.zip


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Jugger on May 07, 2014, 06:09:37 am
That's ok now and worked. Your new design for the auric world looks good, thank you very much!  :)


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Defender on May 08, 2014, 12:49:33 am
thank you...it was bugging me a little...so i thought id give back. thanks to everyone involved in this project. looking forward to more work being done in the future. permission is given to use anything i post/make both past and future. just throw my name in there somewhere...even fine print works :)


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: EvilChenjestu on April 10, 2015, 12:25:15 pm
Hi! my monitor was recently vaporized by an evil chenjetsu.
Is there any chance there will be support for 1280x720? is it even possible?
I won't even ask about 1366x768... 


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: pat35249 on June 07, 2015, 02:23:49 pm
Well done on your release!


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Death 999 on June 08, 2015, 07:24:38 pm
It's the Chenjetsons! And their cousins, the Flintaalo.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: orz97 on July 18, 2015, 02:35:04 am
hello! I'm a fan of Star Control for Argentina and I like the game since 2001 when I play it for the first time. Recently I finish the Ur-Quan Masters in hd and I really love it. Well, I have advanced knowledge of English, and I offer to translate it to Spanish so more people can have access to this great game and especially the HD version.   :)


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: SuperTamaru on July 18, 2015, 11:29:38 am
hello! I'm a fan of Star Control for Argentina and I like the game since 2001 when I play it for the first time. Recently I finish the Ur-Quan Masters in hd and I really love it. Well, I have advanced knowledge of English, and I offer to translate it to Spanish so more people can have access to this great game and especially the HD version.   :)

If I recall correctly, the entire thing i open source, so just go for it. :)


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: CelticMinstrel on August 25, 2015, 06:24:21 pm
I don't think you recall correctly. I'm pretty sure the graphics, sound, and music are CC, which is not an open source license. The dialogue probably also falls under that. Still, Creative Commons still means you can just go for it, as long as you attribute the original creator.


Title: Re: Ur-Quan Masters HD: Beta 1 Released!
Post by: Raydar on September 08, 2015, 10:13:27 pm
I have installed Ur-Quan Masters HD on my system and it seems to run great if I play it right after install. However is I close the game and try to relaunch    the game crashes on boot up any Ideas?

ALSO

I recently rebuilt my computer and I am trying to find Project 6014. All the downloads that I have tried are broken. I have tried through Sourceforge and the official web page with no luck. Can someone PLEASE help me?
When I use the official link I get this message during the download
"Could not install the package p6014-0.2.1-prv-content.uqm due to the following error : "http/1.0 404 Requested url not found". THIS IS A MANDATORY PACKAGE. without this package the Ur-quan master Project6014 0.2.1 will NOT run."