The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => Technical Issues => Topic started by: Shiver on April 19, 2003, 09:40:34 am



Title: Cyborg mode
Post by: Shiver on April 19, 2003, 09:40:34 am
Um... is it supposed to run like this? Just turning it on has the fights go in some kind of turbo mode that locks up a lot. I'd rather it work at regular speed. I'm not sure how the second setting is any different. The third setting is quite interesting in that it doesn't show the fight except for the ship stats but never crashes. Is something wrong with my system?


Title: Re: Cyborg mode
Post by: chmmravatar on April 19, 2003, 10:45:54 am
The crash in cyborg melee was a bug in 0.2 and has since been fixed in the CVS. And yes, it is supposed to run that quickly.


Title: Re: Cyborg mode
Post by: Shiver on April 19, 2003, 12:43:59 pm
In that case, how is the second setting any different from the first? It would be much better if the first was normal, the second was turbo, and the third was the blank thing. I guess I'm getting kind of off-topic since this is the technical board.


Title: Re: Cyborg mode
Post by: chmmravatar on April 20, 2003, 12:27:23 am
Quote
In that case, how is the second setting any different from the first?


*shrugs* I honestly don't know.