The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Shiver on March 15, 2003, 08:49:12 am



Title: Quick question about escaping battles
Post by: Shiver on March 15, 2003, 08:49:12 am
Do you lose 10 fuel if you withdraw one of your support vessels and bring in a fresh one?


Title: Re: Quick question about escaping battles
Post by: Defender on March 15, 2003, 09:20:07 am
no. you only loose fuel when your precursor ship leaves the battle field, and returns you to either the solar system or hyper space. which ever is your current location.~DEFIANT


Title: Re: Quick question about escaping battles
Post by: Shiver on March 15, 2003, 09:45:11 am
Okay, thanks.


Title: Re: Quick question about escaping battles
Post by: Corsus on March 15, 2003, 03:41:51 pm
I never escaped from battle. Actually I didn't know that it can be done.
How can I escape from battle?
Explain me pease


Title: Re: Quick question about escaping battles
Post by: SupremeLordTanaka on March 15, 2003, 05:14:46 pm
Well, it all depends, I know in the 3DO version that i have you have to push the A, B, C and R1 or something. Well, on second thought just hold down all the buttons.
On the computer version, which I dont have, you probably have to push the accelerate/fire/alt.fire buttons at the same time, if its anything like the 3DO.


Title: Re: Quick question about escaping battles
Post by: SupremeLordTanaka on March 15, 2003, 05:18:53 pm
keep in mind you must do this during battle, and it takes a little while to get moving. If you are fighting a strong/fast ship, i wouldnt recommend fleeing unless you're either close to the planet or very far away from it.


Title: Re: Quick question about escaping battles
Post by: Defender on March 15, 2003, 09:44:08 pm
to escape battle please press button marked (Esc) on your keyboard.
this has been a test of your warp escape unit. if this had been an actual escape, your ship would begin to flash increasingly and fly off screen at warp.
we now return you to your UQM post forum. thank you. ~DEFIANT


Title: Re: Quick question about escaping battles
Post by: Corsus on March 18, 2003, 03:52:47 am
Ohhh thanks you all guys.
You helped me very much!


Title: Re: Quick question about escaping battles
Post by: GermanNightmare on March 18, 2003, 09:16:49 am
Whoever escapes from battle is a coward! Fight like a man - die if you have to (or do so if your "leader" orders you to do so...)

[I like breaking international and galactical law!]


Title: Re: Quick question about escaping battles
Post by: Death 999 on March 18, 2003, 07:54:50 pm
Like certain other people I know (but that thread was locked...)

My, GN you ARE in a wacky mood today, aren't you?


Title: Re: Quick question about escaping battles
Post by: GermanNightmare on March 18, 2003, 10:47:02 pm
Feeling a little better today though. Sorry 'bout that yesterday - I was indeed in a very wacky mood last night...


Title: Re: Quick question about escaping battles
Post by: Omni-Sama on March 19, 2003, 01:08:41 am
Quote
Whoever escapes from battle is a coward! Fight like a man - die if you have to (or do so if your "leader" orders you to do so...)

This tactic works especially well when you go to the VUX, Mycon, Umgah, Ur-Quan, and Ilwrath homeworlds.   ;D  Sometimes retreat is a necessary action, one that worked very well for the first Alliance, I might add.


Title: Re: Quick question about escaping battles
Post by: Lukipela on March 23, 2003, 09:04:12 pm
Retreating is never an option! Besides, if you fight against the ships of an homeworld long enough, they will surrender, and you will have a new subjugate race!


Title: Re: Quick question about escaping battles
Post by: GermanNightmare on March 23, 2003, 09:22:40 pm
Okay, now WHO's taunting the newbies here, LP? That is sooo naughty naughty naughty!

But hey, one can at least try - worked for the Ur-Quan, might work for you, huh?


Title: Re: Quick question about escaping battles
Post by: Lukipela on March 23, 2003, 11:44:59 pm
Guilty as charged I'm afraid. don't fight the homeworlds, it's no good. I'm just bitter cause I fought Admiral ZEX for an unstated number of hours before giving up on that approach...


Title: Re: Quick question about escaping battles
Post by: Omni-Sama on March 24, 2003, 02:58:30 am
One word of advice:  Don't go to any enemy homeworlds when the escape device isn't working...  I thought visiting the Umgah would be fun, but it wasn't...  :(


Title: Re: Quick question about escaping battles
Post by: RockasaurusRex2000 on March 24, 2003, 03:24:06 am
heh, yea i tried to conquer the thraddash once, 3 hours of insanity 8)


Title: Re: Quick question about escaping battles
Post by: GermanNightmare on March 24, 2003, 06:45:49 am
That's called stubborness - watch it everyday, all the time, live and in green color! ...and the OscarTM goes to: Mr. So-damn Insane!


Title: Re: Quick question about escaping battles
Post by: Kohr-Ah_Primat on April 21, 2003, 05:52:05 am
But it is good for brushing up on your melee skills; assaulting a homeworld, that is.

Not to mention, it feels good in terms of relieving stress and anger at someone. Do the VUX have a homeworld that isn't Alpha Cerenkov, by the way?


Title: Re: Quick question about escaping battles
Post by: Krogoth255 on April 21, 2003, 06:52:00 am
Kohr-ah, I believe the VUX Homeworld is located at Beta Luyten I to answer your question


Title: Re: Quick question about escaping battles
Post by: Lukipela on April 21, 2003, 08:40:03 pm
You know what should be influencing battles at a hiomeworld? Like the ZFP told us, their colonies were all destroyed due to stray shots from the inter Quan conflict. I'd like to visit the VUX homeworld, avoid their puny little intruders, and just pound the planet with my mighty cannons and PDL systems until nothing remained. Then I'd warp back out and let the VUX fleet contemplate the fact that their homeworld was in ruins, and that they were too slow to catch me.

HAR HAR HAR!


Title: Re: Quick question about escaping battles
Post by: Kohr-Ah_Primat on April 22, 2003, 05:34:21 am
You can do that in Master of Orion 2. In fact I love doing that. Warping in, tossing about 800 nuclear missiles at their planet, then warping out as their incredibly complex and sophisticated civilization on the surface is reduced to space dust. Leaving the vessels guarding their homeworld wondering where to go 'home' to now.


Title: Re: Quick question about escaping battles
Post by: Kohr-Ah_Primat on April 22, 2003, 05:37:21 am
Speaking of which, you could always modify that game to represent Star Control. After all you've got a rock-like race that eats minerals instead of plants or animals that could fill in for the Chenjesu. You have the blue-skinned telepathic female society race which I still think are Syreen knock-offs. You have a race of pteranodons that could fill in as Yehat. You have a race of human beings that could fill in as... human beings.


Title: Re: Quick question about escaping battles
Post by: Defender on April 22, 2003, 05:47:48 am
is moo 2 any good? they have it for sale at freddys for $10. ive never played as of yet. could some one give a run down of how this game works? bad points are welcome too. thanks for any help. ~DEFIANT


Title: Re: Quick question about escaping battles
Post by: Kohr-Ah_Primat on April 22, 2003, 06:14:39 am
I for one rather enjoyed Moo2.

A lot of critics say it was better than Moo3 because 2 let you control every aspect of your civilization (micro manage) while in 3 you could only tell your race what to do and they tried to do it to the best of their abilities.

I've never played 3.

What's fun about 2 is that it's got what makes Civilization fun, it's got strategic turn-based space combat, and it's got a lot of interesting sci-fi technologies in it.

It's the sort of game you play if you're into the whole colonization thing. But the problem with the game is that it had no real plot. You are playing an alien (or human) race bent on conquering the galaxy. Of course the same could be said about Civ.

Plus, the space combat isn't like Star Control Melee--- you don't actually control the ships in real time combat. You give them commands and move them like chess pieces.

If you are into the whole colonization thing though, I'd say get it, for 10 dollars...


Title: Re: Quick question about escaping battles
Post by: Omni-Sama on April 23, 2003, 03:21:17 am
I don't think MoO2 ever had the staying power of Civilization or even Alpha Centauri for that matter, but it certainly had its pluses as a great game.  I always thuoght those blue chicks were big Syreen knock-offs too!  And I couldn't help but wonder about thoes pteranadons... anyways, my brother's played MoO3... and while it had its good parts, it didn't have the staying power that number 2 had...  I think it was the classic graphics and gameplay that kept it good for so long.


Title: Re: Quick question about escaping battles
Post by: Kohr-Ah_Primat on April 23, 2003, 05:45:32 am
There's also the fact that your race has to pursue technology trees that can make your space fleets much more destructive but in different ways.

You could pursue chemistry and go the route of humanity, which is basically using multi-warheaded nuclear missiles in space to destroy enemy ships, which are crude but very effective in the game... You could go pursue laser beam technology and have ships that are completely destructive in that regard... you could have instead pursued construction technology that allows you to make dreadnoughts that brim with firepower...

The point of the game is that it had a lot of variety and replayability in your race's development. Each time you played, your civilization could be unique from the last time you played.