Title: Cyclic Dimensions devlog Post by: Sargon on November 04, 2017, 09:42:00 am During the last 20 years or so, I have been starting making an SC2 like game with the same spaceships I designed decades ago.
I always stopped in the middle when thinking I have a better game idea to make, as SC2 like game was the default game I would make to learn new things. Now I think I want to actually finish this game. I have learned Unity so no cumbersome C++ deving will distract me from actually working on the game. Here is the initial "demo" I have put on my website. It's just a very initial thing: So there is not a lot of feedback you can give about this, but you could tell me if you like the way I handle the physics: (So this is more like a devlog/annoucement thread) http://pompipompi.net/CTest87235647823649872642378946/ (http://pompipompi.net/CTest87235647823649872642378946/) Title: Re: Cyclic Dimensions devlog Post by: Sargon on November 06, 2017, 08:44:39 pm I made progress, now the game("Demo") supports online play.
The issue is that the webplayer only support client side, and no unity meta server rooms. I can build it on almost any platform, like PC/Linux/Android. Is anyone interested in testing the online play with me? With the web player client or with a binary file? btw, I saw there is a stardocks discord channel, but it is covered with NDA so I don't think I can chat there about my game. Title: Re: Cyclic Dimensions devlog Post by: Death 999 on November 07, 2017, 04:25:09 am I would. I have irregular times I can be on, though, so it might not be practical to do.
Title: Re: Cyclic Dimensions devlog Post by: Sargon on November 13, 2017, 07:52:05 pm I really need testers.
I have started a Discord server for the purpose of testers for this game. I am gonna put the link here, I hope there aren't going to come all sort of spammers? https://discord.gg/mfjXR3F (https://discord.gg/mfjXR3F) Here is a little video I made to try and make you interested in what I do: (Quality isn't so good, slow FPS) https://vid.me/CeSGc (https://vid.me/CeSGc) Title: Re: Cyclic Dimensions devlog Post by: Zanthius on November 15, 2017, 11:12:55 pm I like how you have made the background stars look 3-dimensional. Did you put different layers of stars moving at different speeds compared to the spaceships?
Title: Re: Cyclic Dimensions devlog Post by: Sargon on November 16, 2017, 05:53:10 pm At first I only did two layers, then someone suggested to randomize the z(the depth) as well.
It's using the Unity 3D engine, so I basically just put it in different depth. The "space dust" is just one layer(the particles up close). Edit: Actually it's not that simple, I need to clone all the stars 8 times so when the space ships are passing the "edge" it will look seamless. Edit 2: I have updated the web build and windows build to include fighting against AI. It's quite basic, but still effective, maybe that's because the AI is not balanced. Title: Re: Cyclic Dimensions devlog Post by: Sargon on November 23, 2017, 11:27:29 pm https://vid.me/yzNqg (https://vid.me/yzNqg)
;D |