The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => Starbase Café => Topic started by: Sargon on November 04, 2017, 09:42:00 am



Title: Cyclic Dimensions devlog
Post by: Sargon on November 04, 2017, 09:42:00 am
During the last 20 years or so, I have been starting making an SC2 like game with the same spaceships I designed decades ago.
I always stopped in the middle when thinking I have a better game idea to make, as SC2 like game was the default game I would make to learn new things.
Now I think I want to actually finish this game.
I have learned Unity so no cumbersome C++ deving will distract me from actually working on the game.

Here is the initial "demo" I have put on my website.
It's just a very initial thing:
So there is not a lot of feedback you can give about this, but you could tell me if you like the way I handle the physics:
(So this is more like a devlog/annoucement thread)

http://pompipompi.net/CTest87235647823649872642378946/ (http://pompipompi.net/CTest87235647823649872642378946/)



Title: Re: Cyclic Dimensions devlog
Post by: Sargon on November 06, 2017, 08:44:39 pm
I made progress, now the game("Demo") supports online play.
The issue is that the webplayer only support client side, and no unity meta server rooms.

I can build it on almost any platform, like PC/Linux/Android.
Is anyone interested in testing the online play with me?
With the web player client or with a binary file?

btw, I saw there is a stardocks discord channel, but it is covered with NDA so I don't think I can chat there about my game.


Title: Re: Cyclic Dimensions devlog
Post by: Death 999 on November 07, 2017, 04:25:09 am
I would. I have irregular times I can be on, though, so it might not be practical to do.


Title: Re: Cyclic Dimensions devlog
Post by: Sargon on November 13, 2017, 07:52:05 pm
I really need testers.
I have started a Discord server for the purpose of testers for this game.
I am gonna put the link here, I hope there aren't going to come all sort of spammers?

https://discord.gg/mfjXR3F (https://discord.gg/mfjXR3F)

Here is a little video I made to try and make you interested in what I do:
(Quality isn't so good, slow FPS)

https://vid.me/CeSGc (https://vid.me/CeSGc)


Title: Re: Cyclic Dimensions devlog
Post by: Zanthius on November 15, 2017, 11:12:55 pm
I like how you have made the background stars look 3-dimensional. Did you put different layers of stars moving at different speeds compared to the spaceships?


Title: Re: Cyclic Dimensions devlog
Post by: Sargon on November 16, 2017, 05:53:10 pm
At first I only did two layers, then someone suggested to randomize the z(the depth) as well.
It's using the Unity 3D engine, so I basically just put it in different depth.
The "space dust" is just one layer(the particles up close).

Edit: Actually it's not that simple, I need to clone all the stars 8 times so when the space ships are passing the "edge" it will look seamless.

Edit 2: I have updated the web build and windows build to include fighting against AI.
It's quite basic, but still effective, maybe that's because the AI is not balanced.


Title: Re: Cyclic Dimensions devlog
Post by: Sargon on November 23, 2017, 11:27:29 pm
https://vid.me/yzNqg (https://vid.me/yzNqg)

 ;D