The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Valtteri on April 15, 2003, 05:38:44 pm



Title: About Alpha v0.2: Intro
Post by: Valtteri on April 15, 2003, 05:38:44 pm
Why there isn't intro in the start? There are still all pictures which has to be in the intro in the folder named intro?


Title: Re: About Alpha v0.2: Intro
Post by: Paxtez on April 15, 2003, 06:28:14 pm
They never got around to adding the intro ending.  I think part of the reason was they were trying to see if they could use the movie version for the 3d0 version.  But it looks like they might have it for 0.3 =).


Title: Re: About Alpha v0.2: Intro
Post by: Death 999 on April 15, 2003, 07:34:53 pm
The intro and ending have more complicated  animations than just a slide show, and the format is... unique.


Title: Re: About Alpha v0.2: Intro
Post by: Valtteri on April 15, 2003, 07:41:35 pm
Isn't the 3DO-intro same like in PC-version? You talked about slide show and I got image like there's coming to be moving things like in the videos? Then it's probably coming pretty good in The Ur-Quan Masters -game.


Title: Re: About Alpha v0.2: Intro
Post by: Novus on April 15, 2003, 09:50:12 pm
Short summary (this has been discussed to death several times; use the search function to find more info): The 3DO version has some quite nice 3D rendered video in the intro and ending instead of the PC's slide show. If you want to take a look at the videos, you should be able to find them at the Pages of Now and Forever (http://www.star-control.com/), but be advised that these copies were re-recorded from analogue output from a 3DO.

There are some legal issues with the 3DO videos, so we will probably see the PC version of the intro soon. Could we have a status update on this from the developers, please?


Title: Re: About Alpha v0.2: Intro
Post by: Chad on April 15, 2003, 11:36:07 pm
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but be advised that these copies were re-recorded from analogue output from a 3DO.


Thats a funny statement... you make it sound like it'll melt your computer down if you download them because I captured them with a TV card? ;D

To the casual user/player and to the folks that want to check out these intros and endings, they are pretty decent quality for the 20-30 Megs.  IMHO that is  ;)

Speaking of "discussing things to death" around here, it seems like half of all the topics that come up have been answered?  Need. a. forum. F. A. Q.  :P


Title: Re: About Alpha v0.2: Intro
Post by: Nic. on April 16, 2003, 12:01:39 am
Quote
Speaking of "discussing things to death" around here, it seems like half of all the topics that come up have been answered?  Need. a. forum. F. A. Q.  :P

How gracious of you to offer to write one, Chad!  We accept!  ;D

I'm sure the moderators can be convinced to sticky it once it's posted.


Title: Re: About Alpha v0.2: Intro
Post by: chmmravatar on April 16, 2003, 12:24:25 am
Quote

Could we have a status update on this from the developers, please?

Working code exists for the PC intro/outro at this point, and additionally the PC outtakes. However, these will not be integrated into the CVS code base until after the new resource system is completed. The intro/outro and outtakes will probably be in 0.3. However, as I am not on the core team, my opinions do not necessarily reflect the opinions of the core team. It's just an estimate on my part.


Title: Re: About Alpha v0.2: Intro
Post by: Mormont on April 16, 2003, 02:57:29 am
I wouldn't mind the PC slideshow, it's better than none at all. Besides, the PC intro had awesome music.


Title: Re: About Alpha v0.2: Intro
Post by: guesst on April 16, 2003, 12:13:32 pm
Ah, as soon as the intro and final video/slide shows are done I am totally carpetbombing my friends with this game.  I mean, aside from that, is there any major issue that would keep my not-quite-as-geeky friends from enjoying the game completely?


Title: Re: About Alpha v0.2: Intro
Post by: Chad on April 16, 2003, 07:59:21 pm
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is there any major issue that would keep my not-quite-as-geeky friends from enjoying the game completely?


[link=http://uqm.stack.nl/cgi-bin/bugs/buglist.cgi?short_desc_type=allwordssubstr&short_desc=&long_desc_type=allwordssubstr&long_desc=&bug_file_loc_type=allwordssubstr&bug_file_loc=&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&emailassigned_to1=1&emailtype1=substring&email1=&emailassigned_to2=1&emailreporter2=1&emailcc2=1&emailtype2=substring&email2=&bugidtype=include&bug_id=&votes=&changedin=&chfieldfrom=&chfieldto=Now&chfieldvalue=&cmdtype=doit&order=Bug+Number&field0-0-0=noop&type0-0-0=noop&value0-0-0=]Check out their list of bugs[/link]

Me, before I'd pass this around, I'd like to see a much better configuration system (especially for Joypads) implemented.  Seems like half of all the problems people come here asking for help has to do with them not understanding how to setup joypads or changings keys or not know how to use command-line switches.

But if they are tech-savy geeks, its pretty cool :)


Title: Re: About Alpha v0.2: Intro
Post by: guesst on April 16, 2003, 08:12:53 pm
Has anyone noticed that "Better sync for voice-over and subtitles" appears re-worded at least 3-times in the first part of the bugzilla list? How many other similar things are there?
I figure if you lose the re-words of the same bug we've got less than 100 bugs left. That's manageable, right?


Title: Re: About Alpha v0.2: Intro
Post by: chmmravatar on April 16, 2003, 11:13:54 pm
Quote
Has anyone noticed that "Better sync for voice-over and subtitles" appears re-worded at least 3-times in the first part of the bugzilla list? How many other similar things are there?
I figure if you lose the re-words of the same bug we've got less than 100 bugs left. That's manageable, right?


There are a couple of those, and there are a couple of other bugs that have been resolved but no one remembered to close the bug report. Anyhow, it doesn't really matter...someone with resolution permissiosn will go through it and clean it up at some point.