The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => Technical Issues => Topic started by: synival on April 20, 2003, 07:55:45 am



Title: opengl for mac os/x
Post by: synival on April 20, 2003, 07:55:45 am
i finally got the cvs to compile, but it's awfully slow without the proper opengl libraries.  so my question is... what are they and where do i get them? :)


Title: Re: opengl for mac os/x
Post by: Nic. on April 20, 2003, 08:32:59 am
OS X has the OpenGL framework installed by default.  You'll need to fidget with your buildscripts to get it, though:  change the linker arg "-lGL" to "-framework OpenGL" and (I think) you're good to go.

If you get your build scripts beaten into submission, please consider sharing your changes with the project -- I think the number of Mac coders contributing can be counted on one hand right now :(


Title: Re: opengl for mac os/x
Post by: synival on April 21, 2003, 08:47:24 am
yeah, changing all occurances of '-lGL' to '-framework OpenGL' in /build/unix compiled perfectly.  thanks a lot!