The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Lithorien on April 08, 2003, 01:16:10 am



Title: *gnashes teeth*
Post by: Lithorien on April 08, 2003, 01:16:10 am
Ok. I've been mining for about a year. I can do cookies in solar systems and get from Sol to the Syreen homeworld in about 5 days. But I don't have a quest!! I don't have anything to do, because the Syreen havn't said anything to me and my commander won't tell me anything.

*sighs* First time playing, this game is confusing yes.


Title: Re: *gnashes teeth*
Post by: Krogoth255 on April 08, 2003, 01:44:56 am
prehaps you should purchuse some info on races on the Melomore or explorse in the reigon of space controlled by a member of the Hiearchy which is not far from the Syreen


Title: Re: *gnashes teeth*
Post by: Death 999 on April 08, 2003, 04:57:41 am
How many species have you contacted? If the number is small, look around in the blank areas in the map to see what you can find. Not everywhere has aliens, yes. Talking with aliens you are then forced to blow up can sometimes be profitable in terms of plot information.


Title: Re: *gnashes teeth*
Post by: Chad on April 08, 2003, 08:45:50 pm
Quote
I can do cookies in solar systems


Heh, thats funny!  ;D


Title: Re: *gnashes teeth*
Post by: AnonomouSpathi on April 09, 2003, 08:21:00 am
Quick guide to get you started:

The quest is 'save humanity, contact aliens races, defeat the ur-quan hierarchy'.  You do have one, just no clear starting point.

But if you've been to pluto, you do have a good starting point.  Fwiffo, despite being the escort ship most frequently used by starcon players everywhere to kill just about anything, is a complete coward, and if you paid attention, he told you the exact co-ordinates of his homeworld, and the super-secret cypher.  Go talk to the spathi, and interrogate them for every useful piece of information they possess, and do their little quest.  Should give you some additional places to look.

Afterwards, enough time should've passed that the starbase commander should have recieved information that he'll give you upon your return to earth.  That should start the ZFP path, or give you a hint to where to meet the alien traders.

If at any point you find yourself completely out of things that seem to need doing, go buy information from those alien traders - they're so well informed, they're very close to omniscient.

Cheers, and good luck.  Oh, and don't expect to win the first time - it's quite common for the first playthough to end....badly.


Title: Re: *gnashes teeth*
Post by: Kohr-Ah_Primat on April 10, 2003, 12:39:27 am
Quote
But if you've been to pluto, you do have a good starting point.  Fwiffo, despite being the escort ship most frequently used by starcon players everywhere to kill just about anything, is a complete coward, and if you paid attention, he told you the exact co-ordinates of his homeworld, and the super-secret cypher.


Ironically, I never keep Fwiffo. I trash compact him along with his ship for the ~3000 RU he provides me. (Not to mention the Tobermoon, for another 1100 RU). I suggest you ask Commander Hayes about 'other alien races that weren't in the war'. He'll point you to two systems, one of them being Giclas. Go there and you'll eventually find yourself with another trash compactible source of several thousand RU. That's generally a good enough kick start to your war funds that you can stick on an extra crew pod, a pair of blasters, and three dynamos. (I believe it was covered elsewhere in a dynamo/shiva algorithm post that more than 3 dynamos are useless, much like the AT system.)


Title: Re: *gnashes teeth*
Post by: Lukipela on April 10, 2003, 01:56:00 am
You trash Fwiffo??!? Avast ye unbeliever, for that ye shall surely burn in the fiery pits of doom!! how could you? Have you no heart? *sniff* Alas poor Fwiffo, I knew him well...

Aside from the rant, when you do meet new species, reisst the urge to be impolite straight away. It usually doens't pay off....


Title: Re: *gnashes teeth*
Post by: Kohr-Ah_Primat on April 10, 2003, 02:39:25 am
Quote
You trash Fwiffo??!? Avast ye unbeliever, for that ye shall surely burn in the fiery pits of doom!! how could you? Have you no heart? *sniff* Alas poor Fwiffo, I knew him well...


Oh yes, I trash him, as well as the three Arilou Skiff Birthday Presents, and the Pkunk Fury Christmas Gifts, and pretty much any other gifts. Coupled with my utter lack of concern for the memories from the Tobermoon (trash it!) some call me utterly devoid of sentiment. They'd probably be right. =)

I suppose now you are looking at me like one of those sorts that would sell out their best friends for an easy thousand RUs! *grins evilly*


Title: Re: *gnashes teeth*
Post by: Lukipela on April 10, 2003, 02:41:21 am
To quote (or misquote, or paraphrase) one of the greatest comic geniuses of our times: You madam, are despicable!  :P


Title: Re: *gnashes teeth*
Post by: Lithorien on April 10, 2003, 06:33:26 am
Quote
Quick guide to get you started:

The quest is 'save humanity, contact aliens races, defeat the ur-quan hierarchy'.  You do have one, just no clear starting point.

But if you've been to pluto, you do have a good starting point.  Fwiffo, despite being the escort ship most frequently used by starcon players everywhere to kill just about anything, is a complete coward, and if you paid attention, he told you the exact co-ordinates of his homeworld, and the super-secret cypher.  Go talk to the spathi, and interrogate them for every useful piece of information they possess, and do their little quest.  Should give you some additional places to look.

Afterwards, enough time should've passed that the starbase commander should have recieved information that he'll give you upon your return to earth.  That should start the ZFP path, or give you a hint to where to meet the alien traders.

If at any point you find yourself completely out of things that seem to need doing, go buy information from those alien traders - they're so well informed, they're very close to omniscient.

Cheers, and good luck.  Oh, and don't expect to win the first time - it's quite common for the first playthough to end....badly.


Yes, I have been to Pluto, actually.. :) That little guy was freaky.. and I sold him off for the RUs. *blush*

I've talked to the ZFP's, and see their sphere of influence, as well as the Ilwrath's (impossible to kill with the flagship!), and the Spathi's. So I suppose I should be heading there (a year after I start.. whoops).

One thing this screwing around has done for me, though, is given me a decked out flagship.. hee.. Four ion cannons, three fuel pods, two crew bays, two dynamo's, and three storage bays.



Yeah, cookies in solar systems.. ;)


Title: Re: *gnashes teeth*
Post by: Kohr-Ah_Primat on April 10, 2003, 06:46:27 am
Quote


Yes, I have been to Pluto, actually.. :) That little guy was freaky.. and I sold him off for the RUs. *blush*

I've talked to the ZFP's, and see their sphere of influence, as well as the Ilwrath's (impossible to kill with the flagship!), and the Spathi's. So I suppose I should be heading there (a year after I start.. whoops).

One thing this screwing around has done for me, though, is given me a decked out flagship.. hee.. Four ion cannons, three fuel pods, two crew bays, two dynamo's, and three storage bays.



Yeah, cookies in solar systems.. ;)


Mmm space cookies...
Well, you can easily win against the Ilwrath with your configuration if you let them close until the screen zooms in to the closest magnification, and then you turn and run away from them. (basically, run the opposite direction from the center of the screen). When you've matched velocities so that you're not being drawn closer and closer to the center, turn around and spray the center with shots. You should manage to smack the Avenger a couple times. I suggest swiveling back and forth to spray the area.

I suggest you visit the Giclas constellations (I say this often, don't I?) and pump the resident alien species for all the information they're able to give you. (visit their homeworld, interrogate them, leave, then return. repeat over and over.) You'll find out a lot of very interesting information that will give you some good leads on where to go next.